Commit Graph
100 Commits
Author SHA1 Message Date
PatR 1592cb3d10 tribute: The Last Hero
Flesh out _The_Last_Hero_.  Due to its publishing history (no ordinary
paperback, some lists of "other books by this author" miscategorize it
as being co-written by the illustrator) it's most likely not as widely
read as the other Discworld books.
2015-06-10 00:54:07 -07:00
PatR 4453ecac64 lookat again
Remove second 'alt_i' initialization, which was first in implementation.
Superseded by the preceding line, which came later.  Works either way,
but the conditional initalization avoids the two extra loop iterations
when they're not useful.
2015-06-05 23:37:02 -07:00
PatR 7218f2bfbd lookat issues for unknown/solid rock/dark room
Fix two things with the ';' and '/' commands, both for looking at blank
space.  The list of possibilies included "a dark part of a room or the
dark part of a room" even though the code involved goes out of its way
to avoid redundant clauses.  S_stone let dark part be prefixed by 'a',
S_room and S_darkroom forced it to be 'the' which is better phrasing
but outsmarted the redundancy check.  Make S_stone's use of "dark part
of a room" force 'the' too.

That's trivial; this is more complicated:  the new maze variations
exposed/aggravated an issue that's been there all along.  In a non-
WALLIFIED maze, doing look-at on the solid stone in-place-of-wall
next to you reported "dark part of a room" which is clearly wrong when
you can tell it's not a room.  (The same thing happens in any ordinary
corridor, but players rarely try to identify blank space next to them
it that circumstance so it hasn't mattered very much.)  This change
results in look-at listing "unexplored" and "stone" as additional
possibilities when looking at blank spots.  Final description will be
"unexplored" instead of dark room if you haven't seen the spot, "stone"
if you have and that's what it is, or "dark part of a room" otherwise.
2015-06-05 20:19:18 -07:00
PatR c890269947 remove use of __FUNCTION__
The special level loader has been using __FUNCTION__ in error messages
for a few months now, but that is a gcc extension (evidently picked up
by other compilers since only Borland had an issue so far).  The
standard way to do the same thing is with __func__, but that's C99 so
we should avoid it.  (__FUNCTION__ came earlier; gcc supports both.)

This switches to convential C code to achieve the same effect, using
the name 'nhFunc' rather than __FUNCTION__:
  void foo()
  {
    static const char nhFunc[] = "foo";
    ... code that might report problem in nhFunc ...
    return;
  }
This has only been added to the functions which actually reference it,
not a blanket intrusion into every routine.  In special level loader's
case, the reference is hidden in the opvar_free() macro which is used
quite a lot.

At first I used a macro:
  void foo()
  {
  #define nhFunc "foo"
    ... code that might report problem in nhFunc ...
    return;
  #undef nhFunc
  }
but using an actual variable avoids duplicate copies of the function
name string when used more than once inside a given function, and it
can't accidentally carry over into the next function due to missing or
misspelled #undef.

If we someday switch alloc() to give more specific information than
__FILE__, the macro variation would be better since the function name
won't be used most of the time (ie, when MONITOR_HEAP isn't defined).
2015-06-05 18:18:19 -07:00
PatR def2549592 shapeshifting on rogue level
Limit vampire shapeshifting on rogue level to vampire bats (only
choice represented by uppercase letter) and have other shapeshifting
try for uppercase.  The latter isn't rigorous because shapeshifters
(chameleon=':', doppelganger='@', sandestin='&') aren't uppercase
themselves, so won't be created there under ordinary circumstances.
It applies to the "summon nasties" monster spell and post-invocation/
post-Wizard's-death harassment effect too.
2015-06-04 15:31:25 -07:00
PatR 64e0c99b62 enlightenment for unarmored, also blindness
Augment the existing enlightenment feedback for blindness:  "innately"
blind if poly'd into something without eyes, "permanently" blind if
using the blind-from-birth option, "deliberately" blind if blindness
is  solely due to a blindfold, or "temporarily" blind otherwise.

Add status of "not wearing any armor" when applicable, with slightly
different phrasing if it's due to adhering the OPTIONS:nudist conduct.
2015-06-02 17:39:19 -07:00
PatR a1aebc336c blind-from-birth fix
The Blindfolded_only macro didn't track u.uroleplay.blind so would
give a false positive if wearing a blindfold, not able to see due to
the blind option, and not afflicted with any other blindness factors.
Dipping a worn blindfold into holy or unholy water is supposed to
reveal a glow if that blindfold is the only reason for blindness but
the glow was described even when blind-from-birth.

There's no feedback at all when the glow isn't seen.  I'm punting on
that one.  (This change didn't introduce that, just added one extra
situation where it happens.)
2015-06-02 17:30:16 -07:00
PatR ad7310bec6 breaking blind-from-birth conduct
OPTIONS:blind starts the hero off blind, but putting on the Eyes of the
Overworld confers sight.  Make that break the blind-from-birth conduct.

Sight persists after removing the Eyes even though they aren't intended
to cure anything.  It doesn't make sense to restore the blind-from-birth
flag when taking the Eyes off, but we may want to add another flag, or
make u.uroleplay.blind into a bit mask that can track both can't-see-now
for play and could-never-see for conduct.  (Actually, u.uroleplay.blind
should track only the conduct, and starting the game with it enabled
should set one of the extra bits in u.uprops[BLINDED].intrinsic.  The
Eyes already override that, and taking them off would restore blindness
since the bit would still be set.  As a bonus, the expression in the
macro 'Blind' could be simplified.)
2015-06-02 16:57:42 -07:00
PatR f0904157c5 tty role selection when filter by options
Honor things like OPTIONS:role=!tourist and NETHACKOPTIONS='race=!orc'
when performing interactive role selection.  I don't think it was
completely correct when players let the program choose, but it must
have been close enough because we haven't gotten any complaints.
The post-3.4.3 interactive selection was ignoring options-base filtering
entirely and did get complaints for the pre-beta.

Role selection has a ton of code which bloats the program without doing
anything useful for actual game play.  It ought to be split off into a
separate front end.
2015-06-01 18:18:47 -07:00
PatR 92ec573fbb mondata.c formatting cleanup, ancient AIX PS/2 bug
When looking to see whether the monsndx() panic could provide any more
useful information [if a pointer that's supposed to point into the
mons[] array doesn't, I don't think that there's a whole lot of other
information available aside from whether it is null or not, and that's
implicitly provided already], I went through the whole file cleaning up
the formatting and making sure every routine was preceded by a short
(usually one line) comment.

There were a few bits of code reorganization.  I changed little_to_big
to have a single point of return.  The 25 year old workaround for a
compiler bug on a defunct platform may or may not still be applicable;
I took that out.  If we get segfault reports for AIX on PS/2, this is
the first place to look.  (big_to_little is nearly identical and didn't
have the same workaround.  Not needed, or not called often enough for
any AIX PS/2 user to be affected?)
2015-05-31 17:18:06 -07:00
PatR 3a5304c49e last? Sting
If Sting is glowing when blindness gets toggled, give a new "glowing"
message.

So instead of
  Sting glows blue! [...] You can't see! [...] Sting stops quivering.
if you're still blind when the last orc goes away, or
  Sting quivers slightly. [...] You can see again. [...] Sting stops
  glowing.
if you were blind when the first orc arrived, now you'll get an
intermediate message between the second and third ones.  'Sting is
quivering' for the first case, 'Sting is glowing' for the second.
No matter how many times blindness toggles back and forth, the final
"stops glowing" or "stops quivering" will be consistent with the most
recent "is glowing" or "is quivering".
2015-05-31 01:24:19 -07:00
PatR a70599b0cd Sting again
When formatting uwep, verify that warning comes from wielded weapon
before appending "(glowing <color>)".
2015-05-31 00:44:40 -07:00
PatR 0171345aad more Sting,&c
Add "(glowing light blue)" to the formatted object description when
Sting or Orcrist is glowing due to presence of orcs or "(glowing red)"
if Grimtooth is glowing due to elves.  Use "(glowing)" if blind;
assumes that some aspect of the glow (perhaps warmth or vibration) can
be noticed via touch.

Make enlightenment's "you are warned about <monster class> because of
<artifact>" catch up with Orcrist and Grimtooth.  It was attributing
Orcrist's warning against orcs to Sting, and Grimtooth's warning was
against "something" rather than elves.

The glow color is now a new field in artilist[], so the biggest part
of this patch is adding an extra value to each artifact's definition.
2015-05-30 22:41:30 -07:00
PatR 24b4872e2f get_cost_from_price
I couldn't figure out why walking over a container in a shop might
give the wrong price; the code looks correct.  But I've reorganized
get_cost_from_price to perform the cheapest tests first.  The u.ushops
check should probably be done in doname to avoid calling this routine
at all 99.99% of the time.
2015-05-30 18:22:14 -07:00
PatR da64f26844 disoriented teleport attempt
Reported for pre-beta, getting "you feel disoriented" when attempting
to teleport within a level while carrying the Amulet, you still ended
up teleporting.  Wizard mode allows the disorientation to be overridden
but the logic was wrong.  It worked as intended when in wizard mode but
unintentionally always overrode disorientation when not in that mode.
2015-05-30 12:30:54 -07:00
PatR bd968776a9 menucolors parsing
Revise the menucolor parsing (color and attribute portion, not the
regexp part) to switch to the string matching used for wishing in
order to allow space in the "light <foo>" entries instead of forcing
the two words to be run together.  Having them be run together still
works, as does use of dash or underscore to separate the two words.
So the canonical form for light blue is now "light blue" instead of
"lightblue", but all of "light blue", "lightblue", "light-blue", and
"light_blue" match it.  (So do weird things like "--li-gh_-_tbl ue _"
but I won't lose any sleep over that.)

Almost all of this if formatting; mostly blank line after declarations
but also there was new stuff that didn't match the recent reformat.
2015-05-30 01:25:46 -07:00
PatR 37763d030e add warning glow for Orcrist & Grimtooth
Make Orcrist glow light blue when orcs are present, just like Sting.
(Sting supposedly glowed because it was made by the elves of Gondolin
rather than any particular attribute built into it, and Orcrist was
made there too.  I think it also glowed in the Hobbit; that was how
Bilbo recognized what the situation was when he first saw Sting glow.
Maybe it was the other sword rather than Orcrist, but they were treated
as being functionally equivalent.)

Also make Grimtooth glow red when elves are present.  That's from thin
air, to give it some novelty.  Unlike Sting, whose double-damage bonus
is restricted to orc targets, Grimtooth's weak 1d6 bonus still applies
to all targets.
2015-05-29 17:42:15 -07:00
PatR 77373baadf 'Du' bug with non-empty containers
ckunpaid() had the same coding error as allow_category().  A hero-owned
container holding hero-owned contents followed in invent an any unpaid
object was mis-classified unpaid.
2015-05-29 15:46:13 -07:00
PatR 95aab36c4c Adjust the getpos() hint for naming a floor object if the hero happens
to polymorphed into something which is hiding under an object.

Also, make the attempt to name a floor object while hallucinating give
a more interesting result.
2015-05-29 15:14:38 -07:00
PatR 7d74a25a14 using #name to call a floor object
Implement Boudewijn's suggestion that #name be extended to allow naming
something of the floor.  I'm sure he wants this so that he can avoid
picking up gray stones, but it's something I started to implement years
ago (probably at an earlier suggestion from him...) and then forgot all
about.

This changes the #name menu to be
   m - a monster
   i - a particular object in inventory
   o - the type of an object in inventory
   f - the type of an object upon the floor
   d - the type of an object on discoveries list
   a - record an annotation for the current level
   What do you want to name?
with the i and o choices omitted when inventory is empty.  If the
'lootabc' option is set it will use a through f instead, but then the
last three entries change letters when inventory is empty.  'y' and 'n'
are still accelerators (effectively hidden choices) for the i and o
entries, corresponding to the answers for the 3.4.3 and earlier "name
an individual object?" prompt.

The floor choice asks you to pick a location.  If you pick yourself,
then the top object of the pile underneath you is targetted.  Otherwise,
the target must be an object glyph, and the object must have its dknown
bit set, so have previously been seen up close or revealed via blessed
potion of object detection.  To make it be more useful, targetting an
object on an adjacent square will set the dknown bit.  (Just the top
object if there is a pile there.)  There's no cockatrice corpse touch
check since you aren't actually touching anything, just looking.

The setting of dknown bit for an adjacent object has been extended to
the '/' and ';' commands for examining things on the screen as well.
It's only done for adjacent spots you actively select, not all 8 spots
around you.
2015-05-29 02:07:50 -07:00
PatR 29617ada12 Sting's glow while blind
Give an alternate message if Sting starts or stops glowing while the
hero can't see.  It probably ought to give an immediate message when
blindness toggles but that looks like it could get messy.

Having an 'o' die or migrate off level should probably also redo the
Sting message immediately, otherwise we see things like:
  The little dog kills the goblin.
  The little dog eats a goblin corpse.
  Sting stops glowing.
(There could be lots of additional intervening messages depending on
other monster activity at the time.)  Calling see_monsters() in the
relevant places--probably m_detach() and migrate_to_level()--would
address this but won't do because that could result in hallucinating
monsters changing appearance mid-turn.
2015-05-28 18:36:51 -07:00
PatR 92a8ec1796 MSGTYPE lint
Fix a couple of bits of lint in options.c, plus do some formatting
cleanup (in the vicinity only, not the whole file).
2015-05-28 02:36:00 -07:00
PatR 7e05f03bc4 fix [pre-]beta 'Du' bug with containers in shops
'Du' in a shop was listing hero-owned containers that didn't contain
any unpaid items.  At least one unpaid item must be carried; bug
manifested iff one or more unpaid items followed the container in
the invent list.

Recently revised allow_category() was using count_unpaid() for
container contents incorrectly, inadvertently checking the rest of
inventory after the container in addition to its contents.
2015-05-28 02:22:48 -07:00
PatR ad3af4efb2 hacklib.c formatting
hacklib.c took a beating in the reformatting, so clean it up.
A tweak to the anti-predictability hack in setrandom() is the only
change in the actual code.
2015-05-27 03:49:09 -07:00
PatR eeb69bfe09 omit_buc tweak
gcc complained about mixing && with || without parantheses.  After
scratching my head a bit, I think this change yields the intended
result.

'omit_buc' is a bad option name.  It's cryptic and it doesn't even
describe the function.  At a minimum it ought to be changed to
'omit_uncursed' to accurately describe what it does.
'implicit_uncursed' or 'explicit_uncursed' (with opposite boolean
value) would be even more precise but probably not any clearer.
2015-05-27 03:35:28 -07:00
PatR 5f02b15a75 mimics mimicking strange objects
The code that intended to have mimics occasionally take on the form
of "strange object" always produced downstairs instead because
S_MIMIC_DEF is greater than MAXOCLASSES.

This problem was present in 3.4.3.  I didn't try to go back to see
how long it's been there, but strange objects used to occur once
upon a time.  Either nobody noticed that they'd gone away or there's
an alternate way to produce them.
2015-05-26 17:16:30 -07:00
PatR fca75c5766 questpgr.c's in_line[], out_line[]
Replace static in_line[] and out_line[] with local variables that are
released when the quest pager code returns to caller.  QTEXT_IN_SIZ
was already removed from makedefs; now QTEXT_OUTSIZ is removed from
nethack.  Use regular BUFSZ for them instead of trying to maintain a
separate size for quest text.
2015-05-25 15:49:44 -07:00
PatR dfd9586ab4 wishing bit - royal jelly 2015-05-25 14:54:48 -07:00
PatR 911745a5ea trickier lint cleanup
Suppress some mostly longstanding "unused parameter" warnings where
the usage was generally conditional.

restlevl() had a conditional closing brace that confused the recent
reformat, resulting in some code inside a funciton ending up flush
against the left border (first column, that is, as if outside of the
function).
2015-05-24 23:49:05 -07:00
PatR 49c997c22c makedefs lint
makedefs.c: In function 'fgetline':
makedefs.c:2630: warning: comparison between signed and unsigned
makedefs.c: At top level:
makedefs.c:2638: warning: ISO C does not allow extra ';' outside of a function

fgetline() makes my recent check for quest line truncation become
redundant, so strip that out.  I haven't taken the corresponding
macro out of qtext.h though.

[I didn't see any patch introducing 'fgetline'.  Was it hidden as
part of some big merge?]
2015-05-24 23:26:35 -07:00
PatR 5f0a55f2cd makedefs -q fix
Make the input buffer for quest messages bigger so that the expanded
header line from nhsub won't be too long.  Also, makedefs will notice
and report too long lines ('makedefs -q' only) and sanely proceed with
the rest of the file instead of treating the excess part of a long
line as a separate line.
2015-05-23 23:11:41 -07:00
PatR 7bc1a6e7f3 quest summary messages for B and C
Add '%E [summary line]' to '%Cc' messages for Barbarian and Caveman.
Archeologist was done several years ago; the other roles still need
them.  Creating them is fairly tedious, but DEBUGFILES=questpgr.c
allows them all to be checked on turn 1 via ^P, a great improvement
since that first set.
2015-05-23 01:10:56 -07:00
PatR ae78865da8 msghistory bandage
Have genl_putmsghistory() pass the message to pline() for the !restoring
case, so that quest summary lines are delivered as ordinary messages.
No effect on tty or win32, which have their own putmsghistory routines.
But for X11, which has a multi-line message window but no save/restore
implementation for its contents, this makes the quest summary lines
actually show up somewhere.  (I looked at maybe implementing
X11_getmsghistory() and X11_putmsghistory() but don't have the energy to
tackle it.)

Other interfaces which lack their own history save/restore will see the
quest summary messages too.  Presumeably they'll all have multi-line
history windows so the extra line won't be displacing the most recent
message.  If not, they'll essentially get the long quest messages twice,
once in full via popup window, then the one-line summary via pline.
2015-05-23 00:59:18 -07:00
PatR 905c21dbe8 qtdump() overhaul
When dumping quest messages at startup via DEBUGFILES=questpgr.c,
give a single message for each one, instead of a pline showing the
message number and delivery protocol followed by a popup message
window containing the text.  This puts the number and protocol info
at the start/top of the popup window, bypassing the pline (and the
extra --More-- given for tty).
2015-05-23 00:50:34 -07:00
PatR 168572fd0d #terrain update
Make the post-3.4.3 '#terrain' command be more versatile by allowing the
player to choose between floor-only, floor+traps, and floor+traps+objects
so that it is possible to view known traps covered by objects or monsters
and remembered objects covered by monsters.  The extra explore mode and
wizard mode choices aren't affected.
2015-05-21 16:53:46 -07:00
PatR f0370f5f86 you feel {a,an unexpected} draft
Move the message given when a monster digs through a closed door
or a secret corridor into a separate routine.  In theory, nethack
should determine whether there is a path between the new opening
and the hero's location in order to decide whether a draft can
be felt.  (I don't think anyone is likely to implement that--I'm
certainly not.  Checking whether the hero is in a room with no
breaches in its walls could at least catch being inside a vault.)

While at it, add some USA-centric puns about feeling the prospect
of imminent military conscription instead of air current if it
happens while hallucinating.
2015-05-18 18:25:44 -07:00
PatR 9e0e1ac5d1 remove accidentally added util/lev_main.i 2015-05-15 23:08:15 -07:00
PatR fabf9cd901 VA_DECL/VA_END usage
Make the variadic functions look more like ordinary code rather than
have the function opening brace be hidden inside the VA_DECL() macro.
That brace is still there, but VA_DECL() now needs to be followed by
a visible brace (which introduces a nested block rather than the
start of the funciton).  VA_END() now provides a hidden closing brace
to end the nested block, and the existing closing brace still matches
the one in VA_DECL().

Sample usage:
void foo VA_DECL(int, arg)  --macro expansion has a hidden opening brace
{  --new, explicit opening brace (actually introduces a nested block)
  VA_START(bar);
  ...code for foo...
  VA_END();  --expansion now provides a closing brace for the nested block
}  --existing closing brace, still pairs with the hidden one in VA_DECL()

This should help if/when another round of reformatting ever takes place,
and also with editors or other tools that do brace/bracket/parenthesis
matching.

I had forgotten that there were variadic functions in sys/* and ended
up modifying a lot more files than intended.  The majority of changes
to those just inserted a new '{' line so that revised VA_END()'s '}'
won't introduce a syntax error.  A couple of them needed VA_END() moved
so that local variables wouldn't go out of scope too soon.  Only the
Unix ones have been tested.
2015-05-15 17:45:21 -07:00
PatR dd62a6831f fix mdig_tunnel impossibility
Reported by the keymasher:  "stone at (48,8) is undiggable".  Bigroom 4
has a tree at that spot and the whole level is flagged as undiggable.
Undiggable trees were supported on arboreal levels (where their terrain
type is STONE rather than TREE), but not elsewhere.  Monster movement
uses IS_ROCK(), which is true for TREEs, but may_dig() uses IS_STWALL(),
which is false for TREEs so doesn't consider the location as being of
interest and fails to disallow digging.  But mdig_tunnel() bypasses
may_dig() and tests the NONDIGGABLE bit directly, disallowing digging.
(If this sounds confusing, it's a stroll in the park compared to the
code itself.  Apologies for the mixed metaphore.)

Digging away a secret corridor could leave rocks, which doesn't make
a whole lot of sense.  Now a monster's dig attempt will reveal the
location as a corridor instead.

This also moves an assignment out of a macro invocation where it was
inviting trouble if that macro gets modified.  And reorganizes an 'if'
to put cheaper tests sooner.
2015-05-13 17:54:26 -07:00
PatR beaab1b974 Make the #terrain command work as intended if used while the map is
suppressed when the hero is engulfed.  No fixes entry.
2015-05-12 16:07:18 -07:00
PatR 91f444b867 code_style for emacs 2015-05-09 17:05:36 -07:00
PatR 2dc2091626 display.h cleanup
I started out just to replace the weird partial expression in the
maybe_display_usteed macro but ended up cleaning up some other stuff
such as line wrapping.

There are still tabs present.
2015-05-09 16:54:05 -07:00
PatR 39fcd6459c couple bits omitted from lint.h patch
* list lint.h in Files
* add dependency to win/X11/dialogs.o since dialogs.c includes lint.h
  directly rather than via hack.h
2015-05-06 17:33:48 -07:00
PatR 9de8b03c03 X11 lint suppression
Suppress close to 400 warnings generated by gcc on the win/X11/*.c code,
most due to -Wwrite-strings which makes string literals implicitly have
the 'const' attribute.  (Since modifying a string literal results in
undefined behavior, that is an appropriate check to have enabled, but
it can be troublesome since string literals have type 'char *' and code
that uses them that way is correct provided it avoids modifying them.)

 113  warning: initialization discards qualifiers from pointer target type
 127  warning: assignment discards qualifiers from pointer target type
  29  warning: passing argument discards qualifiers from pointer target type
 109  warning: unused parameter
  12  warning: comparison between signed and unsigned

The nhStr() hack casts to 'char *', explicitly removing 'const', for
situations where it isn't feasible to make code directly honor const.
The vast marjority of uses are for the second parameter to XtSetArg(),
which is a macro that actually performs an assignment with the second
argument rather than passing it in a function.  It takes values like
'XtNtop', which doesn't need to be altered (although in many places I
changed that to nhStr(XtNtop) for uniformity with the surrounding code,
and 'XtNbottom', which does need to have the extra const stripping to
avoid a warning.  Go figure.

The nhUse() hack actually uses its argument in a meaningless way if the
code is compiled with FORCE_ARG_USAGE defined.  When GCC_WARN is defined,
FORCE_ARG_USAGE will be enabled if it hasn't been already.  Example:

 /*ARGUSED*/
 int foo(arg)
   int arg;  /* not used */
 {
+  nhUse(arg);
   return 0;
 }

The extra line will expand to ';' when FORCE_ARG_USAGE is not defined
or too
   nhUse_dummy += (unsigned)arg;
when it is.  I figured direct assignment might lead to a different
warning by some compilers in a situation like
   nhUse(arg);
   nhUse(otherarg);
where the first assignment would be clobbered by the second, and using
bitwise operations or safer '+= (arg != 0)' would most likely generate
more non-useful code.  Some tweaking might turn out to be necessary.
2015-05-06 00:59:15 -07:00
PatR e72246f1d1 new file: include/lint.h
modified files: include/hack.h, src/decl.c, sys/unix/Makefile.src

Groundwork for cleaning up the X11 sources, where gcc with the option
settings specified in the OSX hints file currently generates close to
400 warnings for win/X11/*.c.

lint.h is included by hack.h, and I've moved the debugpline stuff from
the latter to the former to hide it better.  (By rights it belongs in
debug.h or something of the sort, but I didn't want to go that far.)
Makefile and project dependencies need to catch up.

nhStr() hides a cast to char *, and is intended to by used on string
literals where it isn't feasible to maintain the 'const' attribute.
(A pernicious problem with X11 code, where the include situation can
become very convoluted, and many, MANY string literals are hidden
behind macros to look like keyword-type tokens.)

nhUse() can be used to force a fake usage on something which triggers
an unused parameter warning.  There are a 6 or 8 or 10 places in the
core code where that applies, but so far I have't touched any of them.
There's a tradeoff since it will result in some worthless code being
generated and executed, but is much simpler than tacking on compiler-
specific workarounds like '#pragma unused' or gcc's __attribute__ hack.
2015-05-06 00:38:16 -07:00
PatR 7b75da924e another pass at "gold wield inconsistency"
Handle !fixinv by forcing gold to have slot '$' all the time; that
particular type of object is 'fixed' regardless of user preference.
Also add a couple of checks for non-'$' gold when selecting from
inventory, just in case the issue of multiple gold stacks reappears.
2015-05-05 16:25:49 -07:00
PatR e2e269504c more "deleting worn obj"
Lit candles and burning potions of oil can be on the migrating objects
list and get deleted before arrival, so they need the same cleanup as
rotting corpses to prevent obfree from complaining that they're worn.
2015-05-04 08:49:21 -07:00
PatR 3fa8ff9d62 owornmask sanity_check fix and enhancement
Thinko fix:  sanity checking for owornmask was mis-treating
OBJ_MIGRATING as OBJ_MINVENT of migrating monsters rather than as
unattended objects and would have had problems similar to obfree's
inappropriate impossible check.

Sanity checking for objects worn in invalid slots (amulet worn in
a ring slot and so forth) is extended to items worn by monsters.
Also add a check for wielded coins since the loophole that let them
become wielded has been closed.
2015-05-03 16:57:09 -07:00
PatR 505f6246b5 fix "deleting worn object" impossibility
Migrating objects overload obj->owornmask with a destination code,
so rot_corpse needs to clear that before deleting corpses.  (Buried
objects don't touch owornmask, so rot_organic, which does the actual
object deletion, shouldn't need any similar change.)

The corpses with owornmask 3 that have been observed recently were
slated to arrive on the up stairs, so presumeably fell down the down
stairs of the current level and rotted before the hero went down.
Put plainly, it was the [post-3.4.3] impossible() check which was in
error, not the active game data.
2015-05-03 16:54:53 -07:00
PatR 181740e874 fix "gold wield inconsistency"
'w$' reported "you can't wield gold" but
'w*$', choosing from inventory and picking gold, let you wield gold.

The old code checked whether gold had been picked before checking
whether '?' or '*' had been picked to request selection from inventory.
This wasn't an issue with 3.4.3's !GOLDINV configuration (but probably
was for anyone who explicitly switched to GOLDINV) because getobj()'s
callers only inserted gold into inventory when they intended to accept
it as a valid choice.

Fix is just to swap two adjacent 'if' blocks in getobj() so that '*'
is processed before the test of whether '$' has been chosen.  Most of
the diff is indentation and other minor reformatting.
2015-05-03 01:22:25 -07:00
PatR fc567b5ce3 tiles lint
Several instances of "comparison between signed and unsigned".

  win/share/tiletext.c
  win/X11/tile2x11.c
2015-05-03 01:03:24 -07:00
PatR 23a671147f tiles-related build stuff
* Add missing entry for include/tile.h to (top)/Files; also
  add new entry for generated file util/tiletxt.c (Unix only);
* Add several missing entries for tile utility programs that
  can be built by sys/unix/Makefile.utl to util/.gitignore;
* Update sys/unix/Makefile.utl to build 'tilemap' differently so
  that it won't leave behind an unwanted subdirectory tree under OSX:
    util/tilemap.dSYM/
    util/tilemap.dSYM/Contents/
    util/tilemap.dSYM/Contents/Info.plist
    util/tilemap.dSYM/Contents/Resources/
    util/tilemap.dSYM/Contents/Resources/DWARF/
    util/tilemap.dSYM/Contents/Resources/DWARF/tilemap
  It now generates util/tiletxt.c on the fly, to be compiled into
  tiletxt.o, so that tilemap.c can be compiled in the ordinary
  manner and tilemap.o can be kept around for dependency checking.
  (Creating real source file win/share/tiletxt.c would be a little
  bit cleaner, but it's effectively two lines long so seems silly
  to be in the source distribution.)  I looked to see whether I
  could find a linker or compiler option to suppress that stuff but
  failed.  I'm sure something of the sort must exist but didn't
  pursue it.  Someday I might actually learn about how OSX works....
2015-05-03 00:47:10 -07:00
PatR 4283bbde64 tiletxt lint
Use 'const' for string literals when compiling win/share/tilemap.c
with '-DTILETEXT' to generate util/tiletxt.o.
2015-05-02 19:44:35 -07:00
PatR ee854e5c76 more owornmask sanity_check
Fix the problem with erroneously detecting wielded or quivered
chained ball which legitimately has more than one mask bit set.

Add an additional check for valid wornmask of an item somehow worn
in an invalid slot (such as an amulet in one of the ring slots).
Only lightly tested; it really needs debugger assistance to force
various invalid situations but I don't know gdb well enough for that.
2015-05-02 02:44:57 -07:00
PatR 40fdbccf84 enlightenment for polymorph & lycanthropy
Fine-tune lycanthropy feedback by combining "you are a werecritter"
and "you are in beast form" into one message.  Also, add some new
feedback when lycanthropy and intrinsic polymorph are blocked by
intrinsic unchanging.
2015-05-01 19:44:56 -07:00
PatR 274904f9be stabilize loss of gold
When gold is stolen by a leprechaun or lost when being "overwhelmed
by an urge to take a bath" while dipping in a fountain, if you had
99 gold pieces or less, you'd lose all of it (in the bath case, only
if it was at least 10 to start with), but if you had 100 or more,
you would lose a random amount which could be as little as 1.  And
in the bath case, if the random amount was less than 10, you would
lose nothing but be told that "you lost some of your money in the
fountain".  After this change, it is still possible to lose less
when starting with more, but not as likely and not as extreme a case
as maybe losing only 1 when starting with thousands.

The fountain-dip bath case has code to handle mutiple denominations
of coins, possibly the only place in the program where that exists.
I've left that alone although it should probably be taken out....
2015-05-01 18:01:12 -07:00
PatR 18a29f0dfe sanity check owornmask
Extend the processing done by the wizard mode 'sanity_check' option
to look for anomalies with obj->owornmask since there seem to have
been a few lately.  I haven't actually triggered any so this code
isn't very well exercized yet.

sanity_check uses pline() rather than impossible() or debugpline()
to deliver messages so might not be very useful with keymasking.

A sizeable chunk of this diff is just cleaning up indentation so
that I could see what I was working with....
2015-05-01 02:32:14 -07:00
PatR e8ec76b551 lint: use const for string literal 2015-04-30 17:59:05 -07:00
PatR b4741d6206 more BUCX: union vs intersection
Fix filtering used by the 'D' command, and a few other activities that
allow both object class filtering and bless/curse state filtering, so
that when both class(es) and state(s) are specified, objects need to
match both rather than either.  D?C will present the player with cursed
scrolls to drop rather than all scrolls plus all other cursed objects.

This also fixes another instance when gold could end up with its bknown
flag set.
2015-04-27 01:22:39 -07:00
PatR 6386331148 'I' command support for BUCX
Allow the 'I' command to show inventory of known blessed items via
pseudo object classes B, C, U, and X.  That's instead of an showing
inventory of specific object class.  The two can't be combined
because 'I' operates on single character input.

I had to modify tty_yn_function to prevent it from forcing a BUCX
character into lower case (simply using lower case would cause a
conflict with 'u' and 'x' for inventory of shopping bill), and did
that by checking whether any of the acceptable response characters
are upper case.  Pretty straightforward and shouldn't impact any
other uses that don't specify upper case choices.

I did the same thing for X11.  Other interfaces most likely need
to do something similar.  If they don't, a response of 'B' or 'C'
(for menustyle:traditional or menustyle:combination) will simply
not work, without causing any problems, same as typing an invalid
choice, and 'U' or 'X' will give shop feedback instead of the
requested subset of inventory.

The Guidebook revisions are untested.
2015-04-26 03:20:58 -07:00
PatR 27d8b631cd isspace() usage
Replace most uses of isspace() with a simple test for ' ' after
processing the string buffer with mungspaces (which replaces tab
with space, converts instances of consecutive whitespace into a
single space, and removes leading and trailing spaces).  The uses
where this wasn't done now cast their argument to (uchar) so that
platforms with signed chars will never pass negative values to it.

I didn't mess with the menu coloring code (except for casts to the
isspace() argument); it almost certainly could benefit from using
mungspaces.  I did mess with the symset processing quite a bit,
and hope I haven't accidentally broken anything.  Default symbols
and DECgraphics symbols still parse and display ok, so the rest of
dat/symbols should be ok too.  I didn't test symbols in the user's
config file because I don't remember how that's supposed to work.
2015-04-25 02:11:13 -07:00
PatR 1eff16afcb do_look fix fix
Avoid initializer for auto-class array since many pre-ANSI compilers
didn't support that.  Also, when ESC is used to cancel inventory
selection, don't continue on searching for that selection in invent.
2015-04-24 16:07:00 -07:00
PatR ce58721890 more data.base lookup tidbits
Still doesn't address the reported stack corruption.

* 'alt' points to a buffer which has already been processed by
  lcase(), so remove the redundant call to that routine;
* common error exit accessed via 'goto' could potentially leave
  a dangling window structure (only if 'data' is corrupted though;
  it's the only way a failure at that late point could occur).
2015-04-24 02:18:07 -07:00
PatR d65fba4ebe do_look bits
I didn't find Michael's crasher, but I did find a couple of minor
problems:

knight's saddled pony wasn't found in the file lookup either though
there is an entry for pony ("tame saddled <foo>" stripped off "tame "
but not "saddled "; "saddled <foo>" would only be found of there was
a wildcard entry key of "*<foo>", like "*horse" to catch both horse
and warhorse);

"wombat" matched the bat entry rather than reporting an unknown
entity.
2015-04-23 19:25:01 -07:00
PatR ae6eeec22a statue glyph save/restore
Remove the code that converted statues shown as monsters into stautes
shown as big rocks when saving and then reversed the effect when
restoring.  It was done to preserve save file compatability with 3.4.3
where statue-as-monster glyphs didn't exist, so is no longer useful.
2015-04-22 19:47:55 -07:00
PatR 51a70d0277 sp_lev.c cleanup
* remove several unreachable panic() calls; alloc() already panics
  rather than return a null pointer;
* replace a couple of calls to malloc() with alloc() so that
  MONITOR_HEAP won't produce spurious alloc/free discrepancies;
* replace several instances of variable 'd' with 'd0' so that it
  doesn't conflict with the name of a function;
* comment out opvar_new_region() since it isn't used anywhere.
2015-04-22 19:18:57 -07:00
PatR 16d8074352 lint 2015-04-22 19:17:49 -07:00
PatR 7bbf292c92 mongone vs vault guard
mongone() would send away a vault guard, whether alive or already
dead and parked at <0,0>, losing the information needed to remove
the temporary vault corridor once whatever obstacle (ie, the hero)
that's keeping it in place has been cleared.  Have mongone() call
grddead() like mondead() does, so that a guard will just be moved
to <0,0> with 0 HP and kept there rather than being purged during
the next dead monster removal.

Move polearm context reset to m_detach() [and, unfortunately,
duplicated in grddead()] rather than in having it in dmonsfree()
since execution of the latter is deferred.  I'm not sure offhand
whether a fast hero could get a second move before end-of-turn
purging of dead monsters.
2015-04-20 19:45:13 -07:00
PatR 6cad21e4e8 tribute in-game bonus
Give 20 experience points the first time the hero reads a passage
from a tribute novel.  It's enough to go from level 1 to 2 or from
2 to 3.  By the time a book store is found, that's too trivial for
most to care about, but it's potentially useful to a pacifist.
2015-04-20 00:05:00 -07:00
PatR 7ba63a868a fix "bad fruit #0"
When minimal_xname() set up a dummy object containing as few details
as possible, it wasn't setting up the fruit id field, so xname()
couldn't figure out what type of fruit it had and issued a warning.

I haven't managed a test case that uses minimal_xname so testing of
the fix is less than comprehensive.  [Pasi got it through dopay, but
that only resorts to minimal_xname if the formatted name is really
long and would otherwise cause the shopkeeper's prompt to overflow.
Long fruit name combined with long individual object name wasn't
long enough to trigger that.  Maybe uncursed, greased, rustproof
the like, or possibly just a longer shopkeeper name than I had?]
2015-04-18 20:18:43 -07:00
PatR 8246c1b7c7 revisit the forcefight crash fix
The previous fix prevents the crash from 'the()' when NO_GLYPH was
used as an index into the defsyms array, but it resulted in giving
feedback of "you attack thin air" regardless of what was at the
target location, reverting to the situation that the buggy code was
attempting to address in the first place.  Handle that differently
by removing the unseen monster glyph sooner.  Also, the underwater
handling wasn't working as intended.

I blamed Derek's pudding farming patch for introducing the problem,
but all that did was replace the offending line(s) with different
indentation.  The older post-3.4.3 patch which produced the problem
was mine.  Sorry, Derek.
2015-04-18 20:02:40 -07:00
PatR ce05d14e74 revert unneeded lookat() change
The enclosing switch statement is only reached when `glyph_is_cmap' is
known to be true, so remove the redundant extra test.
2015-04-18 18:50:38 -07:00
PatR 615b25f5fc lint bits 2015-04-13 17:50:17 -07:00
PatR cf74f1cfd8 regex lint
For the POSIX regexp interface, move local declaration to beginning
of block to avoid requiring C99.  Also switch to alloc() from bare
malloc() so that MONITOR_HEAP won't log a free which doesn't match
up to any allocation.  This results in a change in behavior:  if
the allocation fails, nethack will panic rather than report an
option parsing error.  In practice there will be no difference
because nethack is not going to run out of dynamic memory during
initial options processing.
2015-04-13 17:21:59 -07:00
PatR 8b9ce73c31 revised menu searching
Convert search in tty menus from pmatch to case-insensitive pmatchi;
convert search in X11 menus from substring strstri to wildcard pmatchi.

tty bug:  if the menu is full screen, the search prompt and subsequent
user input clobbers the menu header.
2015-04-12 01:48:01 -07:00
PatR 5974ae5700 new pmatch variations
Add pmatchi() to perform case-insensitive wildcard matching, and
pmatchz() which is also case-insensitive and ignores spaces, dashes,
and underscores like the type of matching done during wish parsing.
At the moment, neither is being used, although DEBUGFILES handling
uses pmatch and needs to be taught to distinguish between case-
sensitive and case-insensitive filenames so will eventually use
pmatchi when appropriate.
2015-04-11 19:39:59 -07:00
PatR cd9e67a12a color of mithril armor
From a bug report two years ago, mithril armor should have color
HI_SILVER rather than HI_METAL.  Tolkien describes mithril as "like
silver which never tarnishes".  (The bug report had a more precise
quote, and a github URL for a patch which I've ignored.)  The Amulet
of Yendor has material set to MITHRIL but I haven't changed its color.
All amulets are HI_METAL, so if any modification is needed for it,
change the material rather than the color.

Mithril-coats are displayed as cyan both before and after this patch,
so it's hard to tell whether any change actually happened.
2015-04-11 18:51:03 -07:00
PatR 91fc8dc69c obj_nexto_xy lint 2015-04-10 18:31:11 -07:00
PatR 71d7eff0a7 revisit variable arguments in new lev_comp
The previous USE_OLDARGS worked with gcc on Intel, but was inherently
unsafe.  This method is completely safe, just obnoxiously intrusive.
It you disliked debugpline*(), you're bound to hate this....
2015-04-10 01:39:55 -07:00
PatR 9072e80085 support pre-ansi varargs in new lev_comp
Remove the requirement for <stdarg.h> that was introduced to lev_comp.
USE_STDARG still works.  USE_OLDARGS required hackery but has been
tested and actually works, although I wouldn't trust it on platforms
where 'long' and 'char *' aren't the same size.  USE_VARARGS didn't
require any hackery--aside from the conversion to core's pline code--
but has not been tested:  <varargs.h> supplied with OSX won't compile,
with an #error directive that basically says "switch to <stdarg.h>".

I changed several printf formats of %i and %li to %d and %ld because
I'm not sure how widespread the 'i' variant was back in days of yore.
[TODO:  avoid use of snprintf since pre-ANSI systems won't have it.]
2015-04-09 03:09:00 -07:00
PatR f5b71c5b8f tty fix for bad curs positioning (-1,n)
DEBUGFILES set to "wintty.c" reported a bad cursor positioning attempt
at the end of the RIP tombstone, and when set to "questpgr.c wintty.c"
reported a whole bunch right at the start of the game when enumerating
all the quest messages for the chosen role.  Both were triggered by
this x==0 call to tty_curs() near the end of process_text_window().
    if (i == cw->maxrow) {
        if(cw->type == NHW_TEXT){
            tty_curs(BASE_WINDOW, 0, (int)ttyDisplay->cury+1);
            cl_eos();
        }
    ...
The x value is always decremented in tty_curs, so passing in 0 yields
a bad value of -1.  The bad call returns without doing anything, and
when DEBUG is disabled, it does so silently.

No fixes entry; it was caused by a post-3.4.3 fix for something else.
2015-04-07 01:23:16 -07:00
PatR 066e415c3e some lint cleanup
Mostly local variables using the same name as other things.
2015-04-01 17:29:26 -07:00
PatR d3205d98d6 X11 menu hack for ':'
Same functionality as was recently implemented for tty.  If a
character like ':' is an explicit menu selector and the player
types it, select that menu entry rather than treating it as a
search request.  (Same for other menu commands like '>', but
offhand I can't think of anything besides container looting's
': - look inside' that uses any non-letter selectors other
than '$', which isn't used as a menu meta command.)
2015-04-01 02:47:04 -07:00
PatR f0eae55d34 add .gitignore entries: tile.h, NetHack.ad
Add a couple of missing .gitignore entries for files put into
place when building.  include/tile.h is genearated for tiles
and dat/NetHack.ad is copied for X11 resource definitions.
2015-03-31 00:18:00 -07:00
PatR cc00b21178 bhitpile lint bit
The 'zdir' function parameter has the same name as 'zdir' global
variable, triggering a 'shadowing' warning.  I had to read the 'if'
statement multiple times to convince myself it was doing what was
intended.  It was, but I think this rewrite is easier to understand
(at least for my feeble reptilian brain).

I don't know who Tim Wright is, but his 15 mintues of fame has
lasted for at least a decade so I cut his comment out.  (The 28.5
year old GAN one a dozen lines lower was a tempting target for
removal, but I managed to stop myself; otherwise it never ends.)
2015-03-31 00:13:20 -07:00
PatR ec7238ac22 lint cleanup for tty 'gray'
gcc complained about assigning string literals to variables that aren't
const.  String literals don't have const type but modifying them results
in undefined behavior, so the warning is justified.  Except in this case
the strings were never being modified so if wasn't justified after all.
Switch to a static buffer anyway.
2015-03-30 16:10:14 -07:00
PatR 45c5a79681 tty menu hack for ':'
Looting a container generates a menu which contains ': - look inside'
but the recent change to make ':' be a menu command for selecting
items which match a search string made it impossible to pick that item.
(Well, I suppose you could enter a search string which matched it, but
that's a nuisance compared to just directly picking a choice.)  This
makes menu selection for tty give precedence to menu choice characters
over mapped menu commands when some character happens to be both.  I'm
not sure whether it ought to be expended to group accelerators too, so
didn't do that.

There's bound to be a better way to do this, but it works.
2015-03-27 18:24:53 -07:00
PatR ed85d3f158 objnam formatting for bag of tricks
Bag of tricks that had been used at least once was being described
as "empty" regardless of charge count, because it always fails the
Has_contents() test.  After half this patch fixed that, it started
being flagged as "empty" as soon as the last charge was used rather
than after attempting to use it again after that, since 'cknown' was
being set whenever it was used.  Only set that flag when applying
the bag has been observed to fail.
2015-03-27 00:21:40 -07:00
PatR b1df164a3b fix acid_damage() crash
My dog bit an acid blob and triggered a crash, caught by SYSCF panictrace
but yielding confusing information.  The backtrace included a call from
'rustm()+N' that turned out to be passivemm(), which was deferencing a
null pointer since no weapon was involved.
2015-03-25 18:04:50 -07:00
PatR 97ffd73add {DEC,IBM,MAC}graphics (2 of 2: unixmain)
Unix command line processing required that the initial 'd' of
"-DECgraphics" be lowercase so that it wouldn't conflict with -D for
wizard mode.  This retains -D for wizard mode and now also recognizes
"-debug" (case insensitive, but full 5 letters necessary) for the same
thing, and allows "-DECgraphics" to be capitalized as it is throughout
the rest of the program (actual matching is case-insensitive, so "-dec"
and "-decgraphics" still work.  It now requires that anything  after
"DEC" match the rest of that string instead of accepting "-DECanthing"
as a synonym for "-DECgraphics".  Likewise for "-IBMgraphics":  when
more than 3 letters are supplied, the extra ones must be an initial
substring of "graphics" rather than arbitrary characters.

The raw_printf() warnings don't actually work as intended, but that
isn't a change from the old behavior so I've left them in for now.
2015-03-22 18:29:37 -07:00
PatR 7b571b72f2 {DEC,IBM,MAC}graphics (1 of 2: core)
DECgraphics, IBMgraphics, and MACgraphics used to be recognized when
at least 3 letters were supplied back when they were true boolean
options.  When they got demoted to shortcuts for the symset option,
they started needing 10 (DEC and IBM) or all 11 (MAC), otherwise
triggering "bad syntax in NETHACKOPTIONS" (or config file).  Revert
to having the first three letters be sufficient.
2015-03-22 18:22:36 -07:00
PatR 86959fe242 fix "mysterious force" probabilities in do.c comment
Reported by Alex, the probabilites shown in the comment about the effect
of the mysterious force have been wrong ever since they were added 20 or
so years ago.  Lawfuls and neutrals are much more likely to go down just
one level rather than 2 or 3.
2015-03-21 19:24:08 -07:00
PatR 91b13d939a wishing fix for "eyes"
No, not a blindness cure. :-}  Post-3.4.3 revisions to makesingular()
inadvertently made it impossible to successfully wish for "the Eyes
of the Overworld" because the string got changed into "the Eye of the
Overworld" which doesn't match anything.  So don't singularize "eyes".

(After this fix, wishing for "the Eyes of the Aethiopica" no longer
yields the Eye of same, but I think that's the correct behavior.)
2015-03-21 15:36:47 -07:00
PatR f2dc48086f acid explosion messages from water_damage()
Restore the variant phrasing used when more than one stack of potions of
acid explode while being inflicted with water damage.  First message:
"a potion explodes" or "some potions explode"; second and subsequent
messages: "another potion explodes" or "more potions explode".  This
trivial feature stopped working when erosion handling was overhauled and
old water_damage was split into current water_damage_chain+water_damage.

Augment the message so that vague "potion" is only used when the object's
dknown flag isn't set (ie, object hasn't been seen yet).  Use "<color>
potion" or "potion of acid" otherwise, depending upon whether such potions
have been fully discovered.
2015-03-19 15:54:17 -07:00
PatR 357115ae80 add bogusmon,engrave,epitaph to dat/.gitignore 2015-03-18 19:24:43 -07:00
PatR 4b0a1af482 xlogfile tweak to avoid forcing ANSI C
Avoid the C89/C90 feature of implicit concatentation of string literals.
XLOG_SEP handling becomes clumsier but will work with pre-ANSI compilers.
2015-03-18 19:21:29 -07:00
PatR 7912a566e5 some lint cleanup 2015-03-17 18:47:39 +02:00
PatR d4467fc594 allow DEBUGFILES to be overridden via getenv()
If getenv("DEBUGFILES") yields a value then it takes precedence over
sysconf.DEBUGFILES or sys.c's #define DEBUGFILES.  (It probably should
only be controlled via environment since it is not a system-wide
attribute, but I haven't taken out the SYSCF handling for it.)
2015-03-17 18:47:38 +02:00
PatR 105545172f fix #H3724 - gold pile stacking bug
Bug report included a pointer to a fix; this patch is a superset.
Gold pieces dropped on an altar by the player got their bknown flag set,
which is incorrect since bless/curse doesn't apply to coins.  If a
monster (in reported case, a slain temple priest) dropped gold there too
then the two stacks wouldn't merge.  For the normal !GOLDOBJ config, the
problem goes away as soon as the gold gets picked up.  I didn't test for
GOLDOBJ but think two inventory slots containing gold can result.

     The superset part is to not break agnostic conduct by dropping gold
on an altar since no information is revealed when doing that.

[This was one of the very last patches checked into the old cvs repository,
where the somewhat out of date message above was accidentally omitted.]
2015-03-17 18:47:37 +02:00
PatR 77dbb1080d free 'sysopt' strings upon termination 2015-03-17 18:47:36 +02:00