Commit Graph

1407 Commits

Author SHA1 Message Date
Bart House
88fc8b79db objnam.c globals moved to instance globals. 2018-11-23 13:37:30 -08:00
Bart House
72490a9cac Moved pickup globals to instance_globals. 2018-11-23 13:30:51 -08:00
Bart House
3394362f82 topl.c globals moved to instance_globals. 2018-11-23 13:13:28 -08:00
Bart House
97feda46e0 Moved sex_change_ok to instance_globals. 2018-11-23 12:43:38 -08:00
Bart House
302cd789e8 Fix compiler warnings in macos build. 2018-11-23 12:27:55 -08:00
Bart House
5e6e184c82 define nhassert if not defined by port. 2018-11-23 11:27:40 -08:00
Bart House
9177cc642b Moved potion.c globals to instance_globals. 2018-11-23 11:23:03 -08:00
Bart House
43cc162cf9 Moved read.c globals to instance_globals. 2018-11-23 10:47:52 -08:00
Bart House
c91d560591 restore.c globals moved to instance_globals. 2018-11-23 10:36:45 -08:00
Bart House
9e40a1dfae Renamed UNDEFINED to UNDEFINED_VALUE. 2018-11-23 10:22:01 -08:00
Bart House
4744eeb765 rfilter initialized to UNDEFINED. 2018-11-23 10:15:22 -08:00
Bart House
ee8ce55b7b rumors.c static globals moved to instance_globals. 2018-11-23 10:05:21 -08:00
Bart House
dfc8f071f6 Renamed instance_variables to global_variables and iv to g. 2018-11-23 09:27:10 -08:00
Bart House
a188bc5d40 Instance variable work. 2018-11-23 05:13:06 -08:00
Bart House
53791ab1de Instance variable work check-point. 2018-11-23 04:49:51 -08:00
Bart House
8111624d0e Initial check in of icontext work. 2018-11-22 22:17:03 -08:00
PatR
2beb36fc61 Schroedinger's Cat
If hero was carrying Schroedinger's Box at end of game, disclosing
inventory converted it into an ordinary box.  That interferred with
subsequent disclosure when writing DUMPLOG, which saw an empty box
if inventory had been shown or the special box with newly-determined
contents if not.  I tried a couple of ways to fix it and decided
that redoing it was better in the long run.

Schroedinger's box is still flagged with box->spe = 1, but instead
of having that affect the box's weight, now there is always a cat
corpse in the box.  When opened, that will already be in place for
a dead cat or be discarded for a live one, but the weight will be
standard for container+contents and when box->cknown is set it will
always be "containing 1 item" (which might turn out to be a monster).

Some temporary code fixes up old save/bones files to stay compatible.

TODO:  food detection used to skip Schroedinger's Box; now it will
always find a corpse, so some fixup like the ridiculous probing code
is needed.
2018-11-21 03:10:49 -08:00
nhmall
03ef9da591 Merge branch 'macosx-curses-fall2018' into NetHack-3.6.2-beta01 2018-11-20 21:01:48 -05:00
nhmall
b4be8852a4 suppress compiler warning differently 2018-11-20 20:30:44 -05:00
nhmall
4228cf534e follow-up bits 2018-11-20 19:09:05 -05:00
Bart House
8799f05904 Fix lrand48 and srand48 declarations. 2018-11-20 10:26:09 -08:00
Pasi Kallinen
b54dda5624 More monster location sanity checks
Placing a monster over already existing one will now complain.
Define EXTRA_SANITY_CHECKS to check monster removal too.
2018-11-19 22:38:16 +02:00
Pasi Kallinen
2a439af336 More long worm checks when splitting
When a long worm is split into two, perform more checks placing
the segments on the map.
2018-11-19 21:49:52 +02:00
Bart House
3c5556d45e Fix vi induced build problem. 2018-11-19 09:53:46 -08:00
Bart House
aa48ed18e7 Initial check-in of work in progress xcode build of NetHack.
Buyer beware.  This is a check-point of the xcode work to allow others
to play.
2018-11-19 09:22:11 -08:00
nhmall
113d5cdb26 missed include/wincurs.h 2018-11-16 21:00:11 -05:00
nhmall
cb43061076 curses changes to existing files 2018-11-16 20:51:22 -05:00
nhmall
96ec49213f Add some windows command line option hooks 2018-11-16 19:32:00 -05:00
nhmall
16e014b39f Merge branch 'win-minor' into NetHack-3.6.2-beta01 2018-11-12 23:15:13 -05:00
Bart House
3bb759a9ab Started work to support per monitor DPI. Using DPI to scale tiles
appropriately.

Renamed ntassert to nhassert.  (Naming mistake caused by using ntassert
at work).

Re-ordered a few more includes to get window headers included before
nethack headers.
2018-11-12 17:45:22 -08:00
PatR
1295e7ee28 conflicting countdowns again
Use the make_foo() intrinsic set/reset routines instead of trying
to manipulate the intrinsics directly.  Previous patch left Dex
down by 1 if stoning caused wounded legs to be fixed, and left
delayed killer allocated if stoning cured sliming or vice versa.
2018-11-12 11:02:40 -08:00
nhmall
a0b53ee391 merge 2018-11-11 10:29:52 -05:00
PatR
91f973306b build and bug fixes for USE_OLDARGS
New:  call to panic() in impossible() used arbitrary string as a
format so was vulnerable to percent signs in that string.  (This
potentially serious problem is not limited to USE_OLDARGS.)

Old:  revised message string for impossible ("save/restore might fix
this" instead of "perhaps you'd better quit") passed wrong number of
arguments to pline() when using the clumsy VA_PASSx() mechanism (was
missing arg 0 for the fixed-arg format argument).

Old:  varargs config_error_add() in files.c wouldn't compile for
USE_OLDARGS.  Evidently no one has been impacted by that but this
fixes it anyway.  (Two problems:  prototype used FDECL() when it
should have been using VDECL(), and calls to config_error_add() in
the same file would need the VA_PASSx() stuff to force presence of
all optional args.  I moved it instead of adding the latter.)
2018-11-08 15:33:03 -08:00
Pasi Kallinen
0bb6754998 Fuzz testing debug tool
Add code to run a fuzz tester, simulating (more-or-less) random
keyboard mashing. There's no option to turn it on, you need to
set iflags.debug_fuzzer on via a debugger or something along
those lines.
2018-11-08 15:55:49 +02:00
PatR
89a3f4a3fd ^X again
Add a new line for one last missing status field:  gold.
Also add one for proficiency with current weapon.

Move a few lines from 'characteristics' to 'background' and a few
more from 'characteristics' to new 'basics', leaving characteristics
with the six original characteristics:  Str, Con, Dec, &c.
2018-11-02 00:59:01 -07:00
Pasi Kallinen
6d70997869 X11: Reuse menu code to display files
Previously the code used the ASCII Text Athena widgets for displaying
file contents. Unfortunately, the widget made it impossible to control
scrolling or pretty much anything else.

Use the menu code instead, making the file display window behave properly.
2018-10-27 13:58:59 +03:00
PatR
1273d6817e provide dungeon location in ^X feedback
Dungeon level wasn't included in ^X output, so it wasn't actually
giving all status fields and attempting to rely on it when turning
off 'status_updates' was leaving a gap in feedback for the player.
Add an extra line to the first section where character's name and
patron deity are reported, giving current location.
|You are in the Dungeons of Doom, on level 5.
or
|You are in the endgame, on the Elemental Plane of Fire.

The information is more explicit than the basic status field, but
you can already get similar information via #overview so it isn't
giving away extra info.
2018-10-27 03:45:18 -07:00
Pasi Kallinen
45ecbb84d6 X11: Move color and font structs
... so that other window types can also use them.
2018-10-23 20:30:48 +03:00
Pasi Kallinen
0470065b47 X11: TTY-style status lines
Set X resource NetHack*fancy_status: False to enable the TTY-style
status lines. Default is the fancy status.

This patch is somewhat unfinished - even though the TTY-style status
allow for status hilites, the colors don't work correctly yet.
Also changes the fancy status to use the windowport notification code.
2018-10-22 21:26:56 +03:00
Pasi Kallinen
d648f4c371 X11: save and load message history 2018-10-21 17:26:24 +03:00
keni
f222023bd8 Deprecate "makedefs -m".
mons[].difficulty takes over for monstr[]
Invoking "makedefs -m" gives a deprecation message; it is also included
in the (now mostly empty) monstr.c.
Ports should now remove "makedefs -m" from their build procedures but this
commit does not include that change.
2018-10-20 23:14:33 -04:00
Pasi Kallinen
fa5e5ac4b4 X11: Obey menu movement keys 2018-10-18 18:39:27 +03:00
Pasi Kallinen
9f2f232d99 X11: Allow bold attribute for menucolors 2018-10-12 20:46:19 +03:00
Pasi Kallinen
62234b871f X11: Remember perm_invent window geometry 2018-10-11 20:18:07 +03:00
Pasi Kallinen
e48c61c06f X11: Menucolors
Replace the XawList with our own lists of labels and command widgets
to allow for menucolors. Supports only inverse line attribute for now.

Allow key translations to work with menus on Linux.
2018-10-10 21:50:23 +03:00
PatR
053880c149 untrap downwards while over trap
Force trap to activate during failed untrap attempt if done while
already at the trap's location, to match the recent change in
behavior when failed attempt occurs while adjacent to the trap.

Most noticeable while flying over bear traps, but affects all
failed untrap attempts.
2018-09-30 16:37:32 -07:00
PatR
3e19858edd fix #H6925 - being trapped vs Levitation/Flying
Make being trapped in/on/over floor block Levitation and Flying, the
way that being inside solid rock already does, and the way levitating
blocks flight.

Blocked levitation still provides enhanced carrying capacity since
magic is attempting to make the hero's body be bouyant.  I think that
that is appropriate but am not completely convinced.

One thing that almost certainly needs fixing is digging a hole when
trapped in the floor or tethered to a buried iron ball, where the
first part of digactualhole() releases the hero from being trapped.
If being released re-enables blocked levitation, the further stages
of digging might not make sense in some circumstances.

I recently realized that being held by a grabbing monster is similar
to being trapped so should also interfere with levitation and flying.
Nothing here attempts to address that.

Save files change, but in a compatible fashion unless trapped at the
time of saving.  If someone saves while trapped prior to this patch,
then applies it and restores, the game will behave as if the patch
wasn't in place--until escape from trap is achieved.  (Not verified.)
2018-09-30 01:06:59 -07:00
nhmall
ef199f3763 one more update for the right of the status line
This tracks the last character written on each row and clears
the previous content from the end independently of which field
is actually involved.
2018-09-29 23:21:11 -04:00
nhmall
d1c5649890 revisit display artifact appearing to the right of status line
The prior fix for this was a bit flawed. It was only considering
the length of the last field, but what it really needed to do was
consider the placement of the last character of the last field
on the row relative to the placement of the last character of
the last field on the row previously.

If the new placement of that last character of the last field
is left of the previous placement, some clearing must be done.
2018-09-29 22:28:10 -04:00
nhmall
394c72d366 display cleanup only targets the right-most field where it's needed 2018-09-28 12:55:30 -04:00