Avoid #ifdef/#else/#endif inside expansion of Strcat() macro.
Also, change constructed
|soundlib_nosound, soundlib_macsound, and soundlib_qtsound, user sounds.
to be
|nosound, macsound, qtsound, and user sounds.
OPTIONS=soundlib:somelib doesn't--or won't, when finished being
implemented--include the "soundlib_" prefix in the user-visible
value, and placement of "and" vs "user sounds" was odd.
The code should probably be reorganized so that makedefs can put that
into dat/options or at least have it put a placeholder for the missing
paragraph.
into a separate routine
Pull request from argrath: move the code used when offering the
Amulet of Yendor on a high altar out of dosacrifice() into a new
routine.
Closes#965
I think moving the m_consume_obj call (which will free the eaten item)
further down should fix this without causing any really wacky message
sequencing issues, but if maintaining the exact order is important
obj->unpaid and its price could be cached before the free instead.
In file included from makedefs.c:180:
./../src/mdlib.c:92:12: warning: unused function 'count_and_validate_soundlibopts' [-Wunused-function]
static int count_and_validate_soundlibopts(void);
^
1 warning generated.
Function definition is in the #ifndef MAKEDEFS_C section, so move the prototype there too.
I saw this included in PR966, but it has nothing to do with the
use-after-free that the pull request is meant to fix. It should
get applied independently of that pull request.
hmon_hitmon was the biggest function by far; this makes it far more
manageable.
There should be no change in functionality, and although I didn't
test every case, this was just moving chunks of code and changing
variable names until compiler did not complain anymore.
Use macOS AppKit framework routines for a first cut at a
macsound soundlib interface.
Requires WANT_MACSOUND=1 on build.
Nothing has been done to move the stock sounds into the resources
of a bundle, so after building, if you want to try the stock sounds
out:
cp sound/wav/*.wav ~/Library/Sounds
Because the NSSound macOS routines always do the search, supposedly
the following locations are searched in this order:
1. the application’s main bundle
2. ~/Library/Sounds
3. /Library/Sounds
4. /Network/Library/Sounds
5. /System/Library/Sounds
Although not specifically implemented as of yet, it may be pretty
close to being able to put soundeffects wav files (by se_ name)
into ~/Library/Sounds working for the SND_SOUNDEFFECTS_AUTOMAP feature.
Feedback is welcome. Contributions for improving it are even more
welcome.
The new soundlib supporting file is named
sound/macsound/macsound.m since it's got objective C in it.
Known bugs and glitches:
The Hero_playnotes on a set of 5 notes goes too fast, so there
needs to be a slight delay added between the note of a multi-note
play.
Pull request from entrez: if bones left dead hero's corpse on top
of a new grave, don't find a corpse or summon a zombie when digging
the grave up. It also removed the chance that a ghoul might be
summoned when engraving on a headstone, switching to zombie or mummy
instead.
Rather than adopting the pull request, this retains summoning a
ghoul via engraving and adds the possibly of doing so when kicking
a headstone. Having a ghoul prowl around the grave is independent
of whether there is a corpse or zombie inside the grave. To achieve
this, another flag in 'struct rm' is needed; the single bit for
'disturbed' isn't sufficient. The bigger 'flags' field wasn't in
use for graves so commandeer that for new 'emptygrave'. 'disturbed'
still uses the 'horizontal' bit in order to have engraving and/or
kicking summon at most one ghoul.
Closes#944
Makefile.nmake
A sample file that was tested for compilability was left in
the Makefile. Harmless if you have the sample.c in the right
place on your machine. Fatal to the build if you do not.
Resolves#961
Commit 0f257ec538 (nhlua.c static analyzer fix) changed
a variable from long to unsigned, but the var is also saved
to the save file, so broke save compat.