096ac17d8c
back out accidental mod In my previous patch, I accidentally included a change to wizard mode commands I had not indented to apply at this time.
cohrs
2002-10-10 21:16:33 +00:00
84e3c1aac9
B13002 - negative protection implement Michael's suggestion to tweak the protection message when your protection is negative.
cohrs
2002-10-10 21:13:05 +00:00
b0f2478b51
check_leash's handling of 2nd leash
nethack.rankin
2002-09-24 02:11:10 +00:00
183e450b1b
B12004 polymorphing into minotaur Polymorphing into creature with horns such as a minotaur, will cause your helmet to fall off if it is made of a hard material.
nethack.allison
2002-09-22 15:59:46 +00:00
c42c14e5a6
running across vibrating square
nethack.rankin
2002-09-20 07:26:12 +00:00
dbaba6bcc2
steed name handling
nethack.rankin
2002-09-20 07:01:19 +00:00
bebec915d8
README bit
nethack.rankin
2002-09-20 05:14:42 +00:00
709748234d
fix B12003 - kicking a box embedded in a wall
nethack.rankin
2002-09-20 05:05:46 +00:00
b9a3376fc5
stray files (from <Someone>) winhack.h is not being used anywhere now and can safely be deleted. There 2 instances of this file:
nethack.allison
2002-09-19 00:16:10 +00:00
651e886d66
fix B12001 - ?--More--single line menu
nethack.rankin
2002-09-17 06:35:49 +00:00
6772c3973c
more starving pets
nethack.rankin
2002-09-14 05:48:40 +00:00
6f63f81b86
pet fodder
nethack.rankin
2002-09-13 05:31:54 +00:00
d916769a77
DOS 16 bit Microsoft Makefile <Someone> reports that someone on the newsgroup tried to use the MSVC 1.52c (16 bit compiler) Makefile with MSVC 6 (32 bit compiler). Try to make it more obvious that the Makefile isn't for that.
nethack.allison
2002-09-10 22:53:18 +00:00
a6e3791170
fix B11001 - fruit name quibbling
nethack.rankin
2002-09-10 09:10:23 +00:00
55b5e00daa
no message
nethack.allison
2002-09-09 12:17:13 +00:00
0ef3240077
more monster intrinsics
nethack.rankin
2002-09-09 09:24:38 +00:00
786ed93751
intrinsics of dead monsters
nethack.rankin
2002-09-09 09:02:21 +00:00
b8f368ced4
bandaid for #U49
nethack.rankin
2002-09-09 07:36:13 +00:00
727bf172ad
Spellcheck from <Someone>, with support from Google.com.
warwick
2002-09-09 05:58:05 +00:00
804844b37f
The low probabilities look unintentional (multiple rn2 checks). This changes the ouch:fruit:bees probabilities from 93:7:0.4 to 75:23.5:1.5. The 75% "ouch" case sometimes also gives you a buzz.
warwick
2002-09-09 05:47:20 +00:00
00671608d6
Fix scattering - the splitting code doesn't look right - it will leave avg 1/2 the object's quantity on the scatter point. Return count of how many objects actually left the scatter point.
warwick
2002-09-09 05:44:32 +00:00
069703f6c3
enlightenment refinement for increased damage
nethack.rankin
2002-09-07 02:36:02 +00:00
9ac2c2c576
<email deleted> > I'm working on a Nethack port, and one of the header files a > library uses has a structure with a member named "red". Since > includes/decl.h #defines red to something, this totally loses. > > Attached is a patch which fixes the color defines.
nethack.allison
2002-09-06 00:12:44 +00:00
3bacf79700
menu loot follow-up bit
nethack.allison
2002-09-04 01:44:25 +00:00
5797f8110b
menu loot suggestion from newsgroup
nethack.allison
2002-09-04 01:31:20 +00:00
3c9a181629
extern.h bit
nethack.allison
2002-09-04 01:28:12 +00:00
98d53c93a8
win32 recover; also a core bit from Yitzhak
nethack.allison
2002-09-02 14:10:05 +00:00
15240f55cd
purple worms affected by corpses Forwarded from the newsgroup as noting that dropping a chameleon corpse into a purple worm did not cause polymorph nor will the digestion attack. Added code to dropy and mdamagem to include special corpse effects like those in dog_eat and meatobj.
cohrs
2002-09-01 14:57:28 +00:00
304ac1488b
message when trying to wear HoOA on quest
nethack.allison
2002-08-31 20:47:04 +00:00
47f4cf21aa
doomed quest Your quest leader would tell you to return later, even after you were converted, which would be futile, and could mislead new players.
nethack.allison
2002-08-31 20:14:17 +00:00
5088492cf6
speed of petrified monsters
nethack.rankin
2002-08-31 09:24:08 +00:00
36905aaf96
U29 - mounting steed gets thru tight spots Mounting a steed would work even when done diagonally at a doorway, such as a shop door. Use test_move to check for all such moves and disallow the mount in this case.
cohrs
2002-08-30 06:17:41 +00:00
38c663056c
short int A fix from <Someone>: "this code only claims to inform the leader if mshort is set i.E. sizeof(int)<=16."
cohrs
2002-08-30 03:11:22 +00:00
eb2503deac
bees from trees
nethack.allison
2002-08-30 02:55:21 +00:00
510ae5b5f2
take_gold() crash with GOLDOBJ Possible fix for B10001. When the code went into case 3 in cursed_book(), the game hung in an endless loop in take_gold(). The call stack was: take_gold() line 22 + 10 bytes cursed_book(int 2) line 124 study_book(obj * 0x00968860) line 421 + 19 bytes doread() line 130 + 9 bytes rhack(char * 0x005b8eac in_line) line 1813 + 3 bytes moveloop() line 405 + 7 bytes main(int 3, char * * 0x00962ac0) line 93
nethack.allison
2002-08-29 02:23:47 +00:00
d618afc87a
win32 suggestion from <Someone>
nethack.allison
2002-08-29 00:17:08 +00:00
71eb636e14
win32 (from <Someone>) This patch is an improvement for menu/text dialogs. This is a code carried over from Windows CE port. It changes text and menu windows from "system popup" to plain "child" windows of the main nethack window. Nethack main window can now be resized/moved/minimized when menu/text window is up. Menu/text windows will always stay inside the main window and move along with it.
nethack.allison
2002-08-28 04:53:50 +00:00
081edea253
improperly terminated quest message Add a missing check to makedefs so it prints a warning about misplaced %Es. Fix a couple places in quest.txt pointed out by the new warning. There's no visible effect on play, since the code that actually reads the message keeps reading until the next %C.
cohrs
2002-08-27 03:56:28 +00:00
4aa5bceb1f
B09002 - killing monsters seen by infravision ohitmon was incorrectly using location visibility in a couple places where monster visibility was more appropriate. I'm still not sure about the canspotmon check for destroy vs killed. Similar checks do no appear elsewhere in the code. But at least now the 'destroyed' won't be shown for a seen, living monster.
cohrs
2002-08-26 15:31:51 +00:00
9900fc1507
cancelling compound option change Patch from <Someone>. Accept escape when setting complex option as a cancel, like most other prompts.
cohrs
2002-08-26 15:23:06 +00:00
ea31aa03dc
(from <Someone>) > Questions are being appended in the message window, some showing > up on the same line. This is really noticeable with the > end-of-game disclosure questions. Questions should always be > presented on a new line.
nethack.allison
2002-08-25 12:29:35 +00:00
c3125ec0f9
hitting and mhurtle Fix part of the buglist entry regarding hitting and mhurtle. Flag if mhurtle already killed the monster, and don't call killed again in this case. One of the new checks for this already_killed flag is just futureproofing.
cohrs
2002-08-23 05:47:54 +00:00
2ce6152d63
B08021 scroll_amount wincap option > - I'd like to see another option added: scroll_amount. In > combination with scroll_margin, this would control the amount > of squares the screen is scrolled when the scroll_margin is > reached (currently, this amount is 1, but if I recall > correctly, it used to be more). For example, if both were 5, > when you came within 5 spaces of the left screen border, the > screen would shift 5 spaces to the right).
nethack.allison
2002-08-23 01:03:59 +00:00
36978c60fd
const and char* to char[] contributed by <Someone>
nethack.allison
2002-08-22 07:31:44 +00:00
21dd13c294
Unhide the "click-to-the-left-to-set-count" feature, since it's a FAQ.
warwick
2002-08-22 05:10:29 +00:00
f13035aa48
B09001 - mhp > mhpmax after life drain
nethack.rankin
2002-08-22 01:44:24 +00:00
d5c2438652
bad "cad" message
nethack.rankin
2002-08-22 01:23:31 +00:00
59a96452ff
B04006 - Grayswandir and unicorn horns Implement a check in make_hallucinated similar to the check in make_blinded to handle the case where your hallucination is cured but Grayswandir is suppressing its effects anyway.
cohrs
2002-08-22 00:13:03 +00:00
2d2a20cdf0
R1049 followup This patch handles the case of angering the town watch when breaking a wand of digging damages walls or doors.
cohrs
2002-08-21 23:36:47 +00:00
b3417655da
B08002 - win32gui: message window sizing (from <Someone>) >>> - When I set font and font size of the message window, the >>> message window size doesn't calculate correctly to show the >>> number of message lines specified. For example, I set the font >>> size to 6, and the number of messages to display to 8. Now >>> there is whitespace at the top of my message window. When I >>> set the font size to 14 now, I see only 5.5 message lines. >>> This is unintuitive: the interface should recalculate the >>> window size needed to display the correct number of lines. >>> >> I agree, especially since the message window size is >> recalculated correctly if you save and restore. An easy way out >> would be to set those options to DISP_IN_GAME. > > That seems like a good work-around until the proper fix is done.
nethack.allison
2002-08-21 23:14:27 +00:00
5d492abf6f
R1049 - various wand of digging bugs - Breaking wand of digging dug through rock which should be undiggable. Checks assumed pits would never show up in solid rock. - Breaking wand of digging near shop walls wouldn't anger the shopkeeper Checks assumed pits would never show up in walls, also, added a special case to pay_for_damage to handle the case where you're falling thru and can't be asked to pay. - Shop walls wouldn't be restored if there are pits in the way. Checks assumed pits would never show up in walls. - If there was a hole outside the shop, you could kick stuff out of the door into the hole without shopkeeper noticing. Added the missing check.
cohrs
2002-08-21 23:06:58 +00:00