Commit Graph

  • 096ac17d8c back out accidental mod In my previous patch, I accidentally included a change to wizard mode commands I had not indented to apply at this time. cohrs 2002-10-10 21:16:33 +00:00
  • 84e3c1aac9 B13002 - negative protection implement Michael's suggestion to tweak the protection message when your protection is negative. cohrs 2002-10-10 21:13:05 +00:00
  • a0067f97e2 luck artifact dependencies nethack.rankin 2002-10-09 07:06:08 +00:00
  • 5a9550819c B13005 grammar: "A scrolls burns." nethack.allison 2002-10-08 11:28:21 +00:00
  • 95fc6f318c steed fixes nethack.rankin 2002-10-08 10:54:36 +00:00
  • 1c18026d09 prayer tuning; cursed saddles nethack.rankin 2002-10-08 10:27:08 +00:00
  • d10d1045bc fix B13008 - Mjollnir messages nethack.rankin 2002-10-08 07:19:45 +00:00
  • a511e7495f B13003 more unicorn horn dipping add docall() nethack.allison 2002-10-05 13:19:37 +00:00
  • bfd4af4388 fix B13006 - Unchanging-poly self-genocide nethack.rankin 2002-10-05 08:24:12 +00:00
  • 1c0516ce1e fix B13007 - wrong article on hallucinogen-distorted ghost nethack.rankin 2002-10-05 06:44:00 +00:00
  • cd62daa465 fix U88 - invisible hero didn't sense self via ESP nethack.rankin 2002-10-04 02:46:02 +00:00
  • 4430f8f652 B13001 mild buzz nethack.allison 2002-10-03 00:44:16 +00:00
  • 075425a9ac unicorn horn dipping nethack.rankin 2002-10-02 21:33:08 +00:00
  • b541bbef1d sleeping shopkeeper nethack.rankin 2002-10-01 08:51:28 +00:00
  • c3a9637ba7 touchstone use nethack.rankin 2002-10-01 07:23:10 +00:00
  • db9f82bed4 removing forgotten rings nethack.rankin 2002-10-01 06:20:36 +00:00
  • 3738c42da2 B12008: more stoning quest nemeses cohrs 2002-09-30 17:22:10 +00:00
  • eb86874a71 Guidebook.txt sync cohrs 2002-09-30 03:42:29 +00:00
  • c7dacbe406 Beta 13 nethack.allison 2002-09-30 02:17:00 +00:00
  • a0e61692ec Allow the 'v' command to identify the beta version in a way that won't trigger a full rebuild. nethack.allison 2002-09-30 02:15:54 +00:00
  • d64759dd6c B12007 yellow light animal parts nethack.allison 2002-09-29 16:41:16 +00:00
  • 737294a517 build fix nethack.rankin 2002-09-28 09:35:22 +00:00
  • abf1ee5797 fix B08011 - request for "wield" change nethack.rankin 2002-09-28 06:48:25 +00:00
  • 889e2164b5 another dungeoneers update nethack.rankin 2002-09-26 07:37:12 +00:00
  • ef14456b3d eucalyptus leaf whistles nethack.rankin 2002-09-26 07:26:03 +00:00
  • bd6f5b87bf "eye of newt" nethack.rankin 2002-09-26 07:13:10 +00:00
  • 846de96a4a two figurine tweaks nethack.rankin 2002-09-26 04:05:54 +00:00
  • c9799a4231 update dungeoneers list nethack.rankin 2002-09-24 09:42:53 +00:00
  • 4d251c6688 fix B10003 - GOLDOBJ: BUC gold; identification nethack.rankin 2002-09-24 03:20:22 +00:00
  • b0f2478b51 check_leash's handling of 2nd leash nethack.rankin 2002-09-24 02:11:10 +00:00
  • 183e450b1b B12004 polymorphing into minotaur Polymorphing into creature with horns such as a minotaur, will cause your helmet to fall off if it is made of a hard material. nethack.allison 2002-09-22 15:59:46 +00:00
  • ce4bfb6a1a fix B12005 - polyself and gender nethack.rankin 2002-09-21 07:17:14 +00:00
  • c42c14e5a6 running across vibrating square nethack.rankin 2002-09-20 07:26:12 +00:00
  • dbaba6bcc2 steed name handling nethack.rankin 2002-09-20 07:01:19 +00:00
  • bebec915d8 README bit nethack.rankin 2002-09-20 05:14:42 +00:00
  • 709748234d fix B12003 - kicking a box embedded in a wall nethack.rankin 2002-09-20 05:05:46 +00:00
  • b9a3376fc5 stray files (from <Someone>) winhack.h is not being used anywhere now and can safely be deleted. There 2 instances of this file: nethack.allison 2002-09-19 00:16:10 +00:00
  • 651e886d66 fix B12001 - ?--More--single line menu nethack.rankin 2002-09-17 06:35:49 +00:00
  • ffb22245a9 (from <Someone>) nethack.allison 2002-09-17 03:32:07 +00:00
  • b789a08f94 disclosure after sink fall nethack.rankin 2002-09-14 13:24:22 +00:00
  • ba8d740500 treasure detection nethack.rankin 2002-09-14 13:00:20 +00:00
  • 6772c3973c more starving pets nethack.rankin 2002-09-14 05:48:40 +00:00
  • 6f63f81b86 pet fodder nethack.rankin 2002-09-13 05:31:54 +00:00
  • d916769a77 DOS 16 bit Microsoft Makefile <Someone> reports that someone on the newsgroup tried to use the MSVC 1.52c (16 bit compiler) Makefile with MSVC 6 (32 bit compiler). Try to make it more obvious that the Makefile isn't for that. nethack.allison 2002-09-10 22:53:18 +00:00
  • a6e3791170 fix B11001 - fruit name quibbling nethack.rankin 2002-09-10 09:10:23 +00:00
  • ce71bfb593 cursed levitation prayers nethack.rankin 2002-09-10 08:01:18 +00:00
  • cbb5c9309d mingw (from <Someone>) nethack.allison 2002-09-09 12:22:00 +00:00
  • 55b5e00daa no message nethack.allison 2002-09-09 12:17:13 +00:00
  • 0ef3240077 more monster intrinsics nethack.rankin 2002-09-09 09:24:38 +00:00
  • 786ed93751 intrinsics of dead monsters nethack.rankin 2002-09-09 09:02:21 +00:00
  • b8f368ced4 bandaid for #U49 nethack.rankin 2002-09-09 07:36:13 +00:00
  • 727bf172ad Spellcheck from <Someone>, with support from Google.com. warwick 2002-09-09 05:58:05 +00:00
  • 804844b37f The low probabilities look unintentional (multiple rn2 checks). This changes the ouch:fruit:bees probabilities from 93:7:0.4 to 75:23.5:1.5. The 75% "ouch" case sometimes also gives you a buzz. warwick 2002-09-09 05:47:20 +00:00
  • 00671608d6 Fix scattering - the splitting code doesn't look right - it will leave avg 1/2 the object's quantity on the scatter point. Return count of how many objects actually left the scatter point. warwick 2002-09-09 05:44:32 +00:00
  • 53f40d2a20 avoid buffer overruns nethack.rankin 2002-09-07 02:38:50 +00:00
  • 069703f6c3 enlightenment refinement for increased damage nethack.rankin 2002-09-07 02:36:02 +00:00
  • 9ac2c2c576 <email deleted> > I'm working on a Nethack port, and one of the header files a > library uses has a structure with a member named "red". Since > includes/decl.h #defines red to something, this totally loses. > > Attached is a patch which fixes the color defines. nethack.allison 2002-09-06 00:12:44 +00:00
  • 3bacf79700 menu loot follow-up bit nethack.allison 2002-09-04 01:44:25 +00:00
  • 5797f8110b menu loot suggestion from newsgroup nethack.allison 2002-09-04 01:31:20 +00:00
  • 3c9a181629 extern.h bit nethack.allison 2002-09-04 01:28:12 +00:00
  • 1620f9e44e USER_SOUNDS follow-up nethack.allison 2002-09-03 02:36:16 +00:00
  • 6bebdbb135 win32 USER_SOUNDS nethack.allison 2002-09-02 23:28:54 +00:00
  • 0cb3b8543b more Borland quieting nethack.allison 2002-09-02 16:51:24 +00:00
  • 3ea64625f3 get rid of uudecode compile warning on Borland nethack.allison 2002-09-02 14:39:24 +00:00
  • 46b88235a1 Borland bits (from Yitzhak) nethack.allison 2002-09-02 14:29:57 +00:00
  • 98d53c93a8 win32 recover; also a core bit from Yitzhak nethack.allison 2002-09-02 14:10:05 +00:00
  • 15240f55cd purple worms affected by corpses Forwarded from the newsgroup as noting that dropping a chameleon corpse into a purple worm did not cause polymorph nor will the digestion attack. Added code to dropy and mdamagem to include special corpse effects like those in dog_eat and meatobj. cohrs 2002-09-01 14:57:28 +00:00
  • c33417fc05 B10002 - enlightenment grammar bug nethack.rankin 2002-09-01 09:56:55 +00:00
  • 304ac1488b message when trying to wear HoOA on quest nethack.allison 2002-08-31 20:47:04 +00:00
  • 47f4cf21aa doomed quest Your quest leader would tell you to return later, even after you were converted, which would be futile, and could mislead new players. nethack.allison 2002-08-31 20:14:17 +00:00
  • 5088492cf6 speed of petrified monsters nethack.rankin 2002-08-31 09:24:08 +00:00
  • 36905aaf96 U29 - mounting steed gets thru tight spots Mounting a steed would work even when done diagonally at a doorway, such as a shop door. Use test_move to check for all such moves and disallow the mount in this case. cohrs 2002-08-30 06:17:41 +00:00
  • 38c663056c short int A fix from <Someone>: "this code only claims to inform the leader if mshort is set i.E. sizeof(int)<=16." cohrs 2002-08-30 03:11:22 +00:00
  • eb2503deac bees from trees nethack.allison 2002-08-30 02:55:21 +00:00
  • 510ae5b5f2 take_gold() crash with GOLDOBJ Possible fix for B10001. When the code went into case 3 in cursed_book(), the game hung in an endless loop in take_gold(). The call stack was: take_gold() line 22 + 10 bytes cursed_book(int 2) line 124 study_book(obj * 0x00968860) line 421 + 19 bytes doread() line 130 + 9 bytes rhack(char * 0x005b8eac in_line) line 1813 + 3 bytes moveloop() line 405 + 7 bytes main(int 3, char * * 0x00962ac0) line 93 nethack.allison 2002-08-29 02:23:47 +00:00
  • d618afc87a win32 suggestion from <Someone> nethack.allison 2002-08-29 00:17:08 +00:00
  • 71eb636e14 win32 (from <Someone>) This patch is an improvement for menu/text dialogs. This is a code carried over from Windows CE port. It changes text and menu windows from "system popup" to plain "child" windows of the main nethack window. Nethack main window can now be resized/moved/minimized when menu/text window is up. Menu/text windows will always stay inside the main window and move along with it. nethack.allison 2002-08-28 04:53:50 +00:00
  • 081edea253 improperly terminated quest message Add a missing check to makedefs so it prints a warning about misplaced %Es. Fix a couple places in quest.txt pointed out by the new warning. There's no visible effect on play, since the code that actually reads the message keeps reading until the next %C. cohrs 2002-08-27 03:56:28 +00:00
  • 4aa5bceb1f B09002 - killing monsters seen by infravision ohitmon was incorrectly using location visibility in a couple places where monster visibility was more appropriate. I'm still not sure about the canspotmon check for destroy vs killed. Similar checks do no appear elsewhere in the code. But at least now the 'destroyed' won't be shown for a seen, living monster. cohrs 2002-08-26 15:31:51 +00:00
  • 9900fc1507 cancelling compound option change Patch from <Someone>. Accept escape when setting complex option as a cancel, like most other prompts. cohrs 2002-08-26 15:23:06 +00:00
  • ea31aa03dc (from <Someone>) > Questions are being appended in the message window, some showing > up on the same line. This is really noticeable with the > end-of-game disclosure questions. Questions should always be > presented on a new line. nethack.allison 2002-08-25 12:29:35 +00:00
  • d1da0e7398 bones file diagnostics nethack.allison 2002-08-24 23:25:40 +00:00
  • 706f95ca7d misc bits: options, also win32 follow-up from <Someone> nethack.allison 2002-08-24 15:33:00 +00:00
  • d4cdca6c86 win32tty ALT+CTRL entry for fixes34.1 nethack.allison 2002-08-24 15:24:09 +00:00
  • 6b03787171 more trickery - build fix nethack.rankin 2002-08-24 05:52:22 +00:00
  • e7407addc5 win32tty follow-up, Makefile change nethack.allison 2002-08-23 19:25:17 +00:00
  • 4a6ed922d7 B08014 win32tty: hanging when ctrl+alt pressed nethack.allison 2002-08-23 18:40:08 +00:00
  • ba5640ce9a window.doc update Nethack doesn't like zero, or zero with the meta bit set. nethack.allison 2002-08-23 18:30:01 +00:00
  • b00a9dcd4a level file handling and trickery feedback nethack.rankin 2002-08-23 14:52:25 +00:00
  • c3125ec0f9 hitting and mhurtle Fix part of the buglist entry regarding hitting and mhurtle. Flag if mhurtle already killed the monster, and don't call killed again in this case. One of the new checks for this already_killed flag is just futureproofing. cohrs 2002-08-23 05:47:54 +00:00
  • 2ce6152d63 B08021 scroll_amount wincap option > - I'd like to see another option added: scroll_amount. In > combination with scroll_margin, this would control the amount > of squares the screen is scrolled when the scroll_margin is > reached (currently, this amount is 1, but if I recall > correctly, it used to be more). For example, if both were 5, > when you came within 5 spaces of the left screen border, the > screen would shift 5 spaces to the right). nethack.allison 2002-08-23 01:03:59 +00:00
  • 36978c60fd const and char* to char[] contributed by <Someone> nethack.allison 2002-08-22 07:31:44 +00:00
  • 21dd13c294 Unhide the "click-to-the-left-to-set-count" feature, since it's a FAQ. warwick 2002-08-22 05:10:29 +00:00
  • b840adcb62 trickery bulletproofing nethack.rankin 2002-08-22 03:05:18 +00:00
  • f13035aa48 B09001 - mhp > mhpmax after life drain nethack.rankin 2002-08-22 01:44:24 +00:00
  • d5c2438652 bad "cad" message nethack.rankin 2002-08-22 01:23:31 +00:00
  • 59a96452ff B04006 - Grayswandir and unicorn horns Implement a check in make_hallucinated similar to the check in make_blinded to handle the case where your hallucination is cured but Grayswandir is suppressing its effects anyway. cohrs 2002-08-22 00:13:03 +00:00
  • 2d2a20cdf0 R1049 followup This patch handles the case of angering the town watch when breaking a wand of digging damages walls or doors. cohrs 2002-08-21 23:36:47 +00:00
  • b3417655da B08002 - win32gui: message window sizing (from <Someone>) >>> - When I set font and font size of the message window, the >>> message window size doesn't calculate correctly to show the >>> number of message lines specified. For example, I set the font >>> size to 6, and the number of messages to display to 8. Now >>> there is whitespace at the top of my message window. When I >>> set the font size to 14 now, I see only 5.5 message lines. >>> This is unintuitive: the interface should recalculate the >>> window size needed to display the correct number of lines. >>> >> I agree, especially since the message window size is >> recalculated correctly if you save and restore. An easy way out >> would be to set those options to DISP_IN_GAME. > > That seems like a good work-around until the proper fix is done. nethack.allison 2002-08-21 23:14:27 +00:00
  • 5d492abf6f R1049 - various wand of digging bugs - Breaking wand of digging dug through rock which should be undiggable. Checks assumed pits would never show up in solid rock. - Breaking wand of digging near shop walls wouldn't anger the shopkeeper Checks assumed pits would never show up in walls, also, added a special case to pay_for_damage to handle the case where you're falling thru and can't be asked to pay. - Shop walls wouldn't be restored if there are pits in the way. Checks assumed pits would never show up in walls. - If there was a hole outside the shop, you could kick stuff out of the door into the hole without shopkeeper noticing. Added the missing check. cohrs 2002-08-21 23:06:58 +00:00