a78e08d0c5
B08020 - partial fix for D<count>$ behavior When GOLDOBJ is defined, dropping partial amounts of gold using the D command would not work because gold currently has the same inventory letter as the coin group accelerator. In this case, the group accelerator should not be used, since it confuses counts. tty and X11 ports are fixed. The tty change should fix the Windows console version as well (untested).
cohrs
2002-08-21 16:57:21 +00:00
d18027e570
tearing spellbooks while confused Reported to the newsgroup, the code in study_book for the effect of confusion on studying a book was never reached. The study_book code didn't completely handle continuing to read a book when you got confused after getting interrupted.
cohrs
2002-08-21 16:43:48 +00:00
aedda43f38
tearing spellbooks while confused Reported to the newsgroup, the code in study_book for the effect of confusion on studying a book was never reached. Removed the deprecated check from read.c
cohrs
2002-08-21 16:42:10 +00:00
2697615bd3
win32: hold .0 file open exclusively -prevents problems with internal recover if second copy of game is started up with the same player name.
nethack.allison
2002-08-21 15:21:56 +00:00
e86d1a4436
win32 problem on NT4 > Oops: > > "NetHack.exe - Entry Point Not Found > > The procedure entry point Process32Next could not be located in the dynamic link > library KERNEL32.dll." > > And the program refuses to run. Same goes for NetHackW.exe. > > Windows NT 4 (to be precise: 4.00.1381, SP6) > IE 5.0 (to be precise: 5.00.2919.6307) > > The Help for Process32Next shows the following compatibility list: > QuickInfo > Windows NT: Requires version 5.0 or later. > Windows: Requires Windows 95 or later. > Windows CE: Unsupported. > Header: Declared in tlhelp32.h. > Import Library: Use kernel32.lib.
nethack.allison
2002-08-21 11:53:44 +00:00
411195c75f
suggestions from <Someone>
nethack.allison
2002-08-21 11:02:56 +00:00
e1ea4460ce
B08019 - growup followup growup entries for all the orc types as <Someone> suggested, since generic orcs almost never occur.
cohrs
2002-08-21 05:14:10 +00:00
a372574583
B08018 - vision when breaking closed doors Do vision_recalc immediately when blasting a door so that all the subsequent messages for the same blast hitting other things are all evaluated with the same vision in effect.
cohrs
2002-08-21 04:48:17 +00:00
ab393cd0d6
fixes34.1: SELF_RECOVER for win32, chdir
nethack.allison
2002-08-21 03:42:36 +00:00
3515dcf1f1
SELF_RECOVER for win32
nethack.allison
2002-08-21 03:30:19 +00:00
591b832a84
Don't chdir with NOCWD_ASSUMPTIONS
nethack.allison
2002-08-21 03:26:25 +00:00
a25766c471
B08010 cmdassist missing from ?g help
nethack.allison
2002-08-20 11:55:28 +00:00
68aca25b70
Remove www link for coyote names
nethack.allison
2002-08-20 11:43:16 +00:00
fc319a4be0
string constants <Someone> wrote: > Linux, Redhat 7.1 nethack 3.4.0 > >Please see attached patch file. > >I'm attempting to move more stuff into the "read-only" area, in >preparation for a port to another OS.
nethack.allison
2002-08-20 08:05:20 +00:00
ab63d7830e
IPKG control file - specifies the packaging of files for a ".ipk" binary package for handheld Linux (eg. Qtopia).
warwick
2002-08-20 07:35:05 +00:00
bd0d0f4f3d
Information about compiling for Qtopia.
warwick
2002-08-20 07:31:48 +00:00
f75de289f8
Default to compact mode on embedded builds. (one less FAQ to answer)
warwick
2002-08-20 07:26:22 +00:00
6578eb1884
B07004 camera breaks on shade
nethack.allison
2002-08-20 00:03:17 +00:00
379ffe2461
B08012 - tweaking travel and closed doors - when testing travel locations, don't treat diagonal moves thru closed doors as possible, unless player can go/dig thru door - treat closed doors and boulders as expensive for travel, preferring open paths
cohrs
2002-08-19 17:10:34 +00:00
06ce74ffb5
juice name bit
nethack.rankin
2002-08-19 08:22:32 +00:00
9a9259cf36
B08017 - piece of cheese juice
nethack.rankin
2002-08-19 07:33:13 +00:00
b0632cc637
add full suite of directions to cmdassist
nethack.allison
2002-08-19 01:59:28 +00:00
9968e1ffab
more win32 recover
nethack.allison
2002-08-19 01:12:23 +00:00
93014315ff
win32 recover follow-up bit
nethack.allison
2002-08-19 00:17:56 +00:00
2695ca47b4
gas colors while blind
nethack.allison
2002-08-19 00:00:52 +00:00
97b1315085
accidental removal of entry
nethack.allison
2002-08-18 15:49:21 +00:00
070079f3a7
win32 recover Prevent recover from building a savefile out of a currently active NetHack process.
nethack.allison
2002-08-18 15:43:36 +00:00
289c2635bb
win32gui: hide perm_invent option from the options menu in the game
nethack.allison
2002-08-18 01:53:05 +00:00
0c31ade8df
fix reported beta-tester problem of not being able to select capital letter at some prompts.
nethack.allison
2002-08-18 00:16:43 +00:00
096b420889
rolling boulder hitting pit which holds monster
nethack.rankin
2002-08-17 10:24:35 +00:00
4b1cec6060
follow-up bit
nethack.allison
2002-08-16 02:44:57 +00:00
bbd3671740
selection of top,bottom,left, or right for align_message and align_status, so that you don't have to type in the word top or bottom or left or right.
nethack.allison
2002-08-16 02:34:12 +00:00
fab39a2007
compatibility checks fix for TIMED_DELAY
nethack.rankin
2002-08-15 02:48:34 +00:00
c9a52fa6bd
B07005 - opthelp cleanup <Someone> of the PC window group noticed that lootabc & showrace were documented twice and travel was documented in the wrong section. Also, a couple default syntax bits.
cohrs
2002-08-14 07:04:19 +00:00
c19ba37192
enlightenment bit
nethack.rankin
2002-08-14 06:51:01 +00:00
22e65c3e9e
Support for 2 tile sizes ("zooming"). Still needs rc file support. Make non-rest-on-space space and Enter do the sam as clicking on current location. On handhelds, this is the button on thumbpad.
warwick
2002-08-14 06:12:37 +00:00
b4cde57ce7
Allow object files for utilities to be separate from the game object files (essential for cross-compiling).
warwick
2002-08-14 05:04:09 +00:00
8285ca28c6
Allow arrowkeys to move player, including diagonals by pressing multiple keys before releasing. Works well on handheld's thumbpad, perhaps less useful on a fullsize keyboard. Also some Qtopia-only fixes for Qt windowport.
warwick
2002-08-14 05:01:56 +00:00
6682df52d2
catch up on some fixes entries for win32gui
nethack.allison
2002-08-13 04:52:31 +00:00
dee94b0410
handle 0 in DUNGEONS et al As suggested by <Someone>, treat 0 entries in the various graphics symbol specifications as leaving the value unchanged.
cohrs
2002-08-13 04:18:46 +00:00
5d5de0c657
R1045 engulfing green slime was causing stoning not sliming From a bug report, August 12, 2002 at 11:37:10
nethack.allison
2002-08-13 03:58:33 +00:00
55e58c662e
mind flayers growing up into master mind flayers, etc. While one could argue that giant rats aren't just grown up forms of sewer rats, we already have bat/giant bat in there.
arromdee
2002-08-13 03:49:11 +00:00
3ea4cad695
(from <Someone>) there is a maximum of 200 characters for a message line now. That should be TBUFSZ.
nethack.allison
2002-08-13 00:38:03 +00:00
3c227928f9
function name format
nethack.allison
2002-08-12 22:24:05 +00:00
18f4b58fb8
fix recent mon.c warning mon.c(967) : warning C4244: '=' : conversion from 'long ' to 'char ', possible loss of data
nethack.allison
2002-08-12 12:41:56 +00:00
c8dccc63ff
B07002 - hiding under nothing?
nethack.rankin
2002-08-12 08:25:48 +00:00
a8ac6f6cc6
forcefighting an undetected monster Fix the case <Someone> saw, where forcefighting an undetected monster would still leave it undetected, resulting in an odd message sequence unless you kept forcefighting on the next turns. This also left the monster at a disadvantage, since it wouldn't fight back. Added a check to wakeup() for this case, cutting off the possibilities and allowing the monster to fight back.
cohrs
2002-08-12 05:57:40 +00:00
4d4444f07a
B07001 healed, undetected mimic fixes entry Also a note about the MSDOS Makefile reworking.
nethack.allison
2002-08-12 02:00:39 +00:00
669da6399e
gnu make fix for NT I ended up with a list of all the files in my hard disk's root appended to the file. Yikes.
nethack.allison
2002-08-12 01:45:38 +00:00
3a309e5709
yet more djgpp Makefile stuff
nethack.allison
2002-08-12 01:27:19 +00:00
5a42dcef98
B06005 - cancelling getdir prompt - Changed a cancelled chat direction to abort the chat -- it seemed odd that the old behavior would sometimes take time, sometimes not, depending on the previous direction. - Documented the current spelleffects behavior of re-using the last direction after a cancelled getdir() & added a message.
cohrs
2002-08-11 23:17:23 +00:00
ded4f66822
more djgpp Makefile stuff
nethack.allison
2002-08-11 18:31:23 +00:00
9d8782eb8f
cut trees and dug walls replaced by corridor symbols - In various places, cutting down a tree would result in a corridor symbol showing up, although trees are generally found in room-like areas. Added the missing checks. - Trees were diggable except on mazelike levels. Added the missing check. - In a cavernous town like minetn-6, digging a wall would result in a corridor symbol being displayed instead of a doorway. This looked strange, especially in the town. Added a check for this, making use of the new meaning of in_town(); non-town parts of this level still do CORR replacement as expected.
cohrs
2002-08-11 17:40:08 +00:00
b4b5a0fe52
B02001 - trees and monster <Someone> noticed that the change to require axes for trees (and allow them for doors) did not extend to monsters. Now it does. - added 2 new weapon check flags to handle the new cases - added some detailed digging flags to mfndpos, based on ALLOW_DIG, and moved some common logic regarding that flag into mfndpos - made the ARMS check consistent for 2-handed weapons I also noticed that simply carrying a pick was enough to allow a monster to dig a door; wielding wasn't required. This is fixed as well.
cohrs
2002-08-11 17:32:47 +00:00
02c9ce9214
msdos Makefile.gcc changes for djgpp
nethack.allison
2002-08-11 17:23:05 +00:00
37d5169f5b
atari gem update from <Someone>
nethack.rankin
2002-08-10 07:44:35 +00:00
632cb9ffb0
R1037 - digging secret doors in town I saw no secret doors in any of the towns, but in 340 (fixed in 341), guards would patrol the entire level, so they might complain about secret doors elsewhere. Fix the check for future use. Also, I noticed trees, eg on minetn-6, weren't checked at all. Now they are.
cohrs
2002-08-09 04:06:38 +00:00
24c2d465a3
blindness vs vault guards
nethack.rankin
2002-08-09 02:35:30 +00:00
57e1c11c54
stone to flesh historic statues
nethack.allison
2002-08-07 10:47:53 +00:00
e5148d5d57
wishing fixes for "* glass"
nethack.rankin
2002-08-07 08:04:27 +00:00
d04c66657c
vtense special case for *ss
nethack.rankin
2002-08-07 07:07:38 +00:00
0247ab5c1c
eating rings Found on the newsgroup: someone pointed out that you don't get a message when you eat a ring of increase damage. They thought it was intentional-- it's not.
arromdee
2002-08-07 05:17:45 +00:00
66fe66b09a
sync Guidebook to include changes thru today
cohrs
2002-08-07 03:39:25 +00:00
d4925e67f6
B06012 - alternate/secondary weapon distinction Put in the suggested rewording of Guidebook regarding the alternate weapon slot.
cohrs
2002-08-07 03:26:50 +00:00
b0205b1225
stone to flesh crash Problem was due to the use of obj in the caller (bhito), after delete of the obj within animate_statue().
nethack.allison
2002-08-07 02:41:11 +00:00
26e74eba24
stone to flesh crash Problem was due to the use of obj in the caller (bhito), after delete of the obj within animate_statue().
nethack.allison
2002-08-07 02:38:04 +00:00
82d134c29a
B06011 - grammar bit
cohrs
2002-08-06 05:04:14 +00:00
1fb6ab3c9d
R1034 - grape is not an ape make the data.base entry a bit more specific so it doesn't match certain valid fruit name choices.
cohrs
2002-08-06 04:57:00 +00:00
8d58c4d33e
B06010 - lifesaving messages If you fall in the water and drown, you get two "back on solid land" messages, at least sometimes. Guard the 2nd one.
cohrs
2002-08-06 04:29:11 +00:00
00653d2f9a
win32gui: case insensitive mswin_yn_function()
nethack.allison
2002-08-06 02:44:08 +00:00
a61e68069a
Magic portals and levitation boots From a bug report. Removing levitation boots while hovering over a magic portal causes the portal to be delayed since it takes time to remove the boots. This causes the portal to be taken via unmul in allmain. At that point, the will activation message display but you won't teleport until you type something. Handle the delayed goto after unmul completes.
cohrs
2002-08-05 00:57:21 +00:00
869a600da8
R06008 - Ludios level in score list <Someone> reported that the Ludios level is shown on death. It's not shown on the tombstone, but it was displayed in the topten list. Now it's not shown in the topten list either.
cohrs
2002-08-04 23:39:42 +00:00
8386f680a6
cmdassist follow-up bit
nethack.allison
2002-08-04 23:34:10 +00:00
2d21a12ad5
R06006 - travel command infinite loop The problem was caused by a test that was added to test_move() to test the move as a regular move if it was the next step. This case affected boulders and closed doors, both of which are handled in later in do_move(). Remove the check. I think this was something I thought was needed for an intermediary version of the travel command fix, but turned out to be detrimental in the current version.
cohrs
2002-08-04 23:04:56 +00:00
4fd1cc98a9
Generalize cmdassist direction help to work with any call to getdir(). When cmdassist is set, instead of the message: "What a strange direction!" you get a screen of help showing the valid direction keys.
nethack.allison
2002-08-04 22:14:02 +00:00
0823cb41be
R1024 - Eyes of the Overworld effect delayed The effect of the EOTO did not take effect until the next move. Added a vision_full_recalc as suggested to resolve the problem.
cohrs
2002-07-31 16:47:49 +00:00
a849315988
no message
nethack.allison
2002-07-29 17:57:57 +00:00
fb4f19662b
Honour more WINCAP flags.
warwick
2002-07-29 05:19:49 +00:00
0b7c39a331
alloc, not malloc
warwick
2002-07-29 05:16:54 +00:00