bb983c9103
no message
nethack.allison
2003-02-13 12:35:27 +00:00
edee769d37
tombstone engraving with fingers <email deleted> wrote: > comments: When I try to write in the dust, with my finger, on a > tombstone, it works the first time, but after that I'm getting a > message that I can not erase what's written here. Is that an > intentional way of preventing us gaining a bunch of levels fighting
nethack.allison
2003-02-13 11:04:56 +00:00
d1fdc497d2
U162 - killing shopkeeper with unpaid thrown objects While an object is being thrown, it isn't on any list. This means that killing a shopkeeper with an unpaid object wouldn't be able to clear the unpaid bit. By the time the object lands, the shopkeeper is gone, and then it's too late. Added a new global to track a thrown object, set it and later clear it in throwit(), also clear it as needed in dealloc_obj(), and check it in setpaid(). It should be possible to use this global to avoid losing thrown objects during hangup saves as well. But that can wait.
cohrs
2003-02-13 07:52:49 +00:00
6885f18bb1
steeds don't remember traps <Someone> reported to the list that steeds didn't remember traps encountered while mounted. When not mounted, a monster will remember traps, even when they don't damage the monster. To that end, added code to set the steed's mtrapseen mask.
cohrs
2003-02-13 05:23:46 +00:00
6cf5c60dcc
CE patch (from <Someone>)
nethack.allison
2003-02-13 05:10:21 +00:00
07ba201768
B17007 - ctrl/p documentation mention msg_window in the Guidebook and long online help. I didn't update hh since that only has one-liners. Also made the msg_window default clear in the Guidebook and opthelp. Plus, an update to Guidebook.txt in hopes that it won't need another before release.
cohrs
2003-02-13 04:55:29 +00:00
2643ae3ee9
pline bits a few plines that were without punctuation. There may be more non-DEBUG pline or pline-like things that are still missing punctuation. They are almost impossible to find after the fact, since they could be anywhere, including in various dat files and functions that pass strings and formats into other functions that call pline.
cohrs
2003-02-12 06:30:06 +00:00
500df8346a
line length bit
cohrs
2003-02-12 03:57:41 +00:00
1b017f6154
unix dependency update for 3.4.1 should now be up to date unless someone makes a material change to includes
cohrs
2003-02-12 03:37:58 +00:00
b48b6addf3
U260 - waiting times out for no reason while in were form The initial report thought this was related to summoning help. It's not. moveloop would attempt to call you_were() even when you_were() would not actually change your form. Certainly there's a layering problem here, but for now, just put in the same check peffects() uses to avoid calling you_were() unnecessarily.
cohrs
2003-02-12 02:07:22 +00:00
fe05bcf52d
falling into water while asleep
nethack.rankin
2003-02-11 11:57:14 +00:00
8930e5b442
nethack -s buffer overflow fix When printing invalid player names in -s mode, it was possible to overflow the output buffer due to a missing buffer size check. On shared Unix-like systems with executable stacks, this could be used as a security exploit, eg to obtain a shell running as user or group games. While I was at it, removed a dead block of "#if 0" code
cohrs
2003-02-10 19:01:58 +00:00
0a0c4dde30
xorns sink when drawbridge is raised From <Someone>'s list: Xorns don't sink if the drawbridge they're standing on is raised.
nethack.allison
2003-02-09 02:05:02 +00:00
9033b80719
fix B18011 warning loss
nethack.allison
2003-02-09 00:36:33 +00:00
4b92592056
freezing sphere and amulet of lifesaving
nethack.allison
2003-02-04 00:56:03 +00:00
4c03322d92
Crunched to crunched <email deleted> > comments: When dieing from an iron ball landing on your head, the death is > listed as: "Crunched in the head by an iron ball" > However no other deaths start with a capital letter.
nethack.allison
2003-02-04 00:14:08 +00:00
b7be80ab22
fix other way to get "silly thing to wear"
nethack.allison
2003-01-31 13:19:09 +00:00
5a7bebf5a6
fix B17002 horns Asmodeus ought to be in num_horns(). [devteam] balrog as depicted in LotR movie has horns too.
nethack.allison
2003-01-26 03:25:27 +00:00
bd0541679a
Using 'P' to put on armour or 'W' to wear a ring resulted in "That is a silly thing to [put on | wear]".
nethack.allison
2003-01-25 18:41:25 +00:00
8b8d98f122
fix b17004 <Someone>: Baby shimmering dragons have been made DRAGON_SILVER. Adults are still cyan, as are their scales. Not that it matters while they're still commented out, but why the discrepancy?
nethack.allison
2003-01-25 12:23:45 +00:00
d3dfe5dfc8
Test cvs script patch mailer Move an is_elven_* macro definition to the same spot as the other ones so future elven equipment changes can be done in one place.
nethack.allison
2003-01-17 03:40:47 +00:00
e9c25be839
fix B17001 - Still no "the guard disappears" message
nethack.rankin
2003-01-15 21:25:02 +00:00
c5e0ecc15a
more on_fire handling
nethack.rankin
2003-01-15 09:06:57 +00:00
9ba2632a29
fix B16003 - Oracle only renamable named unique monster
nethack.rankin
2003-01-15 08:59:04 +00:00
1b6794d246
flaming attacks > Bug with flaming attacks...? These monsters should be unaffected, > IMO. > > The fire elemental hits the stone golem. The stone golem is on > fire!
nethack.allison
2003-01-13 11:48:47 +00:00
37e8d540a9
another pre-ANSI bit
nethack.rankin
2003-01-10 04:18:32 +00:00
c34d7af1eb
B16002 The complaint states: It still won't let you unwield a cursed secondary weapon while two-weaponing, even though you can drop such a weapon without problem.
nethack.allison
2003-01-10 04:00:37 +00:00
62700747c8
another lint bit
nethack.rankin
2003-01-10 03:44:09 +00:00
f52b94336f
hats vs horns
nethack.rankin
2003-01-09 01:20:49 +00:00
9988440b2e
artifacts in final score
nethack.rankin
2003-01-08 22:07:06 +00:00
601b3b56d3
mimic follow-up bit
nethack.allison
2003-01-06 11:51:48 +00:00
cebd0ccbab
B14004 Cloaks of invisibility
nethack.allison
2003-01-05 03:57:21 +00:00
06812e0ce7
adornment <email deleted> on Saturday, January 4, 2003 at 12:16:29 comments: I just noticed that, while wearing a -1 ring of adornment, a potion of enlightenment gave the intrinsic "You are adorned." Shouldn't it be more accurately, "You are unadorned." or something similar?
nethack.allison
2003-01-04 22:12:55 +00:00
6e954a9c51
B14005 followup - X11 rip font Steve VanDevender noticed that fixing the default text window font caused the rip window to use this font as well, due to intricacies of X11 resource relationships.
cohrs
2003-01-04 02:54:45 +00:00
38c3e5a9f9
fix B14022 > You're equally unlikely to be wishing for spellbooks by colour, > but I note that 'grey' for 'gray' only works for dragonscale and > stones, not the spellbook description.
nethack.allison
2003-01-03 04:40:27 +00:00
98414a8291
B14023 More shade-related japery
nethack.allison
2003-01-03 02:16:05 +00:00
06f928aa78
B14005 - fixed width font for X11 text windows Change the default font for X11 text windows to be fixed by uncommenting the existing spec in the app defaults file.
cohrs
2003-01-02 21:23:40 +00:00
06ad5107dc
Allow msg_window option to be silently ignored by non-tty ports.
nethack.allison
2003-01-02 12:21:48 +00:00
ec3b1bf40e
revert B14005 cmdassist font fix
nethack.allison
2003-01-02 04:00:46 +00:00
da912b0780
B14005 cmdassist font
nethack.allison
2003-01-02 03:07:46 +00:00
133566ff1b
new data.base entries
nethack.rankin
2002-12-31 04:31:38 +00:00
642cc45bd4
gnomish wizard follow-up to follow-up By request, withdraw the limitation and revert back to preventing all player species from polymorphing into variants of that same species.
nethack.allison
2002-12-31 04:11:38 +00:00
a349b60743
gnomish wizard follow-up Limit the race restriction to gnomes to avoid unanticipated problems with other species.
nethack.allison
2002-12-31 03:48:03 +00:00
e72dbb7c59
buglist fix: gnomish wizard <Someone> wrote: If you polymorph into a gnomish wizard (even if you *are* a gnomish wizard), you shrink out of your armour.
nethack.allison
2002-12-31 03:30:33 +00:00
042a993fca
new year
nethack.allison
2002-12-30 02:08:34 +00:00
bbfd597a80
raceptr() Add a routine for returning a ptr to the correct race of monst. Compensates for polyd and non-polyd player.
nethack.allison
2002-12-30 01:42:36 +00:00
e8ca725e92
buglist entry: hobbits and elven mithril armour <Someone> wrote: "Also, hobbits can't wear armour, at least, you can't wear armour when polymorphed into a hobbit, even though hobbits do tend to be carrying elven mithril-coats. It's tempting to suggest adding an explicit exception in sliparm() for elven mithril just to keep the Tolkienness."
nethack.allison
2002-12-29 23:55:58 +00:00