fix for no items at fairy fountains
fix for chest game sfx
fix for digging game shovel swap bug
talking to saha/bomb shop guy now reveals their map items
fixed boss swords incrementing the wrong sword when bossed drop swords
quick swap support officially enabled and permitting in non-race modes in all generators
fixed shops disregarding item counts (extra hitbox, etc)
fixed rupee arrows regarding requiring wooden arrows before being able to fire them
finished escape assist mode for ammo management in new game mode
mixing single and multi-entrance caves.
I also added the alternate door frame table, which is needed for having
single entrance caves at
Sanctuary and Hyrule castle. (Added as a table rather than hard coding
the ids in order to be more friendly to level editors).
Updated the comments and function name to be clear that we are tracking
the overworld door
id, not the entrance id.
Remove the code that attempts to clear the entrance because the code is
broken (it lacked a needed ".w" suffix, so xkas miscompiled it) meaning
the value was never cleared, which has not caused any issues. Also
having the entrance ID around is generally useful.
Add a new rom flag to disable fake Light/Dark worlds from occurring as a
result of underworld travel. (Other methods of fake worlds like YBA Fake
Flute are not changed).
Entrance Randomizer intends to use this flag to fix the Fake Light world
from traveling though sewers when Hyrule Castle is in the dark world, as
well as to implement new shuffle modes that involve deliberate
cross-world caves without needing to grant pearl and mirror like the
current insanity mode does.
added support for starting equipment
started implementing quickmenu-B (not finished)
fixed item stats problem after the most recently visited location indoors was a shop
fixed problem with big keys giving access to all keys rather than none
fixed ambigious code in recent pull request
added additional fixes to protect against credits corruption