Karkat
a39377b448
Merge pull request #27 from KevinCathcart/update_arrow_hud
...
Update HUD arrow drawing code
2018-02-21 21:39:39 -05:00
Kevin Cathcart
711866d9b3
Update HUD arrow drawing code
...
Draw arrows (in normal spot) in retro hud only if you have arrows and draw the specific
type you have
2018-02-21 20:22:19 -05:00
Karkat
9135b34e52
let's dev 2/17/18
...
continued shop dev
2018-02-18 00:05:08 -05:00
Karkat
d80295f5ea
Merge pull request #26 from KevinCathcart/sram_shops
...
Pack more shops into SRAM
2018-02-16 13:42:53 -05:00
sporchia
92ebe6b533
switch to ++ for this
2018-02-16 11:19:00 -05:00
Kevin Cathcart
77db3a90da
Pack more shops into SRAM
2018-02-15 23:50:07 -05:00
sporchia
bb99f138de
Fix the bank when we do this adjustment
2018-02-15 18:12:49 -05:00
sporchia
fe19774d7e
Revert "Revert "moved hud redraw to static area""
...
This reverts commit c1ec9d4844 .
2018-02-15 18:10:58 -05:00
sporchia
c1ec9d4844
Revert "moved hud redraw to static area"
...
This reverts commit 3492aee446 .
2018-02-15 18:06:51 -05:00
sporchia
3492aee446
moved hud redraw to static area
2018-02-15 17:47:30 -05:00
Karkat
37b930e9da
formatting
2018-02-15 12:00:51 -05:00
Karkat
9de48ecc10
fixes
2018-02-15 12:00:33 -05:00
Karkat
43e4f4c973
bugfix
2018-02-15 01:07:34 -05:00
Karkat
5c528b269e
let's dev 2/15/18
...
added money arrow mode to classic
fixed generic key mode hud after falling into holes
2018-02-15 00:28:14 -05:00
sporchia
c0a088dffa
fix for getting arrow item
2018-02-14 18:02:48 -05:00
sporchia
6a6b22c3d5
Zarby's arrow code, will need to be made configurable
...
probably just based on cost per arrow, or a flag and word for each
cost, silvers/wooden
2018-02-13 08:37:46 -05:00
Karkat
b563d8d6d0
dist ready
2018-02-11 13:46:18 -05:00
Karkat
8fe2ebb90d
shops fixes
2018-02-11 13:45:49 -05:00
Karkat
9f8e241538
Merge pull request #24 from KevinCathcart/fix_dark_world
...
Fix the dark world
2018-02-11 00:03:17 -05:00
Karkat
ac274f444c
let's dev 2/11/18
...
fixes for retro/shops/generic keys
2018-02-11 00:02:49 -05:00
Kevin Cathcart
60eafcaf46
Fix the dark world
...
Restore fake world fix to previous position
Change how the FixBunnyOnExitToLightworld Code works, and where it is
called from
2018-02-10 22:05:44 -05:00
Karkat
6728d21fd5
let's dev 2/9/18
...
bugfixes for shops
started implementation for takeany
started implementation for inverted
2018-02-09 00:32:45 -05:00
Karkat
10e638fa70
comment
2018-02-08 13:21:14 -05:00
Karkat
343da4c491
Merge branch 'master' of https://github.com/mmxbass/z3randomizer
2018-02-07 21:48:23 -05:00
Karkat
65be778fb5
flag tweaks
2018-02-07 21:48:22 -05:00
sporchia
b43803f8be
date the ROM
2018-02-07 20:12:31 -05:00
sporchia
84b9644ecf
set location for ShopContentsTable
...
fixed msu label update
2018-02-07 20:11:37 -05:00
Salvatore
8cc84dc35a
Merge pull request #21 from KevinCathcart/entrance_fixes
...
Entrance fixes
2018-02-07 19:58:29 -05:00
Salvatore
b62aea3a2b
Merge pull request #23 from qwertymodo/master
...
MSU-1 Fixes
2018-02-07 19:57:49 -05:00
Kevin Cathcart
0c72ca9e0e
Fix not being bunny after defeating aga2 w/o moon Pearl
2018-02-07 01:56:51 -05:00
Kevin Cathcart
16259ce158
Add light world check to more unbunny-ing code
...
This time the code that tries to unbunny you when leaving a dungeon.This
is needed to make ER's new cross world connects work properly.
Move the fake world fix to happen in time for this.
2018-02-07 01:56:50 -05:00
qwertymodo
5b03421e20
MSU-1: Don't stall NMI while audio is busy loading, and wait for ending music to finish.
2018-02-06 22:41:36 -08:00
Kevin Cathcart
3764deb4d3
fix Alt Door frame table
...
(Apparently trailing commas break things)
2018-02-05 00:11:16 -05:00
Karkat
5c3bd34472
let's dev 2/4/18
...
updates to shops
started dev on inverted
2018-02-04 00:28:19 -05:00
Karkat
53602a48c5
let's dev 1/30/18
...
more shop dev
2018-01-30 00:24:24 -05:00
Myramong
1bd2550c2c
Witch's assistant text cut
2018-01-28 06:49:04 -04:00
Karkat
2eefbac53f
let's dev 1/27/18
...
added msu music support
additional development on shops
2018-01-27 00:30:04 -05:00
sporchia
4f0ea08367
native dungeon items will now have a text box if mode is enabled
2018-01-25 18:14:20 -05:00
Karkat
49488755fa
let's dev 1/24/18
...
shopkeeper dev & bugfixes
2018-01-24 00:33:53 -05:00
Karkat
88babf9ed0
removed entrance randomizer support due to bad commit
2018-01-23 22:29:14 -05:00
sporchia
85b5a97a53
small fixes
...
* transition from HC to sewers counts don’t reset to 00/00
* count the proper keys in menu for HC/sewers
2018-01-22 17:49:39 -05:00
Karkat
c894b5e0b2
remove duplicate instruction
2018-01-22 00:19:12 -05:00
Karkat
c94d12d42a
Merge branch 'master' of https://github.com/mmxbass/z3randomizer
2018-01-21 23:53:01 -05:00
Karkat
ef5b226c0c
let's dev 1/21/18
...
anti-zsnes fix
more shop dev
2018-01-21 23:53:00 -05:00
Karkat
37fdc21a86
Merge pull request #18 from KevinCathcart/SoundFixes
...
Fix ER music bugs
2018-01-21 21:11:22 -05:00
Karkat
cecd7635ea
Merge pull request #19 from KevinCathcart/FakeWorldFix
...
Create a flag to toggle off Fake Worlds
2018-01-21 21:09:01 -05:00
Karkat
d3e3a328b6
Merge pull request #20 from KevinCathcart/doorframe_update
...
Update doorframe fixes (Allows Entrance Rando to mix single and multi entrance caves)
2018-01-21 21:08:23 -05:00
Kevin Cathcart
b3d8c23d89
Add door frame data for the multi-entrance caves. This will support
...
mixing single and multi-entrance caves.
I also added the alternate door frame table, which is needed for having
single entrance caves at
Sanctuary and Hyrule castle. (Added as a table rather than hard coding
the ids in order to be more friendly to level editors).
Updated the comments and function name to be clear that we are tracking
the overworld door
id, not the entrance id.
Remove the code that attempts to clear the entrance because the code is
broken (it lacked a needed ".w" suffix, so xkas miscompiled it) meaning
the value was never cleared, which has not caused any issues. Also
having the entrance ID around is generally useful.
2018-01-21 15:31:16 -05:00
Karkat
7e8be73077
let's dev 1/20/18
...
more shop dev
2018-01-21 01:12:25 -05:00
Kevin Cathcart
29b44e4167
Create a flag to toggle off Fake Worlds
...
Add a new rom flag to disable fake Light/Dark worlds from occurring as a
result of underworld travel. (Other methods of fake worlds like YBA Fake
Flute are not changed).
Entrance Randomizer intends to use this flag to fix the Fake Light world
from traveling though sewers when Hyrule Castle is in the dark world, as
well as to implement new shuffle modes that involve deliberate
cross-world caves without needing to grant pearl and mirror like the
current insanity mode does.
2018-01-20 13:42:10 -05:00