Commit Graph
364 Commits
Author SHA1 Message Date
aerinon aeb910e274 Various fixes:
Full boss shuffle samples without replacement
Vanilla doors simply unmarks ugly smalls
Money balance: handle multiworld solvent players better
Perf for item pool adjustment
Add loglevel to Mystery
2021-08-03 08:43:47 -06:00
StructuralMike c06477c0f2 Update ItemList.py 2021-07-29 15:51:56 +02:00
StructuralMike 4c15c193f4 Set bomb upgrades as advancement before beemizer
Beemizer can replace bomb upgrades in bomblogic unless they're tagged as advancement earlier
2021-07-29 15:27:49 +02:00
codemann8 19dca02c6e Added bomb logic to OW and removed starting rupees/bombs in Mixed OW Shuffle 2021-07-28 20:11:38 -05:00
codemann8 c04cb27aa9 Merged in DR v0.5.0.1 2021-07-28 17:09:31 -05:00
aerinon d70f2ee355 Small changes for bomblogic 2021-07-28 15:21:51 -06:00
StructuralMike 9247c547d3 Update ItemList.py 2021-07-26 11:12:47 +02:00
StructuralMike e5e90fc805 Remove default bomb upgrades from shop 2021-07-26 11:09:24 +02:00
codemann8 a897a8d52d Merged in DR v0.4.0.12 2021-07-23 16:08:32 -05:00
StructuralMike 051a47e0cd Bomblogic added 2021-07-23 20:35:48 +02:00
karafruit 3896066193 Reimplement --securerandom
Seeds should be reproducable without the flag passed, and unreproducable with the flag passed.
With --securerandom, generate a 9-char alphanumeric string to use to make filenames differ.
2021-06-29 11:13:17 -07:00
codemann8 8f2651c33b Added starting bombs and rupees for OW Mixed/Crossed 2021-06-23 05:38:58 -05:00
codemann8 98a7047168 Merged DR 0.4.0.6 2021-06-04 21:58:27 -05:00
aerinon c81865b33f Remove cap upgrades for hard/expert
Replace cap upgrades with red rupees in shopsanity
2021-06-02 13:28:33 -06:00
aerinon 63d49c5775 Beemizer stuff 2021-06-02 11:15:22 -06:00
codemann8 92ecee096a Merged DR v0.4.0.2 2021-05-16 04:50:44 -05:00
aerinon f2318b821a Experimental no longer pre-opens stone walls
Updated baserom
Fixed a standard bug where the exits to the ledge would be unavailable if the pyramid was pre-opened
DR ASM optimization
Removed Archery Game from Take-Any caves in inverted
Fixed a problem with new YAML parser
2021-05-13 12:17:31 -06:00
codemann8 f4e79c200a Merging DR v0.4 - OWG logic/keylogic//YAML 2021-05-12 05:35:33 -05:00
aerinon a3b5cb4baa Merge branch 'DoorDevOWG' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorDevOWG 2021-05-04 16:15:28 -06:00
codemann8 ecf3e4607e Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffleDev 2021-05-01 12:57:41 -05:00
aerinon 7a74ba8999 Shopsanity price re-work 2021-04-27 14:00:00 -06:00
compiling 9852352027 Temp 2021-04-21 18:40:54 +10:00
compiling 30baec65af Merge remote-tracking branch 'remotes/origin/Dev-owg' into DoorDevUnstable 2021-04-18 14:28:29 +10:00
codemann8 160f0732dd Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle 2021-04-12 13:32:14 -05:00
randall.rupper 27ed4ecd04 Small Shopsanity price adjustments
Fixed a subtle error with shop shields and progressive shields - should result in more successful generation
2021-03-17 14:37:39 -06:00
randall.rupper 7b9deb2190 Merge branch 'DoorDevUnstable' of https://github.com/Fouton/ALttPDoorRandomizer into Fouton-DoorDevUnstable
some refinements too

# Conflicts:
#	ItemList.py
2021-03-16 15:15:48 -06:00
randall.rupper 7ef186134a Merge branch 'StructuralMike-TFH-fix' into DoorDevUnstable 2021-03-16 14:14:35 -06:00
StructuralMike 40119b3a5f Retro-Standard can't have bow on uncle
I don't know if the best solution is to exclude the bow from the options, or to have uncle give bow + arrows. I think the former is better as buying your arrow is part of retro.
2021-03-16 17:34:08 +01:00
StructuralMike 6bf3479e08 TFH playthrough fix
copy_world overwrites Murahdahla's logic and either needs to be reset through set_rules to work properly.
2021-03-16 14:15:56 +01:00
Fouton c47090ce61 Add files via upload 2021-03-12 22:15:27 -05:00
Fouton 1aa770e33a Add files via upload 2021-03-12 21:58:19 -05:00
Fouton d62b11742b Add files via upload 2021-03-12 21:45:27 -05:00
Fouton 8d933b82de TFH Futures 2021-03-12 16:41:35 -05:00
aerinon 6a5bdbee6b Mostly a fix for Blind outside of TT when Blind is the boss of TT (boss enemizer)
Remove RaceRandom use for now
2021-02-27 15:33:05 -07:00
aerinon f6d1dc282b Minor bugfix update 2021-02-25 16:51:07 -07:00
aerinon af441a8e9b Merging in base er changes 2021-02-25 15:26:29 -07:00
codemann8 87381e495c Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle 2021-02-18 22:44:17 -06:00
aerinon 4ee60db31a Documentation clean up and including the non-progressive shields. 2021-02-18 16:09:46 -07:00
aerinon 2caf5abe4a Update item counter for mystery
Fixed bug with door restart
Made retro keys more lenient with door shuffle
2021-02-13 20:58:59 -07:00
aerinon 2765f9bec0 - Settings code added (prototype)
- Mystery.py updates
- Blind maiden sequence restored if Blind is shuffled to TT
- Spoiler updated
- Fix for standard in vanilla ER
- Minor shopsanity discount
2021-02-09 16:31:12 -07:00
codemann8 167ad64f29 Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle 2021-02-08 12:02:11 -06:00
aerinon 1faf8c168c Only print lobbies if shuffling doors
Couple shopsanity bugs
2021-02-03 16:29:14 -07:00
aerinon 09cae6e640 Shopsanity multiworld and rupee progression balancing 2021-02-03 10:49:29 -07:00
aerinon b5f3c752e6 Shop work:
- Potion shop
- Cap Fairy blacklist
- Item counter increased over 255
- Inverted work
- Static sram for shops
- Price adjustments (and discounts)
2021-02-01 09:57:20 -07:00
aerinon 80d642996d Merging in unstable 2020-12-18 16:23:57 -07:00
codemann8 2e5af373a5 Replaced some old region references to OW shuffle names 2020-12-12 05:13:30 -06:00
aerinon 77cf9e6883 Repair hera basement cage to not count Byrna 2020-12-09 14:29:18 -07:00
aerinon b80ea7c85a Inverted shopsanity
Randomize shopkeepers
One other fix
2020-12-07 14:01:04 -07:00
aerinon e834fd85a1 Initial Shopsanity
Retro work
2020-12-03 16:25:51 -07:00
aerinon 4dda394a90 Added option to keep original palettes in crossed dungeon mode
If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form
Mirroring from sanc to the portal is now in logic
Another fix for animated tiles (fairy fountains)
GT Big Key stat changed on credits

Some standard logic fixes for lobbies (more outstanding)
2020-11-16 10:51:26 -07:00