Commit Graph

2322 Commits

Author SHA1 Message Date
codemann8
0d6565d6f0 Fixed issue with whirlpools not changing world in Crossed OW 2021-10-31 00:07:23 -05:00
codemann8
c9307d3640 Fix issue with SP not flooding lobby in vanilla DR/ER 2021-10-30 18:47:14 -05:00
codemann8
8efed3a829 Version bump 0.2.1.2 2021-10-28 21:42:43 -05:00
codemann8
3bdbc4e268 Fixed issue with whirlpools not changing world in Crossed OW 2021-10-28 21:41:22 -05:00
codemann8
d336c18144 Version bump 0.2.1.1 2021-10-28 14:01:28 -05:00
codemann8
ebd301e4e5 Fixed various issue involving dropdown entrances getting chosen for non-dropdowns 2021-10-28 13:55:48 -05:00
codemann8
4b0d8fe762 Fixed infinite loop issue and better error handling in ER 2021-10-28 12:55:12 -05:00
codemann8
3cd8f4a741 Adding no_race CLI option for Mystery 2021-10-28 01:01:53 -05:00
codemann8
a965e854a7 Changed spoiler output to occur in stages rather than once at the end 2021-10-28 00:21:46 -05:00
codemann8
a5ceb2f61c Moving shuffling dropdowns to later in modes where HC isn't placed early
This fixes unwanted cross-world scenarios
2021-10-27 22:33:15 -05:00
codemann8
deb3015105 Fixed issue with Links House candidate list in ER is blank 2021-10-27 22:02:21 -05:00
codemann8
d22d421527 Fixed issue with Links House candidate list in ER is blank 2021-10-27 22:01:02 -05:00
codemann8
7f3a373b68 Fixed output path in Mystery to use the saved settings if not specified on CLI 2021-10-27 21:59:34 -05:00
codemann8
152adde3cb Version bump 0.2.1.0 2021-10-27 01:42:32 -05:00
codemann8
34e115a263 Implemented Whirlpool Shuffle 2021-10-27 01:22:03 -05:00
codemann8
c8e04ff8b6 Fixing some Lite ER to not be treated as cross-world 2021-10-27 01:20:56 -05:00
codemann8
0dea19791b Unnecessary tautology check 2021-10-27 01:19:55 -05:00
codemann8
08ab32537b Implemented Whirlpool Shuffle 2021-10-27 01:19:01 -05:00
codemann8
32d6a55838 Changelog update 2021-10-26 16:04:41 -05:00
codemann8
a6be79c4a1 Version bump 0.2.0.0 2021-10-26 14:29:03 -05:00
codemann8
92e272e617 Efficiency improvement of ER 2021-10-26 13:52:32 -05:00
codemann8
84793d784a Moved flute icon location for clarity 2021-10-26 13:51:15 -05:00
codemann8
0d46f40241 Renamed Lite+ ER to Lean ER 2021-10-25 13:22:42 -05:00
codemann8
a34b2b3674 Fixed issue with inaccessible regions not getting connected 2021-10-25 13:05:21 -05:00
codemann8
0b6c629b86 Repurposed Lite ER to a beginner friendly ER mode 2021-10-24 20:32:33 -05:00
codemann8
e7c1cbda63 Remove outdated hammer rule for Pyramid Exit Ledge Drop 2021-10-23 19:27:08 -05:00
codemann8
1ad99fb9bf Fixed issue where Pyramid Exit leads to Pyramid instead of HC Ledge 2021-10-23 19:26:20 -05:00
codemann8
74c586320b Smith deletion on S+Q only if cannot reach from start 2021-10-22 18:32:00 -05:00
codemann8
13ae8accc4 Smith deletion on S+Q only if cannot reach from start 2021-10-22 00:25:10 -05:00
codemann8
b46452f748 Fixed portal to match grass in Inverted 2021-10-21 22:18:59 -05:00
codemann8
73402a2e67 Merged in DR v0.5.1.4 2021-10-21 21:47:02 -05:00
codemann8
4c4c188413 Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffleDev 2021-10-21 21:45:50 -05:00
aerinon
593355f839 Quadrant glitch mistake reversion
Fix for inverted diggable portals
2021-10-21 16:34:27 -06:00
aerinon
c90092f70a Merge pull request #125 from cassidoxa/inverted-portals-dr
Remove diggable light world portals in inverted
2021-10-21 16:32:45 -06:00
cassidy
25be090f75 Remove diggable light world portals in inverted 2021-10-21 17:02:56 -04:00
aerinon
12846df681 Accounted for bomb usage in Mire 2 (non-enemizer, of course) 2021-10-21 14:34:21 -06:00
aerinon
551d46e5f4 Bug fix for inaccessible region function (always used player 1's HC Ledge) 2021-10-21 14:20:22 -06:00
aerinon
a4848c5baf Baserom update 2021-10-21 14:17:26 -06:00
codemann8
3cded722ff Allow Sanc/Grave to Tile Swap when Standard + Crossworld ER 2021-10-19 22:14:31 -05:00
codemann8
3d9aeca81f Fixed issue with Old Man exit not deliverable with starting equipment 2021-10-19 21:52:03 -05:00
codemann8
10b8b1d666 Allowing for more areas where Old Man can exit in ER 2021-10-19 17:02:08 -05:00
codemann8
d6906576a0 Fixed issue in Inverted ER where Links or Chapel end up too close to each other 2021-10-19 16:14:20 -05:00
codemann8
c266abb456 Rearranged spoiler log output 2021-10-18 21:47:28 -05:00
codemann8
87f2e84b03 Placing Dark Chapel before Links in ER 2021-10-18 20:42:57 -05:00
codemann8
f1d511b26e Fixed issue with Blacksmith using wrong pool in Lite ER 2021-10-18 20:40:31 -05:00
codemann8
f8ce8ae1e2 Fixed incorrect cross-pooling for Lite/Lite+ ER 2021-10-17 21:36:46 -05:00
codemann8
302633dc73 Added new experimental Lite+ ER mode 2021-10-17 20:32:17 -05:00
codemann8
42b185115a In Lite ER place Old Man after connecting inaccessible regions 2021-10-17 20:30:00 -05:00
codemann8
0126e7ab48 Improving the multi-entrance connection fill routine 2021-10-17 19:42:13 -05:00
codemann8
f04dc94a8c Fixed issue in Inverted Lite ER with Dark Chapel placement 2021-10-17 15:01:59 -05:00