StructuralMike
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ced093fe32
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PoD Bow statue crystal fix
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2021-03-18 09:29:31 +01:00 |
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randall.rupper
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7b9deb2190
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Merge branch 'DoorDevUnstable' of https://github.com/Fouton/ALttPDoorRandomizer into Fouton-DoorDevUnstable
some refinements too
# Conflicts:
# ItemList.py
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2021-03-16 15:15:48 -06:00 |
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StructuralMike
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763bb6c36d
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Update Rules.py
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2021-03-16 22:15:18 +01:00 |
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StructuralMike
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13c2022bc9
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BombSwitchDev
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2021-03-16 22:05:10 +01:00 |
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randall.rupper
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7ef186134a
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Merge branch 'StructuralMike-TFH-fix' into DoorDevUnstable
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2021-03-16 14:14:35 -06:00 |
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StructuralMike
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6bf3479e08
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TFH playthrough fix
copy_world overwrites Murahdahla's logic and either needs to be reset through set_rules to work properly.
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2021-03-16 14:15:56 +01:00 |
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StructuralMike
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82220b40d6
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Small error
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2021-03-13 18:42:44 +01:00 |
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StructuralMike
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77e4102ab6
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Small error
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2021-03-13 14:00:14 +01:00 |
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StructuralMike
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b3da0bcbcf
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Updated rules for killrooms and killdrops with bomb-logic in mind
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2021-03-12 23:43:57 +01:00 |
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StructuralMike
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8689bd6a4c
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Crystals that can be hit with pots
Moved the can_hit_crystal() function to rules where it belongs, and applied it to all instances of crystals in rooms that don't have pots.
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2021-03-12 17:07:17 +01:00 |
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StructuralMike
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89be12ee3d
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Update Rules.py
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2021-03-12 11:48:08 +01:00 |
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StructuralMike
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f63d1f5470
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SP Crystal room 0HKO consideration
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2021-03-12 10:21:27 +01:00 |
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StructuralMike
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4d1b6a3420
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more Double Switch shenanigans
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2021-03-11 17:08:07 +01:00 |
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StructuralMike
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f60764f062
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Double Switch Room being obnoxious
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2021-03-11 15:13:15 +01:00 |
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StructuralMike
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eb6c71798c
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Tidying up and adding final(?) interaction points
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2021-03-11 12:33:46 +01:00 |
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StructuralMike
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2e998af865
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Mainly double switch room logic
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2021-03-10 23:49:16 +01:00 |
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StructuralMike
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7f36036ced
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Removed unneccesery PoD Arena crystal
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2021-03-09 13:08:56 +01:00 |
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StructuralMike
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f66245149b
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Pod Main crystal always in logic with pots
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2021-03-09 12:11:26 +01:00 |
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StructuralMike
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f33d8a5279
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Refined crystal rules
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2021-03-09 09:40:50 +01:00 |
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StructuralMike
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6f62c41ec3
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Removed futuro-stuff
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2021-03-08 22:07:01 +01:00 |
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StructuralMike
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5298a7f210
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TR Crystal Maze
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2021-03-08 20:58:22 +01:00 |
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StructuralMike
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5534cab01b
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Minor typos
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2021-03-08 17:19:31 +01:00 |
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StructuralMike
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e8a51ffb3a
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GT Crystal rooms
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2021-03-08 14:45:00 +01:00 |
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StructuralMike
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8eca5bf79e
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Some more Hera Lobby
Also, Hookshot cave reverted as it doesnt work that way...
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2021-03-08 11:20:07 +01:00 |
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StructuralMike
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3a75b2dafd
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lots of PoD crystal logic
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2021-03-07 17:28:12 +01:00 |
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StructuralMike
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5c5cb7f531
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1xPoD and 1xTR crystal room
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2021-03-07 12:35:28 +01:00 |
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StructuralMike
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bf78758ade
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Tower of Hera crystal regions working
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2021-03-06 19:38:12 +01:00 |
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StructuralMike
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5ef1ceb136
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ToH Crystal Switch Region WIP
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2021-03-06 17:56:45 +01:00 |
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StructuralMike
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aeda137498
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Simple switch rules
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2021-03-05 21:43:41 +01:00 |
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StructuralMike
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06b172ee32
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Initial full rules commit
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2021-03-05 20:10:21 +01:00 |
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StructuralMike
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e46b382ed1
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Initial dungeon bomb rules
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2021-03-05 14:40:42 +01:00 |
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aerinon
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af441a8e9b
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Merging in base er changes
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2021-02-25 15:26:29 -07:00 |
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cassidoxa
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9ae6829b0d
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Add flippers requirement for no glitches inverted E Dark World Pier
Remove flippers from E Dark World River Pier base rule and add them back
in no glitches rules. This puts qirn jump into glitches logic.
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2021-02-19 19:42:28 -05:00 |
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cassidoxa
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fda228935f
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Add pearl requirement for Ice Rod Cave entrance
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2021-02-19 19:42:28 -05:00 |
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codemann8
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87381e495c
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Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle
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2021-02-18 22:44:17 -06:00 |
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aerinon
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2caf5abe4a
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Update item counter for mystery
Fixed bug with door restart
Made retro keys more lenient with door shuffle
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2021-02-13 20:58:59 -07:00 |
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codemann8
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10bf6fcb2f
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Added temporary flute exit on Link's House tile to deal with flute logic
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2021-02-08 12:41:37 -06:00 |
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codemann8
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167ad64f29
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Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle
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2021-02-08 12:02:11 -06:00 |
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Catobat
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43b0f95877
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Shuffle in-room stairs
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2021-01-30 00:35:41 +01:00 |
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codemann8
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80ed21ef1a
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Removed old unused rules
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2020-12-17 11:13:30 -06:00 |
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codemann8
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cf22327ad4
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Renamed DM Broken Bridge
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2020-12-17 11:13:06 -06:00 |
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codemann8
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d6d862db3c
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Added terrain rules for Purple Chest Area Rocks
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2020-12-17 11:12:19 -06:00 |
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codemann8
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b08cc996ee
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Rearranged logic rules
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2020-12-13 20:01:14 -06:00 |
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codemann8
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51d340ce1e
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Added renamed regions to standard ZeldaDelivered exclusions
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2020-12-12 07:30:24 -06:00 |
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codemann8
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1add1222e1
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Split duplicate exits into unique
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2020-12-12 06:56:36 -06:00 |
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codemann8
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2e5af373a5
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Replaced some old region references to OW shuffle names
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2020-12-12 05:13:30 -06:00 |
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codemann8
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6860b3a907
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Added OW Shuffle Rules
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2020-12-12 03:33:22 -06:00 |
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aerinon
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fc13549ccf
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Swamp Flooded Room logic re-work
Fix a minor bug
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2020-12-05 10:37:58 -07:00 |
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aerinon
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32e7544775
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Generation improvements
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2020-12-01 15:00:53 -07:00 |
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aerinon
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ad00c2aea7
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Merge branch 'error' into DoorDevUnstable
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2020-11-30 15:57:18 -07:00 |
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