codemann8
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ee07ac59a7
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Fixed minor issue in ER with glitched regions that aren't in any OWTileGroup
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2022-05-03 22:08:44 -05:00 |
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codemann8
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0704389cb3
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Infinite loop detection for connect_inaccessible_regions
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2022-05-02 05:49:28 -05:00 |
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codemann8
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b10510ce3e
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Changed some icon coords for mapchecks
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2022-04-20 10:13:31 -05:00 |
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codemann8
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fdf21b2d5b
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Various fixes found from full compare of DR Unstable
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2022-03-30 23:50:29 -05:00 |
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codemann8
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fd7d9f7121
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Merged in DR v1.0.0.2
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2022-03-27 14:56:16 -05:00 |
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codemann8
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7a186e647f
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Simplified AT/GT swap condition check
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2022-02-03 06:57:56 -06:00 |
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codemann8
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d60b4c61ce
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Simplified AT/GT swap condition check
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2022-02-03 06:54:42 -06:00 |
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codemann8
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75d097c4b6
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Changed GT/AT swap in Mixed OW to prioritize leaving AT vanilla unless GT is the only one in the starting world
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2022-02-03 06:46:06 -06:00 |
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codemann8
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392cb7187c
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Changed GT/AT swap in Mixed OW to prioritize leaving AT vanilla unless GT is the only one in the starting world
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2022-02-03 06:12:18 -06:00 |
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codemann8
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e9fd006d2b
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Changed GT/AT swap in Mixed OW to prioritize leaving AT vanilla unless GT is the only one in the starting world
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2022-02-02 19:53:15 -06:00 |
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codemann8
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b01a6f7cd8
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Removing unnecessary indirect connections
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2022-01-19 01:46:08 -06:00 |
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codemann8
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c2f6799885
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Only start at Big Bomb Shop if not ER
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2022-01-15 17:37:16 -06:00 |
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codemann8
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9282d84fd6
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Preopened OW doors when starting location exits there
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2022-01-13 22:11:27 -06:00 |
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codemann8
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af00bdec1e
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Start in BBS in Inverted, replacing LH/BBS entrance swap
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2022-01-13 19:49:08 -06:00 |
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codemann8
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5a9f109883
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Reversed Old Man Cave entrance placement in Inverted
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2022-01-12 03:14:24 -06:00 |
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codemann8
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44eb10a9db
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Reversed Old Man spawn on OW in Inverted
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2022-01-06 18:48:47 -06:00 |
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aerinon
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fab5f5bb70
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Merge branch 'DoorDevUnstable' into DoorDevVolatile
# Conflicts:
# Main.py
# Rom.py
# data/base2current.bps
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2022-01-06 16:06:51 -07:00 |
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aerinon
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4f3ff95f81
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-Baserom update
-Incorporate some rom PRs
-Updated Houlihan to exit to wherever Link's House is (inverted, too)
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2022-01-05 14:37:10 -07:00 |
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codemann8
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d41a5244ae
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Simplified tile swap check code
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2021-12-29 18:16:46 -06:00 |
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codemann8
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cf86aedb79
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Simplified tile swap check code
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2021-12-27 14:28:15 -06:00 |
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codemann8
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a731bc0799
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Fixed issue with player number getting overwritten during OWR/ER
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2021-12-21 10:14:47 -06:00 |
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codemann8
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e600f472d2
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Fix deterministic issues in repeat seed generation
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2021-12-20 14:32:30 -06:00 |
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codemann8
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d79adbf3c8
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Fix deterministic issues in repeat seed generation
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2021-12-19 19:59:30 -06:00 |
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codemann8
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3e43b12508
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Caching OW sectors in World object for future shared use between ER and OWR
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2021-11-30 03:40:43 -06:00 |
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codemann8
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7861b4e8a7
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Moved OW sector and region search to OW class
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2021-11-27 06:25:30 -06:00 |
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codemann8
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9714604da8
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Fixed issue with Lite ER not placing some caves appropriately
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2021-11-09 14:08:22 -06:00 |
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codemann8
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97ce86fd77
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Added Smith/Purple Chest pathing
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2021-11-05 19:45:56 -05:00 |
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codemann8
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891c2d3565
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Fix issue with Crossed ER trying to use a previously consumed entrance
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2021-11-03 23:16:35 -05:00 |
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codemann8
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8a495e1b81
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Merged in DR v0.5.1.5
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2021-11-02 18:14:17 -05:00 |
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codemann8
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c9307d3640
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Fix issue with SP not flooding lobby in vanilla DR/ER
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2021-10-30 18:47:14 -05:00 |
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codemann8
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ebd301e4e5
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Fixed various issue involving dropdown entrances getting chosen for non-dropdowns
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2021-10-28 13:55:48 -05:00 |
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codemann8
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4b0d8fe762
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Fixed infinite loop issue and better error handling in ER
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2021-10-28 12:55:12 -05:00 |
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codemann8
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a5ceb2f61c
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Moving shuffling dropdowns to later in modes where HC isn't placed early
This fixes unwanted cross-world scenarios
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2021-10-27 22:33:15 -05:00 |
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codemann8
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deb3015105
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Fixed issue with Links House candidate list in ER is blank
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2021-10-27 22:02:21 -05:00 |
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codemann8
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d22d421527
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Fixed issue with Links House candidate list in ER is blank
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2021-10-27 22:01:02 -05:00 |
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aerinon
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1525a949ca
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Merge branch 'DoorDevUnstable' into DoorDevVolatile
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2021-10-27 15:02:47 -06:00 |
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aerinon
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3b3fe7f8ca
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Bonk fairy (light) standard er restriction
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2021-10-27 13:29:07 -06:00 |
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codemann8
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92e272e617
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Efficiency improvement of ER
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2021-10-26 13:52:32 -05:00 |
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codemann8
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0d46f40241
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Renamed Lite+ ER to Lean ER
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2021-10-25 13:22:42 -05:00 |
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codemann8
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a34b2b3674
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Fixed issue with inaccessible regions not getting connected
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2021-10-25 13:05:21 -05:00 |
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codemann8
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0b6c629b86
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Repurposed Lite ER to a beginner friendly ER mode
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2021-10-24 20:32:33 -05:00 |
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codemann8
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13ae8accc4
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Smith deletion on S+Q only if cannot reach from start
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2021-10-22 00:25:10 -05:00 |
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aerinon
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dc7d4940d9
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Overworld map code
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2021-10-21 16:29:09 -06:00 |
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codemann8
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3d9aeca81f
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Fixed issue with Old Man exit not deliverable with starting equipment
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2021-10-19 21:52:03 -05:00 |
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codemann8
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10b8b1d666
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Allowing for more areas where Old Man can exit in ER
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2021-10-19 17:02:08 -05:00 |
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codemann8
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d6906576a0
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Fixed issue in Inverted ER where Links or Chapel end up too close to each other
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2021-10-19 16:14:20 -05:00 |
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codemann8
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87f2e84b03
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Placing Dark Chapel before Links in ER
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2021-10-18 20:42:57 -05:00 |
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codemann8
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f1d511b26e
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Fixed issue with Blacksmith using wrong pool in Lite ER
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2021-10-18 20:40:31 -05:00 |
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codemann8
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f8ce8ae1e2
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Fixed incorrect cross-pooling for Lite/Lite+ ER
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2021-10-17 21:36:46 -05:00 |
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codemann8
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302633dc73
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Added new experimental Lite+ ER mode
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2021-10-17 20:32:17 -05:00 |
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