Commit Graph
100 Commits
Author SHA1 Message Date
codemann8 24372c3868 Converting flute data to owid-based rather than by owslot 2023-08-17 11:50:06 -05:00
codemann8 7bc9a43ef4 Fixed false negative reachability error in playthru calc 2023-08-17 07:33:17 -05:00
codemann8 6ef8abd2ed Changing hints in Swapped ER to not hint entrance locations 2023-08-17 07:31:42 -05:00
codemann8 70e1e7a28b Fixed Swapped ER so that remaining cave placements in mandatory exits cannot choose vanilla 2023-08-17 07:05:38 -05:00
codemann8 ed9585eef6 Fixed Swapped ER to prevent Old Man from being unretunable 2023-08-17 07:04:06 -05:00
codemann8 541dbbd9e5 Merge branch 'DoorDevUnstable' into OverworldShuffleDev 2023-08-07 17:59:22 -05:00
codemann8 fd3bdc6b71 Version bump 0.3.2.1 2023-08-07 16:04:58 -05:00
codemann8 06e3dc80d6 Merged in DR v1.2.0.20 2023-08-07 15:30:50 -05:00
codemann8 1566813f81 Changing yaml output to show hex numbers as hex and not as decimal 2023-08-02 15:01:37 -05:00
codemann8 c0c3204fd5 Notes field 2023-08-02 09:45:41 -06:00
codemann8 35f3abc1c1 Creating user notes field to be supplied by the seed roller 2023-07-29 05:10:47 -05:00
codemann8 982032e156 Supporting old keyshuffle keywords 2023-07-29 05:04:46 -05:00
codemann8 d79c8c1fd1 Merged in DR v1.2.0.19 2023-07-29 05:03:37 -05:00
codemann8 551638e00c Merged in DR v1.2.0.18 2023-07-19 16:12:09 -05:00
codemann8 6d03c5c532 Merge branch 'OverworldShuffleDev' of https://github.com/codemann8/ALttPDoorRandomizer into OverworldShuffleDev
Adding console output when generation fails to reach required items
2023-07-19 14:14:01 -05:00
codemann8 2c6af4e44c More Swapped ER fixes 2023-07-19 14:09:01 -05:00
codemann8 a987e58fc9 Adding Flute Activation only if an activated flute cannot be found elsewhere 2023-07-17 02:13:16 -05:00
codemann8 fce629b95f Version bump 0.3.2.0 2023-07-16 13:17:20 -05:00
codemann8 d4f33f50eb More code for Swapped ER implementation 2023-07-16 12:59:43 -05:00
codemann8 138bd2b41f Minor formatting 2023-07-16 01:12:12 -05:00
codemann8 4f5d268401 Adding new Swapped ER mode option 2023-07-16 01:07:17 -05:00
codemann8 4f1bad2510 Adding missing code that allows Sanc spawn to be placed in DW in Lean ER 2023-07-16 00:51:16 -05:00
codemann8 84ecf22142 Disabling "LH on mountain" connector
Due to bug found/fixed in previous commit, it was found this was effectively disabled anyways for many months, seemingly without issue
2023-07-16 00:26:12 -05:00
codemann8 c2ec7c7491 Fixed a bad merge causing LH on mountain to not place a connector 2023-07-13 23:26:57 -05:00
codemann8 119e289512 Fixed issue with non crossworld ER modes not clearing out entrances from previous attempts 2023-07-13 16:53:15 -05:00
codemann8 e0bf8227fb Fixed issue with flipper rules not getting pearl rules added 2023-07-12 20:05:47 -05:00
codemann8 ccbbe93d63 Changing retro so bottle vendor fish prize gives a key instead of arrows
Fixed issue where all other narrow OW items drew 4 pixels to the left
2023-07-11 13:05:20 -05:00
codemann8 5ca2522386 Version bump 0.3.1.2 2023-07-07 04:15:05 -05:00
codemann8 f3fd86e10e Add seed number to spoiler metadata 2023-07-07 04:02:59 -05:00
codemann8 63c9b986f3 Removing Bat Cave Screen Wrap from logic per v31 logic 2023-07-07 03:42:23 -05:00
codemann8 d30642c0c7 Including OW Tile Flips in Printed Customizer File 2023-07-07 03:41:33 -05:00
codemann8 581597234c Changing retro so bottle vendor fish prize gives a key instead of arrows 2023-07-07 01:33:39 -05:00
codemann8 2bd6f6ec71 Fixed issue with Mixed OWR where Ice Cave/Shopping Mall water transitions were not flipping 2023-07-04 16:59:24 -05:00
codemann8 67eedf465d Fixed issue with Kakariko music playing when killing Aggro Guards in enemizer 2023-07-03 15:55:35 -05:00
codemann8 32d13a904b Merge pull request #12 from hiimcody1/patch-1 2023-06-29 20:27:49 -05:00
codemann8 cad2d632d3 Fixed issue with Aga Door preventing TF Cutscene 2023-06-29 19:33:36 -05:00
codemann8 0314958201 Fixed issue where items spawning off screen might not redraw 2023-06-16 20:40:34 -05:00
codemann8 7512d73e99 Version bump 0.3.1.1 2023-06-16 20:27:28 -05:00
codemann8 8362886cc1 Merged in DR v1.2.0.17 2023-06-16 12:14:16 -05:00
codemann8 1cbee3f190 Minor logic and terrain GFX changes to Spiral/Mimic Ledge in Inverted
- Also updated GFX routine to handle and correct GFX issues when exceeding the max number of GFX
2023-06-15 12:42:33 -05:00
codemann8 a842939e92 Various region/rule reorganization to match DR 2023-06-13 18:36:16 -05:00
codemann8 f19b19ea00 Updated documentation for Good Bee addition to Bonk Drops 2023-06-03 16:23:04 -05:00
codemann8 d16d0bedf5 Version bump 0.3.1.0 2023-05-13 02:23:15 -05:00
codemann8 2a008dfc3e Added a TF Cutscene when getting the TF item
- Also fixed an issue with vanilla enemy key drops displaying incorrectly
2023-05-13 02:16:36 -05:00
codemann8 d606a84c35 ROM Updates
- Fix Bonk count capping at 99 in credits
- Fix Hera boss music still plays after boss defeated
- Fixed Murahdahla in Rainstate
2023-05-12 21:31:24 -05:00
codemann8 2dd0a64a4b Version bump 0.3.0.8 2023-05-09 21:53:29 -05:00
codemann8 66cec505de Only apply powder patch if flag is set 2023-05-09 21:49:11 -05:00
codemann8 b0497ffe7e More GFX updates
- Apples and Chickens now have GFX
- Fixed issue with Menu not allowing DPad input with standing item on screen
- Fixed issue with keys not drawing properly during tablet animation
2023-05-09 21:36:38 -05:00
codemann8 5bce245de4 Added better GFX for fairy and good bee 2023-05-08 07:49:38 -05:00
codemann8 393cbdd0ab Apples/BeeTraps/Fairies now spawn automatically under pots 2023-05-08 05:03:53 -05:00
codemann8 e1092b7def Version bump 0.3.0.7 2023-05-07 20:29:16 -05:00
codemann8 73fc85df3b Big ROM changes
- New Item GFX code
- Fixed Bonk Dupe issue
- Fixed Bonk Despawn issue
2023-05-07 20:19:18 -05:00
codemann8 608e01c906 Fix pottery to retain gfx during map check 2023-04-16 04:37:50 -05:00
codemann8 ee9fc3c6b1 Animate standing rupees for enemy drops 2023-04-15 05:18:40 -05:00
codemann8 6d2e95e6ef Merged in DR v1.2.0.16 2023-04-14 16:00:21 -05:00
codemann8 1359514dea Fixed default connections in Inverted to correctly swap AT/GT 2023-04-13 19:21:11 -05:00
codemann8 f5181adf36 Version bump 0.3.0.6 2023-04-13 18:50:35 -05:00
codemann8 e1fe3e1639 Changed bonk drops to not set flag if sprite is off screen 2023-04-13 15:01:23 -05:00
codemann8 c2538d44cb Minor GUI indentation 2023-04-13 14:03:30 -05:00
codemann8 2e750c471f Fixed issue with bonk drops causing other duplicate spawns 2023-04-09 11:08:26 -05:00
codemann8 b0eefd36b0 Merge branch 'DoorDevUnstable' into OverworldShuffleDev 2023-04-07 16:03:10 -05:00
codemann8 2da8dc72cc Better fix for Hera music silence
This reverts commit c2b3d8ce6c, reversing
changes made to 1bf95fe2d7.
2023-04-07 15:48:56 -05:00
codemann8 8e7a4fcd8e Merged in DR v1.2.0.15 2023-04-07 13:22:53 -05:00
codemann8 793f3b30b0 Merged in DR v1.2.0.14 (2nd) 2023-04-07 12:04:12 -05:00
codemann8 c2b3d8ce6c Fix for Hera music silence 2023-04-07 11:49:39 -05:00
codemann8 1bf95fe2d7 Symmetrical GTCutscene Crystals 2023-04-05 08:31:39 -05:00
codemann8 f13880eee9 Major GUI reorganization 2023-04-04 17:11:43 -06:00
codemann8 46ed496669 Version bump 0.3.0.5 2023-04-03 08:33:28 -05:00
codemann8 9406f408df Fix for HC dark rooms not getting correct lamp logic in partitioned DR 2023-04-03 08:25:14 -05:00
codemann8 9cef1ff32e Temporary fix for avoiding VRAM issues in non-layout OWR modes 2023-04-03 08:21:34 -05:00
codemann8 bbf254d6f6 Adding missing region to Tile Regions list 2023-04-02 09:03:17 -05:00
codemann8 2ed1edbc20 Fixed issue with some Cliff Drop connections in Mixed + OWG 2023-04-02 08:28:29 -05:00
codemann8 7f38b31d55 Fixed Old Man Death causing fake world in glitched 2023-04-02 07:42:27 -05:00
codemann8 034598c85e Added logic for mirror offset to Pyramid Area 2023-04-02 06:49:20 -05:00
codemann8 b66b2b24b7 Fixed dungeon revival fake world behavior in glitched 2023-04-02 06:47:11 -05:00
codemann8 09ea7dd9a9 Fixed various Flute logic issues and improved logic efficiency 2023-04-01 09:11:13 -05:00
codemann8 1005c7f844 Reorganized spoiler log based on UI reorg 2023-04-01 08:16:27 -05:00
codemann8 3eeeda363b Fixed various Flute logic issues and improved logic efficiency 2023-04-01 07:59:13 -05:00
codemann8 d216cb337b Adding missing bunny rule for Water D Leave 2023-03-30 22:52:44 -05:00
codemann8 f1f75ec760 Major GUI reorganization 2023-03-29 10:19:36 -05:00
codemann8 28e5b7503d Improved can_reach_smith search 2023-03-27 21:28:46 -05:00
codemann8 c3266a904a Disallow some LH placements in DM in Lite/Lean ER 2023-03-22 18:38:26 -05:00
codemann8 4cbd45c17b Version bump 0.3.0.4 2023-03-22 17:49:32 -05:00
codemann8 f4f0ff1018 Merge branch 'DoorDevUnstable' into OverworldShuffleDev 2023-03-22 16:15:38 -05:00
codemann8 37750c55cf Remove Polar from Crossed if Mixed not enabled 2023-03-22 16:09:01 -05:00
codemann8 2de64ef565 Set up code structure for future OW palette changes and return to safer changes 2023-03-22 16:07:39 -05:00
codemann8 f14657ad74 Minor text tweak 2023-03-22 16:00:58 -05:00
codemann8 7212284ba0 Fixed disconnected Dark Chapel Exit with Inverted + Vanilla ER 2023-03-22 16:00:37 -05:00
codemann8 b549860fb8 Fixed issue with no Woods mosiac on exit in vanilla OW 2023-03-19 12:21:43 -05:00
codemann8 504f2e6a3a Fixed issue with MW Player ID on Bonk Locations 2023-03-19 11:01:22 -05:00
codemann8 d3cdb2fffc Correcting OW screen palette on transition 2023-03-18 05:47:49 -05:00
codemann8 61846c0f81 Load correct Link/Bunny palette on transition 2023-03-16 22:28:36 -05:00
codemann8 7b939a9166 Fix ... issue in credits 2023-03-15 21:20:03 -05:00
codemann8 a14ca50a71 Adjusting Bonk Sprite landing position and water ripple 2023-03-15 05:44:18 -05:00
codemann8 6166151b33 Burning OWR Version to ROM 2023-03-14 17:50:55 -05:00
codemann8 57b39993b9 Merged in DR v1.2.0.13 2023-03-14 17:48:42 -05:00
codemann8 e55d23915c Improved Standard+Inverted preset yaml 2023-03-14 06:21:42 -05:00
codemann8 2338b3e4e7 Fixed item duping issue on OW 2023-03-14 06:20:26 -05:00
codemann8 5ce983513f Fixed incorrect edge coord data for Desert Pass WS 2023-03-13 21:57:11 -05:00
codemann8 b3da38fb31 Version bump 0.3.0.3 2023-03-12 21:57:21 -05:00