codemann8
24372c3868
Converting flute data to owid-based rather than by owslot
2023-08-17 11:50:06 -05:00
codemann8
7bc9a43ef4
Fixed false negative reachability error in playthru calc
2023-08-17 07:33:17 -05:00
codemann8
6ef8abd2ed
Changing hints in Swapped ER to not hint entrance locations
2023-08-17 07:31:42 -05:00
codemann8
70e1e7a28b
Fixed Swapped ER so that remaining cave placements in mandatory exits cannot choose vanilla
2023-08-17 07:05:38 -05:00
codemann8
ed9585eef6
Fixed Swapped ER to prevent Old Man from being unretunable
2023-08-17 07:04:06 -05:00
codemann8
541dbbd9e5
Merge branch 'DoorDevUnstable' into OverworldShuffleDev
2023-08-07 17:59:22 -05:00
codemann8
fd3bdc6b71
Version bump 0.3.2.1
2023-08-07 16:04:58 -05:00
codemann8
06e3dc80d6
Merged in DR v1.2.0.20
2023-08-07 15:30:50 -05:00
codemann8
1566813f81
Changing yaml output to show hex numbers as hex and not as decimal
2023-08-02 15:01:37 -05:00
codemann8
c0c3204fd5
Notes field
2023-08-02 09:45:41 -06:00
codemann8
35f3abc1c1
Creating user notes field to be supplied by the seed roller
2023-07-29 05:10:47 -05:00
codemann8
982032e156
Supporting old keyshuffle keywords
2023-07-29 05:04:46 -05:00
codemann8
d79c8c1fd1
Merged in DR v1.2.0.19
2023-07-29 05:03:37 -05:00
codemann8
551638e00c
Merged in DR v1.2.0.18
2023-07-19 16:12:09 -05:00
codemann8
6d03c5c532
Merge branch 'OverworldShuffleDev' of https://github.com/codemann8/ALttPDoorRandomizer into OverworldShuffleDev
...
Adding console output when generation fails to reach required items
2023-07-19 14:14:01 -05:00
codemann8
2c6af4e44c
More Swapped ER fixes
2023-07-19 14:09:01 -05:00
codemann8
a987e58fc9
Adding Flute Activation only if an activated flute cannot be found elsewhere
2023-07-17 02:13:16 -05:00
codemann8
fce629b95f
Version bump 0.3.2.0
2023-07-16 13:17:20 -05:00
codemann8
d4f33f50eb
More code for Swapped ER implementation
2023-07-16 12:59:43 -05:00
codemann8
138bd2b41f
Minor formatting
2023-07-16 01:12:12 -05:00
codemann8
4f5d268401
Adding new Swapped ER mode option
2023-07-16 01:07:17 -05:00
codemann8
4f1bad2510
Adding missing code that allows Sanc spawn to be placed in DW in Lean ER
2023-07-16 00:51:16 -05:00
codemann8
84ecf22142
Disabling "LH on mountain" connector
...
Due to bug found/fixed in previous commit, it was found this was effectively disabled anyways for many months, seemingly without issue
2023-07-16 00:26:12 -05:00
codemann8
c2ec7c7491
Fixed a bad merge causing LH on mountain to not place a connector
2023-07-13 23:26:57 -05:00
codemann8
119e289512
Fixed issue with non crossworld ER modes not clearing out entrances from previous attempts
2023-07-13 16:53:15 -05:00
codemann8
e0bf8227fb
Fixed issue with flipper rules not getting pearl rules added
2023-07-12 20:05:47 -05:00
codemann8
ccbbe93d63
Changing retro so bottle vendor fish prize gives a key instead of arrows
...
Fixed issue where all other narrow OW items drew 4 pixels to the left
2023-07-11 13:05:20 -05:00
codemann8
5ca2522386
Version bump 0.3.1.2
2023-07-07 04:15:05 -05:00
codemann8
f3fd86e10e
Add seed number to spoiler metadata
2023-07-07 04:02:59 -05:00
codemann8
63c9b986f3
Removing Bat Cave Screen Wrap from logic per v31 logic
2023-07-07 03:42:23 -05:00
codemann8
d30642c0c7
Including OW Tile Flips in Printed Customizer File
2023-07-07 03:41:33 -05:00
codemann8
581597234c
Changing retro so bottle vendor fish prize gives a key instead of arrows
2023-07-07 01:33:39 -05:00
codemann8
2bd6f6ec71
Fixed issue with Mixed OWR where Ice Cave/Shopping Mall water transitions were not flipping
2023-07-04 16:59:24 -05:00
codemann8
67eedf465d
Fixed issue with Kakariko music playing when killing Aggro Guards in enemizer
2023-07-03 15:55:35 -05:00
codemann8
32d13a904b
Merge pull request #12 from hiimcody1/patch-1
2023-06-29 20:27:49 -05:00
codemann8
cad2d632d3
Fixed issue with Aga Door preventing TF Cutscene
2023-06-29 19:33:36 -05:00
codemann8
0314958201
Fixed issue where items spawning off screen might not redraw
2023-06-16 20:40:34 -05:00
codemann8
7512d73e99
Version bump 0.3.1.1
2023-06-16 20:27:28 -05:00
codemann8
8362886cc1
Merged in DR v1.2.0.17
2023-06-16 12:14:16 -05:00
codemann8
1cbee3f190
Minor logic and terrain GFX changes to Spiral/Mimic Ledge in Inverted
...
- Also updated GFX routine to handle and correct GFX issues when exceeding the max number of GFX
2023-06-15 12:42:33 -05:00
codemann8
a842939e92
Various region/rule reorganization to match DR
2023-06-13 18:36:16 -05:00
codemann8
f19b19ea00
Updated documentation for Good Bee addition to Bonk Drops
2023-06-03 16:23:04 -05:00
codemann8
d16d0bedf5
Version bump 0.3.1.0
2023-05-13 02:23:15 -05:00
codemann8
2a008dfc3e
Added a TF Cutscene when getting the TF item
...
- Also fixed an issue with vanilla enemy key drops displaying incorrectly
2023-05-13 02:16:36 -05:00
codemann8
d606a84c35
ROM Updates
...
- Fix Bonk count capping at 99 in credits
- Fix Hera boss music still plays after boss defeated
- Fixed Murahdahla in Rainstate
2023-05-12 21:31:24 -05:00
codemann8
2dd0a64a4b
Version bump 0.3.0.8
2023-05-09 21:53:29 -05:00
codemann8
66cec505de
Only apply powder patch if flag is set
2023-05-09 21:49:11 -05:00
codemann8
b0497ffe7e
More GFX updates
...
- Apples and Chickens now have GFX
- Fixed issue with Menu not allowing DPad input with standing item on screen
- Fixed issue with keys not drawing properly during tablet animation
2023-05-09 21:36:38 -05:00
codemann8
5bce245de4
Added better GFX for fairy and good bee
2023-05-08 07:49:38 -05:00
codemann8
393cbdd0ab
Apples/BeeTraps/Fairies now spawn automatically under pots
2023-05-08 05:03:53 -05:00
codemann8
e1092b7def
Version bump 0.3.0.7
2023-05-07 20:29:16 -05:00
codemann8
73fc85df3b
Big ROM changes
...
- New Item GFX code
- Fixed Bonk Dupe issue
- Fixed Bonk Despawn issue
2023-05-07 20:19:18 -05:00
codemann8
608e01c906
Fix pottery to retain gfx during map check
2023-04-16 04:37:50 -05:00
codemann8
ee9fc3c6b1
Animate standing rupees for enemy drops
2023-04-15 05:18:40 -05:00
codemann8
6d2e95e6ef
Merged in DR v1.2.0.16
2023-04-14 16:00:21 -05:00
codemann8
1359514dea
Fixed default connections in Inverted to correctly swap AT/GT
2023-04-13 19:21:11 -05:00
codemann8
f5181adf36
Version bump 0.3.0.6
2023-04-13 18:50:35 -05:00
codemann8
e1fe3e1639
Changed bonk drops to not set flag if sprite is off screen
2023-04-13 15:01:23 -05:00
codemann8
c2538d44cb
Minor GUI indentation
2023-04-13 14:03:30 -05:00
codemann8
2e750c471f
Fixed issue with bonk drops causing other duplicate spawns
2023-04-09 11:08:26 -05:00
codemann8
b0eefd36b0
Merge branch 'DoorDevUnstable' into OverworldShuffleDev
2023-04-07 16:03:10 -05:00
codemann8
2da8dc72cc
Better fix for Hera music silence
...
This reverts commit c2b3d8ce6c , reversing
changes made to 1bf95fe2d7 .
2023-04-07 15:48:56 -05:00
codemann8
8e7a4fcd8e
Merged in DR v1.2.0.15
2023-04-07 13:22:53 -05:00
codemann8
793f3b30b0
Merged in DR v1.2.0.14 (2nd)
2023-04-07 12:04:12 -05:00
codemann8
c2b3d8ce6c
Fix for Hera music silence
2023-04-07 11:49:39 -05:00
codemann8
1bf95fe2d7
Symmetrical GTCutscene Crystals
2023-04-05 08:31:39 -05:00
codemann8
f13880eee9
Major GUI reorganization
2023-04-04 17:11:43 -06:00
codemann8
46ed496669
Version bump 0.3.0.5
2023-04-03 08:33:28 -05:00
codemann8
9406f408df
Fix for HC dark rooms not getting correct lamp logic in partitioned DR
2023-04-03 08:25:14 -05:00
codemann8
9cef1ff32e
Temporary fix for avoiding VRAM issues in non-layout OWR modes
2023-04-03 08:21:34 -05:00
codemann8
bbf254d6f6
Adding missing region to Tile Regions list
2023-04-02 09:03:17 -05:00
codemann8
2ed1edbc20
Fixed issue with some Cliff Drop connections in Mixed + OWG
2023-04-02 08:28:29 -05:00
codemann8
7f38b31d55
Fixed Old Man Death causing fake world in glitched
2023-04-02 07:42:27 -05:00
codemann8
034598c85e
Added logic for mirror offset to Pyramid Area
2023-04-02 06:49:20 -05:00
codemann8
b66b2b24b7
Fixed dungeon revival fake world behavior in glitched
2023-04-02 06:47:11 -05:00
codemann8
09ea7dd9a9
Fixed various Flute logic issues and improved logic efficiency
2023-04-01 09:11:13 -05:00
codemann8
1005c7f844
Reorganized spoiler log based on UI reorg
2023-04-01 08:16:27 -05:00
codemann8
3eeeda363b
Fixed various Flute logic issues and improved logic efficiency
2023-04-01 07:59:13 -05:00
codemann8
d216cb337b
Adding missing bunny rule for Water D Leave
2023-03-30 22:52:44 -05:00
codemann8
f1f75ec760
Major GUI reorganization
2023-03-29 10:19:36 -05:00
codemann8
28e5b7503d
Improved can_reach_smith search
2023-03-27 21:28:46 -05:00
codemann8
c3266a904a
Disallow some LH placements in DM in Lite/Lean ER
2023-03-22 18:38:26 -05:00
codemann8
4cbd45c17b
Version bump 0.3.0.4
2023-03-22 17:49:32 -05:00
codemann8
f4f0ff1018
Merge branch 'DoorDevUnstable' into OverworldShuffleDev
2023-03-22 16:15:38 -05:00
codemann8
37750c55cf
Remove Polar from Crossed if Mixed not enabled
2023-03-22 16:09:01 -05:00
codemann8
2de64ef565
Set up code structure for future OW palette changes and return to safer changes
2023-03-22 16:07:39 -05:00
codemann8
f14657ad74
Minor text tweak
2023-03-22 16:00:58 -05:00
codemann8
7212284ba0
Fixed disconnected Dark Chapel Exit with Inverted + Vanilla ER
2023-03-22 16:00:37 -05:00
codemann8
b549860fb8
Fixed issue with no Woods mosiac on exit in vanilla OW
2023-03-19 12:21:43 -05:00
codemann8
504f2e6a3a
Fixed issue with MW Player ID on Bonk Locations
2023-03-19 11:01:22 -05:00
codemann8
d3cdb2fffc
Correcting OW screen palette on transition
2023-03-18 05:47:49 -05:00
codemann8
61846c0f81
Load correct Link/Bunny palette on transition
2023-03-16 22:28:36 -05:00
codemann8
7b939a9166
Fix ... issue in credits
2023-03-15 21:20:03 -05:00
codemann8
a14ca50a71
Adjusting Bonk Sprite landing position and water ripple
2023-03-15 05:44:18 -05:00
codemann8
6166151b33
Burning OWR Version to ROM
2023-03-14 17:50:55 -05:00
codemann8
57b39993b9
Merged in DR v1.2.0.13
2023-03-14 17:48:42 -05:00
codemann8
e55d23915c
Improved Standard+Inverted preset yaml
2023-03-14 06:21:42 -05:00
codemann8
2338b3e4e7
Fixed item duping issue on OW
2023-03-14 06:20:26 -05:00
codemann8
5ce983513f
Fixed incorrect edge coord data for Desert Pass WS
2023-03-13 21:57:11 -05:00
codemann8
b3da38fb31
Version bump 0.3.0.3
2023-03-12 21:57:21 -05:00