Catobat
6e9d949439
Shuffle Back of Tavern
2022-06-13 20:38:24 +02:00
aerinon
7dd5cc0e36
Merge branch 'DoorDevVolatile' into Customizer
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# Conflicts:
# BaseClasses.py
# ItemList.py
# Main.py
2022-04-21 11:14:40 -06:00
aerinon
31a279d63d
Trinity goal added
2022-04-20 14:06:55 -06:00
aerinon
26e8e23fce
Initial work on new pottery modes
2022-04-19 13:56:39 -06:00
aerinon
cf227aafc0
Trinity goal
2022-04-04 13:37:07 -06:00
aerinon
dfb9ebfbdb
Customizer main work
2022-03-22 16:13:31 -06:00
aerinon
4e43f38332
Separated Collection Rate counter from experimental
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Added MSU Resume option
Ensured pots in TR Dark Ride need lamp
Fix for Links House being at Maze Race (did not generate)
2022-03-09 15:42:00 -07:00
aerinon
042b9a9fa0
Pottery counting fixes
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Add major_only algorithm to code
2022-03-08 08:47:25 -07:00
aerinon
a12216da0b
Pottery counts and despawning items fixed
2022-03-04 14:53:30 -07:00
aerinon
ccb7ced735
Lighter pottery modes
2022-02-16 14:02:21 -07:00
aerinon
76aed82843
Added versioning for code
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Fixed bug in standard where Links S&Q was usable before delivering Zelda
2022-02-16 12:59:45 -07:00
aerinon
7747a1f204
Unique boss shuffle mode
2022-02-15 16:29:52 -07:00
aerinon
da89ab1006
Bug fixes for pottery lottery changes
2022-01-24 16:04:16 -07:00
aerinon
5211b305e6
Re-worked settings for pottery lottery
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Fixed multiworld support for lottery
2022-01-21 16:10:33 -07:00
aerinon
bcf1ce297c
Bunch of logic fixes for various pots
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Vanilla fill support for potsanity
Fix for playthrough error
2022-01-07 14:46:25 -07:00
aerinon
515f6dafed
Standing Items refinement - starting testing no keydrops and pot shuffle
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Fairly substantial change to Crossed Sector distribution due to so many pots making it fail
2022-01-04 15:48:27 -07:00
aerinon
b2f2565271
Standing Items initial commit
2021-12-16 16:02:11 -07:00
aerinon
61f659a511
Initial fill changes
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Merge branch 'Bias' into DoorDevVolatile
# Conflicts:
# Rom.py
2021-11-02 16:03:21 -06:00
aerinon
3369528596
Merge branch 'DoorDevUnstable' into DoorDevVolatile
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# Conflicts:
# Main.py
# Rom.py
# data/base2current.bps
2021-11-02 15:31:14 -06:00
aerinon
f8ed4f0c38
Merge branch 'DRFix' of https://github.com/Catobat/ALttPDoorRandomizer into Catobat-DRFix
2021-11-02 15:19:07 -06:00
Catobat
01e4c2bff7
Include bottle refills in spoiler
2021-11-01 17:58:01 +01:00
aerinon
e78f9218f5
Merge branch 'Ambrosia' into DoorDevVolatile
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# Conflicts:
# BaseClasses.py
# CLI.py
# Main.py
2021-10-29 15:26:51 -06:00
aerinon
d84a3832a6
Merge branch 'DoorDevUnstable' into DoorDevVolatile
2021-10-29 11:50:35 -06:00
aerinon
3a41314003
Shufflelinks and bombbag added to settings code
2021-10-29 11:50:16 -06:00
aerinon
dc7d4940d9
Overworld map code
2021-10-21 16:29:09 -06:00
aerinon
035621e420
Rupee bow forbids certain lobbies in HC in standard
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Allow a lobby in keydrop shuffle
Key rule fix when bk isn't possible
Added controller awareness to world traversal
2021-09-28 14:57:17 -06:00
aerinon
c5f6c46bd8
Remove unique annotation from FastEnum class
2021-09-14 15:24:23 -06:00
aerinon
ef998a2f7f
Merge branch 'Ambrosia' into Bias
2021-09-10 09:18:49 -06:00
aerinon
a6e49513be
Merge branch 'DoorDevUnstable' into Ambrosia
2021-09-10 09:17:23 -06:00
aerinon
cb8a168b6c
Merge pull request #123 from Catobat/ItemPool
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Fix money balancing with reduced item pool
2021-09-01 15:57:14 -06:00
aerinon
84fb47ba9d
Couple of big key logic fixes - one with bk forced
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Another with bk assumed to be found early in dungeon
Catobat map check fix from rom
2021-08-31 15:36:38 -06:00
aerinon
07287d85a7
Improve exclusion calculation
2021-08-30 15:21:25 -06:00
aerinon
4e8a8d2840
Compass/Map can be progressive
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Fixed filter_for_potential_bk_locations
Changed rules to use dungeon_table
2021-08-26 15:33:27 -06:00
aerinon
5c835dc243
Fix can_beat_game error
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Add start_region awareness to door finder combinations
Added dungeon table
2021-08-26 15:33:08 -06:00
aerinon
5614dea2b5
Fix can_beat_game error
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Add start_region awareness to door finder combinations
Added dungeon table
2021-08-26 15:28:42 -06:00
aerinon
746a739339
Main structure for various biased fills
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Lots of help around correctly reserving locations
2021-08-26 15:27:05 -06:00
aerinon
4d776e0fee
Compass/Map can be progressive
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Fixed filter_for_potential_bk_locations
Changed rules to use dungeon_table
2021-08-26 15:25:29 -06:00
aerinon
6f06dbcd04
Fix can_beat_game error
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Add start_region awareness to door finder combinations
Added dungeon table
2021-08-26 15:21:10 -06:00
aerinon
f259e8bdc8
Boss item restriction logic added
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Reserved location logic started
2021-08-20 14:32:54 -06:00
aerinon
939d495be7
Merge in combinatoric key logic from keyLogicAttempt1 branch
2021-08-20 10:03:40 -06:00
aerinon
b53a005545
Fix for last ditch problems
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Special bk adjustments
Exception for self locking key doors in key lock checker
2021-08-16 15:28:20 -06:00
aerinon
54004118f5
Minor bug during exploration
2021-08-13 14:41:35 -06:00
StructuralMike
dcba2be757
Bombbag instead of Bombbags
2021-08-11 16:29:12 +02:00
StructuralMike
44efe51e02
Changing the cli to be bombbags over bomblogic
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Bombbags seemed better over bomblogic which is more ambiguous when considering new stuff OW and the bomb-only modes.
Also added bombbags to the example yaml
2021-08-11 10:22:54 +02:00
Catobat
579c3bfd23
Fix money balancing with reduced item pool
2021-08-06 14:17:24 +02:00
aerinon
d7e326f71d
Key checking in dungeons limited to single player for speed
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Spoiler traversal fixes and speed
Bug with boss shuffle spoiler in MW fixed
Perf enhancement fix for pot shuffle
2021-08-04 12:08:17 -06:00
aerinon
24b01cfcc7
Performance optimizations
2021-08-03 09:26:41 -06:00
aerinon
cd86e14677
Merge in Unstable changes
2021-08-02 15:26:43 -06:00
StructuralMike
cce5adc453
Good bee cave & spiral cave logic for bombs
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Good bee cave requires bombs to access.
Spiral cave is never assumed to be transversable as a super bunny, so it makes sense to force bombs OR can_kill_most_things if the cave is in the LW.
2021-07-24 14:21:22 +02:00
StructuralMike
051a47e0cd
Bomblogic added
2021-07-23 20:35:48 +02:00