Commit Graph

465 Commits

Author SHA1 Message Date
codemann8
673ac9ac23 Reverted some code to fix Trinity 2022-07-08 16:17:10 -05:00
codemann8
df86503941 Merged in DR v1.0.1.0 2022-07-08 10:59:00 -05:00
aerinon
fe814005d6 Waterfall of Wishing logic exit fix revised 2022-06-23 10:36:51 -06:00
aerinon
f5307dacc1 Waterfall logic fix. Inverted seems to have been fixed years ago 2022-06-17 15:12:37 -06:00
codemann8
ed4dbc350f Adding mirror connection for Lake Hylia Water D 2022-05-05 23:27:23 -05:00
codemann8
6f1fb6a38c Fixed broken graph issue with Lake Hylia Water D 2022-05-05 07:52:42 -05:00
codemann8
56b2e0e5e4 Adding an Auto default for Pre-open Pyramid option 2022-05-04 11:36:28 -05:00
aerinon
31a279d63d Trinity goal added 2022-04-20 14:06:55 -06:00
aerinon
26e8e23fce Initial work on new pottery modes 2022-04-19 13:56:39 -06:00
codemann8
fdf21b2d5b Various fixes found from full compare of DR Unstable 2022-03-30 23:50:29 -05:00
aerinon
8bc446fbc5 Logic refinements for Skull X Room and GT Falling Torches 2022-03-29 13:28:05 -06:00
codemann8
fd7d9f7121 Merged in DR v1.0.0.2 2022-03-27 14:56:16 -05:00
aerinon
8ec16d46ce Dashable forbidden
Minor logic refinement for Spiky Hint Cave
2022-03-25 15:35:46 -06:00
Josh Gerson
d70b6cfb42 Ice Antechamber pots 3,4 require hammer 2022-03-12 22:37:53 -05:00
aerinon
64b0740e50 Various shuffled links house fixes 2022-03-12 12:33:14 -07:00
aerinon
4e43f38332 Separated Collection Rate counter from experimental
Added MSU Resume option
Ensured pots in TR Dark Ride need lamp
Fix for Links House being at Maze Race (did not generate)
2022-03-09 15:42:00 -07:00
aerinon
285dc48a2b Couple minor rule fixes 2022-03-07 11:14:44 -07:00
aerinon
ccb7ced735 Lighter pottery modes 2022-02-16 14:02:21 -07:00
aerinon
76aed82843 Added versioning for code
Fixed bug in standard where Links S&Q was usable before delivering Zelda
2022-02-16 12:59:45 -07:00
aerinon
4dfd602308 Boss fix and rules for Ice Refill added 2022-02-15 17:03:24 -07:00
codemann8
7a186e647f Simplified AT/GT swap condition check 2022-02-03 06:57:56 -06:00
codemann8
d60b4c61ce Simplified AT/GT swap condition check 2022-02-03 06:54:42 -06:00
codemann8
392cb7187c Changed GT/AT swap in Mixed OW to prioritize leaving AT vanilla unless GT is the only one in the starting world 2022-02-03 06:12:18 -06:00
codemann8
7e7efb0533 Changed GT/AT swap in Mixed OW to prioritize leaving AT vanilla unless GT is the only one in the starting world 2022-02-03 00:25:13 -06:00
aerinon
64c19bc651 Logic fixes for pots in TR Hub and TR Dark Ride
Fix for district + shopsanity
Typo correction
2022-01-31 16:35:11 -07:00
codemann8
b53fd17e43 Added Light Hype Fairy to bombable doors 2022-01-28 00:26:53 -06:00
aerinon
da89ab1006 Bug fixes for pottery lottery changes 2022-01-24 16:04:16 -07:00
aerinon
2f0d64103e Merge branch 'StandingItems' into DoorDevVolatile
# Conflicts:
#	Rules.py
#	source/item/FillUtil.py
2022-01-21 16:21:59 -07:00
aerinon
e76bc92e42 Fix bombbag bug 2022-01-21 16:15:51 -07:00
aerinon
5211b305e6 Re-worked settings for pottery lottery
Fixed multiworld support for lottery
2022-01-21 16:10:33 -07:00
codemann8
09700d2d67 Fixed issue with Inverted Kak Portal missing rule 2022-01-19 22:09:18 -06:00
codemann8
185e7f967d Restored vanilla Ice Palace terrain for Inverted 2022-01-19 03:43:37 -06:00
codemann8
9dd88ad8f8 Restoring vanilla terrain for glitched Inverted modes 2022-01-19 01:44:00 -06:00
codemann8
f6d309ca76 Logic rules for Inverted TR Peg Puzzle 2022-01-15 14:31:23 -06:00
aerinon
9fd73e08bb Districting considers the Tavern North entrance
Major items are counted differently
Minor edits
2022-01-13 15:13:22 -07:00
aerinon
bcf1ce297c Bunch of logic fixes for various pots
Vanilla fill support for potsanity
Fix for playthrough error
2022-01-07 14:46:25 -07:00
aerinon
515f6dafed Standing Items refinement - starting testing no keydrops and pot shuffle
Fairly substantial change to Crossed Sector distribution due to so many pots making it fail
2022-01-04 15:48:27 -07:00
codemann8
9a7e4c5f16 Added new Trinity goal 2021-12-30 22:41:50 -06:00
codemann8
f0b7a472d8 Fixed issue with Pyramid Hole access when screen is swapped 2021-12-30 22:31:29 -06:00
codemann8
cf86aedb79 Simplified tile swap check code 2021-12-27 14:28:15 -06:00
aerinon
b2f2565271 Standing Items initial commit 2021-12-16 16:02:11 -07:00
codemann8
d2dc33638e Merged in DR v0.5.1.6 2021-12-07 04:51:43 -06:00
aerinon
c651d1d584 Merge branch 'DoorDevUnstable' into DoorDevVolatile
# Conflicts:
#	Main.py
2021-12-06 15:41:19 -07:00
aerinon
d710e08ea0 Rules fixes - TT locations not foribben by default to have big key
Can push paradox block with mirror in glitched modes
2021-12-06 15:25:55 -07:00
codemann8
b4173044d7 Modeled Woods Pass regions more correctly 2021-11-30 11:27:44 -06:00
codemann8
b8855efe76 Fixed incorrect mirror rule 2021-11-23 22:33:39 -06:00
codemann8
d92f5382bd Fixed Triforce Hunt goal 2021-11-11 17:15:41 -06:00
codemann8
a4c1fd5049 Minor logic fix to minor glitch rule 2021-11-06 04:35:14 -05:00
codemann8
03a0efe69f Some corrections to Ledges and OWG connections 2021-11-05 20:26:12 -05:00
codemann8
4dd8ff4de1 Added Smith/Purple Chest pathing 2021-11-05 20:08:01 -05:00