codemann8
621e6442ce
Fixed Standard mode to exclude Flute exits from traversal logic
2021-08-18 09:23:13 -05:00
codemann8
f68522edac
Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffleDev
2021-08-16 22:52:31 -05:00
codemann8
be6203e3f0
Moved Crossed OW Shuffle to its own setting, Renamed Tile Swap to Mixed
2021-08-16 22:46:26 -05:00
aerinon
71079269fa
Total keys fix for key logic
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(Basic reductions do not affect amount of keys placed while crossed does)
2021-08-16 15:29:40 -06:00
codemann8
a897a8d52d
Merged in DR v0.4.0.12
2021-07-23 16:08:32 -05:00
aerinon
c6ed7bcd04
Merge branch 'DoorDevUnstable' of https://github.com/ardnaxelarak/ALttPDoorRandomizer into ardnaxelarak-DoorDevUnstable
2021-07-23 10:04:02 -07:00
aerinon
37b4d04d47
Inverted pathing fix (Castle S&Q may be required)
2021-07-22 16:26:27 -07:00
codemann8
b4cb3f2825
Merged in DR v0.4.0.11
2021-07-16 12:49:39 -05:00
aerinon
a123661eca
Don't fix ugly smalls in vanilla
2021-07-15 10:32:25 -07:00
Catobat
0ade4c5795
Counters no longer needed
2021-07-12 04:21:34 +02:00
Catobat
6f990aecc1
More bomb door candidates
2021-07-12 01:28:52 +02:00
codemann8
e89442a3a0
Merged in DR v0.4.0.9
2021-07-10 13:51:04 -05:00
Catobat
2dd89197f3
Reset variable between attempts
2021-07-08 01:09:30 +02:00
Catobat
86a19249ab
Fix Swamp Portal check
2021-07-08 00:58:58 +02:00
codemann8
433a1dfc35
Doing GitHub's work for them and ACTUALLY merging in DR v0.4.0.7 changes
2021-07-04 11:23:08 -05:00
3896066193
Reimplement --securerandom
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Seeds should be reproducable without the flag passed, and unreproducable with the flag passed.
With --securerandom, generate a 9-char alphanumeric string to use to make filenames differ.
2021-06-29 11:13:17 -07:00
codemann8
6cd6dca6a3
Initial Tile Shuffle Implementation
2021-06-23 03:09:27 -05:00
aerinon
8c5a4be480
Ranged crystal switch logic tweaked
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Couple of minor bugs fixed
2021-06-22 13:04:37 -06:00
codemann8
98a7047168
Merged DR 0.4.0.6
2021-06-04 21:58:27 -05:00
aerinon
7442d66211
Old Man House bunny spawn
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Cutoff bounding box implemented
Added a couple more lobby possibilities
2021-06-03 13:56:57 -06:00
codemann8
80f2ac7a3f
Completed initial Inverted implementation
2021-05-25 21:10:51 -05:00
codemann8
8545f6696d
Merged in DR v0.4.0.4
2021-05-24 18:16:02 -05:00
aerinon
fff7cd691e
Added the --shufflelinks option
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Moved bunny spawn to experimental
Baserom bugfixes
2021-05-24 15:14:23 -06:00
codemann8
63eabfa2a1
More Inverted Prepwork
2021-05-24 04:54:32 -05:00
codemann8
a76d7f7cfd
Fixed Standard generation
2021-05-24 04:08:28 -05:00
codemann8
a9325ea355
More Inverted improvements
2021-05-24 00:39:41 -05:00
codemann8
9aca8af16d
More Inverted changes
2021-05-23 07:50:30 -05:00
StructuralMike
e77ae23359
fixing my illogical logic
2021-05-21 12:44:29 -06:00
aerinon
8f00f7969b
Actually restrict Sanctuary from being a DW lobby in non-crossed ER modes
2021-05-17 13:41:32 -06:00
codemann8
f4e79c200a
Merging DR v0.4 - OWG logic/keylogic//YAML
2021-05-12 05:35:33 -05:00
aerinon
78a4e0b26b
Merge branch 'BombSwitchDevUnstable' of https://github.com/StructuralMike/ALttPDoorRandomizer into StructuralMike-BombSwitchDevUnstable
2021-05-04 16:30:14 -06:00
codemann8
ecf3e4607e
Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffleDev
2021-05-01 12:57:41 -05:00
aerinon
817833d0fa
Standard generation bugs fixed
2021-04-29 15:19:50 -06:00
codemann8
7754f1202c
Fixed Standard mode
2021-04-22 14:30:24 -05:00
codemann8
160f0732dd
Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle
2021-04-12 13:32:14 -05:00
StructuralMike
3f9b6234c2
Mire fishbone barrier bypass
2021-03-22 21:12:26 +01:00
StructuralMike
099f8e65dc
Update DoorShuffle.py
2021-03-18 11:20:32 +01:00
StructuralMike
eee2dcaf35
Update DoorShuffle.py
2021-03-18 10:24:27 +01:00
StructuralMike
ced093fe32
PoD Bow statue crystal fix
2021-03-18 09:29:31 +01:00
StructuralMike
13c2022bc9
BombSwitchDev
2021-03-16 22:05:10 +01:00
StructuralMike
8689bd6a4c
Crystals that can be hit with pots
...
Moved the can_hit_crystal() function to rules where it belongs, and applied it to all instances of crystals in rooms that don't have pots.
2021-03-12 17:07:17 +01:00
StructuralMike
f63d1f5470
SP Crystal room 0HKO consideration
2021-03-12 10:21:27 +01:00
StructuralMike
f60764f062
Double Switch Room being obnoxious
2021-03-11 15:13:15 +01:00
StructuralMike
eb6c71798c
Tidying up and adding final(?) interaction points
2021-03-11 12:33:46 +01:00
StructuralMike
2e998af865
Mainly double switch room logic
2021-03-10 23:49:16 +01:00
StructuralMike
7f36036ced
Removed unneccesery PoD Arena crystal
2021-03-09 13:08:56 +01:00
StructuralMike
f33d8a5279
Refined crystal rules
2021-03-09 09:40:50 +01:00
StructuralMike
5b0f877310
small fix
2021-03-08 22:11:06 +01:00
StructuralMike
ccb8ff75df
Minor
2021-03-08 21:49:48 +01:00
StructuralMike
5298a7f210
TR Crystal Maze
2021-03-08 20:58:22 +01:00