codemann8
ca68455f6f
Merge branch 'DoorDevUnstable' into OverworldShuffleDev
2025-01-19 02:00:38 -06:00
aerinon
8555b13c55
fix: added missing doors
2025-01-17 15:04:13 -07:00
codemann8
051fb075a3
Added Thieves Maiden to followers that have pathing logic
2024-12-17 07:40:11 -06:00
Catobat
90817a14fd
Make Doors adjust to Santuary in the Dark World
2024-05-21 18:09:31 +02:00
codemann8
9056a32e8d
Added new logical boss defeated items for AD
2024-05-06 20:52:38 -05:00
aerinon
0222b09aab
feat: Restore Lanmo/Trinexx as possible lobbies
2024-01-04 13:00:12 -07:00
aerinon
4b888b3c48
feat: swapped ER
2023-12-19 16:31:29 -07:00
aerinon
915e7dc416
Ability to enemize fairies
...
Fix for blue square in caves
Lower limit for sprites on tiles that support it, to help with pot lifting
Swamp waterway enemies fixed to not drop
2023-09-26 08:59:31 -06:00
aerinon
90f1629f0e
Merge branch 'DoorDevUnstable' into DoorDevVolatile
...
# Conflicts:
# Main.py
# MultiClient.py
# Rom.py
# data/base2current.bps
# resources/app/gui/lang/en.json
# resources/app/gui/randomize/item/widgets.json
# source/gui/bottom.py
# source/gui/widgets.py
2023-08-04 11:33:31 -06:00
aerinon
2abfc6ea80
Swap E/W on Mire Torches/Mire Attic Hint
2023-04-13 16:19:18 -06:00
aerinon
b513bbef1b
Logic fix: hookshot needed for pots in GT Conveyor Cross
2023-03-23 15:33:29 -06:00
aerinon
4aae603462
Merge branch 'DoorDevUnstable' into Sandbox
...
# Conflicts:
# ItemList.py
# Items.py
# Main.py
# Rom.py
# data/base2current.bps
2023-03-10 13:43:38 -07:00
aerinon
409f7d50d5
Rom changes (see that commmit message or release notes)
...
Customizer improvements:
- Better logic around customized lobbies
- Better logic around customized door types
Fix to key doors that was causing extra key doors
Generation improvement around crystal switches
Fix bug in dungeon_only that wasn't using pot key locations (known issue still exists in pottery modes)
Fixes an issue when keys are found in own dungeon for another player when using the bizhawk plugin
2023-02-24 14:25:04 -07:00
aerinon
fb13785abc
Minor standard generation fix
...
Minor ER + Partitioned fix
2023-02-06 13:46:25 -07:00
aerinon
4547a0a43b
Logic fix for sanc mirror route
...
Minor updates to customizer
Minor update to new ER (seed duplication issue)
2023-01-18 08:02:32 -07:00
aerinon
4d1b5f58c0
Minor naming convention fixed
2023-01-06 16:57:52 -07:00
aerinon
106397b13c
Fixed door position typo
2022-12-29 19:39:13 -07:00
aerinon
5b4bcc02d4
Finished region mapping
2022-09-16 15:49:16 -06:00
aerinon
4e7632c16a
Changes for enemy regions
2022-09-16 10:38:36 -06:00
aerinon
5850edfbe6
Couple minor issues - let a door not be dead in higher intensity, slightly better reporting
2022-09-07 16:49:47 -06:00
aerinon
16d7ce5e76
Minor issue with new Mire Falling Bridge and a miss in dungeon gen for dungeon pools.
2022-08-25 08:59:44 -06:00
aerinon
5b8b0cb7f8
Mire Falling Bridge logic refinement for possible trap door movement
2022-08-23 15:27:22 -06:00
aerinon
3e7dfaf856
Fix Key Rat region
2022-08-23 15:06:36 -06:00
aerinon
2e9d132985
Large refactor underway.
...
Wrote new main method
Implemented trap door shuffle to some degree
Still needs the other types
2022-06-28 13:05:38 -06:00
aerinon
8bc446fbc5
Logic refinements for Skull X Room and GT Falling Torches
2022-03-29 13:28:05 -06:00
aerinon
64c19bc651
Logic fixes for pots in TR Hub and TR Dark Ride
...
Fix for district + shopsanity
Typo correction
2022-01-31 16:35:11 -07:00
aerinon
bcf1ce297c
Bunch of logic fixes for various pots
...
Vanilla fill support for potsanity
Fix for playthrough error
2022-01-07 14:46:25 -07:00
aerinon
515f6dafed
Standing Items refinement - starting testing no keydrops and pot shuffle
...
Fairly substantial change to Crossed Sector distribution due to so many pots making it fail
2022-01-04 15:48:27 -07:00
aerinon
035621e420
Rupee bow forbids certain lobbies in HC in standard
...
Allow a lobby in keydrop shuffle
Key rule fix when bk isn't possible
Added controller awareness to world traversal
2021-09-28 14:57:17 -06:00
aerinon
8c5a4be480
Ranged crystal switch logic tweaked
...
Couple of minor bugs fixed
2021-06-22 13:04:37 -06:00
aerinon
7442d66211
Old Man House bunny spawn
...
Cutoff bounding box implemented
Added a couple more lobby possibilities
2021-06-03 13:56:57 -06:00
aerinon
8f00f7969b
Actually restrict Sanctuary from being a DW lobby in non-crossed ER modes
2021-05-17 13:41:32 -06:00
StructuralMike
3f9b6234c2
Mire fishbone barrier bypass
2021-03-22 21:12:26 +01:00
StructuralMike
13c2022bc9
BombSwitchDev
2021-03-16 22:05:10 +01:00
StructuralMike
8689bd6a4c
Crystals that can be hit with pots
...
Moved the can_hit_crystal() function to rules where it belongs, and applied it to all instances of crystals in rooms that don't have pots.
2021-03-12 17:07:17 +01:00
StructuralMike
f63d1f5470
SP Crystal room 0HKO consideration
2021-03-12 10:21:27 +01:00
StructuralMike
f60764f062
Double Switch Room being obnoxious
2021-03-11 15:13:15 +01:00
StructuralMike
eb6c71798c
Tidying up and adding final(?) interaction points
2021-03-11 12:33:46 +01:00
StructuralMike
2e998af865
Mainly double switch room logic
2021-03-10 23:49:16 +01:00
StructuralMike
7f36036ced
Removed unneccesery PoD Arena crystal
2021-03-09 13:08:56 +01:00
StructuralMike
f33d8a5279
Refined crystal rules
2021-03-09 09:40:50 +01:00
StructuralMike
ccb8ff75df
Minor
2021-03-08 21:49:48 +01:00
StructuralMike
5298a7f210
TR Crystal Maze
2021-03-08 20:58:22 +01:00
StructuralMike
e8a51ffb3a
GT Crystal rooms
2021-03-08 14:45:00 +01:00
StructuralMike
8eca5bf79e
Some more Hera Lobby
...
Also, Hookshot cave reverted as it doesnt work that way...
2021-03-08 11:20:07 +01:00
StructuralMike
3a75b2dafd
lots of PoD crystal logic
2021-03-07 17:28:12 +01:00
StructuralMike
5c5cb7f531
1xPoD and 1xTR crystal room
2021-03-07 12:35:28 +01:00
StructuralMike
ed47f99e8a
Update Doors.py
2021-03-06 19:45:28 +01:00
StructuralMike
bf78758ade
Tower of Hera crystal regions working
2021-03-06 19:38:12 +01:00
StructuralMike
5ef1ceb136
ToH Crystal Switch Region WIP
2021-03-06 17:56:45 +01:00