codemann8
21a1706657
Merged in DR v1.4.1.6
2024-02-23 11:48:04 -06:00
aerinon
ef778b7125
fix: logic for dynamic doors
2024-01-29 10:06:27 -07:00
aerinon
3ee3d88a06
Merge branch 'DoorDevVolatile' into DoorDevUnstable
2024-01-22 11:05:48 -07:00
codemann8
2bec50b26b
Implemented District ER
2024-01-10 05:57:39 -06:00
codemann8
20d1398e4d
Only apply bunny pocket rule if glitched logic
2024-01-05 20:47:41 -06:00
aerinon
a77d3faf78
fix: moon pearl paths respect blocked doors
2024-01-05 20:26:27 -06:00
aerinon
5ebebb2dae
fix: moon pearl paths respect blocked doors
2024-01-05 17:15:48 -07:00
aerinon
d2095b4293
fix: merge issue
2024-01-05 12:58:35 -07:00
aerinon
ce4179abb9
feat: updated maze race/hobo clips
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refactor: bunny pocket assumes a connector/dungeon_revive entrance is available, for now
fix: mirrorless_moat_rule no longer allows flippers in swamp
fix: problems from merge
2024-01-05 12:58:35 -07:00
codemann8
4246439c61
Fixed issue with flipper rules not getting pearl rules added
2024-01-05 12:58:35 -07:00
codemann8
0b7b82d027
Split overworld model up by screen
2024-01-05 12:58:35 -07:00
aerinon
b5795e4bf2
Merge branch 'KrisDavie-hmg_logic' into DoorDevVolatile
2024-01-05 09:47:57 -06:00
aerinon
4201d5d067
feat: Laser bridge logic accounts for item functionality for Byrna
2024-01-04 11:57:52 -07:00
aerinon
d44ac89faf
fix(generation): reduce memory usage for bunny walk calculations
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fix(key logic): make partial the default
2023-12-29 11:15:30 -07:00
codemann8
359d2b132e
fix(generation): reduce memory usage for bunny walk calculations
2023-12-29 04:14:44 -06:00
codemann8
e1a86221ea
Fixed logic with Laser Bridge with Byrna Item Functionality
2023-12-29 03:54:50 -06:00
aerinon
121091c5a3
fix(generation): reduce memory usage for bunny walk calculations
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fix(key logic): make partial the default
2023-12-29 00:41:25 -06:00
aerinon
337ace1fa3
fix(generation): reduce memory usage for bunny walk calculations
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fix(key logic): make partial the default
2023-12-28 17:22:36 -07:00
aerinon
7def7081b9
fix: ganonhunt playthrough
2023-12-27 15:52:29 -06:00
KrisDavie
36c8b5aaa6
Code cleanup and more tests
2023-12-22 22:48:43 +01:00
KrisDavie
22c4dcdfd3
More test updates + disable bunny check skip
2023-12-22 22:48:43 +01:00
KrisDavie
6d79e48ab0
Don't explore dungeons with a single exit for bunny logic
2023-12-22 22:48:43 +01:00
KrisDavie
e1a2e1bb5f
Only return lobbies rather than dungeon regions
2023-12-22 22:48:43 +01:00
KrisDavie
6510968401
Support bunny pocket for SW back and voo hammer house
2023-12-22 22:48:42 +01:00
KrisDavie
7f5fb16453
Refactor hmg key logic
2023-12-22 22:48:42 +01:00
KrisDavie
e1f2369f13
Refactor OWG rules to use lists rather than generators
2023-12-22 22:48:42 +01:00
KrisDavie
dad1ee8336
Implement basic HMG logic
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* Ice Palace Lobby Clip
* Kikiskip to Pod
* Mire -> Hera -> Swamp
- Mire small door to rupee room is removed
- Hera and Swamp keys are placed without logic
- Swamp locked by vanilla rules or having all mire smalls
* Above as connectors in ER
2023-12-22 22:48:42 +01:00
aerinon
44d33ea629
fix: ganonhunt playthrough
2023-12-18 14:10:30 -07:00
codemann8
a6f244cd01
Implement Return Old Man already in starting inventory
2023-12-07 13:06:49 -06:00
codemann8
d9e515429a
Undo bunny walking change due to infinite loop
2023-12-02 05:29:11 -06:00
codemann8
83831265dd
Merged in DR v1.2.0.22
2023-11-18 17:49:41 -06:00
aerinon
94d05df72b
fix(logic): Backwards to Lanmo 2 with Trinexx requires the cape
2023-11-15 16:38:19 -07:00
aerinon
ae3215ff9a
fix(key logic): typo
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fix(bunny logic): multiple paths considered
2023-11-15 15:01:21 -07:00
aerinon
71eadd051c
fix(key logic): typo
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fix(bunny logic): multiple paths considered
2023-11-14 14:42:25 -07:00
aerinon
b50cf16fbf
Merge branch 'DoorDevUnstable' into DoorDevVolatile
2023-10-06 12:57:37 -06:00
aerinon
fd99620ac9
Standard: generation error fixed
2023-10-06 12:56:29 -06:00
aerinon
1434911727
Freeze fairy abyss/beam dash enemies
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Fix original key drops on split supertiles (pokey 1)
Fix mystery/customizer boolean issue
Enemy bans
2023-10-06 10:47:22 -06:00
codemann8
929d24c818
Merged in DR v.1.2.0.21
2023-09-29 15:11:06 -05:00
aerinon
6c529cc7de
Some more trap door exceptions (can be opened by trigger and should be bunny impassible)
2023-09-29 13:06:10 -06:00
aerinon
267e3214a7
Merge branch 'DoorDevUnstable' into DoorDevVolatile
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# Conflicts:
# CLI.py
# Main.py
# RELEASENOTES.md
# Rom.py
# Rules.py
# data/base2current.bps
# source/classes/CustomSettings.py
# source/tools/MysteryUtils.py
2023-09-29 11:44:23 -06:00
aerinon
e722a1129f
Rule fix for zelda to throne room
2023-09-28 10:31:36 -06:00
aerinon
915e7dc416
Ability to enemize fairies
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Fix for blue square in caves
Lower limit for sprites on tiles that support it, to help with pot lifting
Swamp waterway enemies fixed to not drop
2023-09-26 08:59:31 -06:00
aerinon
fa155a78f8
Baserom patch
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Attempt to repair bee trap and other items
Some other minor fixes
2023-08-30 15:26:46 -06:00
aerinon
42bf2f3534
Bunch of fixes for the baserom changes
2023-08-24 16:18:49 -06:00
codemann8
06e3dc80d6
Merged in DR v1.2.0.20
2023-08-07 15:30:50 -05:00
aerinon
90f1629f0e
Merge branch 'DoorDevUnstable' into DoorDevVolatile
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# Conflicts:
# Main.py
# MultiClient.py
# Rom.py
# data/base2current.bps
# resources/app/gui/lang/en.json
# resources/app/gui/randomize/item/widgets.json
# source/gui/bottom.py
# source/gui/widgets.py
2023-08-04 11:33:31 -06:00
aerinon
f442cff061
Logic added for openable trap doors
2023-08-03 15:06:54 -06:00
codemann8
a987e58fc9
Adding Flute Activation only if an activated flute cannot be found elsewhere
2023-07-17 02:13:16 -05:00
codemann8
4f5d268401
Adding new Swapped ER mode option
2023-07-16 01:07:17 -05:00
codemann8
e0bf8227fb
Fixed issue with flipper rules not getting pearl rules added
2023-07-12 20:05:47 -05:00