aerinon
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a12ebfaf50
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Merge branch 'StructuralMike-BombSwitchDevUnstable' into DoorDevVolatile
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2021-05-04 16:30:27 -06:00 |
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compiling
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a886018b55
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Exclude sewer to sanctuary connection for mirror wrap to pyramid fairy.
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2021-04-29 22:45:34 +10:00 |
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compiling
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639a3ec383
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Fix inverted checks
Fix superbunny / dungeon revive rules due to late binding
Fix inverted swamp patch
Fix most unit tests (dungeons still broken)
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2021-04-27 23:51:12 +10:00 |
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compiling
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db1a37b374
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Create glitch connections in advance for dungeon generation.
Add overworld glitches to the gui.
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2021-04-27 18:12:24 +10:00 |
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compiling
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1433c987f1
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Simple dungeon revive logic (only considering reviving in the first room for now)
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2021-04-25 23:21:10 +10:00 |
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compiling
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9852352027
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Temp
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2021-04-21 18:40:54 +10:00 |
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compiling
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30baec65af
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Merge remote-tracking branch 'remotes/origin/Dev-owg' into DoorDevUnstable
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2021-04-18 14:28:29 +10:00 |
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compiling
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b6fe468164
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Import inverted pyramid fairy rules from Entrance Rando
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2021-04-18 13:25:04 +10:00 |
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StructuralMike
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80849ebd3b
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TR Crystal Maze
Added a commented out possibility for TR Crystal Maze backwards ranged crystal.
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2021-03-27 21:22:56 +01:00 |
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StructuralMike
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76a106da06
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Update Rules.py
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2021-03-22 21:15:58 +01:00 |
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StructuralMike
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3f9b6234c2
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Mire fishbone barrier bypass
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2021-03-22 21:12:26 +01:00 |
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StructuralMike
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ad8dbcd01c
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Merge branch 'DoorDevUnstable' into BombSwitchDevUnstable
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2021-03-18 23:19:20 +01:00 |
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aerinon
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906134800b
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Fixed the error with TFH counter turned on for wrong modes
Updated pip requirements for MultiClient
Fixed Big bomb rules for Inverted (merge mistake)
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2021-03-18 13:53:19 -06:00 |
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StructuralMike
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16ba877e86
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Merge branch 'DoorDevUnstable' into BombSwitchDevUnstable
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2021-03-18 17:19:52 +01:00 |
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StructuralMike
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ced093fe32
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PoD Bow statue crystal fix
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2021-03-18 09:29:31 +01:00 |
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randall.rupper
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7b9deb2190
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Merge branch 'DoorDevUnstable' of https://github.com/Fouton/ALttPDoorRandomizer into Fouton-DoorDevUnstable
some refinements too
# Conflicts:
# ItemList.py
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2021-03-16 15:15:48 -06:00 |
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StructuralMike
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763bb6c36d
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Update Rules.py
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2021-03-16 22:15:18 +01:00 |
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StructuralMike
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13c2022bc9
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BombSwitchDev
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2021-03-16 22:05:10 +01:00 |
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randall.rupper
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7ef186134a
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Merge branch 'StructuralMike-TFH-fix' into DoorDevUnstable
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2021-03-16 14:14:35 -06:00 |
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StructuralMike
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6bf3479e08
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TFH playthrough fix
copy_world overwrites Murahdahla's logic and either needs to be reset through set_rules to work properly.
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2021-03-16 14:15:56 +01:00 |
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StructuralMike
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82220b40d6
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Small error
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2021-03-13 18:42:44 +01:00 |
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StructuralMike
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77e4102ab6
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Small error
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2021-03-13 14:00:14 +01:00 |
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StructuralMike
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b3da0bcbcf
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Updated rules for killrooms and killdrops with bomb-logic in mind
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2021-03-12 23:43:57 +01:00 |
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StructuralMike
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8689bd6a4c
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Crystals that can be hit with pots
Moved the can_hit_crystal() function to rules where it belongs, and applied it to all instances of crystals in rooms that don't have pots.
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2021-03-12 17:07:17 +01:00 |
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StructuralMike
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89be12ee3d
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Update Rules.py
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2021-03-12 11:48:08 +01:00 |
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StructuralMike
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f63d1f5470
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SP Crystal room 0HKO consideration
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2021-03-12 10:21:27 +01:00 |
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StructuralMike
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4d1b6a3420
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more Double Switch shenanigans
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2021-03-11 17:08:07 +01:00 |
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StructuralMike
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f60764f062
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Double Switch Room being obnoxious
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2021-03-11 15:13:15 +01:00 |
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StructuralMike
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eb6c71798c
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Tidying up and adding final(?) interaction points
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2021-03-11 12:33:46 +01:00 |
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StructuralMike
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2e998af865
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Mainly double switch room logic
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2021-03-10 23:49:16 +01:00 |
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StructuralMike
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7f36036ced
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Removed unneccesery PoD Arena crystal
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2021-03-09 13:08:56 +01:00 |
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StructuralMike
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f66245149b
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Pod Main crystal always in logic with pots
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2021-03-09 12:11:26 +01:00 |
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StructuralMike
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f33d8a5279
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Refined crystal rules
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2021-03-09 09:40:50 +01:00 |
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StructuralMike
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6f62c41ec3
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Removed futuro-stuff
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2021-03-08 22:07:01 +01:00 |
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StructuralMike
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5298a7f210
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TR Crystal Maze
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2021-03-08 20:58:22 +01:00 |
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StructuralMike
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5534cab01b
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Minor typos
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2021-03-08 17:19:31 +01:00 |
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StructuralMike
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e8a51ffb3a
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GT Crystal rooms
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2021-03-08 14:45:00 +01:00 |
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StructuralMike
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8eca5bf79e
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Some more Hera Lobby
Also, Hookshot cave reverted as it doesnt work that way...
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2021-03-08 11:20:07 +01:00 |
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StructuralMike
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3a75b2dafd
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lots of PoD crystal logic
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2021-03-07 17:28:12 +01:00 |
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StructuralMike
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5c5cb7f531
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1xPoD and 1xTR crystal room
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2021-03-07 12:35:28 +01:00 |
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StructuralMike
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bf78758ade
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Tower of Hera crystal regions working
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2021-03-06 19:38:12 +01:00 |
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StructuralMike
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5ef1ceb136
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ToH Crystal Switch Region WIP
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2021-03-06 17:56:45 +01:00 |
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StructuralMike
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aeda137498
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Simple switch rules
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2021-03-05 21:43:41 +01:00 |
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StructuralMike
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06b172ee32
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Initial full rules commit
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2021-03-05 20:10:21 +01:00 |
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StructuralMike
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e46b382ed1
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Initial dungeon bomb rules
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2021-03-05 14:40:42 +01:00 |
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aerinon
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af441a8e9b
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Merging in base er changes
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2021-02-25 15:26:29 -07:00 |
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cassidoxa
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9ae6829b0d
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Add flippers requirement for no glitches inverted E Dark World Pier
Remove flippers from E Dark World River Pier base rule and add them back
in no glitches rules. This puts qirn jump into glitches logic.
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2021-02-19 19:42:28 -05:00 |
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cassidoxa
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fda228935f
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Add pearl requirement for Ice Rod Cave entrance
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2021-02-19 19:42:28 -05:00 |
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aerinon
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2caf5abe4a
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Update item counter for mystery
Fixed bug with door restart
Made retro keys more lenient with door shuffle
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2021-02-13 20:58:59 -07:00 |
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Catobat
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43b0f95877
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Shuffle in-room stairs
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2021-01-30 00:35:41 +01:00 |
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