Commit Graph

344 Commits

Author SHA1 Message Date
codemann8
a76d7f7cfd Fixed Standard generation 2021-05-24 04:08:28 -05:00
codemann8
a9325ea355 More Inverted improvements 2021-05-24 00:39:41 -05:00
codemann8
9aca8af16d More Inverted changes 2021-05-23 07:50:30 -05:00
codemann8
f796a421cf Fixed mirrorless_path check to ensure actual mirrorless path 2021-05-23 07:37:21 -05:00
codemann8
e363773810 Initial Inverted implementation
Missing Flute and mirror exits
Missing removal and redirection of deprecated inverted rules
2021-05-20 05:47:42 -05:00
codemann8
8faacaaa42 Added HC Main Gate to Standard list of exits that require Zelda Delivery 2021-05-16 14:34:21 -05:00
codemann8
2a394cc880 Initial check-in for OWG logic
Includes renames and reorganizations
2021-05-16 04:41:43 -05:00
codemann8
f4e79c200a Merging DR v0.4 - OWG logic/keylogic//YAML 2021-05-12 05:35:33 -05:00
codemann8
ac753ef607 Initial Inverted changes 2021-05-12 00:26:49 -05:00
codemann8
a6c3e5c1ac Added Pearl rule for Circle of Bushes area bush 2021-05-11 00:29:41 -05:00
codemann8
847e8e528b Fix for Standard 2021-05-07 04:15:44 -05:00
aerinon
a12ebfaf50 Merge branch 'StructuralMike-BombSwitchDevUnstable' into DoorDevVolatile 2021-05-04 16:30:27 -06:00
codemann8
cc5b1ab60f Renamed some areas 2021-05-02 21:30:25 -05:00
codemann8
f2d1f051d3 Added rule for SW back dropdown 2021-05-01 12:51:46 -05:00
compiling
a886018b55 Exclude sewer to sanctuary connection for mirror wrap to pyramid fairy. 2021-04-29 22:45:34 +10:00
codemann8
8d8d59e00a Disable progression on Pyramid Fairy temporarily 2021-04-29 01:19:14 -05:00
compiling
639a3ec383 Fix inverted checks
Fix superbunny / dungeon revive rules due to late binding
Fix inverted swamp patch
Fix most unit tests (dungeons still broken)
2021-04-27 23:51:12 +10:00
compiling
db1a37b374 Create glitch connections in advance for dungeon generation.
Add overworld glitches to the gui.
2021-04-27 18:12:24 +10:00
compiling
1433c987f1 Simple dungeon revive logic (only considering reviving in the first room for now) 2021-04-25 23:21:10 +10:00
codemann8
6f8a1c345b Modified some Big Red Bomb rules for OW shuffle 2021-04-23 19:11:11 -05:00
codemann8
4dd1d4306f Removed and fixed unnecessary rules for OW locations 2021-04-23 19:10:23 -05:00
codemann8
7754f1202c Fixed Standard mode 2021-04-22 14:30:24 -05:00
compiling
9852352027 Temp 2021-04-21 18:40:54 +10:00
codemann8
834cc26241 Added missing flipper logic 2021-04-20 23:43:08 -05:00
compiling
30baec65af Merge remote-tracking branch 'remotes/origin/Dev-owg' into DoorDevUnstable 2021-04-18 14:28:29 +10:00
compiling
b6fe468164 Import inverted pyramid fairy rules from Entrance Rando 2021-04-18 13:25:04 +10:00
codemann8
160f0732dd Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle 2021-04-12 13:32:14 -05:00
codemann8
ade6dfc416 New destinations now write to ROM 2021-04-12 12:23:26 -05:00
StructuralMike
80849ebd3b TR Crystal Maze
Added a commented out possibility for TR Crystal Maze backwards ranged crystal.
2021-03-27 21:22:56 +01:00
StructuralMike
76a106da06 Update Rules.py 2021-03-22 21:15:58 +01:00
StructuralMike
3f9b6234c2 Mire fishbone barrier bypass 2021-03-22 21:12:26 +01:00
StructuralMike
ad8dbcd01c Merge branch 'DoorDevUnstable' into BombSwitchDevUnstable 2021-03-18 23:19:20 +01:00
aerinon
906134800b Fixed the error with TFH counter turned on for wrong modes
Updated pip requirements for MultiClient
Fixed Big bomb rules for Inverted (merge mistake)
2021-03-18 13:53:19 -06:00
StructuralMike
16ba877e86 Merge branch 'DoorDevUnstable' into BombSwitchDevUnstable 2021-03-18 17:19:52 +01:00
StructuralMike
ced093fe32 PoD Bow statue crystal fix 2021-03-18 09:29:31 +01:00
randall.rupper
7b9deb2190 Merge branch 'DoorDevUnstable' of https://github.com/Fouton/ALttPDoorRandomizer into Fouton-DoorDevUnstable
some refinements too

# Conflicts:
#	ItemList.py
2021-03-16 15:15:48 -06:00
StructuralMike
763bb6c36d Update Rules.py 2021-03-16 22:15:18 +01:00
StructuralMike
13c2022bc9 BombSwitchDev 2021-03-16 22:05:10 +01:00
randall.rupper
7ef186134a Merge branch 'StructuralMike-TFH-fix' into DoorDevUnstable 2021-03-16 14:14:35 -06:00
StructuralMike
6bf3479e08 TFH playthrough fix
copy_world overwrites Murahdahla's logic and either needs to be reset through set_rules to work properly.
2021-03-16 14:15:56 +01:00
StructuralMike
82220b40d6 Small error 2021-03-13 18:42:44 +01:00
StructuralMike
77e4102ab6 Small error 2021-03-13 14:00:14 +01:00
StructuralMike
b3da0bcbcf Updated rules for killrooms and killdrops with bomb-logic in mind 2021-03-12 23:43:57 +01:00
StructuralMike
8689bd6a4c Crystals that can be hit with pots
Moved the can_hit_crystal() function to rules where it belongs, and applied it to all instances of crystals in rooms that don't have pots.
2021-03-12 17:07:17 +01:00
StructuralMike
89be12ee3d Update Rules.py 2021-03-12 11:48:08 +01:00
StructuralMike
f63d1f5470 SP Crystal room 0HKO consideration 2021-03-12 10:21:27 +01:00
StructuralMike
4d1b6a3420 more Double Switch shenanigans 2021-03-11 17:08:07 +01:00
StructuralMike
f60764f062 Double Switch Room being obnoxious 2021-03-11 15:13:15 +01:00
StructuralMike
eb6c71798c Tidying up and adding final(?) interaction points 2021-03-11 12:33:46 +01:00
StructuralMike
2e998af865 Mainly double switch room logic 2021-03-10 23:49:16 +01:00