Commit Graph

122 Commits

Author SHA1 Message Date
aerinon
c2e22a6223 Merge branch 'DoorDev' into EdgeWork 2020-02-21 16:26:50 -07:00
aerinon
7064b1de77 Logic additions for basic+experimental 2020-02-21 16:26:18 -07:00
aerinon
e416e46130 Placement rules implemented for checking key placement 2020-02-20 16:45:51 -07:00
aerinon
c23e37e60e Merge branch 'keylock-validation' of https://github.com/compiling/ALttPEntranceRandomizer into keylock-validation 2020-02-19 13:27:20 -07:00
aerinon
dfd0bc41ce -Key shuffler fix (needs some more testing)
-Mirror Scroll should now choose correct spawn point
-Desert Wall Slide fixed for Skull/Desert builders
2020-02-19 13:24:12 -07:00
compiling
8ad28542a4 Check for key locks after placing dungeon items. 2020-02-19 22:20:13 +11:00
aerinon
6e11a4bbac Fixes for mirror scroll
Fix for Stonewall + Ice Cross
Fix for Ice Cross key doors
Changed how key doors are chosen in a slightly better manner (pairs them earlier)
2020-02-18 13:15:41 -07:00
aerinon
6bd05982ae Bunny impassible rules for doorways 2020-02-12 14:19:29 -07:00
aerinon
1f7c27009e Whole ton of things:
-Experimental Flag
--Mirror Scroll
--Mortal GT Minibosses
--Random door kinds
-Crossed Mode
--Standard logic
--Nothing Items
--GT Trash fill skip
--Too many keys in retro
--Hint work
--Spoiler clarification
--Aga 1 logic
-Misc
--Retro nothing item
--Bombable/Dashable matching
--ER+Inverted Logic fix
--Logic for GT Gauntlet/Wizzrobes
--Logic for PoD Sexy Statue switch
2020-02-11 14:40:58 -07:00
aerinon
8cac03f4a3 Minor bug fixes
--E-W fixed on interior door in Aga Tower
--Crossed+Enemizer bug with GT minibosses
--Vanilla bug with pre-open stonewall flag
2020-02-07 08:45:21 -07:00
aerinon
bda5b27c44 Stonewall generation changed to pre-open wall if necessary.
GT Mini bosses no longer drop heart containers.
Crystal switch logic during generation updated.
2020-02-06 15:12:52 -07:00
aerinon
37176357b3 Merge branch 'DoorDev' into CrossGenWork 2020-02-05 20:29:04 -07:00
aerinon
c57797cdef Change error to warning 2020-02-05 20:28:27 -07:00
aerinon
4b48c5e125 Generation refinement 2020-01-31 16:11:46 -07:00
aerinon
f8f347a68d Merge branch 'BugFix' into DoorDev 2020-01-29 12:37:38 -07:00
aerinon
aac0d0486d Ball n Chain compass fix 2020-01-29 06:26:49 -07:00
aerinon
c619e3018b Key math fix
Turn off vanilla validation if ER is on
2020-01-27 09:17:29 -07:00
compiling
ba6c73861a Remove comments in yaml files.
Throw a meaningful error if the door-shuffle setting is invalid.
2020-01-26 21:46:18 +11:00
aerinon
f6179cda03 Merge with doordev 2020-01-23 16:45:25 -07:00
aerinon
1e2daffc5b Stonewall fix and preliminary crossed generation issues 2020-01-23 16:43:01 -07:00
compiling
b5ea688847 Add inverted door shuffle 2020-01-23 19:53:04 +11:00
compiling
0a8892806e Fix some dungeon generation errors:
TR fails if the Big Chest entrance is locked behind another dungeon
Hyrule Castle fails if the only available entrance is Sanctuary
2020-01-21 23:39:43 +11:00
compiling
138003912c Add all entrances as required paths (may be required for inaccessible regions). 2020-01-20 23:57:01 +11:00
compiling
74c515eb16 Handle standard mode, vanilla door shuffle. 2020-01-20 22:02:33 +11:00
compiling
d3a6dd9138 Fix standard mode checks for per-player settings 2020-01-19 21:23:06 +11:00
aerinon
c08fb4bd5e Initial work for fixing standard (basic only so far) 2020-01-19 18:13:06 +11:00
aerinon
338f5b4891 Fix compasses for newer rom 2020-01-16 20:24:04 +11:00
compiling
ee8c629ac7 Merge commit 'c4ae75bc2b866e4a304614200eac678fd4da4aee' into multidoors 2020-01-16 20:23:43 +11:00
compiling
8aafbf2865 Fix skull woods pinball check 2020-01-16 19:25:10 +11:00
aerinon
c4ae75bc2b Multiworld merge 2020-01-14 15:07:13 -07:00
aerinon
fd83eaa16e Key logic overhaul - hope to have fixed many key locks
Specific keysanity fix
Fixed issue with crossed that created extra keys
2020-01-13 16:34:45 -07:00
aerinon
444add552c Mixed up some dungeons 2020-01-13 16:14:42 -07:00
compiling
d35c5f5d68 Open pinball room if it blocks the Skull Woods boss room. 2020-01-12 21:19:31 +11:00
aerinon
526eca50b0 --Fixed Aga Tower staircase (Push statue)
--Petting Zoo rename
--Gui fix for repeated options
--Eliminated bad rule - (It Required Desert BK even if wallslide not in desert)
2020-01-12 09:15:35 +11:00
compiling
4d35a02e99 Separate doorShuffle for each player
Add doorShuffle to spoiler metadata
2020-01-11 12:01:21 +11:00
aerinon
6017165875 Cross mode compass additions
--Added compasses for escape/aga tower
--Removed maps for escape/gt
2020-01-10 16:42:20 -07:00
aerinon
f3ebbf1a63 Added code for compass in cross mode 2020-01-10 15:48:57 -07:00
aerinon
c6d85a3f06 --Fixed Aga Tower staircase (Push statue)
--Petting Zoo rename
--Gui fix for repeated options
--Eliminated bad rule - (It Required Desert BK even if wallslide not in desert)
2020-01-10 15:35:54 -07:00
compiling
a3a706d8c1 Merge remote-tracking branch 'remotes/door_rando/DoorDev' into Dev 2020-01-11 09:17:41 +11:00
aerinon
24a01bef98 Last commit to fix ice cross spilt the area logically in cross-dungeon
Wiki table function
Trap flags for gauntlet doors
2020-01-08 12:43:37 -07:00
aerinon
d6cd94d04b Enemizer support
Logic issue with Ice Cross (Top) fixed
Changed a couple GUI defaults
2020-01-07 13:14:04 -07:00
aerinon
ea685c6a74 Added Mire Torches holes
Fixed simple generation issue with crossed
Typo in gui
Killed the dungeon changer door in throne room
2020-01-07 08:53:06 -07:00
aerinon
f26c83e852 Made the CollectionState crystal switch aware and added crystal rules
Small adjustment to big key forbidding
2020-01-06 15:32:33 -07:00
compiling
0c2580dea9 Fix conflicts 2020-01-05 21:51:07 +11:00
aerinon
438d765627 Directional typos on interior doors fixed.
Better batching support for mass testing of seed generation.

Generation issues fixed:
--Filler now tests with the key in the proposed location to enable alternate key rules
--Key rule checker now only considers key locations that the parent sphere did not have - better key rules
2020-01-02 11:15:27 -07:00
aerinon
f021530392 Potential stair key door fix 2019-12-30 11:01:31 -07:00
aerinon
d0129256df logic fixes 2019-12-30 11:00:47 -07:00
aerinon
35c3a07dc3 Cross Dungeon initial work 2019-12-19 14:48:09 -07:00
aerinon
7422eb5ccc Fixed Swordless rules
Added rule for Freezor chest (for crossed and swordless)
Added more "single exit" caves to possible inaccessible regions
Prevented dungeon gen from assuming you could get GT Big Key at Aga 2
Prevented cross-dungeon contamination during key rule gen
Fixed some key-sphere merging problems (I'm ready to get rid of spheres now)
2019-12-12 15:01:12 -07:00
aerinon
b18812ef0e Fixing infinite loop caused by not exploring Spiral Cave (712344909)
Fixed not resetting the sampleList after a door needed to be dropped (List index out of range) (966141807, 538815752)
Multiworld support for RoomData
2019-12-12 08:26:29 -07:00