aerinon
b2f2565271
Standing Items initial commit
2021-12-16 16:02:11 -07:00
aerinon
ba8f15b6e0
Clean up and vanilla fill improvements
2021-11-15 16:22:50 -07:00
codemann8
97ce86fd77
Added Smith/Purple Chest pathing
2021-11-05 19:45:56 -05:00
codemann8
b251df440a
Added pseudo items/locations in prep for Big Bomb logic
2021-11-04 21:34:31 -05:00
codemann8
8a495e1b81
Merged in DR v0.5.1.5
2021-11-02 18:14:17 -05:00
aerinon
61f659a511
Initial fill changes
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Merge branch 'Bias' into DoorDevVolatile
# Conflicts:
# Rom.py
2021-11-02 16:03:21 -06:00
Catobat
01e4c2bff7
Include bottle refills in spoiler
2021-11-01 17:58:01 +01:00
codemann8
0d46f40241
Renamed Lite+ ER to Lean ER
2021-10-25 13:22:42 -05:00
codemann8
302633dc73
Added new experimental Lite+ ER mode
2021-10-17 20:32:17 -05:00
codemann8
e994be11f6
Added new Lite (fka. Beginner) ER mode
2021-10-16 13:47:55 -05:00
codemann8
ecacba55a4
Merged in DR v0.5.1.2
2021-09-17 11:12:05 -05:00
aerinon
ee545b3543
Merge branch 'Ambrosia' into Bias
2021-09-16 16:15:10 -06:00
aerinon
eab9404398
Allow Blind's Cell to be shuffled if Blind is not the boss
2021-09-14 15:40:55 -06:00
aerinon
ef998a2f7f
Merge branch 'Ambrosia' into Bias
2021-09-10 09:18:49 -06:00
codemann8
d066b133f1
Merged in DR v0.5.1.1
2021-08-31 19:39:23 -05:00
aerinon
91fbcd38da
Fix shop hints in ER modes where shops are not located vanilla
2021-08-27 15:13:37 -06:00
aerinon
746a739339
Main structure for various biased fills
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Lots of help around correctly reserving locations
2021-08-26 15:27:05 -06:00
codemann8
f051e3a0b2
Some Inverted situations getting applied/removed in Mixed OW
2021-08-20 14:08:29 -05:00
codemann8
d2610a891f
Merged in DR v0.5.1.0
2021-08-20 13:10:27 -05:00
aerinon
939d495be7
Merge in combinatoric key logic from keyLogicAttempt1 branch
2021-08-20 10:03:40 -06:00
codemann8
be6203e3f0
Moved Crossed OW Shuffle to its own setting, Renamed Tile Swap to Mixed
2021-08-16 22:46:26 -05:00
codemann8
cda70f783a
Removal of legacy ER shuffles
2021-08-13 22:11:58 -05:00
codemann8
8373ea2e19
Merged in DR v0.5.0.2
2021-08-13 04:58:27 -05:00
StructuralMike
dcba2be757
Bombbag instead of Bombbags
2021-08-11 16:29:12 +02:00
StructuralMike
44efe51e02
Changing the cli to be bombbags over bomblogic
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Bombbags seemed better over bomblogic which is more ambiguous when considering new stuff OW and the bomb-only modes.
Also added bombbags to the example yaml
2021-08-11 10:22:54 +02:00
aerinon
aeb910e274
Various fixes:
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Full boss shuffle samples without replacement
Vanilla doors simply unmarks ugly smalls
Money balance: handle multiworld solvent players better
Perf for item pool adjustment
Add loglevel to Mystery
2021-08-03 08:43:47 -06:00
StructuralMike
c06477c0f2
Update ItemList.py
2021-07-29 15:51:56 +02:00
StructuralMike
4c15c193f4
Set bomb upgrades as advancement before beemizer
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Beemizer can replace bomb upgrades in bomblogic unless they're tagged as advancement earlier
2021-07-29 15:27:49 +02:00
codemann8
19dca02c6e
Added bomb logic to OW and removed starting rupees/bombs in Mixed OW Shuffle
2021-07-28 20:11:38 -05:00
codemann8
c04cb27aa9
Merged in DR v0.5.0.1
2021-07-28 17:09:31 -05:00
aerinon
d70f2ee355
Small changes for bomblogic
2021-07-28 15:21:51 -06:00
StructuralMike
9247c547d3
Update ItemList.py
2021-07-26 11:12:47 +02:00
StructuralMike
e5e90fc805
Remove default bomb upgrades from shop
2021-07-26 11:09:24 +02:00
codemann8
a897a8d52d
Merged in DR v0.4.0.12
2021-07-23 16:08:32 -05:00
StructuralMike
051a47e0cd
Bomblogic added
2021-07-23 20:35:48 +02:00
3896066193
Reimplement --securerandom
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Seeds should be reproducable without the flag passed, and unreproducable with the flag passed.
With --securerandom, generate a 9-char alphanumeric string to use to make filenames differ.
2021-06-29 11:13:17 -07:00
codemann8
8f2651c33b
Added starting bombs and rupees for OW Mixed/Crossed
2021-06-23 05:38:58 -05:00
codemann8
98a7047168
Merged DR 0.4.0.6
2021-06-04 21:58:27 -05:00
aerinon
c81865b33f
Remove cap upgrades for hard/expert
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Replace cap upgrades with red rupees in shopsanity
2021-06-02 13:28:33 -06:00
aerinon
63d49c5775
Beemizer stuff
2021-06-02 11:15:22 -06:00
codemann8
92ecee096a
Merged DR v0.4.0.2
2021-05-16 04:50:44 -05:00
aerinon
f2318b821a
Experimental no longer pre-opens stone walls
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Updated baserom
Fixed a standard bug where the exits to the ledge would be unavailable if the pyramid was pre-opened
DR ASM optimization
Removed Archery Game from Take-Any caves in inverted
Fixed a problem with new YAML parser
2021-05-13 12:17:31 -06:00
codemann8
f4e79c200a
Merging DR v0.4 - OWG logic/keylogic//YAML
2021-05-12 05:35:33 -05:00
aerinon
a3b5cb4baa
Merge branch 'DoorDevOWG' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorDevOWG
2021-05-04 16:15:28 -06:00
codemann8
ecf3e4607e
Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffleDev
2021-05-01 12:57:41 -05:00
aerinon
7a74ba8999
Shopsanity price re-work
2021-04-27 14:00:00 -06:00
compiling
9852352027
Temp
2021-04-21 18:40:54 +10:00
compiling
30baec65af
Merge remote-tracking branch 'remotes/origin/Dev-owg' into DoorDevUnstable
2021-04-18 14:28:29 +10:00
codemann8
160f0732dd
Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle
2021-04-12 13:32:14 -05:00
randall.rupper
27ed4ecd04
Small Shopsanity price adjustments
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Fixed a subtle error with shop shields and progressive shields - should result in more successful generation
2021-03-17 14:37:39 -06:00