Commit Graph

372 Commits

Author SHA1 Message Date
compiling
9852352027 Temp 2021-04-21 18:40:54 +10:00
codemann8
834cc26241 Added missing flipper logic 2021-04-20 23:43:08 -05:00
compiling
30baec65af Merge remote-tracking branch 'remotes/origin/Dev-owg' into DoorDevUnstable 2021-04-18 14:28:29 +10:00
compiling
b6fe468164 Import inverted pyramid fairy rules from Entrance Rando 2021-04-18 13:25:04 +10:00
codemann8
160f0732dd Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle 2021-04-12 13:32:14 -05:00
codemann8
ade6dfc416 New destinations now write to ROM 2021-04-12 12:23:26 -05:00
StructuralMike
80849ebd3b TR Crystal Maze
Added a commented out possibility for TR Crystal Maze backwards ranged crystal.
2021-03-27 21:22:56 +01:00
StructuralMike
76a106da06 Update Rules.py 2021-03-22 21:15:58 +01:00
StructuralMike
3f9b6234c2 Mire fishbone barrier bypass 2021-03-22 21:12:26 +01:00
StructuralMike
ad8dbcd01c Merge branch 'DoorDevUnstable' into BombSwitchDevUnstable 2021-03-18 23:19:20 +01:00
aerinon
906134800b Fixed the error with TFH counter turned on for wrong modes
Updated pip requirements for MultiClient
Fixed Big bomb rules for Inverted (merge mistake)
2021-03-18 13:53:19 -06:00
StructuralMike
16ba877e86 Merge branch 'DoorDevUnstable' into BombSwitchDevUnstable 2021-03-18 17:19:52 +01:00
StructuralMike
ced093fe32 PoD Bow statue crystal fix 2021-03-18 09:29:31 +01:00
randall.rupper
7b9deb2190 Merge branch 'DoorDevUnstable' of https://github.com/Fouton/ALttPDoorRandomizer into Fouton-DoorDevUnstable
some refinements too

# Conflicts:
#	ItemList.py
2021-03-16 15:15:48 -06:00
StructuralMike
763bb6c36d Update Rules.py 2021-03-16 22:15:18 +01:00
StructuralMike
13c2022bc9 BombSwitchDev 2021-03-16 22:05:10 +01:00
randall.rupper
7ef186134a Merge branch 'StructuralMike-TFH-fix' into DoorDevUnstable 2021-03-16 14:14:35 -06:00
StructuralMike
6bf3479e08 TFH playthrough fix
copy_world overwrites Murahdahla's logic and either needs to be reset through set_rules to work properly.
2021-03-16 14:15:56 +01:00
StructuralMike
82220b40d6 Small error 2021-03-13 18:42:44 +01:00
StructuralMike
77e4102ab6 Small error 2021-03-13 14:00:14 +01:00
StructuralMike
b3da0bcbcf Updated rules for killrooms and killdrops with bomb-logic in mind 2021-03-12 23:43:57 +01:00
StructuralMike
8689bd6a4c Crystals that can be hit with pots
Moved the can_hit_crystal() function to rules where it belongs, and applied it to all instances of crystals in rooms that don't have pots.
2021-03-12 17:07:17 +01:00
StructuralMike
89be12ee3d Update Rules.py 2021-03-12 11:48:08 +01:00
StructuralMike
f63d1f5470 SP Crystal room 0HKO consideration 2021-03-12 10:21:27 +01:00
StructuralMike
4d1b6a3420 more Double Switch shenanigans 2021-03-11 17:08:07 +01:00
StructuralMike
f60764f062 Double Switch Room being obnoxious 2021-03-11 15:13:15 +01:00
StructuralMike
eb6c71798c Tidying up and adding final(?) interaction points 2021-03-11 12:33:46 +01:00
StructuralMike
2e998af865 Mainly double switch room logic 2021-03-10 23:49:16 +01:00
StructuralMike
7f36036ced Removed unneccesery PoD Arena crystal 2021-03-09 13:08:56 +01:00
StructuralMike
f66245149b Pod Main crystal always in logic with pots 2021-03-09 12:11:26 +01:00
StructuralMike
f33d8a5279 Refined crystal rules 2021-03-09 09:40:50 +01:00
StructuralMike
6f62c41ec3 Removed futuro-stuff 2021-03-08 22:07:01 +01:00
StructuralMike
5298a7f210 TR Crystal Maze 2021-03-08 20:58:22 +01:00
StructuralMike
5534cab01b Minor typos 2021-03-08 17:19:31 +01:00
StructuralMike
e8a51ffb3a GT Crystal rooms 2021-03-08 14:45:00 +01:00
StructuralMike
8eca5bf79e Some more Hera Lobby
Also, Hookshot cave reverted as it doesnt work that way...
2021-03-08 11:20:07 +01:00
StructuralMike
3a75b2dafd lots of PoD crystal logic 2021-03-07 17:28:12 +01:00
StructuralMike
5c5cb7f531 1xPoD and 1xTR crystal room 2021-03-07 12:35:28 +01:00
StructuralMike
bf78758ade Tower of Hera crystal regions working 2021-03-06 19:38:12 +01:00
StructuralMike
5ef1ceb136 ToH Crystal Switch Region WIP 2021-03-06 17:56:45 +01:00
StructuralMike
aeda137498 Simple switch rules 2021-03-05 21:43:41 +01:00
StructuralMike
06b172ee32 Initial full rules commit 2021-03-05 20:10:21 +01:00
StructuralMike
e46b382ed1 Initial dungeon bomb rules 2021-03-05 14:40:42 +01:00
aerinon
af441a8e9b Merging in base er changes 2021-02-25 15:26:29 -07:00
cassidoxa
9ae6829b0d Add flippers requirement for no glitches inverted E Dark World Pier
Remove flippers from E Dark World River Pier base rule and add them back
in no glitches rules. This puts qirn jump into glitches logic.
2021-02-19 19:42:28 -05:00
cassidoxa
fda228935f Add pearl requirement for Ice Rod Cave entrance 2021-02-19 19:42:28 -05:00
codemann8
87381e495c Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle 2021-02-18 22:44:17 -06:00
aerinon
2caf5abe4a Update item counter for mystery
Fixed bug with door restart
Made retro keys more lenient with door shuffle
2021-02-13 20:58:59 -07:00
codemann8
10bf6fcb2f Added temporary flute exit on Link's House tile to deal with flute logic 2021-02-08 12:41:37 -06:00
codemann8
167ad64f29 Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle 2021-02-08 12:02:11 -06:00