codemann8
|
b4cb3f2825
|
Merged in DR v0.4.0.11
|
2021-07-16 12:49:39 -05:00 |
|
aerinon
|
a123661eca
|
Don't fix ugly smalls in vanilla
|
2021-07-15 10:32:25 -07:00 |
|
Catobat
|
0ade4c5795
|
Counters no longer needed
|
2021-07-12 04:21:34 +02:00 |
|
Catobat
|
6f990aecc1
|
More bomb door candidates
|
2021-07-12 01:28:52 +02:00 |
|
codemann8
|
e89442a3a0
|
Merged in DR v0.4.0.9
|
2021-07-10 13:51:04 -05:00 |
|
Catobat
|
2dd89197f3
|
Reset variable between attempts
|
2021-07-08 01:09:30 +02:00 |
|
Catobat
|
86a19249ab
|
Fix Swamp Portal check
|
2021-07-08 00:58:58 +02:00 |
|
codemann8
|
433a1dfc35
|
Doing GitHub's work for them and ACTUALLY merging in DR v0.4.0.7 changes
|
2021-07-04 11:23:08 -05:00 |
|
codemann8
|
6cd6dca6a3
|
Initial Tile Shuffle Implementation
|
2021-06-23 03:09:27 -05:00 |
|
aerinon
|
8c5a4be480
|
Ranged crystal switch logic tweaked
Couple of minor bugs fixed
|
2021-06-22 13:04:37 -06:00 |
|
codemann8
|
98a7047168
|
Merged DR 0.4.0.6
|
2021-06-04 21:58:27 -05:00 |
|
aerinon
|
7442d66211
|
Old Man House bunny spawn
Cutoff bounding box implemented
Added a couple more lobby possibilities
|
2021-06-03 13:56:57 -06:00 |
|
codemann8
|
80f2ac7a3f
|
Completed initial Inverted implementation
|
2021-05-25 21:10:51 -05:00 |
|
codemann8
|
8545f6696d
|
Merged in DR v0.4.0.4
|
2021-05-24 18:16:02 -05:00 |
|
aerinon
|
fff7cd691e
|
Added the --shufflelinks option
Moved bunny spawn to experimental
Baserom bugfixes
|
2021-05-24 15:14:23 -06:00 |
|
codemann8
|
63eabfa2a1
|
More Inverted Prepwork
|
2021-05-24 04:54:32 -05:00 |
|
codemann8
|
a76d7f7cfd
|
Fixed Standard generation
|
2021-05-24 04:08:28 -05:00 |
|
codemann8
|
a9325ea355
|
More Inverted improvements
|
2021-05-24 00:39:41 -05:00 |
|
codemann8
|
9aca8af16d
|
More Inverted changes
|
2021-05-23 07:50:30 -05:00 |
|
StructuralMike
|
e77ae23359
|
fixing my illogical logic
|
2021-05-21 12:44:29 -06:00 |
|
aerinon
|
8f00f7969b
|
Actually restrict Sanctuary from being a DW lobby in non-crossed ER modes
|
2021-05-17 13:41:32 -06:00 |
|
codemann8
|
f4e79c200a
|
Merging DR v0.4 - OWG logic/keylogic//YAML
|
2021-05-12 05:35:33 -05:00 |
|
aerinon
|
78a4e0b26b
|
Merge branch 'BombSwitchDevUnstable' of https://github.com/StructuralMike/ALttPDoorRandomizer into StructuralMike-BombSwitchDevUnstable
|
2021-05-04 16:30:14 -06:00 |
|
codemann8
|
ecf3e4607e
|
Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffleDev
|
2021-05-01 12:57:41 -05:00 |
|
aerinon
|
817833d0fa
|
Standard generation bugs fixed
|
2021-04-29 15:19:50 -06:00 |
|
codemann8
|
7754f1202c
|
Fixed Standard mode
|
2021-04-22 14:30:24 -05:00 |
|
codemann8
|
160f0732dd
|
Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle
|
2021-04-12 13:32:14 -05:00 |
|
StructuralMike
|
3f9b6234c2
|
Mire fishbone barrier bypass
|
2021-03-22 21:12:26 +01:00 |
|
StructuralMike
|
099f8e65dc
|
Update DoorShuffle.py
|
2021-03-18 11:20:32 +01:00 |
|
StructuralMike
|
eee2dcaf35
|
Update DoorShuffle.py
|
2021-03-18 10:24:27 +01:00 |
|
StructuralMike
|
ced093fe32
|
PoD Bow statue crystal fix
|
2021-03-18 09:29:31 +01:00 |
|
StructuralMike
|
13c2022bc9
|
BombSwitchDev
|
2021-03-16 22:05:10 +01:00 |
|
StructuralMike
|
8689bd6a4c
|
Crystals that can be hit with pots
Moved the can_hit_crystal() function to rules where it belongs, and applied it to all instances of crystals in rooms that don't have pots.
|
2021-03-12 17:07:17 +01:00 |
|
StructuralMike
|
f63d1f5470
|
SP Crystal room 0HKO consideration
|
2021-03-12 10:21:27 +01:00 |
|
StructuralMike
|
f60764f062
|
Double Switch Room being obnoxious
|
2021-03-11 15:13:15 +01:00 |
|
StructuralMike
|
eb6c71798c
|
Tidying up and adding final(?) interaction points
|
2021-03-11 12:33:46 +01:00 |
|
StructuralMike
|
2e998af865
|
Mainly double switch room logic
|
2021-03-10 23:49:16 +01:00 |
|
StructuralMike
|
7f36036ced
|
Removed unneccesery PoD Arena crystal
|
2021-03-09 13:08:56 +01:00 |
|
StructuralMike
|
f33d8a5279
|
Refined crystal rules
|
2021-03-09 09:40:50 +01:00 |
|
StructuralMike
|
5b0f877310
|
small fix
|
2021-03-08 22:11:06 +01:00 |
|
StructuralMike
|
ccb8ff75df
|
Minor
|
2021-03-08 21:49:48 +01:00 |
|
StructuralMike
|
5298a7f210
|
TR Crystal Maze
|
2021-03-08 20:58:22 +01:00 |
|
StructuralMike
|
5534cab01b
|
Minor typos
|
2021-03-08 17:19:31 +01:00 |
|
StructuralMike
|
e8a51ffb3a
|
GT Crystal rooms
|
2021-03-08 14:45:00 +01:00 |
|
StructuralMike
|
8eca5bf79e
|
Some more Hera Lobby
Also, Hookshot cave reverted as it doesnt work that way...
|
2021-03-08 11:20:07 +01:00 |
|
StructuralMike
|
3a75b2dafd
|
lots of PoD crystal logic
|
2021-03-07 17:28:12 +01:00 |
|
StructuralMike
|
5c5cb7f531
|
1xPoD and 1xTR crystal room
|
2021-03-07 12:35:28 +01:00 |
|
StructuralMike
|
bf78758ade
|
Tower of Hera crystal regions working
|
2021-03-06 19:38:12 +01:00 |
|
StructuralMike
|
5ef1ceb136
|
ToH Crystal Switch Region WIP
|
2021-03-06 17:56:45 +01:00 |
|
compiling
|
ef08bf33d5
|
Reset Skull Pinball logical state between generation attempts.
|
2021-03-06 12:26:58 +11:00 |
|