Commit Graph

153 Commits

Author SHA1 Message Date
StructuralMike
eb6c71798c Tidying up and adding final(?) interaction points 2021-03-11 12:33:46 +01:00
StructuralMike
2e998af865 Mainly double switch room logic 2021-03-10 23:49:16 +01:00
StructuralMike
7f36036ced Removed unneccesery PoD Arena crystal 2021-03-09 13:08:56 +01:00
StructuralMike
f33d8a5279 Refined crystal rules 2021-03-09 09:40:50 +01:00
StructuralMike
5298a7f210 TR Crystal Maze 2021-03-08 20:58:22 +01:00
StructuralMike
5534cab01b Minor typos 2021-03-08 17:19:31 +01:00
StructuralMike
e8a51ffb3a GT Crystal rooms 2021-03-08 14:45:00 +01:00
StructuralMike
8eca5bf79e Some more Hera Lobby
Also, Hookshot cave reverted as it doesnt work that way...
2021-03-08 11:20:07 +01:00
StructuralMike
3a75b2dafd lots of PoD crystal logic 2021-03-07 17:28:12 +01:00
StructuralMike
5c5cb7f531 1xPoD and 1xTR crystal room 2021-03-07 12:35:28 +01:00
StructuralMike
bf78758ade Tower of Hera crystal regions working 2021-03-06 19:38:12 +01:00
StructuralMike
5ef1ceb136 ToH Crystal Switch Region WIP 2021-03-06 17:56:45 +01:00
aerinon
fc13549ccf Swamp Flooded Room logic re-work
Fix a minor bug
2020-12-05 10:37:58 -07:00
aerinon
22f749e767 Keysanity menu bugfix
Inverted ER + intensity 3 fix
Swamp Trench 1 locking flippers fix
Fix for lobbies overwriting logic in TR Hub (and elsewhere)
Repaired exits that were wrongly affected by entrance fixes
2020-11-20 14:00:40 -07:00
aerinon
4dda394a90 Added option to keep original palettes in crossed dungeon mode
If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form
Mirroring from sanc to the portal is now in logic
Another fix for animated tiles (fairy fountains)
GT Big Key stat changed on credits

Some standard logic fixes for lobbies (more outstanding)
2020-11-16 10:51:26 -07:00
aerinon
11154e1544 Crossed dungeon palette refinement
Fixed some entrances that require reset otherwise
Fixed TR lobbies that need to be bombed
Fixed animated tiles in lobbies
Fixed wallmaster+lamp problem
Fixed some key rules that caused item requirements to be ignored
Fixed Old Man cave to be properly one-way in the graph
Fixed some odd key logic issues
2020-11-12 12:18:00 -07:00
aerinon
cdf5f23b75 Potential multiworld fixes for keydropshuffle 2020-11-03 10:19:22 -07:00
aerinon
471ab3d50e Hint work (Lobby, Ganon, Keydropshuffle)
Preliminary multiworld work
2020-10-27 11:37:47 -06:00
aerinon
d89801c72c Key Hud redesign continued
Keydropshuffle prototype
2020-10-23 12:59:18 -06:00
aerinon
99f262cc72 Lobby logic improvements
Cutoff entrance rug re-work
2020-09-21 16:38:15 -06:00
aerinon
d2ea578df8 Merge in door dev unstable 2020-09-17 15:23:06 -06:00
Catobat
1339bd4bc5 Add Hookshot edge for Hera Big Chest 2020-09-09 16:02:05 -06:00
aerinon
804309565b Bulk of Lobby randomization work 2020-08-28 12:42:20 -06:00
aerinon
df52ca2730 Crossed Dungeon generation work
-Rewrite of step 3b for accuracy - verified acceptable speed
--Can now detect an impossible balance situation and restart
-Eliminated false negatives in step 4 (still need to rework false positives)
-Minor key logic improvement
2020-08-04 15:24:24 -06:00
aerinon
24177fa8b8 Crossed Dungeon generation work
--Introduced reachable_switches
--Calculate total completion in equation resolution
--Prioritized one-way connections over neutral/neutral_profitable sectored but not over dead-ends
--Simplified finding good complex branching candidates - just re-used equations routine
--Valid multi choice for global polarity when fixing parity
--Added total dungeon charge as critieria when fixing parity
--Pinball used for navigation in skull 2, marked appropriately (particularly with Ice Cross in Skull 2)
--Equation resolution detects used benefits with unreached_doors benefits
--Greedy equation finder not longer used destination/entrance sectors of the wrong split dungeon
--Required connections don't overestimate benefits
--Introduced the concept of crystal switches and doors blocked by blue barriers to equations
2020-07-22 17:11:20 -06:00
aerinon
d9d497ba62 Merge branch 'DoorPerf' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorPerf 2020-05-26 14:35:12 -06:00
aerinon
2b441134fe Fixed a problem with edges when those are turned off (experimental not on)
Fixed a problem with standard requiring you to go through the tapestry backwards to save Zelda
Added debugging features to help figure out some bugs
2020-05-26 14:34:24 -06:00
aerinon
337dbf311d Some generation improvements (bk checked better, backtrack added re-attempts)
No logic skips more key logic
Some prototyping new key rules
2020-05-12 15:03:39 -06:00
compiling
1217236621 Replace world exploration with a faster algorithm - use BFS and keep track of all entrances that are currently blocked by progression items.
New algorithm also obsoletes sweep_for_crystal_access
Set up door and entrance caches in advance
Replace CrystalBarrier with FastEnum for bitfield arithmetic
2020-05-12 21:03:35 +10:00
aerinon
300db22725 Some ER generation improvements
Attempt at Attic Hint Tile
Stonewall detection improved by not excluding drops
2020-05-05 13:24:51 -06:00
aerinon
a18f5c4d51 Key logic rework for placement rules
--exhaustive per key_counter
--contradictions between rules
Mire Lobby chest fix
2020-03-20 09:05:07 -06:00
aerinon
7064b1de77 Logic additions for basic+experimental 2020-02-21 16:26:18 -07:00
aerinon
6bd05982ae Bunny impassible rules for doorways 2020-02-12 14:19:29 -07:00
cassidoxa
1f09357138 Refactor shop code to only patch changed custom shops 2020-02-07 12:17:31 -05:00
aerinon
8cac03f4a3 Minor bug fixes
--E-W fixed on interior door in Aga Tower
--Crossed+Enemizer bug with GT minibosses
--Vanilla bug with pre-open stonewall flag
2020-02-07 08:45:21 -07:00
aerinon
bda5b27c44 Stonewall generation changed to pre-open wall if necessary.
GT Mini bosses no longer drop heart containers.
Crystal switch logic during generation updated.
2020-02-06 15:12:52 -07:00
aerinon
9737cdf5f1 Key issues
--PoD Vanilla Stairway
--Boss should not be allowed key
--Scale back on aggressive layouts
Merge of attic hint
Non-chest keys hints added for figuring out how to get rid of them
2020-02-05 15:23:13 -07:00
compiling
b5ea688847 Add inverted door shuffle 2020-01-23 19:53:04 +11:00
aerinon
744f9dfea7 Rom update and added dungeon events 2020-01-21 14:01:57 -07:00
compiling
74c515eb16 Handle standard mode, vanilla door shuffle. 2020-01-20 22:02:33 +11:00
compiling
49398fb454 Fix location table 2020-01-19 21:06:38 +11:00
aerinon
c08fb4bd5e Initial work for fixing standard (basic only so far) 2020-01-19 18:13:06 +11:00
aerinon
526eca50b0 --Fixed Aga Tower staircase (Push statue)
--Petting Zoo rename
--Gui fix for repeated options
--Eliminated bad rule - (It Required Desert BK even if wallslide not in desert)
2020-01-12 09:15:35 +11:00
compiling
a3a706d8c1 Merge remote-tracking branch 'remotes/door_rando/DoorDev' into Dev 2020-01-11 09:17:41 +11:00
compiling
dfafa59215 Fix conflicts 2020-01-11 09:04:11 +11:00
compiling
e2df282201 Merge remote-tracking branch 'remotes/multi/multiworld_31' into Dev 2020-01-11 08:58:09 +11:00
Bonta-kun
2f5a3e24dd Small shops refactor, cleanup some inverted mess 2020-01-10 11:41:22 +01:00
Bonta-kun
6bb71802ae Dont tag capacity upgrade shop as replaceable 2020-01-09 08:40:03 +01:00
aerinon
d6cd94d04b Enemizer support
Logic issue with Ice Cross (Top) fixed
Changed a couple GUI defaults
2020-01-07 13:14:04 -07:00
aerinon
ea685c6a74 Added Mire Torches holes
Fixed simple generation issue with crossed
Typo in gui
Killed the dungeon changer door in throne room
2020-01-07 08:53:06 -07:00