Commit Graph

462 Commits

Author SHA1 Message Date
Catobat
6f990aecc1 More bomb door candidates 2021-07-12 01:28:52 +02:00
codemann8
e89442a3a0 Merged in DR v0.4.0.9 2021-07-10 13:51:04 -05:00
aerinon
63fcdf9424 Merge Unstable fixes 2021-07-09 11:02:40 -07:00
Catobat
2dd89197f3 Reset variable between attempts 2021-07-08 01:09:30 +02:00
Catobat
86a19249ab Fix Swamp Portal check 2021-07-08 00:58:58 +02:00
codemann8
433a1dfc35 Doing GitHub's work for them and ACTUALLY merging in DR v0.4.0.7 changes 2021-07-04 11:23:08 -05:00
aerinon
b21564d5aa Combinatoric approach revised (KLA1)
Backported some fixes
2021-06-29 16:34:28 -06:00
3896066193 Reimplement --securerandom
Seeds should be reproducable without the flag passed, and unreproducable with the flag passed.
With --securerandom, generate a 9-char alphanumeric string to use to make filenames differ.
2021-06-29 11:13:17 -07:00
codemann8
6cd6dca6a3 Initial Tile Shuffle Implementation 2021-06-23 03:09:27 -05:00
aerinon
8c5a4be480 Ranged crystal switch logic tweaked
Couple of minor bugs fixed
2021-06-22 13:04:37 -06:00
codemann8
98a7047168 Merged DR 0.4.0.6 2021-06-04 21:58:27 -05:00
aerinon
7442d66211 Old Man House bunny spawn
Cutoff bounding box implemented
Added a couple more lobby possibilities
2021-06-03 13:56:57 -06:00
codemann8
80f2ac7a3f Completed initial Inverted implementation 2021-05-25 21:10:51 -05:00
codemann8
8545f6696d Merged in DR v0.4.0.4 2021-05-24 18:16:02 -05:00
aerinon
fff7cd691e Added the --shufflelinks option
Moved bunny spawn to experimental
Baserom bugfixes
2021-05-24 15:14:23 -06:00
codemann8
63eabfa2a1 More Inverted Prepwork 2021-05-24 04:54:32 -05:00
codemann8
a76d7f7cfd Fixed Standard generation 2021-05-24 04:08:28 -05:00
codemann8
a9325ea355 More Inverted improvements 2021-05-24 00:39:41 -05:00
codemann8
9aca8af16d More Inverted changes 2021-05-23 07:50:30 -05:00
StructuralMike
e77ae23359 fixing my illogical logic 2021-05-21 12:44:29 -06:00
aerinon
8f00f7969b Actually restrict Sanctuary from being a DW lobby in non-crossed ER modes 2021-05-17 13:41:32 -06:00
codemann8
f4e79c200a Merging DR v0.4 - OWG logic/keylogic//YAML 2021-05-12 05:35:33 -05:00
aerinon
78a4e0b26b Merge branch 'BombSwitchDevUnstable' of https://github.com/StructuralMike/ALttPDoorRandomizer into StructuralMike-BombSwitchDevUnstable 2021-05-04 16:30:14 -06:00
codemann8
ecf3e4607e Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffleDev 2021-05-01 12:57:41 -05:00
aerinon
817833d0fa Standard generation bugs fixed 2021-04-29 15:19:50 -06:00
codemann8
7754f1202c Fixed Standard mode 2021-04-22 14:30:24 -05:00
codemann8
160f0732dd Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle 2021-04-12 13:32:14 -05:00
StructuralMike
3f9b6234c2 Mire fishbone barrier bypass 2021-03-22 21:12:26 +01:00
StructuralMike
099f8e65dc Update DoorShuffle.py 2021-03-18 11:20:32 +01:00
StructuralMike
eee2dcaf35 Update DoorShuffle.py 2021-03-18 10:24:27 +01:00
StructuralMike
ced093fe32 PoD Bow statue crystal fix 2021-03-18 09:29:31 +01:00
StructuralMike
13c2022bc9 BombSwitchDev 2021-03-16 22:05:10 +01:00
StructuralMike
8689bd6a4c Crystals that can be hit with pots
Moved the can_hit_crystal() function to rules where it belongs, and applied it to all instances of crystals in rooms that don't have pots.
2021-03-12 17:07:17 +01:00
StructuralMike
f63d1f5470 SP Crystal room 0HKO consideration 2021-03-12 10:21:27 +01:00
StructuralMike
f60764f062 Double Switch Room being obnoxious 2021-03-11 15:13:15 +01:00
StructuralMike
eb6c71798c Tidying up and adding final(?) interaction points 2021-03-11 12:33:46 +01:00
StructuralMike
2e998af865 Mainly double switch room logic 2021-03-10 23:49:16 +01:00
StructuralMike
7f36036ced Removed unneccesery PoD Arena crystal 2021-03-09 13:08:56 +01:00
StructuralMike
f33d8a5279 Refined crystal rules 2021-03-09 09:40:50 +01:00
StructuralMike
5b0f877310 small fix 2021-03-08 22:11:06 +01:00
StructuralMike
ccb8ff75df Minor 2021-03-08 21:49:48 +01:00
StructuralMike
5298a7f210 TR Crystal Maze 2021-03-08 20:58:22 +01:00
StructuralMike
5534cab01b Minor typos 2021-03-08 17:19:31 +01:00
StructuralMike
e8a51ffb3a GT Crystal rooms 2021-03-08 14:45:00 +01:00
StructuralMike
8eca5bf79e Some more Hera Lobby
Also, Hookshot cave reverted as it doesnt work that way...
2021-03-08 11:20:07 +01:00
StructuralMike
3a75b2dafd lots of PoD crystal logic 2021-03-07 17:28:12 +01:00
StructuralMike
5c5cb7f531 1xPoD and 1xTR crystal room 2021-03-07 12:35:28 +01:00
StructuralMike
bf78758ade Tower of Hera crystal regions working 2021-03-06 19:38:12 +01:00
StructuralMike
5ef1ceb136 ToH Crystal Switch Region WIP 2021-03-06 17:56:45 +01:00
compiling
ef08bf33d5 Reset Skull Pinball logical state between generation attempts. 2021-03-06 12:26:58 +11:00