Commit Graph

101 Commits

Author SHA1 Message Date
nethack.allison
a25766c471 B08010 cmdassist missing from ?g help 2002-08-20 11:55:28 +00:00
cohrs
c9a52fa6bd B07005 - opthelp cleanup
<Someone> of the PC window group noticed that lootabc & showrace were documented
twice and travel was documented in the wrong section.  Also, a couple
default syntax bits.
2002-08-14 07:04:19 +00:00
cohrs
1fb6ab3c9d R1034 - grape is not an ape
make the data.base entry a bit more specific so it doesn't match certain
valid fruit name choices.
2002-08-06 04:57:00 +00:00
nethack.rankin
aedd6947d4 runmode option
Provide user control over screen updating for multi-step movement
(run via shift, control, &c and also travel).  [See cvs history for
fixes34.1 for more details.]
2002-07-28 10:45:46 +00:00
nethack.allison
c6f7560bdd credit updates 2002-07-23 05:10:37 +00:00
cohrs
c03c25b045 B01021 - Samurai quest doors
<Someone> wondered why there were no DOOR:nodoor specs for several doors in the
Samurai quest.  I wasn't positive, but it seemed like these should have
been DOOR:closed, which is what I've added.
2002-07-07 20:57:13 +00:00
nethack.allison
24c368ac4a travel command missing from help 'g'
<email deleted>
> In the help listing one obtains from '?g', the "travel" option does
> not seem to be listed.

lootabc, and showrace were missing too.
2002-07-06 14:00:05 +00:00
cohrs
0ad86ebfd9 yet another missing FOUNTAIN spec
<Someone> just reported this.
2002-07-01 04:21:45 +00:00
cohrs
032f701e9d fix a typo, then -> than 2002-07-01 02:27:19 +00:00
cohrs
7e6f7a40b8 no unfinished stone in minetn-5
- based on a "bug" report, change an unfinished stone to a regular wall
2002-05-21 16:02:03 +00:00
nethack.rankin
40aef2b8e6 add Paul's scimitar quote 2002-05-21 04:55:19 +00:00
nethack.rankin
55f3390e5b special level fountain fix
Add FOUNTAIN directives to the maps that just had '{' symbols.
Without them, the special level loader sets up those maps in a way
that prevents nethack from keeping the fountain counter accurately,
resulting in lack of fountain noises when they haven't been touched
yet and persistent noises after at least one of them has been dried
up.  (It would be better to fix lev_comp's map handling code to do
this automatically.)
2002-05-03 08:05:56 +00:00
cohrs
b1fe51e80b R765 - minetn-6 could have cut-off downstairs
minetn-6 includes a MAP along with the flags that cause it to be cavernous.
However, the caverns get generated before the MAP is adde the level.  Other
similar MAPs have open space on their edges, but there were walls on the
lower right edge of minetn-6.  Added another column of mostly open space.
This level can still get cut-off areas, but the stairs won't be located there.
2002-04-24 03:53:10 +00:00
cohrs
7c0e55e6aa fix diggable luckstone location in minend-3
<Someone> reported that one of the 3 random luckstone rooms in
minend-3 was diggable, while the other 2 were non-diggable.  Fixed bounds.
2002-04-22 04:39:18 +00:00
nethack.allison
a277db8f73 debug-mode extended cmd - panic
Add a debug-mode extended command #panic to call
panic().  Useful for testing panic-savefile generation.
2002-04-21 13:51:10 +00:00
nethack.allison
5d3448fc16 Message recall window extensions
by <Someone>

(the following text accompanies the patch at <Someone>'s web page)

add more configurability to the new msg_window option of [..]3.4.0.
It allows the configuration option to take an optional parameter to
specify the style of message history display to use.

allows the following configuration options:

msg_window:s - single message (as was the default in 3.3.0)
msg_window:c - combination; two messages in 'single', then as 'full'
msg_window:f - full window; oldest message first
msg_window:r - full window reversed; newest message first

In the event of no parameter being provided,
the patch is compatible with the current 3.4.0 behaviour:
msg_window = 'full'
!msg_window = 'single'
msg_window can be configured for these options in the
Options menu (Shift-O)
msg_window stores the current window type in the non-persistent
iflags structure, which means that savefile/bones files should be
100% compatible with Vanilla, but at the disadvantage that your
customisations to msg_window will be replaced with your
defaults.nh (or ~/.nethackrc) value every time you restart a saved game.
Credits:

The patch draws inspiration (and code snippets) extensively
from <Someone>'s original msg_window patch, [...] as well as <Someone>'s code for reverse ordering implemented until recently in
Slash'em.
2002-04-20 14:16:23 +00:00
nethack.rankin
bc2aeb66c8 quest tuning
Alter the starting position of the monk and priest quest
nemeses to neutralize the possibility of attacking them by
zapping directly to the left as soon as you arrive on the final
level.  And give the samurai a little variety too by varying
the arrival location, although that is just cosmetic.
2002-04-11 00:54:11 +00:00
nethack.allison
e2f58eec52 <Someone>'s doppelganger entry for data.base 2002-04-06 16:18:19 +00:00
kmhugo
9e60327b01 lootabc and showrace options
Replace "feature_toggle" implementation with an easier-to-understand
boolean option called "lootabc".

Provide "showrace", an option to display the hero by race glyph rather
than by role glyph.

Document the above.

Remove some obsolete Mac options.
2002-03-31 06:27:27 +00:00
cohrs
c335aa5b43 healer quest message typo
- remove unnecessary double-quote
2002-03-30 21:25:10 +00:00
cohrs
5a431589ec touchstone data.base entry
- add the short quote suggested
- someone may still want to expand on this, as also suggested
2002-03-29 18:06:02 +00:00
nethack.rankin
f1322e1c5a stair quote
I hadn't realized that we already had an entry for stairs,
but this one is short enough to tack on anyway.
2002-03-24 08:41:54 +00:00
jwalz
2098e3ad7a <Someone>'s suggested changes needed to go in history too. 2002-03-18 15:33:38 +00:00
cohrs
c7cb4ee272 more credits
- update dat/history to match Guidebook
- use my name consistently :-)
2002-03-13 00:54:43 +00:00
cohrs
6d2a564e52 more help file clarifications
- A pcwin team member reported that the ^<dir> notation used in a couple
help files was confusing
2002-03-12 17:17:50 +00:00
cohrs
ef11d4b5e0 documentation updates
- various commands were missing from various help files
- fix a few inconsistencies between similar help files
- M-2 doesn't do #twoweapon when number_pad is enabled
- M-? usually displays #? help info
- weasel-word the reason the screen shown in the Guidebook looks little like
  several windowports
- document the playersuffix syntax in the nethack.6 man page
2002-03-12 07:29:59 +00:00
nethack.allison
cd02502039 Summarize past version 3.3 in Guidebook and dat/history. 2002-03-11 06:17:31 +00:00
jwalz
bd5c9b3ebf Get the god name right in comments. 2002-03-11 02:31:42 +00:00
arromdee
97d7d7489b get rid of nori 2002-03-09 03:29:36 +00:00
jwalz
0846d6caf3 There's no point in mailing this out, but there doesn't seem to be a way
to stop it.
2002-03-09 02:20:28 +00:00
nethack.allison
587d65e171 Update dungeoneers list (<Someone>, Teemu). 2002-03-08 23:30:04 +00:00
cohrs
b2b55440c1 data.base entry additions
- doppelganger & nori
2002-03-03 04:46:21 +00:00
nethack.rankin
4bc3561a96 from <Someone>: #rub touchstone
<Someone>'s message said this was committed, but the cvs repository
didn't reflect his changes.

> Subject: patch: #rub touchstone
> Date: Wed, 20 Feb 2002 23:33:27 -0800
> <email deleted>
>
> Implement <Someone>'s suggestion.
>
> - allow the #rub command to apply to gray stones
> - update various doc & help files to reflect the change
>
> Committed to CVS.
2002-02-24 03:19:20 +00:00
kmhugo
ce3bdc7097 X marks the spot
Inspired by the new data.base entry for Archaeologists.
Adds some "X marks the spot" engravings on the Arc locate
level.  A simple "X" engraving would be more accurate to
the pirate map legend, but players probably wouldn't get the
joke without an explanation.
2002-02-21 16:35:58 +00:00
nethack.allison
12ede98a6f data.base updates - archeologist, hunter, shark 2002-02-20 01:38:48 +00:00
nethack.rankin
2ed510a1b9 fix B7005: rogue quest map 2002-02-16 02:33:45 +00:00
nethack.allison
ef6c03a83c This just brings the version number references in line.
An actual history blurb summarizing the past 3.3
release is still missing from guidebook and history.
2002-02-07 12:01:16 +00:00
cohrs
843bdde1b3 data.base entries
Master Kaen and the Grand Master were the only quest leaders/nemeses
for which /n printed nothing at all, fall back on human entry
2002-02-06 07:17:54 +00:00
nethack.allison
547370ecf5 Update to 3.4; missed in first go-around. 2002-02-04 22:25:46 +00:00
nethack.allison
06528d1002 3.3.2 to 3.4.0 2002-02-04 16:06:00 +00:00
nethack.allison
ab55d29244 Add final slash to URL
in README, Guidebook, dat/history. (from <Someone>)
2002-02-03 17:30:58 +00:00
nethack.rankin
8f1ad60a0e samurai quest bit
From one of <Someone>'s ascension posts:  the introductory message
when you enter the Samurai's quest is slightly odd if you can't see at
the time.  This rewording acknowledges the difference between being
blind or sighted, but it is still a bit odd to able to know which flag
is flying when unable to actually see it.
2002-02-02 10:25:54 +00:00
kmhugo
3b6d7a76a6 Rumors tuning
Changes to rumors, From a bug report.
2002-02-01 05:51:01 +00:00
kmhugo
5a66dd45bc Gnomish Mines tuning
Give names to remaining town levels.
Change elements in College Town that don't follow theme.
Remove isolated niche and helm of brilliance from end #3.
2002-02-01 05:44:00 +00:00
arromdee
aec390d154 B2014 (comment change) 2002-01-28 02:47:50 +00:00
cohrs
4a2bcf3b3a update initial wizard quest message
The initial wizard quest message still used the word "master", which
can be interpretted as implying "male"; changed to teacher.
2002-01-27 02:36:12 +00:00
arromdee
3c240e9b4a piranha
An extra space in the piranha entry was causing it not to work.
2002-01-24 04:43:49 +00:00
nethack.rankin
4f032d38ec airplane/taxi transportation
The player can teleport objects and monsters on no-teleport
levels, a strange quirk which I think has become entranched as
a feature.  When swallowed or engulfed, teleporting the monster
from inside ends up teleporting the character along with that
monster.  Some players have been exploting this on Plane of Air
to avoid facing elementals and dragons and whatnot by repeatedly
teleporting any vortex that engulfs them until they land somewhere
in the vicinity of the portal leading to Plane of Fire.

     This patch divides the Plane of Air into three zones that
teleportation can't cross.  You'll arrive in the left-hand 30% of
the level, as before, but no longer at a specific spot.  The exit
portal is in the right-hand 30% as before (although it used to
have more range, perhaps 40%).  Teleporting within the left 30%
always arrives in that same area; within the central 40% always
remains within that same area; and teleporting within the right
30% always sticks in that area.  So it's still possible to get
around quite a bit via multiple teleports, but you'll need to walk
at least across the two unmarked boundaries to actually traverse
the whole level.

     A moderately long description for a very short patch....
2002-01-22 06:59:00 +00:00
cohrs
7a634884b4 starting the game without a pet
Incorporate a slightly cleaned up version of <Someone>'s patch to enable a
"pettype:none" startup option that allows one to start the game without a pet.
2002-01-20 21:05:29 +00:00
cohrs
8efbbdc0cc map update followup to lev_comp.l change
The change to allow digits in maps causes the comments that were
incorrectly placed inside MAP/ENDMAP blocks to be seen as valid
map lines.  They were quietly skipped before by the old scanner.
Move them out.
-dlc
2002-01-19 19:08:24 +00:00