Commit Graph

79 Commits

Author SHA1 Message Date
Pasi Kallinen
5786ddadbb Use IS_WATERWALL and is_waterwall 2022-02-23 12:53:09 +02:00
Pasi Kallinen
122634ec9e Hallucinatory rays
When hallucinating, use nonsensical names for the rays
(wands, spells, and breath weapons), and random ray glyphs.

Original code from xNetHack by copperwater <aosdict@gmail.com>,
inspired by a YANI by Kahran042.
2022-02-16 21:09:23 +02:00
nhmall
e4e65c4b8b whitelist several non-literal format strings
djgpp cross-compiler was griping about several.

This also removes these lines from sys/unix/hints/include/compiler.370.
    CFLAGS+=-Wno-format-nonliteral
    CCXXFLAGS+=-Wno-format-nonliteral

-Wformat-nonliteral should not be incompatible with the printf
argument-checking capabilities on literal format strings and there
shouldn't be any new warnings created.

-- &< --

artifact.c: In function 'artifact_hit':
artifact.c:1309:23: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1309 |                       mon_nam(mdef));
      |                       ^~~~~~~
artifact.c:1328:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1328 |                 pline(behead_msg[rn2(SIZE(behead_msg))], wepdesc, "you");
      |                 ^~~~~

ball.c: In function 'drop_ball':
ball.c:896:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  896 |                 pline(pullmsg, "pit");
      |                 ^~~~~
ball.c:899:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  899 |                 pline(pullmsg, "web");
      |                 ^~~~~
ball.c:904:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  904 |                 pline(pullmsg, hliquid("lava"));
      |                 ^~~~~
ball.c:908:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  908 |                 pline(pullmsg, "bear trap");
      |                 ^~~~~

dig.c: In function 'liquid_flow':
dig.c:747:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  747 |         pline(fillmsg, hliquid(typ == LAVAPOOL ? "lava" : "water"));
      |         ^~~~~

fountain.c: In function 'floating_above':
fountain.c:28:5: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
   28 |     You(umsg, what);
      |     ^~~

invent.c: In function 'hold_another_object':
invent.c:1018:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1018 |                 pline(drop_fmt, drop_arg);
      |                 ^~~~~
invent.c:1073:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1073 |         pline(drop_fmt, drop_arg);
      |         ^~~~~
invent.c: In function 'silly_thing':
invent.c:1811:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1811 |         pline(silly_thing_to, word);
      |         ^~~~~

lock.c: In function 'pick_lock':
lock.c:375:19: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  375 |             pline(no_longer, "hold the", what);
      |                   ^~~~~~~~~
lock.c:379:19: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  379 |             pline(no_longer, "reach the", "lock");
      |                   ^~~~~~~~~
lock.c: In function 'pick_lock':
lock.c:375:19: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  375 |             pline(no_longer, "hold the", what);
      |                   ^~~~~~~~~
lock.c:379:19: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  379 |             pline(no_longer, "reach the", "lock");
      |                   ^~~~~~~~~
mcastu.c: In function 'cast_cleric_spell':
mcastu.c:670:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  670 |             pline(fmt, Monnam(mtmp), what);
      |             ^~~~~

mhitu.c: In function 'hitmsg':
mhitu.c:68:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
   68 |             pline(pfmt, Monst_name);
      |             ^~~~~

mkobj.c: In function 'insane_object':
mkobj.c:2848:20: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2848 |         impossible(altfmt, mesg, fmt_ptr((genericptr_t) obj), where_name(obj),
      |                    ^~~~~~
mkobj.c:2852:20: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2852 |                    objnm);
      |                    ^~~~~

mon.c: In function 'mon_givit':
mon.c:1469:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1469 |         pline(msg, Monnam(mtmp));
      |         ^~~~~
mon.c: In function 'mondead':
mon.c:2485:33: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2485 |                                 | SUPPRESS_INVISIBLE), FALSE));
      |                                 ^

muse.c: In function 'mon_reflects':
muse.c:2438:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2438 |             pline(str, s_suffix(mon_nam(mon)), "shield");
      |             ^~~~~
muse.c:2445:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2445 |             pline(str, s_suffix(mon_nam(mon)), "weapon");
      |             ^~~~~
muse.c:2450:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2450 |             pline(str, s_suffix(mon_nam(mon)), "amulet");
      |             ^~~~~
muse.c:2458:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2458 |             pline(str, s_suffix(mon_nam(mon)), "armor");
      |             ^~~~~
muse.c:2464:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2464 |             pline(str, s_suffix(mon_nam(mon)), "scales");
      |             ^~~~~
muse.c: In function 'ureflects':
muse.c:2476:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2476 |             pline(fmt, str, "shield");
      |             ^~~~~
muse.c:2483:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2483 |             pline(fmt, str, "weapon");
      |             ^~~~~
muse.c:2487:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2487 |             pline(fmt, str, "medallion");
      |             ^~~~~
muse.c:2493:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2493 |             pline(fmt, str, uskin ? "luster" : "armor");
      |             ^~~~~
muse.c:2497:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2497 |             pline(fmt, str, "scales");
      |             ^~~~~

polyself.c: In function 'polyman':
polyself.c:201:5: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  201 |     urgent_pline(fmt, arg);
      |     ^~~~~~~~~~~~

potion.c: In function 'make_hallucinated':
potion.c:423:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  423 |             pline(message, verb);
      |             ^~~~~
potion.c: In function 'peffect_gain_level':
potion.c:1033:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1033 |                 You(riseup, ceiling(u.ux, u.uy));
      |                 ^~~
potion.c:1044:21: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1044 |                     You(riseup, ceiling(u.ux, u.uy));
      |                     ^~~

priest.c: In function 'intemple':
priest.c:487:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  487 |                 You(msg1, msg2);
      |                 ^~~

read.c: In function 'doread':
read.c:522:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  522 |         pline(silly_thing_to, "read");
      |         ^~~~~

shk.c: In function 'shk_names_obj':
shk.c:2576:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2576 |         pline(fmtbuf, obj_name, (obj->quan > 1L) ? "them" : "it", amt,
      |               ^~~~~~
shk.c:2579:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2579 |         You(fmt, obj_name, amt, plur(amt), arg);
      |         ^~~
shk.c: In function 'shk_chat':
shk.c:4506:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 4506 |             pline(Izchak_speaks[rn2(SIZE(Izchak_speaks))], shkname(shkp));
      |             ^~~~~
shk.c: In function 'check_unpaid_usage':
shk.c:4633:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 4633 |         verbalize(fmt, arg1, arg2, tmp, currency(tmp));
      |         ^~~~~~~~~

sounds.c: In function 'dosounds':
sounds.c:66:21: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
   66 |                     pline(throne_msg[2], uhis());
      |                     ^~~~~
sounds.c:259:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  259 |                 You_hear(msg, halu_gname(EPRI(mtmp)->shralign));
      |                 ^~~~~~~~

timeout.c: In function 'choke_dialogue':
timeout.c:269:26: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  269 |                          body_part(NECK));
      |                          ^~~~~~~~~
timeout.c:274:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  274 |                 urgent_pline(str, hcolor(NH_BLUE));
      |                 ^~~~~~~~~~~~
timeout.c: In function 'levitation_dialogue':
timeout.c:339:26: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  339 |                          danger ? surface(u.ux, u.uy) : "air");
      |                          ^~~~~~
timeout.c: In function 'slime_dialogue':
timeout.c:379:34: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  379 |                     urgent_pline(buf, hcolor(NH_GREEN));
      |                                  ^~~
timeout.c:381:30: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  381 |                 urgent_pline(buf, an(Hallucination ? rndmonnam(NULL)
      |                              ^~~

uhitm.c: In function 'hmon_hitmon':
uhitm.c:1398:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1398 |         pline(fmt, whom);
      |         ^~~~~
uhitm.c:1421:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1421 |         pline(fmt, whom);
      |         ^~~~~
uhitm.c: In function 'stumble_onto_mimic':
uhitm.c:5301:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 5301 |         pline(fmt, what);
      |         ^~~~~

../win/tty/wintty.c: In function 'tty_clear_nhwindow':
../win/tty/wintty.c:1649:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1649 |         panic(winpanicstr, window);
      |               ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_display_nhwindow':
../win/tty/wintty.c:2339:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2339 |         panic(winpanicstr, window);
      |               ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_dismiss_nhwindow':
../win/tty/wintty.c:2432:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2432 |         panic(winpanicstr, window);
      |               ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_destroy_nhwindow':
../win/tty/wintty.c:2477:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2477 |         panic(winpanicstr, window);
      |               ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_curs':
../win/tty/wintty.c:2503:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2503 |         panic(winpanicstr, window);
      |               ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_putsym':
../win/tty/wintty.c:2599:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2599 |         panic(winpanicstr, window);
      |               ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_add_menu':
../win/tty/wintty.c:2967:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2967 |         panic(winpanicstr, window);
      |               ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_end_menu':
../win/tty/wintty.c:3032:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 3032 |         panic(winpanicstr, window);
      |               ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_select_menu':
../win/tty/wintty.c:3140:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 3140 |         panic(winpanicstr, window);
      |               ^~~~~~~~~~~
2022-01-09 14:18:10 -05:00
Pasi Kallinen
48bca11d67 Accessibility: give message for created monsters
Always give a message when creating a detected monster
during gameplay (as opposed to during level creation).
To prevent the message, use the MM_NOMSG flag for makemon.

Most places already handled their own messaging, but there
were some, such as bag of tricks, create monster magic
and random monsters created during gameplay that didn't.
2022-01-06 14:06:49 +02:00
Pasi Kallinen
16105ad0d5 Change touch of death from instadeath to maxhp reduction and damage
Touch of death will now do 50 + 8d6 damage, and drain max HP for half
of that. If the drain is equal or greater than your max HP, then it
will kill you instantly.

Change originally from SporkHack by Derek Ray.
2021-05-18 18:58:34 +03:00
Pasi Kallinen
2288452278 Monsters can see player resistances
If monsters see you resist something, generally elemental or magical
attack, or if they see you reflect an attack, they learn that and
will adjust their attack accordingly.

Originally from SporkHack, but this version comes via EvilHack with
some minor changes.
2021-05-17 20:01:11 +03:00
nhmall
f963c5aca7 switch source tree from k&r to c99 2021-01-26 21:06:16 -05:00
Pasi Kallinen
6a35a84c56 Fire sources can ignite candles, lamps, and potions of oil
... on the floor, in monster inventory, and in hero's inventory.

Items in your inventory being ignited produce a message even if you're
blind - you can see the lit-state by viewing inventory anyway, so just
give player the message.

(via xNetHack)
2020-09-30 19:49:10 +03:00
nhmall
ac9ba38449 file header bump from "NetHack 3.6" to "NetHack 3.7" 2020-08-03 22:07:36 -04:00
PatR
8a91a22df9 fix issue #351 - summoned critters while Hallu
If a monster uses the 'summon insects' spell (which will resort to
snakes if all 'a' class critters are genocided or extinct) while the
hero is hallucinating, report the summoning of something unusual
rather than of insects or snakes.  I bypassed "random creature"
direct to "hallucinatory creature" for the something unusual.

Fixes #351
2020-05-30 22:48:18 -07:00
PatR
54bea16f0e Revert "fix issue #351 - summoned critters while Hallu"
This reverts commit e430669f50.
It accidentally included my local config.h settings.
2020-05-30 22:35:35 -07:00
PatR
e430669f50 fix issue #351 - summoned critters while Hallu
If a monster uses the 'summon insects' spell (which will resort to
snakes if all 'a' class critters are genocided or extinct) while the
hero is hallucinating, report the summoning of something unusual
rather than of insects or snakes.  I bypassed "random creature"
direct to "hallucinatory creature" for the something unusual.

Fixes #351
2020-05-30 22:24:21 -07:00
PatR
2ebbe61f53 fix github issue #285 - spellcasting monster
After casting a spell, a monster got a chance to make a regular attack
despite the apparent attempt to set up a return value indicating that
it wouldn't move.

When looking over the return value situation, I noticed 'wormhitu()'
for the first time.  It gives worms additional attacks when the hero
is adjacent to some of the tail, that only works if the head is within
reach of a melee attack.  The hidden tail segment at head's location
always met that criterium so gave an extra attack that didn't make
sense; change wormhitu() to skip that segment.

Do some formatting in mcastu.c; no change in actual code there.

Fixes #285
2020-02-02 00:55:26 -08:00
nhmall
a7e3129919 Merge branch 'NetHack-3.6' 2019-11-05 11:02:24 -05:00
nhmall
25edd16945 code maintenance bit to white-list current "You hear" instances
Flag existing occurrences of "You hear" as "Deaf-aware" so
that a grep for that string in the future doesn't need to
trigger further investigation of those.
2019-11-04 12:28:25 -05:00
nhmall
73502fc79f Merge branch 'NetHack-3.6' 2019-09-02 10:10:37 -04:00
PatR
8cf70f7771 fix github issue 217 - monster spellcasting feedback
Fixes #217

Feedback when spellcasting monster aimed at the wrong spot due to not
being able to see an invisible hero only gave the intended message if
hero couldn't see self.  The code was using 'if (Invisible)' which
checks whether the hero is invisible and can't see invisible, when it
should have been using 'if (Invis)' which just tests whether the hero
is invisible.

It wouldn't surprise if the same problem occurs elsewhere.  Those
macros are rather error prone.

The issue report mentions that one of the affected messages might be
unreachable.  I didn't investigate that.
2019-09-02 02:59:09 -07:00
nhmall
0d34f43830 remove STATIC_DCL, STATIC_OVL, STATIC_VAR, STATIC_PTR from core 2019-07-14 17:24:58 -04:00
nhmall
438cc35624 Merge branch 'NetHack-3.6.2' 2019-04-29 13:52:27 -04:00
Pasi Kallinen
f17cfc977b Add the missing int param 2019-04-29 20:45:18 +03:00
Pasi Kallinen
1a4223faac Unify code for cure self spell 2019-04-29 18:50:08 +03:00
Bart House
1c65e6afe0 context to g.context 2018-12-25 07:29:38 -08:00
Bart House
8c1a4d9a97 invent, youmonst, hackdir moved to g. 2018-12-24 21:04:15 -08:00
Bart House
90547edb83 moves, monstermoves, wailmsg, migrating_objs and billobjs moved to g. 2018-12-24 20:22:33 -08:00
Bart House
be5cdcf77a killer, level and rooms move to instance globals. 2018-12-24 19:50:08 -08:00
Bart House
74edf42f1c Moved decl.c globals into instance globals. 2018-12-22 18:44:22 -08:00
Bart House
576eece500 More globals moved to instance_globals. 2018-12-19 21:26:35 -08:00
keni
d8c49ec9d1 Add updated copyright lines, part 1. 2018-04-25 15:00:13 -04:00
Pasi Kallinen
ebde14a6f9 Still more enums 2018-03-31 11:43:38 +03:00
Pasi Kallinen
2548d68dd3 Fix some warnings
Remove an unused variable, add missing FALLTHRUs, and use the same
FALLTHRU wording where it wasn't recognized by gcc
2018-03-30 19:42:50 +03:00
PatR
617ab5968f observing monster become invisible
Requested by one of the beta testers 13 months ago... when a visible
monster becomes invisible and vanishes, mark its map location with
the remembered, unseen monster glyph.  (When the player zaps a
monster with a wand of make invisible, that only happens if the wand
type is known.  I'm not sure that's right but didn't alter it....)

The request suggested also doing it for a monster who disappears by
teleporting away, but I haven't attempted to implement that.
2016-07-09 15:03:03 -07:00
PatR
1a47273ad5 formatting: tab removal 2016-05-20 17:01:40 -07:00
Pasi Kallinen
04bc048073 Limit aggravate to inside or outside of the Wizard's tower
There have been several comments on IRC how the Wizard is a very
light sleeper now; aggravate cast by monsters makes him wake up
and come out of the tower.  So, lets limit aggravate to either
outside or inside of the tower, depending on which side the player is.
2016-01-16 09:45:12 +02:00
Pasi Kallinen
943cc6057c More tiny formatting fixes, move function names to start of line 2015-11-25 10:15:41 +02:00
Pasi Kallinen
95983f6ae6 Use macros for monster appearances 2015-10-18 13:55:11 +03:00
PatR
2b2ee0fbab formatting fixup (1 of 2)
Replace instances of strings split across lines which rely on C89/C90
implicit concatenation of string literals to splice them together
with single strings that are outdented relative to the code that uses
them.  It's uglier but it won't break compile for pre-ANSI compilers.

This covers many files in src/ that only have one or two such split
strings.  There are several more files which have three or more.  Those
will eventually be '(2 of 2)'.

Noticed along the way:  the fake mail message/subject
  Report bugs to devteam@nethack.org.
wasn't using its format string of "Report bugs to %s.", so would have
just shown our email address.  Doesn't anybody enable fake mail anymore?

I modified that format to enclose the address within angle brackets and
made a similar change for the 'contact' choice of the '?' command.
2015-07-12 19:35:06 -07:00
Sean Hunt
1c081b1647 Remove stale version control lines. 2015-05-25 09:21:31 +09:00
Sean Hunt
97d6fade74 Reformat all C files.
I'll push a formatting guide at some point. There may still be
outstanding changes, but please feel free to resolve those as you arrive
a them.

To the best of my knowledge, there is no changes to the actual code
content, but the formatter does have the occasional bug. If you run into
an issue, please fix it!
2015-05-09 13:43:16 -04:00
karnov
2a907f894e Version number increment 2015-05-06 22:04:27 -04:00
Derek S. Ray
07e0bc592c fire effects should burn green slime globs, too
On floor, in inventory, whatever. This probably needs to be extended to
support a much wider group of objects, but this will do to start.
2015-04-05 21:56:15 -04:00
Pasi Kallinen
411ee58593 Add more explicit helpless reasons
Instead of just "while helpless", the death reason will tell
more explicitly why the player was helpless.  For example:
"while frozen by a monster's gaze"
2015-03-29 22:12:19 +03:00
keni
03140969ee Bulk recovery of file CVS headers and addition of NHDT- headers. 2015-02-26 09:19:03 -05:00
keni
178f66dbe4 now we need one of those temporary failures so we can see if recovery works,
and that's a crapshoot: mcastu.c mhitu.c
2011-12-30 23:14:58 +00:00
nethack.rankin
84f02bd336 intrinsics revamp (trunk only)
Simplify many of the intrinsics macros from
  #define xxx_resistance (Hxxx || Exxx || resists_xxx(&youmonst))
down to
  #define xxx_resistance (Hxxx || Exxx)
by setting or clearing an extra bit in Hxxx during polymorph so that the
resists_xxx() check becomes implicit.

     Unfornately there were lots of places in the code that treat Hxxx
as a timeout number--primarily for Stunned, Confused, and Hallucination;
Stunned happens to be one of the revised macros--rather than as a bit
mask, so this patch needed a lot more changes than originally antipated.
2011-10-01 00:25:57 +00:00
nethack.rankin
fa94c173af high level monster spell casting (trunk only)
Mage-spell casters higher than level 23 and cleric-spell casters
higher than level 13 became less and less likely to cast interesting
spells as level went higher, more and more likely to cast the default
psi-bolt or open wounds.  [Level 21 caster had 4.75% chance to cast
touch of death; level 22, 9%; level 23, 13% chance; then level 24, 12.5%;
level 25, 12%; level 30, 10%; level 50 (demon lords/princes), only 6%.]
This oddity in spell selection meant that the Wizard of Yendor gradually
became less likely to use "double trouble" to clone himself as he got
killed off more times and his next incarnation arrived at higher level.
This fix makes high level casters who pick too-high spell usually retry
until they get a valid one instead of just reverting to the default.
Still slightly biased towards psi-bolt and open wounds, since they're
effective even though a bit boring.
2011-03-15 02:25:28 +00:00
keni
4eabcee787 Add RCS version lines 2009-05-06 10:50:32 +00:00
nethack.rankin
4b1116f4d0 fix #H1755 - feedback for clerical summoning when blind (trunk only)
From a bug report, the feedback
you get when a monster summons insects or snakes is the same when blind
as when you can see.  A comment in the code stated as much, but fixing
it is relatively straightforward.  (Or not; there are actually a lot of
cases to be handled; this covers enough of them, I hope.)
2008-11-15 20:38:02 +00:00
nethack.rankin
2fa9bd0301 petrification fixes
Eliminate the somewhat redundant "You die..." following "You turned
to stone..." when becoming petrified by touching a cockatrice (reported
by <email deleted> for kicking, but occurs for weaponless hitting too).
Also, if a cockatrice killed you with normal damage, your tombstone would
erroneously report petrification and presumeably there'd be a statue
instead of a ghost in the resulting bones file.  This fixes both things.
2006-11-10 05:13:57 +00:00
cohrs
e367964f90 finally finished but not eating
Finally apply the patch sent by <Someone> in 11/2003 for slashem-Bugs-799278,
updated to match the current code and handle additional cases.  The fix
is brute force: always ensure nomovemsg is set when nomul is called with
a negative value.  I also scanned the code for places manually setting
multi negative, they all set nomovemsg.  It would be nice to have a function
that did the right thing, but there are several special cases and I was
not feeling creative.
2005-03-25 18:00:00 +00:00
nethack.rankin
f6c08d9f80 monster aggravation spell
When testing drawbridge stuff recently I ended up with an unseen
monster who evidently cast the aggravation spell repeatedly, yielding a
steady stream of "you feel that monsters are aware of your presence"
messages.  This patch makes monsters tend to avoid repeating that spell
once everyone on the level has already been woken up.  It also extends
the spell effect so that it will wake monsters like quest nemesis and the
Wizard who ordinarily wait until you get close before they become active.
2005-03-20 05:05:06 +00:00