420f2477fc
Invert bitfield for pseudoflute
2026-01-15 04:05:30 -06:00
codemann8
96333b22a2
Fixed cucco storm to actually work on first trigger
2025-12-03 10:11:47 -06:00
codemann8
581e45a63c
Merge branch 'DRUnstable' into OWMain
2025-12-03 09:37:31 -06:00
aerinon
b27d7c996b
feat: enemy "spies" during enemy drop
2025-11-14 09:06:07 -07:00
aerinon
44b014fc65
fix: fix for pot drops at sprite limit
2025-10-31 10:29:29 -06:00
codemann8
dfc182a2d5
New fix for pot drops when at sprite limit
2025-10-14 11:35:07 -05:00
codemann8
faadd1d7f1
Fixing boss behavior in Swamp Palace Arrghus' room
2025-06-05 19:50:49 -05:00
codemann8
86efa74185
Various bug fixes for Follower Shuffle post-launch
...
- Fix issue with infinite purple chest item get
- Fix issue with Kiki running away on iframe ledge hops
- Fix issue with bad follower gfx on screens with followers
- Fix issue with Zelda appearing in conditional follower locations
2025-05-04 09:24:33 -05:00
codemann8
aabb649578
Initial Follower Shuffle Implementation
2025-04-30 06:18:08 -05:00
codemann8
274ef3f39d
Improved Psuedoboots
2024-12-13 16:52:20 -06:00
codemann8
b3979affc9
Don't delete follower on crystal cutscene if prize shuffle
2024-08-27 07:15:18 -05:00
codemann8
f9da730caf
Initial Prize Shuffle Implementation
2024-05-23 18:23:26 -05:00
codemann8
d75c72f85d
Some byte designation corrections + formatting
2024-04-12 15:58:09 -06:00
codemann8
27685ac77d
More merge labeling
2024-04-09 13:24:54 -05:00
codemann8
a70251d2b2
Applied labels and byte designators
2024-04-09 09:26:27 -06:00
codemann8
59eb254116
Merged in DR v1.4.1.6
2024-03-01 13:55:23 -06:00
codemann8
75fd81ab57
Merged in DR v1.4.1.6
2024-02-23 11:11:59 -06:00
aerinon
5ad0e7781e
Pikit override fix
...
Minor drops from enemies persist
2023-09-12 08:38:18 -06:00
cassidoxa
57e537f12d
Fix HUD rebuild when releasing fairy
2023-09-08 08:56:23 -04:00
cassidoxa
790f3f0ba3
Fix HUD item icon not refreshing after last bomb spent
...
Rename UpdateHUD to UpdateHUDFlag, replace with UpdateHUD vanilla JSR
label
2023-09-07 16:29:45 -04:00
cassidoxa
52d2616537
RomSpeed option
2023-08-26 23:24:34 -04:00
cassidoxa
66540f2819
Replace GT, Ganon vuln crystal checks, ped check with new system
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InvincibleGanon 0x18003E -> GanonVulnerableMode 0x1801A8-0x1801A9
NumberOfCrystalsRequiredForTower 0x18005E -> GanonsTowerOpenTarget 0x18019A-0x18019B
NumberOfCrystalsRequiredForGanon 0x18005F -> GanonVulnerableTarget 0x1801A6-0x1801A7
Various fixes
Moved CrystalCounter to word length space $7EF471 -> $7EF476
2023-08-21 20:43:27 -04:00
cassidoxa
aaf970b837
Heart colors
2023-08-13 13:46:21 -04:00
cassidoxa
ad17c8e88d
More small fixes
2023-08-12 15:34:33 -04:00
cassidoxa
103f072cf3
Add back some JP characters and re-arrange player name screen
...
Re-arrange a bunch of text-related stuff
Fix post-credits game counter
Fix bows
2023-08-11 02:10:54 -04:00
cassidoxa
56cb17a0a3
Small fixes
2023-08-08 01:00:49 -04:00
cassidoxa
87e665965c
Free crystals and ability to shuffle dungeon prizes
...
Overworld map code via Aerinon
2023-08-06 23:07:39 -04:00
cassidoxa
cb16ffc20b
Merge branch 'master' into decompressed
...
Also some pendant receipt and palette fixes
2023-08-02 17:40:38 -04:00
cassidoxa
8ed4cbda1d
Palette handling & sprite props data tables
...
Statically assign item data tables
Fix some save-related bugs
Fix dungeon item notice in "this dungeon" with free dungeon items
2023-08-01 17:13:47 -04:00
cassidoxa
bbd25c2543
Fix Bow icon
...
Set dungeon ID to $FF after Aga 2 kill for proper HUD draw
2023-06-10 12:26:01 -04:00
cassidoxa
815c2ab81f
More fast hud
...
Added update hud flag
2023-06-08 11:21:42 -04:00
cassidoxa
02786974ad
Compute and write save checksum on new file creation
2023-02-21 14:58:24 -05:00
spannerisms
ff88437f8e
fixes
...
turn a bunch of addresses into fast rom
bunch of consistency clean ups in hooks
move zsnes to failures
2022-12-30 03:07:15 -05:00
cassidoxa
d7431b6550
Allow menu free dungeon item toggle with no menu items
2022-11-27 23:35:59 -05:00
cassidoxa
823166c4cd
Re-organize vanillalabels.asm
2022-11-24 22:24:38 -05:00
cassidoxa
788cceaab9
Continue labeling and documentation in ram.asm, main rando block
...
Deleted several unused modules and some commented code
Reorganized some routines to clean up modules
Moved some memory into mirrored WRAM
Refactored NMI hook aux routine
Removed old fake flipper fix
2022-11-16 21:38:28 -05:00
cassidoxa
43f753b517
ram.asm initial commit. Replaced all address defines with labels
...
Value defines styled without quotes, # moved to load/store/cmp site
Added registers.asm (copied from spannerisms JP disassembly)
Added a bunch of length annotations
Deleted old or trivial commented out code
Deleted: ganonfixes.asm, map.asm, seedtag.asm
Replaced obsolete credits.asm with creditsnew.asm
Moved scratch space at $7F5020-3F to mirrored WRAM (7E1E70-8F)
Moved clock RAM to mirrored WRAM (7E1E90-9F)
dialog.asm: FreeDungeonItemNotice preserves callee-preserved scratch RAM
Toast buffer moved to mirrored WRAM (7E1E0E-0F)
servicerequest.asm: long store to $012E converted to word length store
2022-11-05 00:50:25 -04:00