codemann8
1f3f20b923
Merged Parallel Worlds into OW Layout Shuffle setting
2021-05-09 19:06:13 -05:00
codemann8
5ffc62a046
Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffleDev
2021-05-06 04:24:36 -05:00
aerinon
247071b718
Fix standard_restricted
2021-05-05 14:23:30 -06:00
codemann8
26e3aee96b
Adding new GUI/CLI option for Parallel Worlds
2021-05-04 06:21:06 -05:00
codemann8
07ec0b0195
Removed unnecessary data
2021-05-02 20:29:23 -05:00
codemann8
7c2cff562a
Adding new GUI/CLI option for Keep Similar Together
2021-04-26 15:47:21 -05:00
codemann8
ae1af5e038
Adding new GUI/CLI option for Keep Similar Together
2021-04-26 15:20:42 -05:00
codemann8
d242da01bd
Fixed issue with outputting spoiler log
2021-04-22 14:28:02 -05:00
codemann8
314a938cb0
Updated GUI/CLI with new OW versioning
2021-04-22 13:17:17 -05:00
codemann8
b3c3eb6d2c
Milestone release: first alpha version
2021-04-19 02:43:06 -05:00
codemann8
a2cda2f34c
Milestone update, all transition tests work, megatiles have a visual problem
2021-04-18 13:37:55 -05:00
codemann8
4a0bf1f123
Fixed off-by-one issue on writing dest to ROM
2021-04-13 19:11:37 -05:00
codemann8
160f0732dd
Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle
2021-04-12 13:32:14 -05:00
codemann8
ade6dfc416
New destinations now write to ROM
2021-04-12 12:23:26 -05:00
randall.rupper
27ed4ecd04
Small Shopsanity price adjustments
...
Fixed a subtle error with shop shields and progressive shields - should result in more successful generation
2021-03-17 14:37:39 -06:00
randall.rupper
7b9deb2190
Merge branch 'DoorDevUnstable' of https://github.com/Fouton/ALttPDoorRandomizer into Fouton-DoorDevUnstable
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some refinements too
# Conflicts:
# ItemList.py
2021-03-16 15:15:48 -06:00
randall.rupper
3c81e377e5
Fix for intensity 3 inverted lobbies if lobbies are chosen to be vanilla
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Flooded pots not actually able to be flooded in some potshuffles
2021-03-16 14:23:52 -06:00
Fouton
c47090ce61
Add files via upload
2021-03-12 22:15:27 -05:00
Fouton
6526d1b877
Add files via upload
2021-03-12 21:48:51 -05:00
Fouton
08a5e2f27f
Add files via upload
2021-03-12 21:22:35 -05:00
Fouton
2a1eb07d73
Add files via upload
2021-03-12 16:51:16 -05:00
Fouton
8d933b82de
TFH Futures
2021-03-12 16:41:35 -05:00
krelbel
5210bbe4e0
Fix chaos boss/enemy shuffle
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Update BaseClasses.py to make make_code()'s byte 6 handle "chaos" boss/enemy shuffle the same as "random".
2021-03-09 22:10:30 -08:00
randall.rupper
dc5cd2b744
Merge branch 'DoorDev' into DoorDevUnstable
...
# Conflicts:
# Main.py
# RELEASENOTES.md
2021-03-05 10:43:05 -07:00
codemann8
c4d326fb68
Added OW shuffle to filename settings hash
2021-02-18 22:44:53 -06:00
codemann8
87381e495c
Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle
2021-02-18 22:44:17 -06:00
aerinon
8d22dd1a3d
Bringing in Unstable2 changes
2021-02-18 13:19:08 -07:00
aerinon
b36c03a8b4
Pot shuffle repair
2021-02-16 13:34:00 -07:00
aerinon
f83b28adb6
-Disallowed Swamp Lobby in Hyrule Castle in Standard mode
...
-Prevent defeating Aga 1 before Zelda is delivered to the Sanctuary. (He can't take damage)
-Fix for Ice Jelly room when going backward and enemizer is on
-Fix for inverted - don't start as a bunny in Dark Sanctuary
-Fix for non-ER Inverted with Lobby shuffle. Aga Tower's exit works properly now.
2021-02-13 21:08:06 -07:00
codemann8
06e8556cf2
Added Overworld Shuffle to spoiler log
2021-02-11 02:18:40 -06:00
codemann8
b11054e6bf
Added Overworld Shuffle parameter to CLI and Gui
2021-02-10 22:11:50 -06:00
aerinon
2765f9bec0
- Settings code added (prototype)
...
- Mystery.py updates
- Blind maiden sequence restored if Blind is shuffled to TT
- Spoiler updated
- Fix for standard in vanilla ER
- Minor shopsanity discount
2021-02-09 16:31:12 -07:00
codemann8
167ad64f29
Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle
2021-02-08 12:02:11 -06:00
aerinon
7a22db5dd4
-Disallowed Swamp Lobby in Hyrule Castle in Standard mode
...
-Prevent defeating Aga 1 before Zelda is delivered to the Sanctuary. (He can't take damage)
-Fix for Ice Jelly room when going backward and enemizer is on
-Fix for inverted - don't start as a bunny in Dark Sanctuary
-Fix for non-ER Inverted with Lobby shuffle. Aga Tower's exit works properly now.
2021-02-05 15:05:16 -07:00
aerinon
1faf8c168c
Only print lobbies if shuffling doors
...
Couple shopsanity bugs
2021-02-03 16:29:14 -07:00
aerinon
f8a0ba1816
merge in inroom staircases
2021-02-01 10:07:53 -07:00
aerinon
b5f3c752e6
Shop work:
...
- Potion shop
- Cap Fairy blacklist
- Item counter increased over 255
- Inverted work
- Static sram for shops
- Price adjustments (and discounts)
2021-02-01 09:57:20 -07:00
Catobat
43b0f95877
Shuffle in-room stairs
2021-01-30 00:35:41 +01:00
aerinon
f143e0d166
Merge in unstable
2021-01-28 21:20:32 -07:00
aerinon
d64a4e63a2
A lot of generation improvements and bug squashing
2021-01-08 16:31:33 -07:00
codemann8
2e5af373a5
Replaced some old region references to OW shuffle names
2020-12-12 05:13:30 -06:00
aerinon
e834fd85a1
Initial Shopsanity
...
Retro work
2020-12-03 16:25:51 -07:00
aerinon
32e7544775
Generation improvements
2020-12-01 15:00:53 -07:00
aerinon
90fc60a9f0
Compiling pot shuffle
2020-11-25 23:03:49 -07:00
aerinon
ef3bc0aee0
Spoiler log improvements
...
Fix multi-entrance checks
Tower lobby door pairing fixed
2020-11-25 23:00:54 -07:00
aerinon
5b9919153e
Merging of pot shuffle
2020-11-24 12:57:11 -07:00
compiling
e6d9fc71a9
Fix FastEnum compatibility with normal enums - use IntFlag to allow bitwise operations and interpreting as raw integers.
2020-11-21 23:01:22 +11:00
aerinon
f5327bc0e6
Fix trock entrances when intensity >= 3
...
Keysanity menu countdowns
Standard rain state
Multi-entrance dungeon bosses
This dungeon/universl key drops skip pose
More rupee candidates to remove for retro
2020-11-19 16:26:45 -07:00
aerinon
4dda394a90
Added option to keep original palettes in crossed dungeon mode
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If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form
Mirroring from sanc to the portal is now in logic
Another fix for animated tiles (fairy fountains)
GT Big Key stat changed on credits
Some standard logic fixes for lobbies (more outstanding)
2020-11-16 10:51:26 -07:00
aerinon
11154e1544
Crossed dungeon palette refinement
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Fixed some entrances that require reset otherwise
Fixed TR lobbies that need to be bombed
Fixed animated tiles in lobbies
Fixed wallmaster+lamp problem
Fixed some key rules that caused item requirements to be ignored
Fixed Old Man cave to be properly one-way in the graph
Fixed some odd key logic issues
2020-11-12 12:18:00 -07:00