Commit Graph
166 Commits
Author SHA1 Message Date
codemann8 a5f14530cd Allow Zelda escape to use TT Maiden Cell as checkpoint 2025-09-07 10:51:39 -05:00
codemann8 fcaaab30a4 Initial Follower Shuffle Implementation 2025-04-30 06:45:16 -05:00
codemann8 ca68455f6f Merge branch 'DoorDevUnstable' into OverworldShuffleDev 2025-01-19 02:00:38 -06:00
aerinon 8555b13c55 fix: added missing doors 2025-01-17 15:04:13 -07:00
codemann8 051fb075a3 Added Thieves Maiden to followers that have pathing logic 2024-12-17 07:40:11 -06:00
Catobat 90817a14fd Make Doors adjust to Santuary in the Dark World 2024-05-21 18:09:31 +02:00
codemann8 9056a32e8d Added new logical boss defeated items for AD 2024-05-06 20:52:38 -05:00
aerinon 0222b09aab feat: Restore Lanmo/Trinexx as possible lobbies 2024-01-04 13:00:12 -07:00
aerinon 4b888b3c48 feat: swapped ER 2023-12-19 16:31:29 -07:00
aerinon 915e7dc416 Ability to enemize fairies
Fix for blue square in caves
Lower limit for sprites on tiles that support it, to help with pot lifting
Swamp waterway enemies fixed to not drop
2023-09-26 08:59:31 -06:00
aerinon 90f1629f0e Merge branch 'DoorDevUnstable' into DoorDevVolatile
# Conflicts:
#	Main.py
#	MultiClient.py
#	Rom.py
#	data/base2current.bps
#	resources/app/gui/lang/en.json
#	resources/app/gui/randomize/item/widgets.json
#	source/gui/bottom.py
#	source/gui/widgets.py
2023-08-04 11:33:31 -06:00
aerinon 2abfc6ea80 Swap E/W on Mire Torches/Mire Attic Hint 2023-04-13 16:19:18 -06:00
aerinon b513bbef1b Logic fix: hookshot needed for pots in GT Conveyor Cross 2023-03-23 15:33:29 -06:00
aerinon 4aae603462 Merge branch 'DoorDevUnstable' into Sandbox
# Conflicts:
#	ItemList.py
#	Items.py
#	Main.py
#	Rom.py
#	data/base2current.bps
2023-03-10 13:43:38 -07:00
aerinon 409f7d50d5 Rom changes (see that commmit message or release notes)
Customizer improvements:
- Better logic around customized lobbies
- Better logic around customized door types
Fix to key doors that was causing extra key doors
Generation improvement around crystal switches
Fix bug in dungeon_only that wasn't using pot key locations (known issue still exists in pottery modes)
Fixes an issue when keys are found in own dungeon for another player when using the bizhawk plugin
2023-02-24 14:25:04 -07:00
aerinon fb13785abc Minor standard generation fix
Minor ER + Partitioned fix
2023-02-06 13:46:25 -07:00
aerinon 4547a0a43b Logic fix for sanc mirror route
Minor updates to customizer
Minor update to new ER (seed duplication issue)
2023-01-18 08:02:32 -07:00
aerinon 4d1b5f58c0 Minor naming convention fixed 2023-01-06 16:57:52 -07:00
aerinon 106397b13c Fixed door position typo 2022-12-29 19:39:13 -07:00
aerinon 5b4bcc02d4 Finished region mapping 2022-09-16 15:49:16 -06:00
aerinon 4e7632c16a Changes for enemy regions 2022-09-16 10:38:36 -06:00
aerinon 5850edfbe6 Couple minor issues - let a door not be dead in higher intensity, slightly better reporting 2022-09-07 16:49:47 -06:00
aerinon 16d7ce5e76 Minor issue with new Mire Falling Bridge and a miss in dungeon gen for dungeon pools. 2022-08-25 08:59:44 -06:00
aerinon 5b8b0cb7f8 Mire Falling Bridge logic refinement for possible trap door movement 2022-08-23 15:27:22 -06:00
aerinon 3e7dfaf856 Fix Key Rat region 2022-08-23 15:06:36 -06:00
aerinon 2e9d132985 Large refactor underway.
Wrote new main method
Implemented trap door shuffle to some degree
Still needs the other types
2022-06-28 13:05:38 -06:00
aerinon 8bc446fbc5 Logic refinements for Skull X Room and GT Falling Torches 2022-03-29 13:28:05 -06:00
aerinon 64c19bc651 Logic fixes for pots in TR Hub and TR Dark Ride
Fix for district + shopsanity
Typo correction
2022-01-31 16:35:11 -07:00
aerinon bcf1ce297c Bunch of logic fixes for various pots
Vanilla fill support for potsanity
Fix for playthrough error
2022-01-07 14:46:25 -07:00
aerinon 515f6dafed Standing Items refinement - starting testing no keydrops and pot shuffle
Fairly substantial change to Crossed Sector distribution due to so many pots making it fail
2022-01-04 15:48:27 -07:00
aerinon 035621e420 Rupee bow forbids certain lobbies in HC in standard
Allow a lobby in keydrop shuffle
Key rule fix when bk isn't possible
Added controller awareness to world traversal
2021-09-28 14:57:17 -06:00
aerinon 8c5a4be480 Ranged crystal switch logic tweaked
Couple of minor bugs fixed
2021-06-22 13:04:37 -06:00
aerinon 7442d66211 Old Man House bunny spawn
Cutoff bounding box implemented
Added a couple more lobby possibilities
2021-06-03 13:56:57 -06:00
aerinon 8f00f7969b Actually restrict Sanctuary from being a DW lobby in non-crossed ER modes 2021-05-17 13:41:32 -06:00
StructuralMike 3f9b6234c2 Mire fishbone barrier bypass 2021-03-22 21:12:26 +01:00
StructuralMike 13c2022bc9 BombSwitchDev 2021-03-16 22:05:10 +01:00
StructuralMike 8689bd6a4c Crystals that can be hit with pots
Moved the can_hit_crystal() function to rules where it belongs, and applied it to all instances of crystals in rooms that don't have pots.
2021-03-12 17:07:17 +01:00
StructuralMike f63d1f5470 SP Crystal room 0HKO consideration 2021-03-12 10:21:27 +01:00
StructuralMike f60764f062 Double Switch Room being obnoxious 2021-03-11 15:13:15 +01:00
StructuralMike eb6c71798c Tidying up and adding final(?) interaction points 2021-03-11 12:33:46 +01:00
StructuralMike 2e998af865 Mainly double switch room logic 2021-03-10 23:49:16 +01:00
StructuralMike 7f36036ced Removed unneccesery PoD Arena crystal 2021-03-09 13:08:56 +01:00
StructuralMike f33d8a5279 Refined crystal rules 2021-03-09 09:40:50 +01:00
StructuralMike ccb8ff75df Minor 2021-03-08 21:49:48 +01:00
StructuralMike 5298a7f210 TR Crystal Maze 2021-03-08 20:58:22 +01:00
StructuralMike e8a51ffb3a GT Crystal rooms 2021-03-08 14:45:00 +01:00
StructuralMike 8eca5bf79e Some more Hera Lobby
Also, Hookshot cave reverted as it doesnt work that way...
2021-03-08 11:20:07 +01:00
StructuralMike 3a75b2dafd lots of PoD crystal logic 2021-03-07 17:28:12 +01:00
StructuralMike 5c5cb7f531 1xPoD and 1xTR crystal room 2021-03-07 12:35:28 +01:00
StructuralMike ed47f99e8a Update Doors.py 2021-03-06 19:45:28 +01:00