compiling
c02a890aba
Fix logs indicating pots are shuffled when they aren't.
2020-12-01 18:29:38 +11:00
compiling
70a206fd22
Fix issue with copying locations (fixes moon pearl logic during playthrough generation).
2020-12-01 18:20:48 +11:00
compiling
e6d9fc71a9
Fix FastEnum compatibility with normal enums - use IntFlag to allow bitwise operations and interpreting as raw integers.
2020-11-21 23:01:22 +11:00
compiling
3ee5f59a19
Add python and pip instructions to the readme.
2020-11-08 15:25:16 +11:00
compiling
3b32735e10
Fix enemizer - read the basepatch and update base2current.json before calling enemizer.
2020-11-08 15:17:28 +11:00
compiling
bdddd3c0de
Set location's parent_region when moving it.
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Fix copy_world to handle moved locations
2020-11-08 12:33:31 +11:00
compiling
af488e653e
Allow key drop pots to be shuffled anywhere if they contain general items
2020-11-08 12:00:19 +11:00
compiling
793eb30dec
Update PotShuffle.py for keydrop shuffle changes
2020-11-08 11:53:31 +11:00
compiling
8ca529aa6a
Fix enemizer - read the basepatch and update base2current.json before calling enemizer.
2020-11-08 11:20:37 +11:00
compiling
078b5eeb85
Merge remote-tracking branch 'remotes/origin/DoorDevUnstable' into DoorDevUnstable
2020-11-07 18:48:26 +11:00
compiling
fdcd179186
Fix copy_world for insanity shuffle (dungeon exits do not lead to the same place as the corresponding entrance)
2020-11-02 15:03:48 +11:00
compiling
a5b1f228df
Handle Sanctuary as an additional entrance in the middle of a dungeon.
2020-11-02 11:56:53 +11:00
compiling
5442f05a79
Update find_accessible_entrances to work with lobby shuffle
2020-11-02 11:22:03 +11:00
compiling
31c0540cc8
Merge remote-tracking branch 'remotes/origin/dungeon_entrance_fix' into DoorDevUnstable
2020-11-02 10:28:54 +11:00
compiling
6c531620e5
Make it possible to generate standard / retro / vanilla doors.
2020-11-02 10:21:34 +11:00
compiling
62e0981568
Fix entrances list for non-lobby shuffle.
2020-11-02 10:20:38 +11:00
compiling
138f047636
Create base2current.json from the bps patch for enemizer.
2020-10-26 18:38:55 +11:00
compiling
8f2b068313
Refine hints for crossed dungeon shuffle regardless of the hints setting, since they are also used for the Ganon silvers hint.
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Move Hera Basement to the list of inconvenient dungeon locations to exclude it from crossed shuffle.
2020-10-26 18:02:42 +11:00
compiling
c3c6cabea6
Find accessible entrances for key logic and later steps by exploring the entire world including other dungeons.
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Dungeon generation will still use the old method, since it needs to dynamically change as dungeons are added.
2020-10-24 09:58:32 +11:00
compiling
2a2f72a360
Bps patching
2020-10-17 22:03:02 +11:00
compiling
7c9e02b182
Pot shuffle
2020-09-06 18:01:44 +10:00
compiling
ce835aaee6
Pot Shuffle in-progress
2020-08-21 17:17:48 +10:00
compiling
8b1bb810c1
Link requires flippers to exit the water from Diver Down state in Swamp.
2020-05-17 22:42:46 +10:00
compiling
ac8cd92ab6
Remove logging line for missing module - seems to not work properly and CI should handle it.
2020-05-13 20:16:49 +10:00
compiling
c817e9ce91
Fix issue with crossed generation (Save and Quit entrance is not handled)
2020-05-12 21:38:37 +10:00
compiling
c7103e6919
Add fast-enum requirement to ci
2020-05-12 21:19:01 +10:00
compiling
0700af4dbd
Logic updates to Spike Cave, Bosses
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Fix Bomb rules to exclude Spectacle Rock Cave for inverted
Require a weapon for Castle Tower kill rooms
2020-05-12 21:03:35 +10:00
compiling
1217236621
Replace world exploration with a faster algorithm - use BFS and keep track of all entrances that are currently blocked by progression items.
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New algorithm also obsoletes sweep_for_crystal_access
Set up door and entrance caches in advance
Replace CrystalBarrier with FastEnum for bitfield arithmetic
2020-05-12 21:03:35 +10:00
compiling
cf70210ed1
Fix pre_validate rejecting Desert Palace when no chests are in the back.
2020-05-09 20:40:01 +10:00
compiling
857c13849e
Fix double counting keys during placement with keysanity.
2020-03-08 09:35:07 +11:00
compiling
d7939e0296
Fix GT boss shuffle for crossed dungeons.
2020-02-28 23:32:12 +11:00
compiling
531a1d6423
Inverted Bomb Shop can't go on Spectacle Rock Cave bottom entrances
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Fix inverted bomb rules for Inverted Big Bomb Shop, Inverted Dark Sanctuary, Inverted Links House.
2020-02-26 18:38:49 +11:00
compiling
8fc9132746
Ignore impossible key counters when checking key placement.
2020-02-19 22:20:14 +11:00
compiling
ed3e2da663
Log all missing chests, not just non-keys.
2020-02-19 22:20:14 +11:00
compiling
b321410e5a
Keylock checks:
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Big Chest only available after the big key is found
Bosses are always required locations
Don't check for 100% locations - failure rate is too high
2020-02-19 22:20:14 +11:00
compiling
8ad28542a4
Check for key locks after placing dungeon items.
2020-02-19 22:20:13 +11:00
compiling
320b06142f
Make dungeon counters a config setting
2020-02-14 19:29:58 +11:00
compiling
afe1cdf283
Always show dungeon chest counter with cross-dungeons.
2020-02-13 20:49:44 +11:00
compiling
6b0d1dd517
Revert change to Inverted Ganons Tower entrance hint (inverted is actually a different entrance).
2020-02-02 11:45:23 +11:00
compiling
eb98f3d265
Inverted Ganons Tower dungeon was renamed.
2020-02-01 18:08:34 +11:00
compiling
710ed9b011
Require Hammer for Thieves' Town - Big Chest
2020-01-29 19:05:36 +11:00
compiling
1a2c83be4c
Update insanity shuffle hole targets (and legacy shuffles).
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Update hole target addresses.
2020-01-28 20:35:08 +11:00
compiling
ba6c73861a
Remove comments in yaml files.
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Throw a meaningful error if the door-shuffle setting is invalid.
2020-01-26 21:46:18 +11:00
compiling
3150e0f161
No-Logic fix - don't try to spread crystal access if the current state is nothing
2020-01-26 18:16:00 +11:00
compiling
a370b34aca
Turn off vanilla TR key logic checks when TR can be entered from back
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- will need to be based on which entrances are available and how the inaccessible entrances link
2020-01-26 15:29:14 +11:00
compiling
ee8feaed55
Fix skull woods exit:
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- Remove from list of unreachable exits (Moth may be in a different section)
- Fix vanilla check to account for multiworld
2020-01-26 14:15:43 +11:00
compiling
33b849a176
Speed hacks
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- reduce the regions being checked every iteration when updating
- only sweep for crystal access when new locations are found, and when starting a new sphere
2020-01-23 20:08:37 +11:00
compiling
b5ea688847
Add inverted door shuffle
2020-01-23 19:53:04 +11:00
compiling
6659965cd4
Check game is winnable before creating the rom.
2020-01-21 23:46:08 +11:00
compiling
4339c606be
Reverse the normal and bk_restricted door rules, if the bk_restricted rule requires more small keys (prevents placing a big key from softlocking the game later).
2020-01-21 23:41:01 +11:00
compiling
0a8892806e
Fix some dungeon generation errors:
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TR fails if the Big Chest entrance is locked behind another dungeon
Hyrule Castle fails if the only available entrance is Sanctuary
2020-01-21 23:39:43 +11:00
compiling
1586267a80
Ban big keys from locations that will block required freestanding keys
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TBD how to handle regular rules
2020-01-21 22:12:06 +11:00
compiling
2c3f5a9aff
Recheck region access when sweeping for crystal state succeeds.
2020-01-21 22:09:30 +11:00
compiling
d7beb1dfcf
Re-add Sweep for crystal access in playthrough algorithm (might not be called when sweeping for keys)
2020-01-21 00:39:17 +11:00
compiling
138003912c
Add all entrances as required paths (may be required for inaccessible regions).
2020-01-20 23:57:01 +11:00
compiling
123b49686a
Sweep for crystal access instead of all events (since events are manually collected in beatability check)
2020-01-20 23:07:14 +11:00
compiling
74c515eb16
Handle standard mode, vanilla door shuffle.
2020-01-20 22:02:33 +11:00
compiling
d3a6dd9138
Fix standard mode checks for per-player settings
2020-01-19 21:23:06 +11:00
compiling
49398fb454
Fix location table
2020-01-19 21:06:38 +11:00
compiling
93b9ebff6c
Update base rom.
2020-01-19 18:26:35 +11:00
compiling
e0eff76b9b
Merge remote-tracking branch 'remotes/multi/multiworld_31' into multidoors
2020-01-19 18:18:43 +11:00
compiling
4f7aea7dde
Sweep for events when checking beatability.
2020-01-19 15:04:11 +11:00
compiling
db4ad1b3d0
Don't flood the keys in swamp when balancing multiworld
2020-01-18 15:59:14 +11:00
compiling
9033b5331f
Optimise crystal checks a bit - only check regions with out of logic doors.
2020-01-18 14:01:06 +11:00
compiling
b6d17e5f12
Reintroduce sweep_for_crystal_access - currently required in certain layouts (key door blocks flow of blue-state between reachable rooms)
2020-01-17 21:19:31 +11:00
compiling
ee7d795780
Temp remove sweep_for_crystal_access - not required?
2020-01-16 22:15:55 +11:00
compiling
ee8c629ac7
Merge commit 'c4ae75bc2b866e4a304614200eac678fd4da4aee' into multidoors
2020-01-16 20:23:43 +11:00
compiling
8aafbf2865
Fix skull woods pinball check
2020-01-16 19:25:10 +11:00
compiling
62e56bc9ee
Check if spread_crystal_access should be called when each new region is reached.
2020-01-16 19:21:58 +11:00
compiling
ead7c117a8
Skip the playthrough when run from the gui, if the spoiler isn't being created.
2020-01-12 21:20:14 +11:00
compiling
d35c5f5d68
Open pinball room if it blocks the Skull Woods boss room.
2020-01-12 21:19:31 +11:00
compiling
761d11a272
Don't edit rom name after writing it (causes problems for multi client/server checks)
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Add door-shuffle type to rom filename.
2020-01-12 11:42:57 +11:00
compiling
dfcf6a1be0
Add new and old msu versions
2020-01-12 09:31:36 +11:00
compiling
f713fc238c
Add doors to mystery.
2020-01-11 20:00:58 +11:00
compiling
4d35a02e99
Separate doorShuffle for each player
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Add doorShuffle to spoiler metadata
2020-01-11 12:01:21 +11:00
compiling
a3a706d8c1
Merge remote-tracking branch 'remotes/door_rando/DoorDev' into Dev
2020-01-11 09:17:41 +11:00
compiling
dfafa59215
Fix conflicts
2020-01-11 09:04:11 +11:00
compiling
e2df282201
Merge remote-tracking branch 'remotes/multi/multiworld_31' into Dev
2020-01-11 08:58:09 +11:00
compiling
0c2580dea9
Fix conflicts
2020-01-05 21:51:07 +11:00
compiling
9803515315
Merge remote-tracking branch 'remotes/door_rando/DoorDev' into Dev
2020-01-04 21:33:42 +11:00
compiling
8efbf7bf08
Merge remote-tracking branch 'remotes/multi/multiworld_31' into Dev
2020-01-04 20:07:29 +11:00
compiling
74701b88a1
Swap implementation of Take Any fix to match Multiworld.
2020-01-03 08:36:02 +11:00
compiling
edd656b903
Swap implementation of Take Any fix to match Multiworld.
2020-01-03 08:27:22 +11:00
compiling
f6bad85a15
Remove Capacity Upgrade from Take Any locations, to match item randomizer
2020-01-02 16:33:01 +11:00
compiling
4921daccf3
Add Python 3.8 compatibility - replace deprecated function time.clock with time.perf_counter
2020-01-02 16:33:01 +11:00
compiling
0eed4bb527
Add shop door ids to tables (used when shop locations are vanilla)
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Do not replace Upgrade Fairy with retro shop
2020-01-02 16:33:00 +11:00
compiling
6b97cebec5
Work around for json patch - split out bow limit into a separate patch so that it can be overridden properly.
2020-01-02 16:33:00 +11:00
compiling
699b4c55a2
Remove Capacity Upgrade from Take Any locations, to match item randomizer
2020-01-02 16:23:03 +11:00
compiling
584880be20
Add Python 3.8 compatibility - replace deprecated function time.clock with time.perf_counter
2020-01-02 12:38:26 +11:00
compiling
9109d811fc
Add shop door ids to tables (used when shop locations are vanilla)
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Do not replace Upgrade Fairy with retro shop
2020-01-02 12:33:56 +11:00
compiling
ced8e04aae
Work around for json patch - split out bow limit into a separate patch so that it can be overridden properly.
2019-12-08 12:41:28 +11:00