Commit Graph

434 Commits

Author SHA1 Message Date
aerinon
4e8a8d2840 Compass/Map can be progressive
Fixed filter_for_potential_bk_locations
Changed rules to use dungeon_table
2021-08-26 15:33:27 -06:00
aerinon
5c835dc243 Fix can_beat_game error
Add start_region awareness to door finder combinations
Added dungeon table
2021-08-26 15:33:08 -06:00
aerinon
5614dea2b5 Fix can_beat_game error
Add start_region awareness to door finder combinations
Added dungeon table
2021-08-26 15:28:42 -06:00
aerinon
746a739339 Main structure for various biased fills
Lots of help around correctly reserving locations
2021-08-26 15:27:05 -06:00
aerinon
4d776e0fee Compass/Map can be progressive
Fixed filter_for_potential_bk_locations
Changed rules to use dungeon_table
2021-08-26 15:25:29 -06:00
aerinon
6f06dbcd04 Fix can_beat_game error
Add start_region awareness to door finder combinations
Added dungeon table
2021-08-26 15:21:10 -06:00
aerinon
f259e8bdc8 Boss item restriction logic added
Reserved location logic started
2021-08-20 14:32:54 -06:00
aerinon
939d495be7 Merge in combinatoric key logic from keyLogicAttempt1 branch 2021-08-20 10:03:40 -06:00
aerinon
b53a005545 Fix for last ditch problems
Special bk adjustments
Exception for self locking key doors in key lock checker
2021-08-16 15:28:20 -06:00
aerinon
54004118f5 Minor bug during exploration 2021-08-13 14:41:35 -06:00
StructuralMike
dcba2be757 Bombbag instead of Bombbags 2021-08-11 16:29:12 +02:00
StructuralMike
44efe51e02 Changing the cli to be bombbags over bomblogic
Bombbags seemed better over bomblogic which is more ambiguous when considering new stuff OW and the bomb-only modes.

Also added bombbags to the example yaml
2021-08-11 10:22:54 +02:00
Catobat
579c3bfd23 Fix money balancing with reduced item pool 2021-08-06 14:17:24 +02:00
aerinon
d7e326f71d Key checking in dungeons limited to single player for speed
Spoiler traversal fixes and speed
Bug with boss shuffle spoiler in MW fixed
Perf enhancement fix for pot shuffle
2021-08-04 12:08:17 -06:00
aerinon
24b01cfcc7 Performance optimizations 2021-08-03 09:26:41 -06:00
aerinon
cd86e14677 Merge in Unstable changes 2021-08-02 15:26:43 -06:00
StructuralMike
cce5adc453 Good bee cave & spiral cave logic for bombs
Good bee cave requires bombs to access.
Spiral cave is never assumed to be transversable as a super bunny, so it makes sense to force bombs OR can_kill_most_things if the cave is in the LW.
2021-07-24 14:21:22 +02:00
StructuralMike
051a47e0cd Bomblogic added 2021-07-23 20:35:48 +02:00
aerinon
b56f8d4136 Std+Retro: key logic for escape and exclude some bow logic sectors
Bug with reachable doors
2021-07-15 08:03:33 -07:00
aerinon
9ef24a610d Bug with key flooding (events that would flood the key are not unresolved)
Last ditch placement efforts for when things get stuck (crossed standard mostly)
2021-07-13 10:38:14 -07:00
aerinon
e6b5d62e5d Merge Unstable changes 2021-07-09 15:27:47 -07:00
aerinon
940369d3ec Rename fake boots to pseudo boots
Doc updates
2021-07-09 15:13:01 -07:00
aerinon
9c65dff66f Merge branch 'DoorDevUnstable' into KeyLogicAttempt1 2021-07-07 16:24:23 -07:00
aerinon
ffcc78f95c Fake boots checkbox/argument 2021-07-07 16:23:16 -07:00
aerinon
3cb981d6ae Merge branch 'DoorDevUnstable' into KeyLogicAttempt1 2021-07-06 13:46:14 -07:00
aerinon
7fde95e5d7 Small refinements for key logic 2021-07-02 16:13:02 -06:00
aerinon
1a7c3faa76 Fixed some enemizer mystery settings
Added an easy way to turn off unkillable thieves
2021-07-01 16:25:55 -06:00
aerinon
f15832f85e Refinement - Missing blocked_connections added - appropriate checklists
Optimization - Exp Cache - which is somewhat problematic with the playthrough logic
2021-07-01 16:00:47 -06:00
aerinon
b21564d5aa Combinatoric approach revised (KLA1)
Backported some fixes
2021-06-29 16:34:28 -06:00
Catobat
4243494b66 Write Pot Shuffle setting to spoiler 2021-05-29 16:57:34 +02:00
aerinon
8f00f7969b Actually restrict Sanctuary from being a DW lobby in non-crossed ER modes 2021-05-17 13:41:32 -06:00
aerinon
7a94f4ba3a Fix standard_restricted 2021-05-05 08:42:40 -06:00
aerinon
a12ebfaf50 Merge branch 'StructuralMike-BombSwitchDevUnstable' into DoorDevVolatile 2021-05-04 16:30:27 -06:00
compiling
5139a7fef1 Remove duplicated copy code 2021-04-30 00:24:38 +10:00
compiling
639a3ec383 Fix inverted checks
Fix superbunny / dungeon revive rules due to late binding
Fix inverted swamp patch
Fix most unit tests (dungeons still broken)
2021-04-27 23:51:12 +10:00
compiling
9852352027 Temp 2021-04-21 18:40:54 +10:00
compiling
30baec65af Merge remote-tracking branch 'remotes/origin/Dev-owg' into DoorDevUnstable 2021-04-18 14:28:29 +10:00
StructuralMike
06357f5f21 minor cleanup 2021-03-19 17:35:09 +01:00
StructuralMike
d9d664f7ba minor cleanup 2021-03-19 17:29:45 +01:00
StructuralMike
16ba877e86 Merge branch 'DoorDevUnstable' into BombSwitchDevUnstable 2021-03-18 17:19:52 +01:00
randall.rupper
27ed4ecd04 Small Shopsanity price adjustments
Fixed a subtle error with shop shields and progressive shields - should result in more successful generation
2021-03-17 14:37:39 -06:00
randall.rupper
7b9deb2190 Merge branch 'DoorDevUnstable' of https://github.com/Fouton/ALttPDoorRandomizer into Fouton-DoorDevUnstable
some refinements too

# Conflicts:
#	ItemList.py
2021-03-16 15:15:48 -06:00
StructuralMike
13c2022bc9 BombSwitchDev 2021-03-16 22:05:10 +01:00
randall.rupper
3c81e377e5 Fix for intensity 3 inverted lobbies if lobbies are chosen to be vanilla
Flooded pots not actually able to be flooded in some potshuffles
2021-03-16 14:23:52 -06:00
StructuralMike
77e4102ab6 Small error 2021-03-13 14:00:14 +01:00
Fouton
c47090ce61 Add files via upload 2021-03-12 22:15:27 -05:00
Fouton
6526d1b877 Add files via upload 2021-03-12 21:48:51 -05:00
Fouton
08a5e2f27f Add files via upload 2021-03-12 21:22:35 -05:00
Fouton
2a1eb07d73 Add files via upload 2021-03-12 16:51:16 -05:00
Fouton
8d933b82de TFH Futures 2021-03-12 16:41:35 -05:00