Commit Graph

224 Commits

Author SHA1 Message Date
codemann8
9b2d13bcd0 Fixed Rupee/Bomb logic in playthru 2022-10-24 19:36:48 -05:00
codemann8
20e99a27c5 Fixed Rupee/Bomb logic in playthru 2022-10-24 19:34:35 -05:00
codemann8
dd6d8e508f Replaced bomb/rupee logic with pseudo locations/items 2022-10-11 07:12:52 -05:00
codemann8
c7610188ef Merged DR v1.0.1.3 2022-09-07 22:44:11 -05:00
aerinon
4ce85a9f2d Couple minor issues - let a door not be dead in higher intensity, slightly better reporting 2022-09-07 16:54:02 -06:00
codemann8
9a62841557 More descriptive error for failed dungeon prize placement 2022-09-05 12:46:03 -05:00
codemann8
453532520a Merged DR v1.0.1.2 2022-08-25 16:18:24 -05:00
aerinon
0d5ea19ecd Fix for small key fill 2022-08-23 15:52:59 -06:00
codemann8
9ef8f54e5b Added Multiworld Support for Bonk Drops 2022-07-24 16:21:21 -05:00
codemann8
97455dc140 Implemented Bonk Drop Shuffle 2022-07-24 12:50:37 -05:00
codemann8
df86503941 Merged in DR v1.0.1.0 2022-07-08 10:59:00 -05:00
codemann8
f708a3155e Fixed default TF pieces in Trinity 2022-05-16 14:02:30 -05:00
aerinon
f93ecf9412 New baserom with various fixes for both font and multiclient issue with pottery
Bump TFH limit to 850. It throws an error if you try to generate with too many pieces.
2022-04-28 16:27:37 -06:00
aerinon
31a279d63d Trinity goal added 2022-04-20 14:06:55 -06:00
aerinon
5cc04ed675 Msu resume bug on patcher
Check for retro arrows in pots
2022-04-20 14:00:16 -06:00
aerinon
26e8e23fce Initial work on new pottery modes 2022-04-19 13:56:39 -06:00
aerinon
8bc446fbc5 Logic refinements for Skull X Room and GT Falling Torches 2022-03-29 13:28:05 -06:00
codemann8
fd7d9f7121 Merged in DR v1.0.0.2 2022-03-27 14:56:16 -05:00
aerinon
bce288f897 Retro + pottery fixed 2022-03-04 15:10:22 -07:00
aerinon
dd18f13930 Trash ditching method rebalanced for lots of triforce pieces
Added a few places Links House shouldn't go when shuffled
Ped goal + vanilla sword = random sword in pool
2022-02-24 14:39:07 -07:00
aerinon
ccb7ced735 Lighter pottery modes 2022-02-16 14:02:21 -07:00
aerinon
49accbd2b1 Many bugfixes
* Fixed inverted generation issues with pottery option
* Moved SRAM according to SRAM standard
* Removed equitable algorithm
* Upped TFH goal limit to 254
* Cuccos should no longer cause trap door rooms to not open
* Added double click fix for install.py
* Fix for pottery item palettes near bonkable torches
* Fix for multiworld progression balancing would place Nothing or Arrow items
2022-02-09 14:19:10 -07:00
aerinon
5211b305e6 Re-worked settings for pottery lottery
Fixed multiworld support for lottery
2022-01-21 16:10:33 -07:00
codemann8
95bc7609e4 Added pre-activated flute to item pool in Inverted 2022-01-15 04:11:23 -06:00
codemann8
fb482729a8 Flute start if Kakariko Village in opposite world 2022-01-12 03:24:51 -06:00
aerinon
bcf1ce297c Bunch of logic fixes for various pots
Vanilla fill support for potsanity
Fix for playthrough error
2022-01-07 14:46:25 -07:00
codemann8
dab0fb4a2f Changing trinity to 8/10 default TF pieces 2022-01-03 16:03:20 -06:00
codemann8
35b1e27e85 Restructured triforce piece pool allocation, capped at 128 2022-01-03 16:02:02 -06:00
codemann8
51cac40bab Restructured triforce piece pool allocation, capped at 128 2022-01-03 15:59:22 -06:00
codemann8
a6f791e7b7 Fixed issue in multiworld where some players dont have a custom item pool 2022-01-02 16:35:17 -06:00
codemann8
766e498356 Fixed issue in multiworld where some players dont have a custom item pool 2022-01-02 16:32:27 -06:00
codemann8
2d291ef3fb Fixed issue in multiworld where some players dont have a custom item pool 2022-01-02 16:18:38 -06:00
codemann8
9f7d62a081 Fixed spoiler log and pooling issues with custom TFH amounts 2021-12-31 12:52:29 -06:00
codemann8
9a7e4c5f16 Added new Trinity goal 2021-12-30 22:41:50 -06:00
codemann8
cf86aedb79 Simplified tile swap check code 2021-12-27 14:28:15 -06:00
aerinon
b2f2565271 Standing Items initial commit 2021-12-16 16:02:11 -07:00
aerinon
ba8f15b6e0 Clean up and vanilla fill improvements 2021-11-15 16:22:50 -07:00
codemann8
97ce86fd77 Added Smith/Purple Chest pathing 2021-11-05 19:45:56 -05:00
codemann8
b251df440a Added pseudo items/locations in prep for Big Bomb logic 2021-11-04 21:34:31 -05:00
codemann8
8a495e1b81 Merged in DR v0.5.1.5 2021-11-02 18:14:17 -05:00
aerinon
61f659a511 Initial fill changes
Merge branch 'Bias' into DoorDevVolatile

# Conflicts:
#	Rom.py
2021-11-02 16:03:21 -06:00
Catobat
01e4c2bff7 Include bottle refills in spoiler 2021-11-01 17:58:01 +01:00
codemann8
0d46f40241 Renamed Lite+ ER to Lean ER 2021-10-25 13:22:42 -05:00
codemann8
302633dc73 Added new experimental Lite+ ER mode 2021-10-17 20:32:17 -05:00
codemann8
e994be11f6 Added new Lite (fka. Beginner) ER mode 2021-10-16 13:47:55 -05:00
codemann8
ecacba55a4 Merged in DR v0.5.1.2 2021-09-17 11:12:05 -05:00
aerinon
ee545b3543 Merge branch 'Ambrosia' into Bias 2021-09-16 16:15:10 -06:00
aerinon
eab9404398 Allow Blind's Cell to be shuffled if Blind is not the boss 2021-09-14 15:40:55 -06:00
aerinon
ef998a2f7f Merge branch 'Ambrosia' into Bias 2021-09-10 09:18:49 -06:00
codemann8
d066b133f1 Merged in DR v0.5.1.1 2021-08-31 19:39:23 -05:00