Commit Graph

672 Commits

Author SHA1 Message Date
nethack.allison
99bcdf6a4e expand wincap options to second field
<Someone> wishes to add a couple of new options to the wince port ("run fullscreen" and "do not use CE software keyboard").

The wincap field was full, so this adds a second field for
additional options.
2003-07-17 01:35:31 +00:00
cohrs
17b7bc1bd6 B03008 - stop_occupation while digging in a pit
If you dug in a pit next to a sleeping, angry monster, you'd stop every
turn due to a complex check at the end of dochugw.  It turned out this
was due to a long-standing bug in the special case vision code that failed
to set the COULD_SEE bit for the locations where it set the IN_SIGHT bit.
It looks like the underwater code had the same problem (it didn't set the
bit, obviously there are no pits underwater).  However, the same could
occur if you see the angry, sleeping monster with Xray vision.  In this
case, setting COULD_SEE is not appropriate, so added a mcanmove check to
the complex check in dochugw.
2003-07-14 05:57:11 +00:00
cohrs
3ef8dfe4aa B04007 - invisible steed glyph while chatting and blind
Avoid ever putting an "I" on the hero's location by checking it in
map_invisible().  It appeared there were a few other special cases that
could call map_invisible() for actions involving the steed, so checking there
catches them all.
2003-07-14 00:52:26 +00:00
nethack.allison
f8abb8c8cc B04003 - keep saddle with steed corpse if possible 2003-07-13 13:22:19 +00:00
cohrs
567a501bdd U537 - autosearching while digging a trapped statue
Noticing a statue trap animate should stop your occupation.
That avoids the reported "You hit the  with all your might." message.
2003-07-13 05:17:49 +00:00
cohrs
5314fbe5b6 catchup patch
Looks like I forgot to commit a change to the dev version of fixes34.2.
2003-07-13 01:12:44 +00:00
nethack.allison
3f7873514e B04002 fix for misplaced pet loyalty
<Someone> wrote:
>This _must_ be a bug: if a character leaves a pet corpse in a
>bonesfile, someone getting those bones will receive
>"So this is how you repay loyalty?"  should he sacrifice it, even
>though the loyalty wasn't shown to _him_."

Clear the appropriate fields from the attached monst structure
when loading bones.
2003-07-06 14:13:06 +00:00
cohrs
9f31602b14 Guidebook.mn nit
Make the "help" and "race" look the same as other entries.
This is purely cosmetic so I haven't put it in 3.4.2.
2003-07-05 20:35:21 +00:00
cohrs
00c666a80f B04001 - Staff of Aesclepius message while swallowed
Since cansee() is false for all locations while swallowed, need to test if
the monster being hit is the one that swallowed you to ensure that various
artifact hit messages, including the DRLI message, are printed.
2003-07-01 01:33:42 +00:00
cohrs
669633eb21 U491: xorns, digging and pits
Digging a pit while a xorn set the trap time, but falling into a pit did
not.  While lookin at this, it occurred to me that the same inconsistency
might occur while polymorhing from/to a xorn, and there was.
2003-06-30 06:08:06 +00:00
cohrs
fc40ccd7d2 random numbers on linux
Switch the default Linux build behavior to use random instead of lrand48,
since lrand48 exhibits some obviously non-random behavior.  random() has
been in glibc for a long time.  Even if no other changes are made to
nethack's random number generator, this will improve the Linux behavior.
2003-06-30 04:18:29 +00:00
cohrs
b633b91875 SF patch 536615: travel cache
This is derived from the proposed patch and feedback to it.  This applies
the last-position cache behavior without an option, making the behavior
more like it is for interfaces with a mouse, where holding the mouse still
acts the same way as the travel cache.  The code is not #ifdef'd either.
2003-06-30 04:00:14 +00:00
nethack.allison
cec8e1ee31 clicklook (main trunk only)
This allows the use of the right mouse button to
look at things on the screen when the
'clicklook' option is set.

Concept came from a patch for 3.4.0
that I saw referenced on r.g.r.n
[see http://www.steelskies.com/nethack.php]
but the implementation is different.
2003-06-30 02:09:04 +00:00
cohrs
00addd7eea SF patch 414711: stethoscope fix
Incorporate the submitted stethoscope fix.
2003-06-30 01:54:23 +00:00
cohrs
21b26e867d shopkeeper geography
From: <Someone>
I dunno if this is relevant  but "Gomel" is actually not in Ukraine but in
Belarus. I am pretty sure because I have been there.
2003-06-26 00:53:10 +00:00
cohrs
a686589b1f guidebook building command
I found that the setting of GUIDECMD sys/unix/Makefile.doc didn't cut
it with groff-1.18.  Also, the command was duplicated in the rule to
generate Guidebook.txt.
2003-06-12 05:16:20 +00:00
cohrs
2a3e8c9fc4 webbing over stairs
Due to limitations in some interface's display capabilities, don't let
polymorphed players web over stairs or ladders.  As a side effect, this
side-steps missing checks for webs when going up or down stairs and ladders.
2003-06-12 03:32:58 +00:00
cohrs
ecd72571fd Guidebook.txt sync
note that trunk and 3.4.2 guidebooks are different.
2003-06-08 20:02:54 +00:00
cohrs
42d336aa94 U393 - jousting puddings into a polymorph trap caused 2 identical new monsters
Because hmon_hitmon caches the monster data type, it needs to update this
whenever the monster might polymorph.  It already did this for potions, but
not for jousting.  There are other more complex ways this could be addressed.
2003-06-08 19:36:45 +00:00
cohrs
ec13f16ff7 U393 - unix hangups in endgame
Unix code does not always go thru hangup() when EOF is encountered.
There is a similar end_of_input() that is sometimes called instead, which
was missing a test of program_state.something_worth_saving.
2003-06-08 18:31:57 +00:00
cohrs
e33b62192c U338 - dismounting into known traps
When dismounting by choice and not impaired, the player could end up in a
known trap even if better positions were available.  This change allows
the landing spot to prefer non-traps in these cases.
2003-06-08 17:51:57 +00:00
nethack.allison
083efbb630 font_size descriptions
In May 2002, <Someone> wrote:
>In src/options.c, there are these options with their descriptions:
>
>#####################
>{ "font_size_map", "the size of the map font", 20, DISP_IN_GAME },
>            /*WC*/
>{ "font_size_menu", "the size of the map font", 20, DISP_IN_GAME
>            }, /*WC*/
>{ "font_size_message", "the size of the map font", 20,
>            DISP_IN_GAME }, /*WC*/
>{ "font_size_status", "the size of the map font", 20, DISP_IN_GAME
>            }, /*WC*/
>{ "font_size_text", "the size of the map font", 20, DISP_IN_GAME
>            }, /*WC*/ #####################
>
>Surely all those descriptions shouldn't be the same?
2003-06-08 00:22:28 +00:00
nethack.allison
ff8744798d fix for U486: Can't get Nethack 3.4.1 to work
>nhversion: 3.4.1
>
> nhfrom: 3.4.1 Official binary release for Windows 95/98/NT/2000/Me/XP
> (nh341win.zip)
> comments: Whenever I run NethackW.exe, the nethack window
> appears, and does not run anything.  When I close out of the
> program, I get this message:
> Waiting for access to C:\GAMES\NETHACK341\record.  (X  retries left).  > The X seems to  always be either 9 or 59.  I don't know how to fix this > > problem, any help would  be greatly appreciated

<Someone> writes:
>win32 open() returns -1 if failed - same as POSIX open().
> There is no STDIN in GUI applications so 0 is a valid return
> value from open().
> So it should read like that unless that breaks Amiga code:

Since I can't test the Amiga code, I added a macro
OPENFAILURE to keep the Amiga code the same as it
is now.  It should probably be reviewed by someone on
the Amiga team to verify if open() on the Amiga returns
0 or -1 on failure.  If the latter, the macro could be
removed completely.
2003-06-07 13:16:40 +00:00
nethack.allison
a67ed775cb number_pad (modified from <Someone>'s patch)
The number_pad option can now optionally hold a value
{0,1, 2 } for {off, on, DOS-mode} but plain number_pad and
!number_pad in config files still work as before.

When number_pad:2 is set, iflags.num_pad_mode is set to 1
which triggers the following behaviour:
> '5', M('5') and M('0') are mapped in rhack()
>in cmd.c, only when they are entered as a command. When used as a
>number, like in the 'n' command, no mapping takes place. '0' is
>already mapped to 'i' by the core. The
>only difference [<Someone>] left in (deliberately) is when you press Ctrl-0;
>this used to map to C('i'), which is an invalid command; now
>keep it '0' (which is interpreted as 'i' by the core.)
2003-06-06 03:49:56 +00:00
nethack.rankin
974bab3a32 fix B03007 - monster gender handling + level follower tuning
Fix the reported problem of combat messages referring to Orcus as
"it" when the data.base entry uses "he"; extend use of gender-specific
pronouns to named and other unique monsters as well as to humanoids.
If any of those should stay as "it", they'll need to be M2_NEUTERed....

     And prevent level followers from chasing you across levels if they
are fleeing at the time.  It's an old change I've been sitting on which
is not related but happens to be right next to the pronoun code.
2003-06-02 08:05:41 +00:00
nethack.allison
70b0a44a80 look vs pickup
I encountered a look vs pickup cockatrice corpse
bug today.

If you looked at a location with ':', you
would instantly get
"Touching the cockatrice corpse is a fatal mistake..."
but if you used "m," you got the full list of
things at the location to choose from.

This patch makes the behaviour consistent
and more informative to the player.
You now get the partial list of things felt
up until the cockatrice corpse is encountered,
and then you get the
"Touching the cockatrice corpse is a fatal mistake..."

Before, the code was never displaying the partially
built list because the feel_cockatrice() call was
happening before the window display call.
2003-06-01 17:42:49 +00:00
nethack.rankin
bc2215268b random level teleport fix
From the newsgroup:  prevent monsters from level teleporting out of
the quest into the main dungeon.  The player can't do that and monsters
weren't supposed to be able to, but from time to time the quest nemesis
has seemingly vanished after reading a cursed scroll of teleportation.
His disappearance was due to ending up on a random level between the
quest entrance and the top of the dungeon.

     This also fixes an obscure bug that I noticed while trying to
reproduce that problem:  uncontrolled level teleports by the player in
the quest had 80% or thereabouts chance of ending up on the quest home
level.  All 12-15 main dungeon levels above quest entrance were included
in the random range of 1 thru current+3, then any choice which tried to
pick one of those was converted to quest level 1.  (Monster destination
wasn't getting that adjustment.)
2003-06-01 14:52:04 +00:00
jwalz
c845548c36 Make enhanced ammo last longer.
Since traps can no longer provide an infinite supply, and people were
complaining that they always ran out of ammo before, make it less likely
to break enchanted and blessed ammo, and more likely to break eroded
ones.
2003-05-28 21:54:37 +00:00
nethack.rankin
ad243c0286 cmdassist bits
If the player gives the 'T' command while not wearing any armor,
don't suggest "use 'R' to remove accessories" unless the character is
actually wearing accessories.  Likewise for 'R' while not wearing any
accessories, don't suggest "use 'T' to take off armor" unless wearing
some.

     Add missing amulet case to the silly_thing() handling for 'W' and
'T'.  Also handle boots, gloves, and lenses as plural in the message
there.  silly_thing() has been simplified a little bit in the process.
2003-05-26 17:34:28 +00:00
nethack.allison
253a9d388b win32gui: prevent male valkyrie (from <Someone>)
>Steps to reproduce problem:
>1) make sure you don't have race, role, gender specified in your
>   defaults.h, then add
>   OPTIONS=role:Valkyrie,race:Human,gender:male,align:lawful
>2) start a new nethackw.exe game
>3) Uncheck "Random" from gender box, now you can select from male
>   or female, not only female.
>4) Select male and click OK.
>5) When game begins press shift+O (Options) and look to gender.
>   Your valkyrie is male.

defaults.nh values were not used the dialog initialization. That's
why both male/female options were available for Valkyries. This is
now fixed.

Also added: checking for consistency of the initial settings and
resetting all incompatible values to ROLE_NONE.
2003-05-26 09:58:15 +00:00
nethack.allison
01120453f2 Fix B03001
"You can't loot or pick up containers on the floor if you're not
skilled enough to reach them from your saddle, but you can check
for and disarm traps on them; this seems a little odd. (Likewise,
being able to set land mines and beartraps while riding.)"
2003-05-25 22:47:12 +00:00
cohrs
1f712ac626 U303 - starting the game as a male valkyrie
A core fixup if the the port startup code sets an invalid flags.female when
starting a new game.  The old comment regarding being unable to change
flags.female was not completely correct.  The flags.pantheon can be used to
differenciate new games from a restored game.
2003-05-25 20:28:41 +00:00
cohrs
702c373619 untested FreeBSD compilation fix
this particular fix has been sitting around my inbox for a while although
we've had reports of FreeBSD build problems for a long time.  While it's
untested, it certainly looks like the unfixed system.h had a case that
could not be reached.  bsdi seems like it needs to be handled the same way.
2003-05-25 19:03:55 +00:00
cohrs
8fcb235336 golem statue vs stone-to-flesh
move the fixes entry for this from 35.0 to 34.2 since the fix got
inserted into the 3.4.2 source and is not detrimental to the branch.
2003-05-25 17:40:51 +00:00
cohrs
b115b536c1 B03005 - canceling monster redux
Revert the code, but add a comment. The behavior is not obvious to everyone.
2003-05-25 17:21:21 +00:00
cohrs
dde1a1ceec B03006 - Searching trapped chests
When attempting to disarm a trapped chest, wisdom should only be exercised
when not confused.  It stands to reason that even if you manage to find a
trap in a confused/hallucinating state, wisdom shouldn't be exercised.
2003-05-25 05:04:11 +00:00
cohrs
1d2b62de95 B03005 - Canceling monsters
Since monster cancellation sticks, it doesn't makes sense for Magicbane to
cancel a monster more than once.  Tweaked the messages to deal with this fact.
I decided to not make Magicbane's random effect "intelligent", which is what
changing it to use some other attack against a canceled monster would be.
2003-05-25 03:47:31 +00:00
cohrs
dce0e0cb33 use Is_box
While inspecting some code, I noticed that detect.c wasn't using Is_box in
some places it should have been.
2003-05-25 02:35:16 +00:00
cohrs
aace75a34d B03004 - candelabrum in bones file
curse the candelabrum, like other similar artifacts
2003-05-24 01:59:11 +00:00
cohrs
4b22aa7bff sitting in lava and other utraptype sit messages
Several cases in the trap block of code in dosit() were caused by utraptype
being set to values not corresponding to an actual trap.  <Someone>
reported back in 12/02 that the "sitting in lava" killer message could not
occur, but the special-case sit messages for TT_INFLOOR and TT_BURIEDBALL
couldn't occur either.
2003-05-23 02:47:45 +00:00
cohrs
82cef26512 sitting in lava and other utraptype sit messages
Several cases in the trap block of code in dosit() were caused by utraptype
being set to values not corresponding to an actual trap.  <Someone>
reported back in 12/02 that the "sitting in lava" killer message could not
occur, but the special-case sit messages for TT_INFLOOR and TT_BURIEDBALL
couldn't occur either.
2003-05-22 01:43:21 +00:00
cohrs
ac3746d055 B03003 - throwing short swords
<Someone> pointed out a disagreement between the comment and code in
throwing_weapon(): comment says daggers & knife can be thrown, but
code also allowed short swords.  Assuming the comment was correct, changed
the code to match.
2003-05-21 22:08:22 +00:00
cohrs
3862424fa7 choking on non-food
<Someone> (also later forwarded by <Someone>) reported that choking
while eating non-food always resulted in calling it a "quick snack".
lesshungry() depends on an occupation to tell if you are actually eatig or
not, but since non-food is eaten in one turn, no occupation was set.  Took
his suggestion of setting the occupation temporarily to cause lesshungry()
call choke() appropriately in this case.
2003-05-21 18:32:40 +00:00
cohrs
e6ed77f634 U464 - picking up items while swallowed in a shop
The bug report referred to greased hands, but that doesn't affect the
behavior.  If you drop an object while swallowed or engulfed in a shop, and
that object had previously been picked up from the shop floor, the object
was treated as costly.  In some cases, this could result in impossible
errors later on.  Perhaps object ox & oy should be modified when in
player/monster inventory, but this fix addresses the specific problem by
not doing the costly check while swallowed.
2003-05-21 17:12:47 +00:00
cohrs
bbaa40993b U472 - untrapping squeaky board with a can of grease
If using a permanent inventory window, the charges weren't updated immediately.
2003-05-21 15:15:27 +00:00
nethack.rankin
1b512c4a49 more "disclose" handling
Even though the in game help now lists the actual disclosure values
instead of "all" as the default value, implement support for "all" (also
for "none") since doing so is trivial.
2003-05-20 08:25:45 +00:00
nethack.rankin
cf4c262178 vms playground setup
Create an empty paniclog file during playground creation, so that it
starts with the same permissions as other writeable files.  Without this,
it's liable to end up being owned by the first random user who triggers
a panic or impossibility rather than by the playground owner and probably
wouldn't be writable by any other user.
2003-05-20 06:04:04 +00:00
cohrs
b13c70597d U468 - disclose default
clarify the "disclose" default value in opthelp
2003-05-20 03:39:02 +00:00
cohrs
14c12765a0 U433 - infinite loop with place_branch
This solution is mostly a band-aid.  Make sure information set by join_map
that is overlaid by the MAP is cleared out.  This ensures that place_branch
will never consider invalid data.  A new function, remove_rooms(), with a
helper, remove_room(), takes care of this, but only for rooms created by
join_map, which addresses the only known case that causes this problem.
There's a possibility that some other strange behavior, especially in
minetn-6, will be fixed by this as well.  The problem of disconnected caves
on minetn-6 is not yet addressed.

Also, add a check to lev_comp.y to make sure the required fg semantics of
joined levels (fg must be ROOM or CORR) are actually met.  Doesn't affect
any levels currently included in the distro, but might address levels
others are trying to make.
2003-05-20 02:05:45 +00:00
cohrs
462858bd31 B02005 - Boulder and vision
add another bit to the flags passed to launch_obj so it can print
the initial "rumbling" message at the appropriate time rather than
having the caller print the message, possibly out of order.
2003-05-18 21:04:49 +00:00