When #wizinstrinsic was expanded to be able to set any timed attribute,
some that need more than just a timeout counter were left inconsistent.
1) Timed Flying wasn't blocked by levitation, and existing flight
wasn't becoming blocked by timed levitation. Also, eventual flight
timeout wasn't updating the status line, so false 'Fly' condition
remained shown until a status update happened for some other reason.
2) Setting timer for Warn_of_mon didn't set up any type of monster to
warn about so wouldn't do anything. This sets that to grid bug
unless already set due to polymorph form or artifact that warns.
The end.c portion is just a bit of formatting.
Fixes#156
githib issue #156 complains that "The Excalibur falls down the stairs,"
is using poor grammar despite the fact that the usual drop message is
"You drop the +0 Excalibur." I agree. Change it to be "Excalibur
falls down the stairs." (Drop message remains unchanged.)
While looking at that, I noticed that when knocking other items down
stairs, text was being appended to the formatted object name. It was
probably safe due to the space reserved for inserting a prefix while
formatting an object's name, which becomes available for a suffix
after that name has been copied into otransit_msg()'s local buffer,
but using a separate buffer is safer.
Attempting to mount a long worm tail could yield
\#ride -> mount_steed() -> test_move() -> worm_cross() ->
impossible("worm_cross checking for non-adjacent location").
Enlightenment feedback for "nudist" was added 3.5 years ago. Ever
since, ^X has been reporting "you are not wearing any armor" when
wearing a shield without any other armor.
Since Valkyrie starts in that situation, it's very surprising that no
one ever noticed 'til now (or did notice and didn't bother to report).
Followup to 'fix #148' patch: looting a container with menustyle:Full
wasn't offering a chance to remove everything in one go. That was due
to an error I introuduced 2.5 years ago with commit
529dad8ef1 when I changed how the flags
passed to query_category() were being set up. It accidentally switched
'A' from take-out to put-in but the only code to handle 'A' at that
time would take everything out (from container to inventory).
Prior to that, removing everything worked as intended and putting in
everything wasn't supported. Now 'A - autoselect all' is a viable
choice for both in and out.
Fixes#154
With menustyle:Full, picking 'A - autoselect all' when putting items
into a container ran code for taking things out and there wasn't any
corresponding code for putting things in.
Add some put-in-everything code. Taking things out doesn't offer
'A - autoselect all' as a choice so the code mentioned above may now
be dead. Taking everything out seems like something that's much more
likely to be desired than putting everything in.
Hopefully this will be the last one. Change from a text window to
a menu so that it is possible to scroll backwards (without needing
scrollbars) via '^' and '<' keys. End of game disclosure for
attributes still uses a single-forward-pass text window.
Also, move the recently added weapon proficiency line from the new
'basic' section to right after the "you are wielding" line at the
end of the 'status' section.
My "fix github issue #38 - indentation vs 'if {}'" patch, commit
d2ae45984e, broke finding unseen
monsters via searching. Most notable if blind, but applied to
invisible monsters too.
Life-saving was setting u.uswldtim to 0, presumably intending that
to stop the hero from being digested, but it actually resulted in
being totally digested on the swallower's next turn if the death
being short-circuited wasn't digestion. Change life-saving to make
swallower or grabber release the hero instead of tinkering with
u.uswldtim. In addition to rescuing the hero from digestion, it
prevents an eel which has just drowned the hero (who has survived
drowning via life-saving) from pulling him/her back into the water
on its next turn. It will need to make another successful grab to
do that now.
While testing, I noticed that if I was polymorphed and wearing an
amulet of unchanging, life-saving didn't restore my HP-as-a-monster
and due to the recent change to force that to 0 when the hero dies,
I died again immediately after my life was saved. So this bug was
latent in the past and became noticeable in the last couple of days.
Report was for being fried by angry deity. There are lots of deaths
that don't involve subtracting HP until it hits 0 or less; I haven't
bothered tracking down which ones don't set u.uhp to 0 before they
call done().
No effect on life-saving or declining to die except for HP:0 being
visible on the status line during their messages.
Restore handling for keystrokes on PICK_NONE menus so that scrolling
via keys works for them. (That handling was disabled as part of the
patch to support MENUCOLORS.)
Enable [cancel] button for all menus. (That had apparently been
grayed out for PICK_NONE menus since day 1 for X11 windowing.)
[36] [37] [38] [39] [40] [41] [42] [43]
! Extra }, or forgotten \endgroup.
l.4602 ``{\tt up}'' and ``(\tt down}
'' set the field attributes for when the...
Dungeon level wasn't included in ^X output, so it wasn't actually
giving all status fields and attempting to rely on it when turning
off 'status_updates' was leaving a gap in feedback for the player.
Add an extra line to the first section where character's name and
patron deity are reported, giving current location.
|You are in the Dungeons of Doom, on level 5.
or
|You are in the endgame, on the Elemental Plane of Fire.
The information is more explicit than the basic status field, but
you can already get similar information via #overview so it isn't
giving away extra info.
Move some 'roff macros from Guidebook.mn to new file tmac.nh.
Header for tmac.nh is not being updated, even after explicitly adding
it to .gitattributes. I'm not sure what I've done wrong. (I'm using
'git nhadd doc/' here rather than explicit 'git nhadd doc/tmac.nh'.)
In Guidebook.mn, change the ``setenv NETHACKOPTIONS'' example so that
it fits within one line in Guidebook.txt. (I looked at 3.4.3's
edition of that file and the example went not just beyond the margin
of the formatted text but beyond 80 columns, so wrapped in an ugly
fashion.) I had previously changed 'autoquiver' to 'color' to shorten
it, now have changed '!autopickup' to '!leg' to show an example of
truncated option name as well as shorten, and also 'fruit:papaya' to
'fruit:lime' to squeeze out the last two columns needed to fit within
the text margin while retaining 'name:Blue Meanie' as requested.
Guidebook.txt shows both NETHACKOPTIONS examples with indentation
suppressed, Guidebook.ps uses normal indentation (evidently using a
narrower font, even with \f(CR (constant-width Roman) to approximate
TeX's \tt, since the indented example fits fine and looks better).
Some Guidebook.tex catchup. I suspect that lots of bits and bobs
don't match between Guidebook.mn and Guidebook.tex these days.
Particularly quoting and variant font (italics, bold, \tt) usage.
Also the recently added box around the sample screenshot. This
modifies the screenshot to match Guidebook.mn's, reflecting change
in status field spacing by STATUS_HILITES.
Fixes#150
> A very minor one, but there are some situations where your encumbrance
> level can change, but the message (such as '`Your movements are now
> unencumbered.`') isn't given until your next move or turn, even though
> the status line updates immediately. For example, praying while weak
> and gaining a point of strength. Picking up or dropping items or
> interacting with containers does _not_ have this problem.
This is usually fixed on a case by case basis. Any attempt to add
blanket encumbrance check mid-turn (when updating status, for instance)
is sure to introduce message sequencing problems. Perhaps such a check
could be added at the end of the hero's move....
This fix handles the cases where prayer causes a change to strength:
major: fix starvation, minor: fix weak from hunger, boon: golden glow
(restore strength and satisfy hunger--probably no-ops in this regard
or would have had trouble fixed rather than receive a boon). Directly
curing stat loss (minor: poisoned) already dealt with encumbrance.
> Possibly related to the quirk whereby polymorphing into a form with
> different speed gives you one move movement at your old speed?
> (Polymorphing into a sessile monster gives you one last move.)
Not at all related. That movement bug affected 3.6.0 but was fixed in
3.6.1.
When trapped in a web, trying to move while wielding Sting gives the
message "Sting cuts through the web." In 3.6.1 and earler, that
also released you from the trap, but with 3.6.2-beta nothing happens.
It had nothing to do with the recent web spinning patch. My change
to have being trapped block levitating and flying included replacing
a lot of direct manipulations of u.utrap with set_utrap() and
reset_utrap() in order to keep the lev/fly blocking and unblocking
localized. Unfortunately, the old 'u.utrap = 0' when wielding Sting
while stuck in web was deleted in error at that time.
While looking at something else, I noticed that newsym() was checking
for pool and lava by examining the terrain type directly rather than
using the pool and lava checks, so it would never show a gas cloud at
a closed drawbridge (the spot in front of the portcullis). Level's
terrain at a closed drawbridge spot is DRAWBRIDGE_UP; need to look at
drawbridgemask field to figure out whether the accessible terrain at
that spot is moat or lava.
Change the extended command section from a mixture of
|#cmd This is a short-named command.
|#command
| This is a long-named command.
to every command having its descriptive text start on the next line
|#cmd
| This is a short-named command.
|#command
| This is a long-named command.
which results in a longer document but the extended commands section
is much easier to read.
No change to Guidebook.txt, where the previous command name padding
was wide enough to accomplish the same for fixed-width tty font.
There is an update to that though; a previous change omitted it.
Change instances of 'C' and ``C'' to `C'.
Change a few double quotes, "..." to ``...''.
Remove some trailing spaces (for Guidebook.mn too).
One tweak in wording: for #offer, ``use `m' to skip items on altar''
followed by ``you'll need to find an altar'' sounded strange. Move the
``skip items on altar'' sentence after the ``need an altar'' sentence.
Replace `C' and 'C' with \(oqC\(cq (open and close single quote).
For plain text output, the new form generates the first form. Most
single quotes were using that, but there was quite a bit of C-style
char quoting that was somewhat inconsisent.
There are several text changes too, mostly small. The few I can
remember are
replacing several ``#twoweapon'' with `X';
pets: change 'cat' to 'kitten' and mention that horses are
vegetartian where it claims that pets usually feed themselves;
NETHACKOPTIONS: add `bash' to the shells mentioned,
describe `NETHACKOPTIONS=@filename' better,
shorten the example (it's still too long for Guidebook.txt);
Configuring Status Hilites: expand the `behavior' descriptions
to mention the value limits for percentage and absolute, and
include post-3.6.1 '<=' and '>=' for them,
add omitted fields `hunger' and `title' to text match.
I also changed a bunch of examples in the option configuation section
from bold font to constant-width Roman which more closely resembles
the \tt font in TeX. Probably a whole bunch of other bold items
ought to follow suit.
Issues:
title for section 9.3 (NETHACKOPTIONS) is too close to the sample
config file at the end of section 9.2;
as mentioned above, the sample ``setenv NETHACKOPTIONS foo'' is
much too long for Guidebook.txt, and ``NETHACKOPTIONS=foo'' is
slightly too long; they're ok in Guidebook.ps (assuming default
page size);
does `WIZKIT=~/wizkit.txt' actually work? That's the example shown.
I started out updating Guidebook.mn to use \(oq and \(cq for single
quotes but ended up including some new text. I've separated that
part out (there are a few instances of altered quoting in the midst
of it--the separation wasn't 100%) to commit separately.
Add verbiage to "choosing race" and several commands: f, s, S, t,
w, and ^X.
Change `E-' and `w-' to use minus sign instead of hyphen. The TeX
edition uses \tt font for those which has the same effect of making
those dashes be more prominent.
Fix typo/thinko in `IX': Guidebook.mn and Guidebook.txt said that
displayed inventory items whose bless/curse state is "known".
Guidebook.tex had it right, "unknown".
The core wants to reuse the permanent inventory window for choosing
an object from inventory, but the perm_invent window could be
hard to focus - it could even be on another display!
Instead, create a temporary new window from which the user can
pick an inventory item.
Dead hero's map coordinates are set to <0,0> part way through bones
creation, then were being used to record grave location for overview
feedback with "final resting place for <dead hero>" if/when another
character got those bones and found the grave (actually, spotted the
location where first hero died regardless of whether a grave gets
placed there). Record dead hero's pre-<0,0> coordinates as intended.
Not previously noticed because in wizard mode the final resting place
becomes part of overview info as soon as bones are loaded rather than
waiting for the death location to be reached.
Putting a box around the simulated screenshot has a side-effect of
forcing it to the next page if there isn't room on the current page.
And it looks at least as good as the old top and bottom horizontal
lines, if not better. This also eliminates the blank left-most
column (relative to those lines) which isn't part of the screenshot.
There are issues:
1) for Guidebook.ps, the "Figure 1" label underneath seems to be
too close to the box; I didn't try to force a blank line in front
of it because that increases the risk of pushing it to the next
page if the figure lands at the bottom;
2) for Guidebook.txt, the "Figure 1" label actually overwrites the
bottom line of the box, and the embedded space allows the line
to show through: "---Figure-1---"; I tried using "\ Figure\ 1\ "
to see if that might hide the issue by making it seem that the
label in intended to be on that line, but it didn't help--
unbreakable-space evidently does not imply always-visible-space;
3) the box is one column wider than the rest of the document (the
previous horizontal lines were two or three columns wider, so
this is actually a tiny imrovement); squeezing out some whitespace
to make the status lines narrower didn't help--or at least not
enough; squeezing some spaces was needed to match STATUS_HILITES-
era status formatting anyway.
4] if there was a footnote (we have some for trademarks) on the same
page as the screenshot, either the footnote or the table would
probably become confused, perhaps both. I think we just pretend
that that will never come up....
5} I've made no attempt to alter Guidebook.tex to try to match.
I'm throwing in the towel. Fixing this up is way beyond my limited
'roff/tbl capability. (There's probably a much more straightforward
way to achieve what we want.)
I may not get around to doing anything with 'C' vs `C' vs \(oqC\(cq
for a while. Bring Guidebook.txt up to date now rather than waiting
so that the repository's copy reflects the #H7444 fix.
This has ended up with substantial spurious differences due to it
placing padding in different spots during line justification. I
hope that's due to different groff version using a slightly different
algorithm rather than something like phase of the moon. :-]
There also differences caused by "..." taking less space than ``...''.
Reported for Windows beta3 but turns out to be present in 3.6.1
distribution.
| #wait
| Rest one move while doing nothing. Default key is '.', and '
| ' if rest_on_space is on.
where the line split occurs in the middle of "' '". We should
switch from the ascii single quote to the 'nroff open and close
single quote escapes but I haven't gotten around to that.
Preceding the space with backslash prevents a line break there.
Replace ``foo'' with \(lqfoo\(rq (many instances) so that the
plain text Guidebook will use ". Also a few `bar' with \(lqbar\(rq
(mostly `#enhance' and `#twoweapon') to be consistent with other
command names that all use double quotes. And replace a few strings
in actual double quotes with corresponding \(lq or \(rq.
Replace command descriptions using ^X with \(haX to get the larger
circumflex character (aka 'hat') instead of the smaller circumflex
punctuation. (Not noticeable with plain text output.)
Changed one DOS and a few MSDOS to MS-DOS to match the spelling in
the trademark line at the end.
Start each sentence on its own line for the paragraphs which were
being subjected to the above changes.
Also a much smaller subset for Guidebook.tex (not tested...).
Does not address the "wrapped to next line in middle of ' '" issue.
Fixes#144
While giving a new character his/her starting equipment, don't clear
alternate weapon when putting on a shield since that weapon should
still be available to swap with primary. Affected knight's lance
and valkyrie's dagger.
Also, guard against wearing an initial shield if already wielding a
two-handed weapon, or wielding such a weapon if already wearing a
shield. Both situations are hypothetical with current starting gear.
\#H7448 - option 'dark_room' showed incorrect default value.
\#H7446 - persistence of objects section was missing a word in
its second paragraph.
Also, fix up some clumsy wording in the first paragraph of that
same section.
Don't "feel like a hypocrite" when on Elberth and attacking a monster
which isn't scared by Elbereth (exception: peaceful creatures aren't
scared but attacking them in such situation is hypocritical anyway).
This means that players can use Elbereth to scare away some creatures
while continuing to fight others. Elbereth won't be automatically
erased, but weapon attacks will scuff the engraving; wand zaps don't.
Reduce the -5 alignment penalty when alignment is 5 or less. Reduced
amount is -(1..5), so -3 average.
Replace the XawList with our own lists of labels and command widgets
to allow for menucolors. Supports only inverse line attribute for now.
Allow key translations to work with menus on Linux.
This was discussed two years ago then nothing happened. Make
autodescribe for feedback when moving the cursor to pick something
default to on instead of off.
Make being trapped in/on/over floor block Levitation and Flying, the
way that being inside solid rock already does, and the way levitating
blocks flight.
Blocked levitation still provides enhanced carrying capacity since
magic is attempting to make the hero's body be bouyant. I think that
that is appropriate but am not completely convinced.
One thing that almost certainly needs fixing is digging a hole when
trapped in the floor or tethered to a buried iron ball, where the
first part of digactualhole() releases the hero from being trapped.
If being released re-enables blocked levitation, the further stages
of digging might not make sense in some circumstances.
I recently realized that being held by a grabbing monster is similar
to being trapped so should also interfere with levitation and flying.
Nothing here attempts to address that.
Save files change, but in a compatible fashion unless trapped at the
time of saving. If someone saves while trapped prior to this patch,
then applies it and restores, the game will behave as if the patch
wasn't in place--until escape from trap is achieved. (Not verified.)