sporchia
03c19c8458
fix dash magic usage in spike cave
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cause it uses a different call to check how much magic when link is
dashing with cape, of course
2018-01-19 22:39:03 -05:00
Karkat
39b20f9a05
let's dev 1/18/18
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updated item limits
updated goal item counter
disabled replacement shopkeeper left on
fixed ice cave water walk setup
2018-01-18 00:03:34 -05:00
Karkat
471c14d790
let's dev 1/17/18
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added bob toggle
more updates to shops (fixed sprite overload issues)
2018-01-17 00:01:13 -05:00
Karkat
0931f08676
small key dungeon count fix
2018-01-06 22:49:54 -05:00
Karkat
f500950e51
fairy revival counter
2018-01-06 22:48:26 -05:00
Smallhacker
c5b97deda1
More platforms, fixed graphics when switching floors
2018-01-04 23:35:28 -05:00
Smallhacker
3dde5bcbbd
Added Bombos platform in first Ice Palace room
2018-01-04 01:17:20 -05:00
Smallhacker
f97618da6a
Initial, partially unsuccessful version
2018-01-03 23:33:45 -05:00
Karkat
0097425e1e
post aga2 hook
2017-12-22 21:45:10 -05:00
Karkat
3cc2ccf500
let's dev 12/22/17
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fixed magic drain issue
fixed dashing through transitions & getting stuck item dashing in ice mode
fixed pot key pickups corrupting room state
fixed bunny mirror in ice mode (by making bunny not subject to ice mode)
2017-12-22 00:14:50 -05:00
Karkat
1d293ee3c0
let's dev 12/15/2017
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added ice floor toggle
made silver arrows always default
fixed small key count corruption
maybe fixed bomb capacity corruption?
2017-12-15 22:50:46 -05:00
Karkat
b9a180b8c6
12/14/2017
2017-12-14 15:43:20 -05:00
Karkat
fe2cb8f277
Merge branch 'master' of https://github.com/mmxbass/z3randomizer
2017-12-03 23:45:18 -05:00
Karkat
7583e46504
let's dev 12/2/17
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freestanding hera small key pickup stats
capitalism fairy fix
permabunny fix
save file crossover fix
started shopkeeper
2017-12-03 23:45:15 -05:00
sporchia
1ebc1814e3
hook off by a byte
2017-11-24 20:02:29 -05:00
Karkat
c54e8808d5
let's dev 11/18/2017
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started generic keys mode
fixed ohko ow pit non-death
2017-11-18 23:15:05 -05:00
Karkat
b1cd5886d2
let's dev 11/14/17
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added support for starting equipment
started implementing quickmenu-B (not finished)
fixed item stats problem after the most recently visited location indoors was a shop
fixed problem with big keys giving access to all keys rather than none
fixed ambigious code in recent pull request
added additional fixes to protect against credits corruption
2017-11-14 23:45:36 -05:00
Karkat
c04b230721
pre v27 fixes
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added dungeon exit hook
added 2nd option for compass mode (always on)
fixed compass mode to stop drawing outside dungeons
2017-11-03 20:40:45 -04:00
sporchia
168b5a6132
prep for full ending sequence credit control
2017-10-30 14:23:12 -04:00
Karkat
d88fb81574
let's dev oct 22 2017
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fixed triforce text border
added colorblind accessability for potions in HUD graphics
added indicator for gold bee
2017-10-22 20:09:29 -04:00
Karkat
1e00f59580
let's dev oct 8 2017
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Fix map icons for keysanity map mode
Pyramid spawn fixes
Quick item menu option
2017-10-08 23:08:12 -04:00
sporchia
51c926a063
default back to regular menu mode
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also hooked links starting rupees for later use
2017-09-30 04:15:41 -04:00
Karkat
f1f59c865a
let's dev sep 28th 2017
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fix for catfish/zora item spawn problem for items with IDs over 0x80
2017-09-28 23:03:51 -04:00
Karkat
1d8e4f6cb8
bugfixes
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textbox fixes
2017-09-22 21:08:34 -04:00
Karkat
c2e5fca01c
let's dev sep 15th 2017
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added logic to synchronize dungeon key stats
moved keysanity table init to menu init so it comes in pre-rendered
2017-09-15 23:59:52 -04:00
sporchia
122dd9e02e
adding new dungeon items view to menu
2017-09-05 20:16:49 -04:00
Karkat
f5bb17f771
let's dev aug 11 2017
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pre-moved mantle to the side when zelda already rescued
fixed bombos tablet item drop problem common to glitched mode (extra bombos drop)
2017-08-11 23:17:13 -04:00
sporchia
e845e41378
added ability to set magic usage in spike cave
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* byrna cane
* magic cape
2017-08-01 23:58:53 -04:00
Karkat
178454205d
pyramid fix?
2017-07-26 23:50:20 -04:00
Karkat
54ab41b68f
Merge pull request #3 from LLCoolDave/doorframefixes
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Fix for door frame code for entrance shuffling.
2017-07-11 19:04:44 -04:00
Karkat
a15ae1dc94
let's dev 7/7/17
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fixed (probably) bonk key stats
added book dialog for ether and bombos tablets
prepped progressive items for easy mode (progressives have progression caps with filler items replacing those above the cap)
2017-07-07 23:51:48 -04:00
LLCoolDave
db537fe4d6
Add hooks to store door frame overlay information based on entrance used, not cave entered, for simple cave entrances. Also use entrance info, not destination cave, to determine if link should walk up or down after triggering screen transition.
2017-07-01 19:06:31 +02:00
Karkat
c2af675e47
let's dev 7/1/17
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asterisk pendant
flipperkill ignore fairies
added secret sfx to digging game prize reveal
updated pyramid spawn logic
2017-07-01 00:10:57 -04:00
Karkat
ebc0791cc4
let's dev 6/28/17
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fixed fake flipper kill (again except on the screen you entered)
fixed stats bonk key
fixed stats progressive sword probably
fixed several byrna bugs
added OnEnterWater event hook
2017-06-28 01:08:03 -04:00
Myramong
32708553a5
Vitreous & Trinexx rng hook fixes
2017-06-21 13:36:29 -03:00
Karkat
5feaf1b122
let's dev 6/20/17
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(probably) fixed glitched pyramid spawn issue
fixed sanctuary purple chest spawn
added switch to allow tablets to be opened with hammer (graphics not ready but looks ok)
2017-06-20 21:55:41 -04:00
Myramong
9035a9a15d
Fixed a Trinexx RNG hook.
2017-06-20 01:30:06 -03:00
Myramong
8367062a4f
Fixed vitreous crash
2017-06-19 01:22:46 -03:00
Karkat
22bf43e81f
let's dev 6/17/17
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updated invincible ganon check to allow requiring all dungeons
added extra guard to rain sequence to block misuse of link's house glove upgrade
fixed stat tracking for swordless boss victories
2017-06-17 21:18:58 -04:00
Myramong
97c262eaaa
Moved ganon/agah rng rigging from contrib.asm to rngfixes.asm
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GanonAgahRNG switch is only 0 or 1 now, static rng or no blue balls/warps
Filled in some static rng in LTTP_RND_GeneralBugfixes.asm
2017-06-14 18:13:23 -03:00
Karkat
cbdae959a4
let's dev 6/13/17
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changed sram trace to run on item-get only
fixed free bow problem from previous build
moved digging table to fixed location
fixed hera music issue
fixed hammerable ganon
updated bossses to use pregenerated RNG
2017-06-13 21:28:01 -04:00
Karkat
989baced43
Merge branch 'master' of https://github.com/mmxbass/z3randomizer
2017-06-10 00:20:49 -04:00
Karkat
bacbf1c58a
let's dev 6/10/17
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fixed hobo music reset
fixed (maybe) freeroaming dungeon item text loader
cleaned up regular text loader
removed silver arrow indicator from item menu
added silver arrow indicator to hud for bowless silver state
added framework for static boss RNG
2017-06-10 00:20:47 -04:00
Karkat
bc4fa53470
Merge pull request #2 from wulfy83/master
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Fixes for DW Aga 1 / LW Aga 2
2017-06-09 20:01:40 -04:00
Karkat
45aa5a3f33
let's dev 6/6/17
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freeroaming item text
swordless settings breakout
boss s&q for glitched
mantle updates
post-crystal s&q bug fixed
lw map locations fixed for map mode
2017-06-06 21:52:29 -04:00
Wulfy
bd473670d0
Fixes for DW Aga 1 / LW Aga 2
2017-06-06 02:17:19 -04:00
Myramong
7186a36ea1
Added GanonAgahRNG to tables.asm to set agahnim & ganon behavior
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#$00 = vanilla
#$01 = no blue balls / extra warps (default)
#$02 = use the random table
2017-05-31 20:03:55 -03:00
Karkat
7794964f46
let's dev 5/30/17
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Dwarf follower gets Zelda’s graphics when spawning at Sanctuary
(KK) Lumberjack tree issue when you defeat Agahnim before rescuing Zelda (then fix Escape Cape logic)
Remove the locked doors fix we put in pre Zelda rescue
Double check castle warp/gate, Zelda in her cell, old man, castle doors, any other post-Aga stuff
(KK/VT) “Make Ganon invulnerable to all swords” flag/switch (to correctly control the Goal)
2017-05-30 23:06:27 -04:00
Karkat
6462d1f4b9
let's dev 5/27/2017
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free world maps
medallions for swordless
hooks for curtains for swordless
2017-05-27 00:40:53 -04:00
Karkat
aeb329d28e
let's dev 5/26/2017
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dwarf s&q spawn
invincible ganon switch
2017-05-26 00:08:29 -04:00