fixed magic drain issue
fixed dashing through transitions & getting stuck item dashing in ice mode
fixed pot key pickups corrupting room state
fixed bunny mirror in ice mode (by making bunny not subject to ice mode)
added support for starting equipment
started implementing quickmenu-B (not finished)
fixed item stats problem after the most recently visited location indoors was a shop
fixed problem with big keys giving access to all keys rather than none
fixed ambigious code in recent pull request
added additional fixes to protect against credits corruption
fixed (probably) bonk key stats
added book dialog for ether and bombos tablets
prepped progressive items for easy mode (progressives have progression caps with filler items replacing those above the cap)
(probably) fixed glitched pyramid spawn issue
fixed sanctuary purple chest spawn
added switch to allow tablets to be opened with hammer (graphics not ready but looks ok)
updated invincible ganon check to allow requiring all dungeons
added extra guard to rain sequence to block misuse of link's house glove upgrade
fixed stat tracking for swordless boss victories
changed sram trace to run on item-get only
fixed free bow problem from previous build
moved digging table to fixed location
fixed hera music issue
fixed hammerable ganon
updated bossses to use pregenerated RNG
fixed hobo music reset
fixed (maybe) freeroaming dungeon item text loader
cleaned up regular text loader
removed silver arrow indicator from item menu
added silver arrow indicator to hud for bowless silver state
added framework for static boss RNG
Dwarf follower gets Zelda’s graphics when spawning at Sanctuary
(KK) Lumberjack tree issue when you defeat Agahnim before rescuing Zelda (then fix Escape Cape logic)
Remove the locked doors fix we put in pre Zelda rescue
Double check castle warp/gate, Zelda in her cell, old man, castle doors, any other post-Aga stuff
(KK/VT) “Make Ganon invulnerable to all swords” flag/switch (to correctly control the Goal)