aerinon
121091c5a3
fix(generation): reduce memory usage for bunny walk calculations
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fix(key logic): make partial the default
2023-12-29 00:41:25 -06:00
aerinon
337ace1fa3
fix(generation): reduce memory usage for bunny walk calculations
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fix(key logic): make partial the default
2023-12-28 17:22:36 -07:00
aerinon
7def7081b9
fix: ganonhunt playthrough
2023-12-27 15:52:29 -06:00
KrisDavie
36c8b5aaa6
Code cleanup and more tests
2023-12-22 22:48:43 +01:00
KrisDavie
22c4dcdfd3
More test updates + disable bunny check skip
2023-12-22 22:48:43 +01:00
KrisDavie
6d79e48ab0
Don't explore dungeons with a single exit for bunny logic
2023-12-22 22:48:43 +01:00
KrisDavie
e1a2e1bb5f
Only return lobbies rather than dungeon regions
2023-12-22 22:48:43 +01:00
KrisDavie
6510968401
Support bunny pocket for SW back and voo hammer house
2023-12-22 22:48:42 +01:00
KrisDavie
7f5fb16453
Refactor hmg key logic
2023-12-22 22:48:42 +01:00
KrisDavie
e1f2369f13
Refactor OWG rules to use lists rather than generators
2023-12-22 22:48:42 +01:00
KrisDavie
dad1ee8336
Implement basic HMG logic
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* Ice Palace Lobby Clip
* Kikiskip to Pod
* Mire -> Hera -> Swamp
- Mire small door to rupee room is removed
- Hera and Swamp keys are placed without logic
- Swamp locked by vanilla rules or having all mire smalls
* Above as connectors in ER
2023-12-22 22:48:42 +01:00
aerinon
44d33ea629
fix: ganonhunt playthrough
2023-12-18 14:10:30 -07:00
codemann8
a6f244cd01
Implement Return Old Man already in starting inventory
2023-12-07 13:06:49 -06:00
codemann8
d9e515429a
Undo bunny walking change due to infinite loop
2023-12-02 05:29:11 -06:00
codemann8
83831265dd
Merged in DR v1.2.0.22
2023-11-18 17:49:41 -06:00
aerinon
94d05df72b
fix(logic): Backwards to Lanmo 2 with Trinexx requires the cape
2023-11-15 16:38:19 -07:00
aerinon
ae3215ff9a
fix(key logic): typo
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fix(bunny logic): multiple paths considered
2023-11-15 15:01:21 -07:00
aerinon
71eadd051c
fix(key logic): typo
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fix(bunny logic): multiple paths considered
2023-11-14 14:42:25 -07:00
aerinon
14c0448fe7
fix(key logic): typo
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fix(bunny logic): multiple paths considered
2023-11-13 15:43:27 -07:00
aerinon
b50cf16fbf
Merge branch 'DoorDevUnstable' into DoorDevVolatile
2023-10-06 12:57:37 -06:00
aerinon
fd99620ac9
Standard: generation error fixed
2023-10-06 12:56:29 -06:00
aerinon
1434911727
Freeze fairy abyss/beam dash enemies
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Fix original key drops on split supertiles (pokey 1)
Fix mystery/customizer boolean issue
Enemy bans
2023-10-06 10:47:22 -06:00
codemann8
929d24c818
Merged in DR v.1.2.0.21
2023-09-29 15:11:06 -05:00
aerinon
6c529cc7de
Some more trap door exceptions (can be opened by trigger and should be bunny impassible)
2023-09-29 13:06:10 -06:00
aerinon
267e3214a7
Merge branch 'DoorDevUnstable' into DoorDevVolatile
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# Conflicts:
# CLI.py
# Main.py
# RELEASENOTES.md
# Rom.py
# Rules.py
# data/base2current.bps
# source/classes/CustomSettings.py
# source/tools/MysteryUtils.py
2023-09-29 11:44:23 -06:00
aerinon
e722a1129f
Rule fix for zelda to throne room
2023-09-28 10:31:36 -06:00
aerinon
915e7dc416
Ability to enemize fairies
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Fix for blue square in caves
Lower limit for sprites on tiles that support it, to help with pot lifting
Swamp waterway enemies fixed to not drop
2023-09-26 08:59:31 -06:00
aerinon
fa155a78f8
Baserom patch
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Attempt to repair bee trap and other items
Some other minor fixes
2023-08-30 15:26:46 -06:00
aerinon
42bf2f3534
Bunch of fixes for the baserom changes
2023-08-24 16:18:49 -06:00
codemann8
06e3dc80d6
Merged in DR v1.2.0.20
2023-08-07 15:30:50 -05:00
aerinon
90f1629f0e
Merge branch 'DoorDevUnstable' into DoorDevVolatile
...
# Conflicts:
# Main.py
# MultiClient.py
# Rom.py
# data/base2current.bps
# resources/app/gui/lang/en.json
# resources/app/gui/randomize/item/widgets.json
# source/gui/bottom.py
# source/gui/widgets.py
2023-08-04 11:33:31 -06:00
aerinon
f442cff061
Logic added for openable trap doors
2023-08-03 15:06:54 -06:00
codemann8
a987e58fc9
Adding Flute Activation only if an activated flute cannot be found elsewhere
2023-07-17 02:13:16 -05:00
codemann8
4f5d268401
Adding new Swapped ER mode option
2023-07-16 01:07:17 -05:00
codemann8
e0bf8227fb
Fixed issue with flipper rules not getting pearl rules added
2023-07-12 20:05:47 -05:00
aerinon
0c640bf9dd
Fix for pyrmaid hole logic
2023-07-10 10:35:18 -06:00
aerinon
5da0836d9f
Fixed logic with mirror in west dark world
2023-06-16 09:15:06 -06:00
codemann8
a842939e92
Various region/rule reorganization to match DR
2023-06-13 18:36:16 -05:00
aerinon
503be6aa91
Enemizer refinement
2023-05-19 08:53:01 -06:00
codemann8
6d2e95e6ef
Merged in DR v1.2.0.16
2023-04-14 16:00:21 -05:00
aerinon
ea8bd117fc
Fix for partial key logic for vanilla mire
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Fix for Kholdstare shell collision
2023-04-14 14:17:57 -06:00
codemann8
8e7a4fcd8e
Merged in DR v1.2.0.15
2023-04-07 13:22:53 -05:00
codemann8
793f3b30b0
Merged in DR v1.2.0.14 (2nd)
2023-04-07 12:04:12 -05:00
aerinon
10eac87922
Logic fix: hookshot needed for pots in GT conveyor cross
2023-04-06 11:23:04 -06:00
aerinon
3c18dc6e3a
Re-vamp multiple settings as buttons.
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Minor logic clean up.
2023-04-06 11:22:12 -06:00
aerinon
187478eb24
Merge branch 'DoorDevUnstable' into Sandbox
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# Conflicts:
# Gui.py
# Main.py
# Rom.py
# Rules.py
# data/base2current.bps
# resources/app/gui/lang/en.json
# resources/app/gui/randomize/dungeon/widgets.json
2023-04-05 16:26:26 -06:00
codemann8
f13880eee9
Major GUI reorganization
2023-04-04 17:11:43 -06:00
codemann8
9406f408df
Fix for HC dark rooms not getting correct lamp logic in partitioned DR
2023-04-03 08:25:14 -05:00
codemann8
3eeeda363b
Fixed various Flute logic issues and improved logic efficiency
2023-04-01 07:59:13 -05:00
aerinon
41a0751009
Merge branch 'WorldModelRefactor' into DoorDevUnstable
2023-03-31 16:07:31 -06:00