Commit Graph

390 Commits

Author SHA1 Message Date
aerinon
2760841836 Prevent keys doors on door pairs that loop on themselves in the same supertile. (Excludes dead ends)
Thus, there's not chance for a keys to be wasted.
2021-09-02 17:00:36 -06:00
codemann8
d066b133f1 Merged in DR v0.5.1.1 2021-08-31 19:39:23 -05:00
aerinon
07287d85a7 Improve exclusion calculation 2021-08-30 15:21:25 -06:00
aerinon
9e7223795f Fix for path checking. should get pinball more often 2021-08-27 15:03:27 -06:00
aerinon
5614dea2b5 Fix can_beat_game error
Add start_region awareness to door finder combinations
Added dungeon table
2021-08-26 15:28:42 -06:00
aerinon
746a739339 Main structure for various biased fills
Lots of help around correctly reserving locations
2021-08-26 15:27:05 -06:00
aerinon
6f06dbcd04 Fix can_beat_game error
Add start_region awareness to door finder combinations
Added dungeon table
2021-08-26 15:21:10 -06:00
codemann8
b2bcdfd286 Expanded and restructured OW Shuffle to include more Crossed options 2021-08-24 02:39:24 -05:00
codemann8
f051e3a0b2 Some Inverted situations getting applied/removed in Mixed OW 2021-08-20 14:08:29 -05:00
codemann8
d2610a891f Merged in DR v0.5.1.0 2021-08-20 13:10:27 -05:00
codemann8
22bbbaa521 Fixed issue with vanilla key logic check 2021-08-20 12:33:19 -05:00
codemann8
621e6442ce Fixed Standard mode to exclude Flute exits from traversal logic 2021-08-18 09:23:13 -05:00
codemann8
f68522edac Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffleDev 2021-08-16 22:52:31 -05:00
codemann8
be6203e3f0 Moved Crossed OW Shuffle to its own setting, Renamed Tile Swap to Mixed 2021-08-16 22:46:26 -05:00
aerinon
71079269fa Total keys fix for key logic
(Basic reductions do not affect amount of keys placed while crossed does)
2021-08-16 15:29:40 -06:00
aerinon
fd24c016e2 Total keys fix for key logic
(Basic reductions do not affect amount of keys placed while crossed do)
2021-08-12 15:59:01 -06:00
aerinon
aeb910e274 Various fixes:
Full boss shuffle samples without replacement
Vanilla doors simply unmarks ugly smalls
Money balance: handle multiworld solvent players better
Perf for item pool adjustment
Add loglevel to Mystery
2021-08-03 08:43:47 -06:00
aerinon
cd86e14677 Merge in Unstable changes 2021-08-02 15:26:43 -06:00
aerinon
8a361e9672 Various refinements and fixes to key logic and generation 2021-08-02 12:39:48 -06:00
codemann8
a897a8d52d Merged in DR v0.4.0.12 2021-07-23 16:08:32 -05:00
aerinon
8ed6b3fad2 Exception for DP back on basic,intensity level 1 (simply can't make a passage) 2021-07-23 12:37:41 -07:00
aerinon
c6ed7bcd04 Merge branch 'DoorDevUnstable' of https://github.com/ardnaxelarak/ALttPDoorRandomizer into ardnaxelarak-DoorDevUnstable 2021-07-23 10:04:02 -07:00
aerinon
37b4d04d47 Inverted pathing fix (Castle S&Q may be required) 2021-07-22 16:26:27 -07:00
aerinon
8c1e746556 Inverted pathing fix (Castle S&Q may be required) 2021-07-22 16:26:08 -07:00
codemann8
b4cb3f2825 Merged in DR v0.4.0.11 2021-07-16 12:49:39 -05:00
aerinon
a123661eca Don't fix ugly smalls in vanilla 2021-07-15 10:32:25 -07:00
aerinon
b56f8d4136 Std+Retro: key logic for escape and exclude some bow logic sectors
Bug with reachable doors
2021-07-15 08:03:33 -07:00
Catobat
0ade4c5795 Counters no longer needed 2021-07-12 04:21:34 +02:00
Catobat
6f990aecc1 More bomb door candidates 2021-07-12 01:28:52 +02:00
codemann8
e89442a3a0 Merged in DR v0.4.0.9 2021-07-10 13:51:04 -05:00
aerinon
63fcdf9424 Merge Unstable fixes 2021-07-09 11:02:40 -07:00
Catobat
2dd89197f3 Reset variable between attempts 2021-07-08 01:09:30 +02:00
Catobat
86a19249ab Fix Swamp Portal check 2021-07-08 00:58:58 +02:00
codemann8
433a1dfc35 Doing GitHub's work for them and ACTUALLY merging in DR v0.4.0.7 changes 2021-07-04 11:23:08 -05:00
aerinon
b21564d5aa Combinatoric approach revised (KLA1)
Backported some fixes
2021-06-29 16:34:28 -06:00
3896066193 Reimplement --securerandom
Seeds should be reproducable without the flag passed, and unreproducable with the flag passed.
With --securerandom, generate a 9-char alphanumeric string to use to make filenames differ.
2021-06-29 11:13:17 -07:00
codemann8
6cd6dca6a3 Initial Tile Shuffle Implementation 2021-06-23 03:09:27 -05:00
aerinon
8c5a4be480 Ranged crystal switch logic tweaked
Couple of minor bugs fixed
2021-06-22 13:04:37 -06:00
codemann8
98a7047168 Merged DR 0.4.0.6 2021-06-04 21:58:27 -05:00
aerinon
7442d66211 Old Man House bunny spawn
Cutoff bounding box implemented
Added a couple more lobby possibilities
2021-06-03 13:56:57 -06:00
codemann8
80f2ac7a3f Completed initial Inverted implementation 2021-05-25 21:10:51 -05:00
codemann8
8545f6696d Merged in DR v0.4.0.4 2021-05-24 18:16:02 -05:00
aerinon
fff7cd691e Added the --shufflelinks option
Moved bunny spawn to experimental
Baserom bugfixes
2021-05-24 15:14:23 -06:00
codemann8
63eabfa2a1 More Inverted Prepwork 2021-05-24 04:54:32 -05:00
codemann8
a76d7f7cfd Fixed Standard generation 2021-05-24 04:08:28 -05:00
codemann8
a9325ea355 More Inverted improvements 2021-05-24 00:39:41 -05:00
codemann8
9aca8af16d More Inverted changes 2021-05-23 07:50:30 -05:00
StructuralMike
e77ae23359 fixing my illogical logic 2021-05-21 12:44:29 -06:00
aerinon
8f00f7969b Actually restrict Sanctuary from being a DW lobby in non-crossed ER modes 2021-05-17 13:41:32 -06:00
codemann8
f4e79c200a Merging DR v0.4 - OWG logic/keylogic//YAML 2021-05-12 05:35:33 -05:00