Commit Graph
660 Commits
Author SHA1 Message Date
aerinon 26e8e23fce Initial work on new pottery modes 2022-04-19 13:56:39 -06:00
aerinon cf227aafc0 Trinity goal 2022-04-04 13:37:07 -06:00
codemann8 fdf21b2d5b Various fixes found from full compare of DR Unstable 2022-03-30 23:50:29 -05:00
aerinon 69bae0f338 Merge branch 'DoorDevVolatile' into Customizer
# Conflicts:
#	DoorShuffle.py
2022-03-29 13:30:49 -06:00
aerinon 8bc446fbc5 Logic refinements for Skull X Room and GT Falling Torches 2022-03-29 13:28:05 -06:00
codemann8 fd7d9f7121 Merged in DR v1.0.0.2 2022-03-27 14:56:16 -05:00
aerinon 8ec16d46ce Dashable forbidden
Minor logic refinement for Spiky Hint Cave
2022-03-25 15:35:46 -06:00
aerinon dfb9ebfbdb Customizer main work 2022-03-22 16:13:31 -06:00
Josh Gerson d70b6cfb42 Ice Antechamber pots 3,4 require hammer 2022-03-12 22:37:53 -05:00
aerinon 64b0740e50 Various shuffled links house fixes 2022-03-12 12:33:14 -07:00
aerinon 4e43f38332 Separated Collection Rate counter from experimental
Added MSU Resume option
Ensured pots in TR Dark Ride need lamp
Fix for Links House being at Maze Race (did not generate)
2022-03-09 15:42:00 -07:00
aerinon 285dc48a2b Couple minor rule fixes 2022-03-07 11:14:44 -07:00
aerinon ccb7ced735 Lighter pottery modes 2022-02-16 14:02:21 -07:00
aerinon 76aed82843 Added versioning for code
Fixed bug in standard where Links S&Q was usable before delivering Zelda
2022-02-16 12:59:45 -07:00
aerinon 4dfd602308 Boss fix and rules for Ice Refill added 2022-02-15 17:03:24 -07:00
codemann8 7a186e647f Simplified AT/GT swap condition check 2022-02-03 06:57:56 -06:00
codemann8 d60b4c61ce Simplified AT/GT swap condition check 2022-02-03 06:54:42 -06:00
codemann8 392cb7187c Changed GT/AT swap in Mixed OW to prioritize leaving AT vanilla unless GT is the only one in the starting world 2022-02-03 06:12:18 -06:00
codemann8 7e7efb0533 Changed GT/AT swap in Mixed OW to prioritize leaving AT vanilla unless GT is the only one in the starting world 2022-02-03 00:25:13 -06:00
aerinon 64c19bc651 Logic fixes for pots in TR Hub and TR Dark Ride
Fix for district + shopsanity
Typo correction
2022-01-31 16:35:11 -07:00
codemann8 b53fd17e43 Added Light Hype Fairy to bombable doors 2022-01-28 00:26:53 -06:00
aerinon da89ab1006 Bug fixes for pottery lottery changes 2022-01-24 16:04:16 -07:00
aerinon 2f0d64103e Merge branch 'StandingItems' into DoorDevVolatile
# Conflicts:
#	Rules.py
#	source/item/FillUtil.py
2022-01-21 16:21:59 -07:00
aerinon e76bc92e42 Fix bombbag bug 2022-01-21 16:15:51 -07:00
aerinon 5211b305e6 Re-worked settings for pottery lottery
Fixed multiworld support for lottery
2022-01-21 16:10:33 -07:00
codemann8 09700d2d67 Fixed issue with Inverted Kak Portal missing rule 2022-01-19 22:09:18 -06:00
codemann8 185e7f967d Restored vanilla Ice Palace terrain for Inverted 2022-01-19 03:43:37 -06:00
codemann8 9dd88ad8f8 Restoring vanilla terrain for glitched Inverted modes 2022-01-19 01:44:00 -06:00
codemann8 f6d309ca76 Logic rules for Inverted TR Peg Puzzle 2022-01-15 14:31:23 -06:00
aerinon 9fd73e08bb Districting considers the Tavern North entrance
Major items are counted differently
Minor edits
2022-01-13 15:13:22 -07:00
aerinon bcf1ce297c Bunch of logic fixes for various pots
Vanilla fill support for potsanity
Fix for playthrough error
2022-01-07 14:46:25 -07:00
aerinon 515f6dafed Standing Items refinement - starting testing no keydrops and pot shuffle
Fairly substantial change to Crossed Sector distribution due to so many pots making it fail
2022-01-04 15:48:27 -07:00
codemann8 9a7e4c5f16 Added new Trinity goal 2021-12-30 22:41:50 -06:00
codemann8 f0b7a472d8 Fixed issue with Pyramid Hole access when screen is swapped 2021-12-30 22:31:29 -06:00
codemann8 cf86aedb79 Simplified tile swap check code 2021-12-27 14:28:15 -06:00
aerinon b2f2565271 Standing Items initial commit 2021-12-16 16:02:11 -07:00
codemann8 d2dc33638e Merged in DR v0.5.1.6 2021-12-07 04:51:43 -06:00
aerinon c651d1d584 Merge branch 'DoorDevUnstable' into DoorDevVolatile
# Conflicts:
#	Main.py
2021-12-06 15:41:19 -07:00
aerinon d710e08ea0 Rules fixes - TT locations not foribben by default to have big key
Can push paradox block with mirror in glitched modes
2021-12-06 15:25:55 -07:00
codemann8 b4173044d7 Modeled Woods Pass regions more correctly 2021-11-30 11:27:44 -06:00
codemann8 b8855efe76 Fixed incorrect mirror rule 2021-11-23 22:33:39 -06:00
codemann8 d92f5382bd Fixed Triforce Hunt goal 2021-11-11 17:15:41 -06:00
codemann8 a4c1fd5049 Minor logic fix to minor glitch rule 2021-11-06 04:35:14 -05:00
codemann8 03a0efe69f Some corrections to Ledges and OWG connections 2021-11-05 20:26:12 -05:00
codemann8 4dd8ff4de1 Added Smith/Purple Chest pathing 2021-11-05 20:08:01 -05:00
codemann8 f15f29b2c4 Added Smith/Purple Chest pathing 2021-11-05 19:53:32 -05:00
codemann8 97ce86fd77 Added Smith/Purple Chest pathing 2021-11-05 19:45:56 -05:00
codemann8 87f0cdd3fd Initial red bomb pathing 2021-11-05 12:28:16 -05:00
codemann8 9ce4f2abfc Minor code move 2021-11-04 21:36:56 -05:00
codemann8 b251df440a Added pseudo items/locations in prep for Big Bomb logic 2021-11-04 21:34:31 -05:00