Commit Graph

340 Commits

Author SHA1 Message Date
codemann8
b01a6f7cd8 Removing unnecessary indirect connections 2022-01-19 01:46:08 -06:00
codemann8
c2f6799885 Only start at Big Bomb Shop if not ER 2022-01-15 17:37:16 -06:00
codemann8
9282d84fd6 Preopened OW doors when starting location exits there 2022-01-13 22:11:27 -06:00
codemann8
af00bdec1e Start in BBS in Inverted, replacing LH/BBS entrance swap 2022-01-13 19:49:08 -06:00
codemann8
5a9f109883 Reversed Old Man Cave entrance placement in Inverted 2022-01-12 03:14:24 -06:00
aerinon
bcf1ce297c Bunch of logic fixes for various pots
Vanilla fill support for potsanity
Fix for playthrough error
2022-01-07 14:46:25 -07:00
codemann8
44eb10a9db Reversed Old Man spawn on OW in Inverted 2022-01-06 18:48:47 -06:00
aerinon
f9c1219785 Merge branch 'DoorDevVolatile' into StandingItems
# Conflicts:
#	Rom.py
#	data/base2current.bps
2022-01-06 16:09:42 -07:00
aerinon
fab5f5bb70 Merge branch 'DoorDevUnstable' into DoorDevVolatile
# Conflicts:
#	Main.py
#	Rom.py
#	data/base2current.bps
2022-01-06 16:06:51 -07:00
aerinon
4f3ff95f81 -Baserom update
-Incorporate some rom PRs
-Updated Houlihan to exit to wherever Link's House is (inverted, too)
2022-01-05 14:37:10 -07:00
codemann8
d41a5244ae Simplified tile swap check code 2021-12-29 18:16:46 -06:00
codemann8
cf86aedb79 Simplified tile swap check code 2021-12-27 14:28:15 -06:00
codemann8
a731bc0799 Fixed issue with player number getting overwritten during OWR/ER 2021-12-21 10:14:47 -06:00
codemann8
e600f472d2 Fix deterministic issues in repeat seed generation 2021-12-20 14:32:30 -06:00
codemann8
d79adbf3c8 Fix deterministic issues in repeat seed generation 2021-12-19 19:59:30 -06:00
aerinon
b2f2565271 Standing Items initial commit 2021-12-16 16:02:11 -07:00
codemann8
3e43b12508 Caching OW sectors in World object for future shared use between ER and OWR 2021-11-30 03:40:43 -06:00
codemann8
7861b4e8a7 Moved OW sector and region search to OW class 2021-11-27 06:25:30 -06:00
codemann8
9714604da8 Fixed issue with Lite ER not placing some caves appropriately 2021-11-09 14:08:22 -06:00
codemann8
97ce86fd77 Added Smith/Purple Chest pathing 2021-11-05 19:45:56 -05:00
codemann8
891c2d3565 Fix issue with Crossed ER trying to use a previously consumed entrance 2021-11-03 23:16:35 -05:00
codemann8
8a495e1b81 Merged in DR v0.5.1.5 2021-11-02 18:14:17 -05:00
codemann8
c9307d3640 Fix issue with SP not flooding lobby in vanilla DR/ER 2021-10-30 18:47:14 -05:00
codemann8
ebd301e4e5 Fixed various issue involving dropdown entrances getting chosen for non-dropdowns 2021-10-28 13:55:48 -05:00
codemann8
4b0d8fe762 Fixed infinite loop issue and better error handling in ER 2021-10-28 12:55:12 -05:00
codemann8
a5ceb2f61c Moving shuffling dropdowns to later in modes where HC isn't placed early
This fixes unwanted cross-world scenarios
2021-10-27 22:33:15 -05:00
codemann8
deb3015105 Fixed issue with Links House candidate list in ER is blank 2021-10-27 22:02:21 -05:00
codemann8
d22d421527 Fixed issue with Links House candidate list in ER is blank 2021-10-27 22:01:02 -05:00
aerinon
1525a949ca Merge branch 'DoorDevUnstable' into DoorDevVolatile 2021-10-27 15:02:47 -06:00
aerinon
3b3fe7f8ca Bonk fairy (light) standard er restriction 2021-10-27 13:29:07 -06:00
codemann8
92e272e617 Efficiency improvement of ER 2021-10-26 13:52:32 -05:00
codemann8
0d46f40241 Renamed Lite+ ER to Lean ER 2021-10-25 13:22:42 -05:00
codemann8
a34b2b3674 Fixed issue with inaccessible regions not getting connected 2021-10-25 13:05:21 -05:00
codemann8
0b6c629b86 Repurposed Lite ER to a beginner friendly ER mode 2021-10-24 20:32:33 -05:00
codemann8
13ae8accc4 Smith deletion on S+Q only if cannot reach from start 2021-10-22 00:25:10 -05:00
aerinon
dc7d4940d9 Overworld map code 2021-10-21 16:29:09 -06:00
codemann8
3d9aeca81f Fixed issue with Old Man exit not deliverable with starting equipment 2021-10-19 21:52:03 -05:00
codemann8
10b8b1d666 Allowing for more areas where Old Man can exit in ER 2021-10-19 17:02:08 -05:00
codemann8
d6906576a0 Fixed issue in Inverted ER where Links or Chapel end up too close to each other 2021-10-19 16:14:20 -05:00
codemann8
87f2e84b03 Placing Dark Chapel before Links in ER 2021-10-18 20:42:57 -05:00
codemann8
f1d511b26e Fixed issue with Blacksmith using wrong pool in Lite ER 2021-10-18 20:40:31 -05:00
codemann8
f8ce8ae1e2 Fixed incorrect cross-pooling for Lite/Lite+ ER 2021-10-17 21:36:46 -05:00
codemann8
302633dc73 Added new experimental Lite+ ER mode 2021-10-17 20:32:17 -05:00
codemann8
42b185115a In Lite ER place Old Man after connecting inaccessible regions 2021-10-17 20:30:00 -05:00
codemann8
0126e7ab48 Improving the multi-entrance connection fill routine 2021-10-17 19:42:13 -05:00
codemann8
f04dc94a8c Fixed issue in Inverted Lite ER with Dark Chapel placement 2021-10-17 15:01:59 -05:00
codemann8
f01b75595d Fix issue with subsequent seed generations placing invalid entrances 2021-10-17 12:20:31 -05:00
codemann8
d638ee8595 Fix Old Man exiting from Old Man House in ER 2021-10-16 17:23:28 -05:00
codemann8
0a0bf48809 Including Big Bomb Shop in shuffler in Lite ER 2021-10-16 15:26:17 -05:00
codemann8
9d2b578556 Removed HC bias when crossworld ER is used 2021-10-16 14:35:15 -05:00