aerinon
e2392ef237
Merge branch 'Customizer' into Synthesis
2022-10-28 08:56:15 -06:00
aerinon
4f5a41d040
Change customizer item pool to warn of missing items
2022-09-16 10:41:18 -06:00
aerinon
5850edfbe6
Couple minor issues - let a door not be dead in higher intensity, slightly better reporting
2022-09-07 16:49:47 -06:00
aerinon
87834986d4
Retro break up of various options
2022-09-02 13:09:39 -06:00
aerinon
af4f8e5b4b
Flute mode
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And some odd fixes
2022-09-01 13:59:26 -06:00
aerinon
8fd010985f
Merge branch 'DoorDevVolatile' into Customizer
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# Conflicts:
# DoorShuffle.py
# ItemList.py
# Main.py
2022-05-24 10:09:36 -06:00
aerinon
f93ecf9412
New baserom with various fixes for both font and multiclient issue with pottery
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Bump TFH limit to 850. It throws an error if you try to generate with too many pieces.
2022-04-28 16:27:37 -06:00
aerinon
7dd5cc0e36
Merge branch 'DoorDevVolatile' into Customizer
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# Conflicts:
# BaseClasses.py
# ItemList.py
# Main.py
2022-04-21 11:14:40 -06:00
aerinon
31a279d63d
Trinity goal added
2022-04-20 14:06:55 -06:00
aerinon
5cc04ed675
Msu resume bug on patcher
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Check for retro arrows in pots
2022-04-20 14:00:16 -06:00
aerinon
26e8e23fce
Initial work on new pottery modes
2022-04-19 13:56:39 -06:00
aerinon
833b570af6
Customizer item_pool updates
2022-04-13 13:22:15 -06:00
aerinon
cf227aafc0
Trinity goal
2022-04-04 13:37:07 -06:00
aerinon
69bae0f338
Merge branch 'DoorDevVolatile' into Customizer
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# Conflicts:
# DoorShuffle.py
2022-03-29 13:30:49 -06:00
aerinon
8bc446fbc5
Logic refinements for Skull X Room and GT Falling Torches
2022-03-29 13:28:05 -06:00
aerinon
dfb9ebfbdb
Customizer main work
2022-03-22 16:13:31 -06:00
aerinon
bce288f897
Retro + pottery fixed
2022-03-04 15:10:22 -07:00
aerinon
dd18f13930
Trash ditching method rebalanced for lots of triforce pieces
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Added a few places Links House shouldn't go when shuffled
Ped goal + vanilla sword = random sword in pool
2022-02-24 14:39:07 -07:00
aerinon
ccb7ced735
Lighter pottery modes
2022-02-16 14:02:21 -07:00
aerinon
49accbd2b1
Many bugfixes
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* Fixed inverted generation issues with pottery option
* Moved SRAM according to SRAM standard
* Removed equitable algorithm
* Upped TFH goal limit to 254
* Cuccos should no longer cause trap door rooms to not open
* Added double click fix for install.py
* Fix for pottery item palettes near bonkable torches
* Fix for multiworld progression balancing would place Nothing or Arrow items
2022-02-09 14:19:10 -07:00
aerinon
5211b305e6
Re-worked settings for pottery lottery
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Fixed multiworld support for lottery
2022-01-21 16:10:33 -07:00
aerinon
bcf1ce297c
Bunch of logic fixes for various pots
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Vanilla fill support for potsanity
Fix for playthrough error
2022-01-07 14:46:25 -07:00
aerinon
b2f2565271
Standing Items initial commit
2021-12-16 16:02:11 -07:00
aerinon
ba8f15b6e0
Clean up and vanilla fill improvements
2021-11-15 16:22:50 -07:00
aerinon
61f659a511
Initial fill changes
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Merge branch 'Bias' into DoorDevVolatile
# Conflicts:
# Rom.py
2021-11-02 16:03:21 -06:00
Catobat
01e4c2bff7
Include bottle refills in spoiler
2021-11-01 17:58:01 +01:00
aerinon
ee545b3543
Merge branch 'Ambrosia' into Bias
2021-09-16 16:15:10 -06:00
aerinon
eab9404398
Allow Blind's Cell to be shuffled if Blind is not the boss
2021-09-14 15:40:55 -06:00
aerinon
ef998a2f7f
Merge branch 'Ambrosia' into Bias
2021-09-10 09:18:49 -06:00
aerinon
91fbcd38da
Fix shop hints in ER modes where shops are not located vanilla
2021-08-27 15:13:37 -06:00
aerinon
746a739339
Main structure for various biased fills
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Lots of help around correctly reserving locations
2021-08-26 15:27:05 -06:00
aerinon
939d495be7
Merge in combinatoric key logic from keyLogicAttempt1 branch
2021-08-20 10:03:40 -06:00
StructuralMike
dcba2be757
Bombbag instead of Bombbags
2021-08-11 16:29:12 +02:00
StructuralMike
44efe51e02
Changing the cli to be bombbags over bomblogic
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Bombbags seemed better over bomblogic which is more ambiguous when considering new stuff OW and the bomb-only modes.
Also added bombbags to the example yaml
2021-08-11 10:22:54 +02:00
aerinon
aeb910e274
Various fixes:
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Full boss shuffle samples without replacement
Vanilla doors simply unmarks ugly smalls
Money balance: handle multiworld solvent players better
Perf for item pool adjustment
Add loglevel to Mystery
2021-08-03 08:43:47 -06:00
StructuralMike
c06477c0f2
Update ItemList.py
2021-07-29 15:51:56 +02:00
StructuralMike
4c15c193f4
Set bomb upgrades as advancement before beemizer
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Beemizer can replace bomb upgrades in bomblogic unless they're tagged as advancement earlier
2021-07-29 15:27:49 +02:00
aerinon
d70f2ee355
Small changes for bomblogic
2021-07-28 15:21:51 -06:00
StructuralMike
9247c547d3
Update ItemList.py
2021-07-26 11:12:47 +02:00
StructuralMike
e5e90fc805
Remove default bomb upgrades from shop
2021-07-26 11:09:24 +02:00
StructuralMike
051a47e0cd
Bomblogic added
2021-07-23 20:35:48 +02:00
3896066193
Reimplement --securerandom
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Seeds should be reproducable without the flag passed, and unreproducable with the flag passed.
With --securerandom, generate a 9-char alphanumeric string to use to make filenames differ.
2021-06-29 11:13:17 -07:00
aerinon
c81865b33f
Remove cap upgrades for hard/expert
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Replace cap upgrades with red rupees in shopsanity
2021-06-02 13:28:33 -06:00
aerinon
63d49c5775
Beemizer stuff
2021-06-02 11:15:22 -06:00
aerinon
f2318b821a
Experimental no longer pre-opens stone walls
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Updated baserom
Fixed a standard bug where the exits to the ledge would be unavailable if the pyramid was pre-opened
DR ASM optimization
Removed Archery Game from Take-Any caves in inverted
Fixed a problem with new YAML parser
2021-05-13 12:17:31 -06:00
aerinon
a3b5cb4baa
Merge branch 'DoorDevOWG' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorDevOWG
2021-05-04 16:15:28 -06:00
aerinon
7a74ba8999
Shopsanity price re-work
2021-04-27 14:00:00 -06:00
compiling
9852352027
Temp
2021-04-21 18:40:54 +10:00
compiling
30baec65af
Merge remote-tracking branch 'remotes/origin/Dev-owg' into DoorDevUnstable
2021-04-18 14:28:29 +10:00
randall.rupper
27ed4ecd04
Small Shopsanity price adjustments
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Fixed a subtle error with shop shields and progressive shields - should result in more successful generation
2021-03-17 14:37:39 -06:00