Commit Graph
100 Commits
Author SHA1 Message Date
cohrs 05f2aa40ce crash on hangup following
restore the exit_nhwindows call, but in the right place.  without this,
the window inteface doesn't get a chance o shut down.
2003-10-27 00:59:54 +00:00
cohrs 1dae4245f5 crash on hangup
the message history saver needs the windows to stick around until save
is completed.  This usually the case, but end_of_input() was calling
exit_nhwindows prematurely.  This is actually an old bug (calling it early,
but wasn't harmful until other recent changes).
2003-10-27 00:39:45 +00:00
cohrs cd7e1163e1 changing level workaround (C341-13)
Use a new flush_screen(-1) call to toggle 3rd screen update in goto_level.
This keeps the 3rd screen state unchanged, no matter what happens at higher
levels, ensures the map window cursor stays on the hero, ensures the
hero's showrace colors remains bright white, and so on.
2003-10-25 19:28:54 +00:00
cohrs 25d9778b64 stone to flesh bit
<Someone> suggested and I agree (mostly, if you're a Monk poly'd to a
strict carnivore, I think it should still smell delicious):
> "You smell the odor of meat." (if herbivorous)
> "You smell a delicious smell." (otherwise)
> I think that if your character is a monk or still veg(itari)an, you should
> also get the first message. Even if you're not intentionally vegitarian,
> the first message is still appropriate.
2003-10-24 05:58:39 +00:00
cohrs a9c80974e8 another conflict abuse
Reported a really long time ago (June 2001) by <Someone>:
 - stand on the upstairs and engrave Elbereth with a /oFire
 - create Demogorgon and e.g. a tame dragon
 - cause conflict
 - Dragon will kill Demogorgon and Demogorgon will never ever attack Dragon.
All monsters could still attack Demogorgon without response via fightm().
Modified fightm() to include a bit of code in m_move and dog_move, allowing
response to an attack.  Testing this in action, Demogorgon still usually
did things detrimental to the player, mostly summoning nasty monsters.
2003-10-24 01:59:48 +00:00
cohrs f7a681a139 inappropriate lit_corridor check
To reproduce: disable lit_corridor, enter a corridor, read a scroll of
light, then read a cursed scroll of light.  The corridor won't darken again.
A test of flags.lit_corridor in newsym was at fault.  I'm guessing this was
never noticed because lit_corridor is on by default on Windows and the
default lit and unlit corridor symbols are the same on most other platforms.
2003-10-23 06:49:22 +00:00
cohrs d82c7e671b support engraving in blood in special level files
the file format and sp_lev.c supported it, but the level parser didn't
2003-10-23 02:36:23 +00:00
cohrs f4fbe1a13e buglist: cutting Shopkeeper the long worm
Cutting a shopkeeper poly'd as a long worm would generate strange messages
and could result in a crash.  cutworm didn't deal with all the intricacies
of duplicating a monster.   Fixed by changing cutworm() to use clone_mon()
to do most of its dirty work.  It seems to me that without this change,
cutting a tame long worm could also have similar bad effects.
Other side effects of this change:
- clone_mon now takes x,y coordinates, 0,0 results in previous behavior
- clone_mon no longer always makes cloned monsters tame/peaceful if player
  caused the clone, using the same formula previously in cutworm.  Someone
  else may wish to tweak this for gremlins.
- clone_mon will christen the new mon with the old shopkeeper's name, even
  though clones are never shopkeepers (game can't handle 2 for a shop)
- cutworm can now be called during conflict or pet combat, although I
  added no such calls (yet)
2003-10-23 02:30:46 +00:00
cohrs cc52b2f533 extra control characters in panic messages
I noticed a few panic messages contained newlines, and one included a naked
carriage return.  panic() adds a newline itself, and also generally ensures
the message will be on a new line (the initial "oops" ensures the message
itself will be on a new lines).  This patch removes the unneeded characters.
2003-10-23 01:30:05 +00:00
cohrs cc5bea4fbf gcc warning bit 2003-10-23 01:24:20 +00:00
cohrs 32234b1da4 pets getting "stuck" trying to reach inaccessible objects
Incorporate a slightly modified version of a patch submitted by <Someone> back in June.  The basic problem, which I noticed again this past
weekend, is that pets with a high apport value can still try to get to
objects when there's no path to the object.  The patch extends the
can_reach_food function to be used for any object, renaming it to
can_reach_location, and adds a could_reach_item function for doing point
checks.  This also removes any chance of a pet dragon, for example, eating
something underwater.
2003-10-21 17:16:50 +00:00
cohrs 6c63831645 U704 - creating unappropriate hell random monsters
When changing levels, the state of rndmonst() is reset, causing the monster
choices to be recalculated.  However, the frequency counts for initial
uncommon() monsters were never cleared.  Thus, if the first non-extinct
monster were a hell monster, and you returned to the main dungeon, the hell
monster will remain in the list and could be selected.
2003-10-21 16:20:18 +00:00
cohrs 15bd245d2b old bug report: unchanging iron golem still rehumanizes
Calling rehumanize directly when u.mh > 0 doesn't consider Unchanging
(perhaps it should?).  But, it's probably better to call losehp anyway.
Also, part of a buglist item: .5PD didn't affect rust trap damage on iron golem
2003-10-21 04:28:16 +00:00
cohrs 231b2b16f8 U453 and buglist item - travel command updates
I wrote to the devteam early last week:
> Given my understanding of travel, it's supposed to be somewhat intelligent,
> and "convenient", and should, therefore avoid walking into water, lava,
> traps, or other things that distant movement would avoid, even if you're
> right next it.  Unless...  the travel destination is the "bad" location
> next to you when the travel starts.
To that end...
- add a context (iflags in 3.4.3 to maintain savefile compat) flag to
differenciate the first travel step from later steps, to allow the
detection of the final sentence, above.
- several changes to set/reset the travel1 flag as needed
- add code to findtravelpath to treat the first step specially if it's
the only step, allowing forced travel into a "bad" location
- correct the "don't travel over traps" code, which was getting confused
because hero's starting location was being avoided
- add code to avoid traveling into water and lava, duplicating
checks used for non-travel running
- fix some strange "guess" travel behavior: avoid zigzag paths when there's
a more direct path (even though the number of moves is the same)
- trunk change adds a new DISP_ALL tmp_at type, and uses it in some debug
code for travel, debug changes not added to the 3.4.3 branch
2003-10-21 02:27:43 +00:00
cohrs 4e09be0163 3.4.3 update
update the linux README
2003-10-21 02:06:27 +00:00
cohrs e145f93cb5 unix depend update
trunk needs a new dependency on context.h
2003-10-21 01:27:05 +00:00
cohrs 5d2d4d9b84 unix depend update
update the unix 'make depend' output in both branches.
2003-10-21 01:16:16 +00:00
cohrs eab9e5f0a3 gnome does not like ^C
This hack simply causes ^C to be ignored completely by the gnome interface.
Gnome really cannot handle interrupts, and the window port interface does
not currently provide a way for the gnome interface to just quit.  Allowing
the gnome interface to prompt would require a complete overhall to the the
way window ports work.
2003-10-21 01:06:05 +00:00
cohrs b2ffe64968 breaking migrated objects
Allow migrated objects to break on arrival.  Added code to obj_delivery to
cause this, along with a flag to keep breakage from occurring.  The new
flag isn't used yet, because all the current object migration involve
objects that were moving/dropping.  To help make this change, rloco now
returns whether the object was placed or not, so caller can know if an obj
pointer is still valid or not.

Making the breakage messages for MIGR_NEAR_PLAYER objects show up after the
new level is displayed required some effort (rather than while the old level
was still displayed, which was confusing), due to the needs of goto_level.
- obj_delivery now has 2 passes, one for before player arrives, another after,
allowing the two cases to be treated differently
- goto_level calls obj_delivery twice (run_timers is not called twice,
since the run required before the level is displayed will have already run
any timers on migrating object)
- kill_genocided_monsters now kills eggs on the migrating_objs list too
2003-10-18 22:55:42 +00:00
cohrs 36faeeea3c debian bug #23229 - save file permissions
Use fqname buffer 1 for restoring the save file (just like save does when
creating it) so the value won't change out from under the code in unixmain.
- Also moved a tty-specific hack in docompress_file that was causing
the 'y' response to the "keep the save file" prompt to be echoed twice.
2003-10-16 16:18:26 +00:00
cohrs f86341a390 eating amulet of unchanging redux
To keep this from growing beyond this targeted change, make eating an
amulet of unchanging "un"change you, unless you're also wearing one.
2003-10-15 20:07:14 +00:00
cohrs b964ae9712 trunk compilation followup to iron changes 2003-10-15 16:13:59 +00:00
cohrs 50450b7dd5 debian bug #154629 followup
further testing found a trivial bug
2003-10-15 06:47:22 +00:00
cohrs dadeed21d2 debian bug #154629 - extended commands in gnome front end
Not all of the extended commands worked in the gnome interface because
'#' just caused the next character to be treated as a meta character (this
was a hack I added a while back when none of the extended commands worked).
Resolved by finally adding an extended command menu to the gnome interface.
- updated some formatting so I could read the code
- fixed startup player selection menus so accelerators work
- added necessary calls to make sure selected menu item is visible
- also removed some dead code
2003-10-15 06:02:27 +00:00
cohrs bf476cae6e additional gnome SAFERHANGUP changes
Found more places where gnome interface wasn't cleaning up.
2003-10-15 02:36:34 +00:00
cohrs 9dc6ad96da additional X11 SAFERHANGUP changes
While messing around with window closure events, I found that some such
events during startup were being ignored as a result a SAFERHANGUP changes.
2003-10-14 07:55:36 +00:00
cohrs cc2105b7b4 debian #184911 - quitting while tty mode inventory is displayed
The tty menu code wasn't totally reentrant, causing it to free memory
that wasn't on the heap if you had your inventory displayed, ^C then
ask to see the inventory again.  Solved this by converting the buffer used
by process_menu_window to be heap-allocated.  If the Quit code could return at
this point, this would still be very bad, but since it doesn't, this is OK.
2003-10-14 07:35:01 +00:00
cohrs 0d533b7b39 debian #170531 - sign extension in gnome input
Internals of gnome_yn_function should treat key inputs as 'int' until
returning them, to avoid truncating and not sign extending as needed on
platforms where char is unsigned.
2003-10-14 07:07:40 +00:00
cohrs 120d0b0295 debian #154627 - quiver menu item in gnome interface
Add a menu item for Quiver.  While testing this, found the Quit menu
item still said that you quit using shift-q, so I updated that too.
Trunk change includes some other exit related fixes that don't apply to
the 3.4.3 branch.
2003-10-14 07:00:13 +00:00
cohrs bf98bc9fe8 qt gcc warnings
cosmetic changes to allow qt_win.cpp to compile cleanly using gcc -Wall.
This corresponds to a debian report that doesn't mention a debian bug ID.
The changes are not identical to the suggested debian patch.
2003-10-13 21:17:12 +00:00
cohrs 3480525053 debian bug 71234 - closing player selection window causes core dump
Too much code was being shared between the extended command window
and the popup dialogs for player selection, causing an uninitialized
variable to be referenced, often resulting in a core dump.
2003-10-13 20:24:17 +00:00
cohrs f6425ee3c5 X11 hilite_pet
Add support for hilite_pet to X11 text map mode (hilite_pet was already
supported when tiles were enabled).  While testing this, I found a missing
newsym() in the code implementing the creation of a "tame" monster.
2003-10-12 03:55:17 +00:00
cohrs 701054d012 eating an amulet of unchanging
Prompted by a suggestion on the newsgroup and from <Someone>, allow eating an
amulet of unchanging to remove intrinsic polymorph.
2003-10-11 18:54:48 +00:00
cohrs 79961e0d85 throwing while polymorphed
<Someone> suggested that a dragon, lacking hands, shouldn't be able to
throw things.  Dragons can pick things up, and it seems they can throw
things the same way.  However, it does seem that a notake() monster, which
cannot pick things up, shouldn't be able to throw things either.
2003-10-11 18:38:24 +00:00
cohrs 8ee1ecd2ea hiding under a cockatrice corpse
Reported a while back, a (stonable) hiding monster will hide at a location
containing only a cockatrice corpse.  While it would be interesting to
allow monsters to try, and stone themselves as a result, I chose the
simpler fix which is to not have monsters hide in such situations.  I found
the hiding code was duplicated in several places, so I moved it into a new
hideunder() function that works for both the hero and monsters.
2003-10-10 23:01:42 +00:00
cohrs 219e091d82 U685 - billing for tin usage
When moving the code to bill for tins before eating them (to charge for
them at the pre-eating hunger status), several cases were able to bypass
billing.  Moved the bill checking code to a new costly_tin() subroutine so
it could be called in all the necessary places.
2003-10-10 22:53:28 +00:00
cohrs 9c24966fe2 message history followup
Add a couple missing prototypes
removed an unused variable
2003-10-06 02:55:55 +00:00
cohrs a5c8b517d2 X11 dynamic map mode selection
Prompted by a question from Pat a long time back, this change finally allows
tiles or text map mode to be chosen dynamically at runtime (using the
"tiled_map" option) rather than having to pick it via an X resource and
keep your selection until you exit. This brings map mode selection up to a
level similar to most other graphical window ports.
In addition, the map mode automatically switches to text on the Rogue
level, also like other graphical window ports.
The default mode for the X11 binary is now tiles, once again, like most (all?)
other graphical window ports.
The patch also removes some dead X11 code that is unlikely to be useful again.
2003-10-03 02:09:27 +00:00
cohrs ed8ce13d8f eels in lava
<Someone> reported that randomly placed aquatic monsters can end up in
lava.  The placement code allowed lava whenever the WET flag was passed to
it.  This was so passing (WET|DRY) would match all locations, but it's not
appropriate for when only the flag WET is used.  Since we have no levels
currently affected by this bug, I fixed it only in the trunk.
2003-10-02 04:23:59 +00:00
cohrs 6c734c22eb nagas eating
<Someone> suggested that nagas should eat.  This seems reasonable.
I made all but the black omnivores.  The black are similar to the AD&D
spirit naga, which are listed as carnivores, while AD&D's other nagas are
omnivores, so I took the same approach.
2003-10-02 03:39:57 +00:00
cohrs d91171b491 U666 - inserting gold into a container
The special-case code for the full menu style lacked an #ifndef GOLDOBJ
to handle the case where gold is the only thing in the hero was carrying.
2003-10-01 03:37:55 +00:00
cohrs 1e2d502ac6 potion-from-sink and the corpsenm field
Change the code involved to use a new #define for the field, like other
overloaded uses of corpsenm.  Also remove one check for this field from
potion.c: there are no blessed potions from sinks.
2003-09-30 18:55:02 +00:00
cohrs 2d8bc8875e kicking a drawbridge
There was some unreachable code in dokick related to drawbridges.  Since I
liked the current "Ouch!" behavior, I moved the drawbridge test inside the
IS_STWALL code but made sure to update the maploc so kickstr would return
the right thing.  Since there may be more than one drawbridge (perhaps it
should test for Valkyrie?) changed the kickstr prefix for drawbridge to "a".
2003-09-30 18:49:48 +00:00
cohrs 8a4816f775 putting a saddle on a cockatrice
If you try to put a saddle on a cockatrice, you turn to stone,
even if wearing gloves.  This seemed inconsistent with other cases,
and I couldn't think of a reason why you'd touch the cockatrice with
another body part, so I added the uarmg test.
2003-09-30 18:46:49 +00:00
cohrs 3671f12b0a conflicting delayed killers
fixes entry for the delayed killers change
2003-09-29 21:33:51 +00:00
cohrs 559be58c21 conflicting delayed killers
Introduce a new set of functions to manage delayed killers in the trunk, used
in addressing the various reports of delayed killer confusion.  Since existing
delayed killers are related to player properties, the delayed killers are
keyed by uprop indexes.  I did this to avoid adding yet another set of
similar identifiers.
- the new delayed_killer() is used for stoning, sliming, sickness, and
delayed self-genocide while polymorphed.  Some other timed events don't
use it (and didn't use the old delayed_killer variable) because they
use a fixed message when the timeout occurs.
- A new data structure, struct kinfo, is used to track both delayed and
immediate killers.  This encapsulates all the info involved with
identifying a killer.  The structure contains a buffer, which subsumes the
old killer_buf and several other buffers that didn't/couldn't use killer_buf.
- the killer list is saved and restored as part of the game state.
- the special case of usick_cause was removed and a delayed killer list
entry is now used in its place
- common code dealing with (un)sliming is moved to a new make_slimed function
- attempted to update all make dependencies for new end.c -> lev.h
dependency, sorry if I messed any up
2003-09-29 19:24:20 +00:00
cohrs a89fa75f4c U678 - message ordering 2003-09-29 16:22:11 +00:00
cohrs 9f0949394f guidebook grammar bit 2003-09-27 15:55:35 +00:00
cohrs c2f12b8d30 dismounting next to a boulder
It makes sense that if you cannot normally move to a location containing a
boulder, dismounting there should be avoided if possible.  It seems
that it should be possible to land there if there's no other choice.
Perhaps doing so should result in damage, but that's not in this patch.
2003-09-26 03:31:09 +00:00
cohrs c72aafcd40 fog cloud and aquatic monsters
<Someone> pointed out the inappropriate appearance of the 3.4.2 message when
fog clouds have you engulfed if you happen to be polymorphed into an aquatic
creature.  It does seem that a fog cloud should not cause added damage to
amphibious creatures, which includes breathless (but non-flaming) monsters.
I also thought another message was more appropriate for flaming creatures
(see on_fire()), and added a special case for that.
gulpum was missing symmetric code and I added it there too.
2003-09-26 01:03:46 +00:00
cohrs 929f9ce2c7 various tests of flaming monsters
This change adds a new flaming() macro and uses it in several places
where the list of flaming monsters was tested.  on_fire() didn't list
salamanders as already being on fire, but should have.  A couple other
cases were not updated to include flaming sphere.
2003-09-26 00:37:24 +00:00
cohrs 96b56a7bd7 U673 - hooks and grappling hook working thru walls
While wearing the Eyes of the Overworld, one could use a hook or pole thru
walls.  The bug report thought they should work past a boulder, but I
disagree, given a pole or hook's rigid nature, and did not special case that.
couldsee() is not affected by the Eyes, so use that after checking cansee().
2003-09-25 22:44:27 +00:00
cohrs 4375fc7846 killer messages
Incorporate various killer message grammar fixes suggested by <Someone>.
Mostly these deal with using the proper killer_format and prefix ("the" or
no "the") for unique and type_is_pname monsters, or death to to eating
their corpses.
One case is handled by a general fix to name_to_mon to allow it to deal
with "Croesus' corpse".
The pre-3.4.1 topten behavior for "starved to death" messages is also restored.
2003-09-25 16:56:56 +00:00
cohrs db011864c0 U651 - avoid declaring errno unnecessarily
Some changes for standard C platforms, to avoid declaring errno explictly.
Such platforms should declare errno in errno.h, which is already included
in the files in question.
2003-09-24 02:12:22 +00:00
cohrs afea61ef57 U659 - "destroy" manes
Nethack's manes are based on AD&D manes which are in turn based on the
manes of Roman legend.  They are supposed to be spirits of the dead.
To that end, added them to the nonliving() macro.  The biggest behavioral
change is that death spells no longer effect them, which does technically
make them a bit tougher but also makes sense.  Also, they're so wimpy, it's
hard to believe anyone would use a death/disintegration on them anyway.
2003-09-24 01:29:54 +00:00
cohrs d706e044b4 U665: gold and unpaid containers
The choice was to avoid one of the two sellobj() calls in in_container.
Since I liked the message ordering "put gold into... credit" better than
"credit... put gold into", the code now avoids the 1st sellobj call for coins.
2003-09-23 22:01:14 +00:00
cohrs 2d59f9d8db context build changes for Unix
- removed an extraneous space from Makefile.src that confused GNU make
- unixmain.c still had a couple uses of flags.move
2003-09-22 05:21:53 +00:00
cohrs 22fe9838f3 SAFERHANGUP support for win/Qt.
Now all the current Unix window-ports support it.
2003-09-19 04:08:37 +00:00
cohrs d66bd647e6 more SAFERHANGUP
make "done_hup" volatile on platforms where this matters, since hangup()
now returns when it didn't used to.
2003-09-19 03:55:33 +00:00
cohrs 40b5b12673 SAFERHANGUP
This is an initial round of SAFERHANGUP hangup changes.  It introduces
SAFERHANGUP, provides the core framework, and enables it for UNIX.

Window-port changes are provided for win/tty, win/X11 and win/gnome.  Qt
changes should be forthcoming after having Warwick look at them.
window.doc is updated so windowport maintainers have an clue what needs to
be done to support SAFERHANGUP.
2003-09-19 03:15:49 +00:00
cohrs 1382c6c028 oracles/rumors for offerings
As suggested in a message from <Someone>, add a rumor and an oracle
regarding priestly donations.  Keni's suggested wording was incorporated.
A spelling error in another oracle is also fixed.
2003-09-18 03:03:12 +00:00
cohrs 5e443536d8 "your" artifacts
This patch introduces a change to yname() and Yname2() that avoids the
possessive "your" for the hero's normal, fully identified artifacts.
Quest artifacts still get the possessive, as do all other objects and all
objects not in the hero's possession.  shk_your()/Shk_Your() are used in
many places with a specific, generalized name for the object, so I didn't
introduce the artifact behavior there, although I did change them to append
a space, which simplified some other code.  Through added use of yname(),
there may be some places that used to just say "corpse" that will now be more
descriptive via yname()'s use of cxname().  I'm sure <Someone> will point
out any such places that are too onerous, although nothing obviously is.

I took the opportunity to inspect many uses of "your" and even Your().  Two
new functions are also introduced, yobjnam() and Yobjnam2(), which work
like aobjnam() and yname() combined, because I found that many uses of
aobjnam() were preceeded by "your" and I couldn't generally provide the
desired behavior for artifacts (or future artifacts) without a combined
function.  In some cases, this change allowed better sharing of code.

rust_dmg() still takes a string as input which is sometimes initialized
from xname() and often prepends "your" to it.  Currently, this isn't a
problem since there currently are no normal, armor artifacts.  If/when any
are introduced, rust_dmg() will need to be addressed.

The patch is for the trunk only.  A lot of research was required and I
didn't feel the upside was there for repeating it in the 3.4.3 branch.
2003-09-18 02:52:40 +00:00
cohrs 3eb58528dd redundant comparison bit 2003-09-15 16:20:38 +00:00
cohrs e2d75840b0 quivering coins
A while back, I delayed applying this patch after a discussion about
quivering coins, because I didn't want to change the behavior of GOLDOBJ
vs non-GOLDOBJ games.  I'm tired of seeing this diff in my tree, and I
recall there was some sentiment that I should have checked it in, so I'm
adding the feature in the trunk.
2003-09-14 00:01:35 +00:00
cohrs 10847b0e3d gcc compilation warnings 2003-09-13 22:55:45 +00:00
cohrs 32b2af4abf buglist followup to pacifying a shopkeeper
Quoting the buglist: "If shk.c does get modified, I'd
like to see a call to rouse_shk() added at the start of rob_shop().
If the shk wakes up for buying and selling, he ought to wake up for
robbery--even when it's covered by the customer's credit--too."
2003-09-12 20:08:44 +00:00
cohrs 8396866296 inappropriate pacification of shopkeepers
A recent report noted that if you are invisible, teleport into a shop,
steal something, teleport out, and then return, the shopkeeper will become
pacified.  This is because the pacification code occurred even if the
shopkeeper already knew your name, as long as the "Welcome" message had not
yet occurred.  Implement <Someone>'s proposed fix: Before pacifying, either
the visitct must be zero (as per old code) or the customer name must
already be known.  And, of course, the customer name must differ from the
current setting.  This skips the pacification code in those situations
where the shopkeeper learned your name but was not happy about it (which is
what visitct > 0 implies, at least initially).

This also deals with an older bug report where you attack a shopkeeper
while outside the shop and then later enter the shop while the shopkeeper
is in it.  hot_pursuit() sets the customer name, and the new check avoids
pacifying the shopkeeper for the same reason as noted above.
2003-09-12 17:23:04 +00:00
cohrs 57a21dafde Missing FOUNTAIN in minend-3
<Someone> reported a missing FOUNTAIN tag the minend-3 to correspond to one
of the fountains in the map.
2003-09-12 16:50:09 +00:00
cohrs ad41e2dc32 U614 - Master Kaen death message
rewrote the message so it doesn't talk about his body dissolving into gas,
since there's a possibility that he'll leave a corpse.  It now doesn't
mention a body at all, so it's not so bad when he doesn't leave a corpse
either.  The contents are completely changed, and I think it's more in line
with the sort of thing you'd expect from Master Kaen.
2003-09-12 16:20:50 +00:00
cohrs 3415b354ab shopkeeper messages outside the shop
remove_rooms() was trying to be clever and truncate the maximum room bounds
in partially overlapping rooms.  In the process, it would truncate the
bounds of L shaped rooms incorrectly, leaving some locations outside the
bounds with the roomno field set.  Since the maximum bounds really do not
have to actually match the largest extent of the room in the case of
irregular rooms, it was easiest to just remove the code that was performing
the incorrect truncation.  Due to the way remove_room() is coded, this
could result in shopkeeper messages (or, less likely, priest messages,
although that has not been reported yet) occuring for locations to the
right (or the upper/lower right corner) of the MAP on the Bustling Town level.
2003-09-10 21:11:21 +00:00
cohrs 1a94dcfca3 U631 - bustling town down stairs
correct the region where the down stairs can be placed so they don't show up
in a cut off cave.  If/when the level generator is improved to avoid generating
such caves, the down stairs region could potentially be changed back.
2003-09-04 15:24:15 +00:00
cohrs efb8739977 U624 (also in U614) - monk quest grammar
The first reported 3.4.2 grammar bug.  This one has been there a while.
2003-09-03 01:29:13 +00:00
cohrs 0d2ff02af3 README.linux sync
update the README.linux to correspond to the version that was included
in the 3.4.2 binary distro.
2003-09-03 01:22:09 +00:00
cohrs 5ba58b7229 flaming sphere and sliming
Reported to rgrn vs 3.4.1, polymorphing into other flaming monsters cures
sliming, but polymorphing to a flaming sphere did not.
2003-09-02 03:58:33 +00:00
cohrs 3444083f28 monster hp loss with Stormbringer
<Someone> forwarded from rgrn that a monster using Stormbringer would
lose hp when hitting the player.  The sign of the "gain" was reversed due
to subtracting the difference in the wrong order.
2003-09-02 03:48:34 +00:00
cohrs 648b1489a4 X11 install
Build and install the NetHack.ad file, and change the nethack.sh to append
the HACKDIR to the XUSERFILESEARCHPATH.  This means users do not have to
do anything special to use the NetHack X11 resources, nor does it require
teaching nethack where the X11 app-defaults directory is.  The change also
updates the X11 and linux doc files in a corresponding way.
2003-08-26 15:11:58 +00:00
cohrs 729e9cc03b blinded/unblinded message every turn while engulfed wearing the Eyes
I think this was From a bug report, but I cannot find the report
anymore.  Perhaps I noticed it while doing something else.  In any case,
every turn you're engulfed in, say, a dust vortex wearing the Eyes of the
Overworld, you get the "can't see"/"vision clears" message pair.  This
patch modifies the behavior to only display this the first turn.  Other code,
partially related to B01003, already deals with the puton-remove cases.
Since B01003 is only in the trunk, this fix is also only in the trunk.
2003-08-21 19:10:06 +00:00
cohrs 6c254ee539 another unreachable message
Correct the unreachable "snores" message From a bug report.
Applied to trunk only in hopes that beta8 might be the last for 3.4.2.
The fixes entry is generic since I'm sure other similar messages will be fixed.
2003-08-20 17:51:49 +00:00
cohrs f97f7a0618 U592 - stuck in the floor
Digging a pit in the location where you're stuck should always free you.
This would not occur if you used a wand of digging to do the digging,
especially if you did so while levitating.
2003-08-18 20:14:18 +00:00
cohrs eddeb5a727 some "it" avoidance in killer names
<Someone> reported a couple cases where "it" could show up in killer names.
Chose his suggested fixes which result in short killer names.
2003-08-06 04:59:51 +00:00
cohrs 7dd569f3f1 delayed mimicing appearance change
Back in April, <Someone> reported to the list that when you are
polymorphed into a mimic and #monster, and return to human form while still
mimicing, your appearance does not change.  This was due to a change
between 3.4.0 and 3.4.1 that caused all mimicing to go thru one case and
the code to change appearance was actually never executed.
2003-08-05 17:28:59 +00:00
cohrs 001c2ae58a U234, buglist, and related iron ball bugs
Several bug reports have been filed regarding the use of attached iron balls to
move in ways that are otherwise disallowed: moving diagonally from a
doorway, moving through boulders, squeezing through small openings, passing
over traps and diagonally between boulders on sokoban levels.  Modified
bhit to deal with this.  All these cases now cause the iron ball to stop if
appropriate for your form, level of burden, and so on.  Since both boulders
and iron balls are big, boulders now always stop thrown iron balls,
even if not attached.  Since iron balls don't cause any damage as they pull
you along, I didn't add any damage for the new "jerks to a halt" cases.
2003-08-04 21:37:19 +00:00
cohrs a3d4ee545d int vs long
the recent taking_off change lost the type "long" for taking_off, which is a
problem on any platform where sizeof(long) != sizeof(int)
2003-08-04 20:44:56 +00:00
cohrs 381f066a65 U550 - grid bug travel redux
Undo the change to test_move and instead, don't even test moving in diagonals.
This opens the possibility for approximating the diagonal while polymorphed
into a grid bug in the future.
2003-08-03 03:11:53 +00:00
cohrs ad5e58e0de cmdassist for grid bugs
the cmdassist message shows all the valid directions even if you are
polymorphed into a grid bug.  I noticed this when I typed a diagonal
direction as a grid bug and got the dialog, telling me the key I just typed
was valid, but it wasn't.  Limit the keys to those valid for grid bugs.
2003-08-02 22:42:49 +00:00
cohrs 423ad806a3 U571 - access denied message
Since only developers know that "13" is EACCES, try to include the text
message.  I'm not 100% sure the ifdefs are complete, but it can be tweaked
as needed.  This was the only common message in files.c that included errno
so it's the only one I changed.  Of course, "13" is only one of several
possible errno values that might reasonably show up here.
2003-08-02 21:39:57 +00:00
cohrs c954ee8a10 U555 - solaris compilation bits
- If you have Gnome installed on solaris, the GETRES support wouldn't build.
I don't have access to a solaris system with Gnome installed, but hacked
unixconf.h to force the GETRES code itself to be compiled.  So, I believe the
unixres.c change will work for folks really using Gnome on Solaris.
Whether the rest of the gnome code will build there is beyond me.
- I accidentally left TIMED_DELAY defined and the Solaris build failed.
While solaris has usleep(), this is not part of SVR4 as far as I can tell.
But, SysV does have poll, so I implemented msleep() for SysV systems in
terms of poll.  So, you can now define TIMED_DELAY on any SYSV build.
2003-07-30 23:19:56 +00:00
cohrs 4566de6ac0 U550 - grid bug travel
when travelling and polymorphed into a grid bug, don't move diagonally.
2003-07-30 06:02:13 +00:00
cohrs 3300cfc737 B05003 - tree kicking object grammar
<Someone> thought the incorrect grammar in the messages was due to scatter()
changing the quan of treefruit, but in fact, it was due to treefruit
referring to the wrong object (there is also a theoretical possibility that
treefruit can refer to a merged object with the wrong count).  Create a temp
object for use in the message to avoid these possibilities.
2003-07-30 05:12:27 +00:00
cohrs 7685a2a8cb U556: another typo
Or perhaps it's translating miao from Italian to English.
2003-07-29 21:38:42 +00:00
cohrs 39a0544360 B05001 - eating a tin in a stack on the floor
Make sure to splitobj tin.tin before calling bill_dummy_object.
Avoids charging to all the stacked tins when you eat the 1st one.
2003-07-19 03:29:21 +00:00
cohrs d5ad0b62b6 yet another README.linux update
clarify the installation of NetHack.ad as NetHack.
2003-07-15 00:36:50 +00:00
cohrs 17b7bc1bd6 B03008 - stop_occupation while digging in a pit
If you dug in a pit next to a sleeping, angry monster, you'd stop every
turn due to a complex check at the end of dochugw.  It turned out this
was due to a long-standing bug in the special case vision code that failed
to set the COULD_SEE bit for the locations where it set the IN_SIGHT bit.
It looks like the underwater code had the same problem (it didn't set the
bit, obviously there are no pits underwater).  However, the same could
occur if you see the angry, sleeping monster with Xray vision.  In this
case, setting COULD_SEE is not appropriate, so added a mcanmove check to
the complex check in dochugw.
2003-07-14 05:57:11 +00:00
cohrs 3ef8dfe4aa B04007 - invisible steed glyph while chatting and blind
Avoid ever putting an "I" on the hero's location by checking it in
map_invisible().  It appeared there were a few other special cases that
could call map_invisible() for actions involving the steed, so checking there
catches them all.
2003-07-14 00:52:26 +00:00
cohrs 567a501bdd U537 - autosearching while digging a trapped statue
Noticing a statue trap animate should stop your occupation.
That avoids the reported "You hit the  with all your might." message.
2003-07-13 05:17:49 +00:00
cohrs 5314fbe5b6 catchup patch
Looks like I forgot to commit a change to the dev version of fixes34.2.
2003-07-13 01:12:44 +00:00
cohrs d6c730031a compilation gcc warning bits
I noticed I hadn't tried VISION_TABLES in a while.
2003-07-06 22:29:48 +00:00
cohrs 362518c3ac BSD and POSIX
Finally got around to installing OpenBSD (rev 3.3) in a vmware partition.
Found that several #if BSD's were inappropriate for modern BSD's.  Haven't
installed FreeBSD or NetBSD, but based on reading their man pages,
these changes are needed there too.  Mostly due to POSIX time() signature.
2003-07-06 22:06:46 +00:00
cohrs 9f31602b14 Guidebook.mn nit
Make the "help" and "race" look the same as other entries.
This is purely cosmetic so I haven't put it in 3.4.2.
2003-07-05 20:35:21 +00:00
cohrs 00c666a80f B04001 - Staff of Aesclepius message while swallowed
Since cansee() is false for all locations while swallowed, need to test if
the monster being hit is the one that swallowed you to ensure that various
artifact hit messages, including the DRLI message, are printed.
2003-07-01 01:33:42 +00:00