aerinon
54004118f5
Minor bug during exploration
2021-08-13 14:41:35 -06:00
aerinon
d7e326f71d
Key checking in dungeons limited to single player for speed
...
Spoiler traversal fixes and speed
Bug with boss shuffle spoiler in MW fixed
Perf enhancement fix for pot shuffle
2021-08-04 12:08:17 -06:00
aerinon
24b01cfcc7
Performance optimizations
2021-08-03 09:26:41 -06:00
aerinon
cd86e14677
Merge in Unstable changes
2021-08-02 15:26:43 -06:00
StructuralMike
cce5adc453
Good bee cave & spiral cave logic for bombs
...
Good bee cave requires bombs to access.
Spiral cave is never assumed to be transversable as a super bunny, so it makes sense to force bombs OR can_kill_most_things if the cave is in the LW.
2021-07-24 14:21:22 +02:00
StructuralMike
051a47e0cd
Bomblogic added
2021-07-23 20:35:48 +02:00
aerinon
b56f8d4136
Std+Retro: key logic for escape and exclude some bow logic sectors
...
Bug with reachable doors
2021-07-15 08:03:33 -07:00
aerinon
9ef24a610d
Bug with key flooding (events that would flood the key are not unresolved)
...
Last ditch placement efforts for when things get stuck (crossed standard mostly)
2021-07-13 10:38:14 -07:00
aerinon
e6b5d62e5d
Merge Unstable changes
2021-07-09 15:27:47 -07:00
aerinon
940369d3ec
Rename fake boots to pseudo boots
...
Doc updates
2021-07-09 15:13:01 -07:00
aerinon
9c65dff66f
Merge branch 'DoorDevUnstable' into KeyLogicAttempt1
2021-07-07 16:24:23 -07:00
aerinon
ffcc78f95c
Fake boots checkbox/argument
2021-07-07 16:23:16 -07:00
aerinon
3cb981d6ae
Merge branch 'DoorDevUnstable' into KeyLogicAttempt1
2021-07-06 13:46:14 -07:00
aerinon
7fde95e5d7
Small refinements for key logic
2021-07-02 16:13:02 -06:00
aerinon
1a7c3faa76
Fixed some enemizer mystery settings
...
Added an easy way to turn off unkillable thieves
2021-07-01 16:25:55 -06:00
aerinon
f15832f85e
Refinement - Missing blocked_connections added - appropriate checklists
...
Optimization - Exp Cache - which is somewhat problematic with the playthrough logic
2021-07-01 16:00:47 -06:00
aerinon
b21564d5aa
Combinatoric approach revised (KLA1)
...
Backported some fixes
2021-06-29 16:34:28 -06:00
Catobat
4243494b66
Write Pot Shuffle setting to spoiler
2021-05-29 16:57:34 +02:00
aerinon
8f00f7969b
Actually restrict Sanctuary from being a DW lobby in non-crossed ER modes
2021-05-17 13:41:32 -06:00
aerinon
7a94f4ba3a
Fix standard_restricted
2021-05-05 08:42:40 -06:00
aerinon
a12ebfaf50
Merge branch 'StructuralMike-BombSwitchDevUnstable' into DoorDevVolatile
2021-05-04 16:30:27 -06:00
compiling
5139a7fef1
Remove duplicated copy code
2021-04-30 00:24:38 +10:00
compiling
639a3ec383
Fix inverted checks
...
Fix superbunny / dungeon revive rules due to late binding
Fix inverted swamp patch
Fix most unit tests (dungeons still broken)
2021-04-27 23:51:12 +10:00
compiling
9852352027
Temp
2021-04-21 18:40:54 +10:00
compiling
30baec65af
Merge remote-tracking branch 'remotes/origin/Dev-owg' into DoorDevUnstable
2021-04-18 14:28:29 +10:00
StructuralMike
06357f5f21
minor cleanup
2021-03-19 17:35:09 +01:00
StructuralMike
d9d664f7ba
minor cleanup
2021-03-19 17:29:45 +01:00
StructuralMike
16ba877e86
Merge branch 'DoorDevUnstable' into BombSwitchDevUnstable
2021-03-18 17:19:52 +01:00
randall.rupper
27ed4ecd04
Small Shopsanity price adjustments
...
Fixed a subtle error with shop shields and progressive shields - should result in more successful generation
2021-03-17 14:37:39 -06:00
randall.rupper
7b9deb2190
Merge branch 'DoorDevUnstable' of https://github.com/Fouton/ALttPDoorRandomizer into Fouton-DoorDevUnstable
...
some refinements too
# Conflicts:
# ItemList.py
2021-03-16 15:15:48 -06:00
StructuralMike
13c2022bc9
BombSwitchDev
2021-03-16 22:05:10 +01:00
randall.rupper
3c81e377e5
Fix for intensity 3 inverted lobbies if lobbies are chosen to be vanilla
...
Flooded pots not actually able to be flooded in some potshuffles
2021-03-16 14:23:52 -06:00
StructuralMike
77e4102ab6
Small error
2021-03-13 14:00:14 +01:00
Fouton
c47090ce61
Add files via upload
2021-03-12 22:15:27 -05:00
Fouton
6526d1b877
Add files via upload
2021-03-12 21:48:51 -05:00
Fouton
08a5e2f27f
Add files via upload
2021-03-12 21:22:35 -05:00
Fouton
2a1eb07d73
Add files via upload
2021-03-12 16:51:16 -05:00
Fouton
8d933b82de
TFH Futures
2021-03-12 16:41:35 -05:00
StructuralMike
8689bd6a4c
Crystals that can be hit with pots
...
Moved the can_hit_crystal() function to rules where it belongs, and applied it to all instances of crystals in rooms that don't have pots.
2021-03-12 17:07:17 +01:00
krelbel
5210bbe4e0
Fix chaos boss/enemy shuffle
...
Update BaseClasses.py to make make_code()'s byte 6 handle "chaos" boss/enemy shuffle the same as "random".
2021-03-09 22:10:30 -08:00
StructuralMike
b68eff5b77
Update BaseClasses.py
2021-03-09 10:23:05 +01:00
StructuralMike
f33d8a5279
Refined crystal rules
2021-03-09 09:40:50 +01:00
StructuralMike
6f62c41ec3
Removed futuro-stuff
2021-03-08 22:07:01 +01:00
StructuralMike
5ef1ceb136
ToH Crystal Switch Region WIP
2021-03-06 17:56:45 +01:00
StructuralMike
aeda137498
Simple switch rules
2021-03-05 21:43:41 +01:00
StructuralMike
06b172ee32
Initial full rules commit
2021-03-05 20:10:21 +01:00
randall.rupper
dc5cd2b744
Merge branch 'DoorDev' into DoorDevUnstable
...
# Conflicts:
# Main.py
# RELEASENOTES.md
2021-03-05 10:43:05 -07:00
StructuralMike
a21423ee9c
Small boss rule
2021-03-04 23:46:19 +01:00
StructuralMike
8a203c3158
All futuro code - apart from logic
2021-03-03 13:38:37 +01:00
StructuralMike
6f39648666
Initial futuro settings implementation
2021-03-03 12:34:59 +01:00