aerinon
8cac03f4a3
Minor bug fixes
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--E-W fixed on interior door in Aga Tower
--Crossed+Enemizer bug with GT minibosses
--Vanilla bug with pre-open stonewall flag
2020-02-07 08:45:21 -07:00
aerinon
e9a55c8cf4
Minor breakthrough on cross generation
2020-01-30 16:28:02 -07:00
compiling
d3a6dd9138
Fix standard mode checks for per-player settings
2020-01-19 21:23:06 +11:00
aerinon
c08fb4bd5e
Initial work for fixing standard (basic only so far)
2020-01-19 18:13:06 +11:00
aerinon
526eca50b0
--Fixed Aga Tower staircase (Push statue)
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--Petting Zoo rename
--Gui fix for repeated options
--Eliminated bad rule - (It Required Desert BK even if wallslide not in desert)
2020-01-12 09:15:35 +11:00
aerinon
24a01bef98
Last commit to fix ice cross spilt the area logically in cross-dungeon
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Wiki table function
Trap flags for gauntlet doors
2020-01-08 12:43:37 -07:00
aerinon
d6cd94d04b
Enemizer support
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Logic issue with Ice Cross (Top) fixed
Changed a couple GUI defaults
2020-01-07 13:14:04 -07:00
aerinon
fdf580c89c
Merge remote-tracking branch 'origin/DoorDev' into DoorDev
2020-01-07 08:53:16 -07:00
aerinon
ea685c6a74
Added Mire Torches holes
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Fixed simple generation issue with crossed
Typo in gui
Killed the dungeon changer door in throne room
2020-01-07 08:53:06 -07:00
aerinon
787ffb1cf9
Merge remote-tracking branch 'origin/DoorDev' into DoorDev
2020-01-06 21:30:25 -07:00
aerinon
2cadb5a272
Minor typo fix
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Fixed some hard-locks in crossed mode
2020-01-06 21:30:09 -07:00
aerinon
f26c83e852
Made the CollectionState crystal switch aware and added crystal rules
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Small adjustment to big key forbidding
2020-01-06 15:32:33 -07:00
aerinon
791d139e6b
Merging of DoorDev into Cross - hopefully perserving all cross dungeon stuff
2020-01-02 11:31:33 -07:00
aerinon
438d765627
Directional typos on interior doors fixed.
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Better batching support for mass testing of seed generation.
Generation issues fixed:
--Filler now tests with the key in the proposed location to enable alternate key rules
--Key rule checker now only considers key locations that the parent sphere did not have - better key rules
2020-01-02 11:15:27 -07:00
aerinon
34352b35fc
PoD Key door - wrong position
2019-12-30 11:02:40 -07:00
aerinon
d0129256df
logic fixes
2019-12-30 11:00:47 -07:00
aerinon
fadc085b67
Revert "Cross Dungeon initial work"
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This reverts commit 35c3a07dc3 .
2019-12-19 16:24:58 -07:00
aerinon
35c3a07dc3
Cross Dungeon initial work
2019-12-19 14:48:09 -07:00
aerinon
45e7e228f6
Fixed a trap door in GT
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Tried to remove set sensitivity in KeyDoorShuffle
Added a sophisticated way to find permutations in KeyDoorShuffle
2019-12-11 06:37:54 -07:00
aerinon
9dfd93adbc
More trap doors (mostly interior)
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DungeonGen refinements
--More Big Key door considerations
--Backtracks earlier when hook candidates comes up empty
Minor work on key shuffling - lots of bad rules still
Playthrough gen doesn't flood swamp keys now
2019-12-03 15:50:15 -07:00
aerinon
43ba391df1
Fixed some trap doors in logic
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Added the one way after validation chest (can't get to the chest from the door)
Started refining some key logic to relax it / tighten it
2019-12-02 16:36:15 -07:00
aerinon
c64b2269c0
Couple minor door fixes
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New key logic algorithm - some advanced rules in place to allow more locations
Changed generation to handle big key placement better
2019-11-26 16:43:43 -07:00
aerinon
41a8da1b05
Desert Palace interior rooms I skipped
2019-11-19 16:24:08 -07:00
aerinon
48494a09ba
TR Crystal Maze adjustments
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Fixed key door candidate finder to stay within own dungeon
Standard mode support added
Added missed Pre-moldorm chest
Started work on new key logic analyzer
2019-11-19 10:50:44 -07:00
aerinon
644785b140
Ice & TR door bugs
2019-11-19 06:52:36 -07:00
aerinon
52c9cca701
Ice Doors
2019-11-18 22:09:31 -07:00
aerinon
b64b2b7d2b
Merge remote-tracking branch 'origin/DoorDev' into DoorDev
2019-11-16 21:40:15 -07:00
aerinon
407bac641d
Couple of fixes for mire stairs
2019-11-16 21:39:54 -07:00
aerinon
69c4dc17fd
Merge branch 'MinorFixes' into DoorDev
2019-11-15 14:33:19 -07:00
aerinon
093746a0c7
Ganon's Tower added
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Some key logic work
2019-11-15 13:50:31 -07:00
aerinon
2ad03af1da
Removed Pot Circle from drops (it has unique regions)
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Fixed a door in mire
Adjusted stair camera in Swamp
2019-11-14 06:39:27 -07:00
aerinon
d365ae5c36
Fixing a couple minor bugs
2019-11-09 19:10:13 -07:00
aerinon
e7ddae0dfa
Fix a TT open edge (getting caught by door code)
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Try to fix Skull exit again
Fix Hera stair key
Some vanilla fixes
2019-11-08 16:51:51 -07:00
aerinon
5718018982
Added Turtle Rock.
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Fixed clock -> process_time for Python 3.8
Fixed interior blocked doors
Vanilla logical connections for Ice Cross (Push block)
Dungeon entrance enhancement for TR, Skull, HC (Standard)
Kill on invalid dungeons during key door shuffle
Key logic improvements (Smallkey restrictions, Logic Min/Logic Max for key doors, Big Chest doesn't count for small keys if BK not found yet)
Key door candidate now accounts for "overworld" dungeon traversal
Path checking added some Crystal Logic (Blind's Cell to Boss mostly)
Kill on dungeon gen if taking too long
2019-11-07 12:16:13 -07:00
aerinon
f8abf1fe81
Implemented mire
2019-11-05 11:39:13 -07:00
aerinon
bad5fff022
Skull 3 entrance fix - could be refined
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Thieves Town region addition - couldn't reach certain doors from elsewhere.
Ice Palace trap doors and fixed a couple broken staircases
2019-11-04 13:04:26 -07:00
aerinon
0c6ea6a14d
Fixed some typos with new interior doors
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Used direction abbreviations for the ones missed
2019-11-01 16:28:08 -06:00
aerinon
19e9738c42
Merge branch 'MinorCleanup' into DoorDev
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# Conflicts:
# DoorShuffle.py
# Doors.py
2019-11-01 16:18:37 -06:00
aerinon
e08bf3776a
Ice Palace added
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Dynamic logical doors added for ice cross w/ push block
Improved crystal switch pathing
Minor update to PoD
2019-11-01 16:13:23 -06:00
aerinon
90c3368f9d
Revamped dungeon generation
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Revamped key logic generation
Prevent key floods in playthrough/can_beat_game checks
2019-10-31 11:09:58 -06:00
aerinon
050ae66bf6
Thieves Town
2019-10-25 13:50:37 -06:00
aerinon
b27dd2f64f
Finishing up interior doors for Eastern
2019-10-24 22:45:03 -06:00
aerinon
be03fc214d
Adding some more interior doors to HC and Eastern
2019-10-22 23:00:07 -06:00
aerinon
beb15951a0
Skull Woods added
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Fixed polarity for stairs
Some swamp fixes
Prep work for dungeons that can require traversal through overworld - like skull woods
Special case for pinball room so it can be in Skull 2 or Skull 1
2019-10-17 16:35:13 -06:00
aerinon
7db3c82e70
More swamp fixes
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Removed Left Drain to Right (switch resets)
2019-10-16 06:57:57 -06:00
aerinon
6e4ab638aa
Desert Cannonball/Compass fix
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Potential PoD stair fix
--Going a down stair in Q1 to a 00 x coord is problematic
PoD stair coordinates
Attempted Swamp layer fix
More swamp fixes
--Note: Left switch resets
2019-10-15 22:38:25 -06:00
aerinon
ce626bd093
Unification of exploration logic
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Crystal stuff for PoD/Hera
Minor fixes to key logic
2019-10-15 13:01:32 -06:00
aerinon
a0fdb25b43
Spirals for Swamp
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Swamp Logic
Door definition cleanup
Stabs at Swamp events and Crystal Switches
2019-10-11 16:53:46 -06:00
aerinon
d7b5a513bf
More swamp door rom data
2019-10-10 21:52:58 -06:00
aerinon
87ff92ba7c
Swamp regions and doors
2019-10-09 16:46:26 -06:00