Commit Graph

1084 Commits

Author SHA1 Message Date
aerinon
f80e8bbfd5 fix: hc big key drop on basic doors 2024-05-08 15:13:38 -06:00
aerinon
bb5236d5d4 feat: promote new entrance shuffle algorithm out of experimental 2024-05-06 16:55:48 -06:00
codemann8
757f156838 Fixed TF Cutscene issue 2024-04-30 15:37:39 -05:00
aerinon
8461503c85 fix(customizer): Fixed an issue with customizing prize packs 2024-04-22 08:33:59 -06:00
codemann8
56c2f8abf7 ROM Fixes
Potential fix for bonk items duping OW items
Fixed Inverted GT map issue
2024-04-21 09:34:02 -05:00
codemann8
4a304b272c Merged in DR v1.4.1.10 2024-04-18 09:56:12 -05:00
codemann8
04baad9a5f Base ROM GFX Fixes and more 2024-04-18 09:17:17 -05:00
aerinon
d8199742db chore(rom): code cleanup
fix(rom): chest turns for MW items
2024-04-12 16:24:11 -06:00
aerinon
2f0e27b8e2 fix: dungeon indicator changes from rom 2024-03-28 13:15:58 -06:00
codemann8
46565126fd Various GFX updates to base ROM 2024-03-25 21:52:46 -05:00
codemann8
3ff5e3f685 Changed bottle vendor to give key for fish prize in Universal keys 2024-03-24 18:58:10 -05:00
codemann8
9eedbff0e5 Fixed issue with GFX not transferring to VRAM in some cases 2024-03-21 05:39:17 -05:00
codemann8
21e4ef684f Merged in DR v1.4.1.8 2024-03-20 18:09:08 -05:00
codemann8
db45906ba6 Use new bombbag item gfx if bombbag mode 2024-03-20 18:04:45 -05:00
codemann8
67e4515bb7 Fix corruption issue caused by bad collection rate address 2024-03-20 18:04:17 -05:00
codemann8
967bd79900 Various GFX fixes and merge stability updates 2024-03-20 17:49:06 -05:00
codemann8
4423a33fee Merged in DR v1.4.1.7 2024-03-16 01:34:39 -05:00
aerinon
4629285e7e fix(dropshuffle): minor drops do not increase counter if in the wrong dungeon 2024-03-14 12:54:19 -06:00
aerinon
e737a138cf feat: new tiles for dungeon indicators
build: test for lynel logic
2024-03-11 16:58:12 -06:00
aerinon
da80fd45e4 fix(owg+hmg): eg allowed to be armed 2024-03-11 16:49:43 -06:00
codemann8
feb6bd475f Implemented New Item GFX System 2024-03-01 14:10:55 -06:00
codemann8
21a1706657 Merged in DR v1.4.1.6 2024-02-23 11:48:04 -06:00
aerinon
a7e0b85226 fix(rom): baserom update 2024-02-07 15:25:06 -07:00
codemann8
538996b750 Temp fix for Smith not deleting on S+Q issue 2024-01-31 07:19:57 -06:00
codemann8
893947f89b Added new SFX instrument shuffle option 2024-01-26 22:36:30 -06:00
aerinon
a6e96720a3 fix: castle warp gate
fix: potential swamola issue fix
2024-01-26 13:48:34 -07:00
codemann8
87e4e95cd3 Changing spawn prompt to show Bomb Shop for Inverted 2.0 2024-01-18 09:18:53 -06:00
codemann8
121726b095 Small adjustment to hints in Swapped and Lite/Lean ER 2024-01-18 09:13:48 -06:00
aerinon
c8386122b7 fix: restore correct enemizer flags 2024-01-17 16:24:40 -07:00
aerinon
8d841b0252 feat: rom performance
chore: bump version and release notes
2024-01-17 09:12:01 -07:00
aerinon
da80cb9d03 fix: cap fairy in different item pools should use the bee trap id 2024-01-16 16:07:52 -07:00
codemann8
2bec50b26b Implemented District ER 2024-01-10 05:57:39 -06:00
codemann8
9ad5cebddf Fixed some typos and incorrect references 2024-01-09 07:15:19 -06:00
aerinon
971a5c3963 fix: no need for menu map check if ER is vanilla 2024-01-08 13:21:35 -07:00
codemann8
0b7b82d027 Split overworld model up by screen 2024-01-05 12:58:35 -07:00
aerinon
b5795e4bf2 Merge branch 'KrisDavie-hmg_logic' into DoorDevVolatile 2024-01-05 09:47:57 -06:00
Cody Bailey
7c5a5f39fe Add aga_randomness to exposed settings 2024-01-04 01:56:35 -06:00
aerinon
37fd1ab5ef fix: Aga1 defeatable in rain state for glitched mode
fix: Terrorpin AI code excised
2024-01-03 11:58:17 -07:00
aerinon
3f5eafb74f fix: muradahla typo
fix: remove warp in inverted after aga1 defeated
fix: shopsanity repeatable item bug
2024-01-02 18:01:54 -07:00
codemann8
c521980982 Added sparkles to Bonk Drop locations 2023-12-31 03:17:43 -06:00
aerinon
2d467efded fix: don't bother blocking rain doors in no logic 2023-12-27 15:43:22 -06:00
aerinon
4b888b3c48 feat: swapped ER 2023-12-19 16:31:29 -07:00
aerinon
78713a633e fix: different door types with TR in door shuffle modes 2023-12-18 16:05:57 -07:00
aerinon
0bd1f90bca feat: MW progresssion balancing tweaked to be percentage based instead of raw count. Tries to keep each player's locations in each sphere within 80% of the player with the most locations available. (Measured with percentage instead of raw count.) Old algo tried to keep everyone within 20 locations of each other. Difficult if one player has a lot more locations than another.
fix: Potential fix for early Trinexx start
2023-12-14 10:13:22 -07:00
aerinon
af03a8a243 fix: don't bother blocking rain doors in no logic 2023-12-13 11:45:59 -07:00
codemann8
a1b570da62 Added song instrument shuffle 2023-12-02 05:46:33 -06:00
aerinon
5c58782d0c fix: multiworld lamp gfx again 2023-11-22 15:37:46 -07:00
Cody Bailey
a2c4be4c4c Add aga_randomness to exposed settings 2023-11-19 17:37:30 -05:00
aerinon
c0a06e7986 build: fix rom build 2023-11-15 15:54:54 -07:00
aerinon
c27c5455a4 fix: YA Hera Boss music
fix: Various enemizer enemy bans
2023-11-15 15:48:13 -07:00