aerinon
f15832f85e
Refinement - Missing blocked_connections added - appropriate checklists
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Optimization - Exp Cache - which is somewhat problematic with the playthrough logic
2021-07-01 16:00:47 -06:00
aerinon
b21564d5aa
Combinatoric approach revised (KLA1)
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Backported some fixes
2021-06-29 16:34:28 -06:00
Catobat
4243494b66
Write Pot Shuffle setting to spoiler
2021-05-29 16:57:34 +02:00
aerinon
8f00f7969b
Actually restrict Sanctuary from being a DW lobby in non-crossed ER modes
2021-05-17 13:41:32 -06:00
aerinon
7a94f4ba3a
Fix standard_restricted
2021-05-05 08:42:40 -06:00
aerinon
a12ebfaf50
Merge branch 'StructuralMike-BombSwitchDevUnstable' into DoorDevVolatile
2021-05-04 16:30:27 -06:00
compiling
5139a7fef1
Remove duplicated copy code
2021-04-30 00:24:38 +10:00
compiling
639a3ec383
Fix inverted checks
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Fix superbunny / dungeon revive rules due to late binding
Fix inverted swamp patch
Fix most unit tests (dungeons still broken)
2021-04-27 23:51:12 +10:00
compiling
9852352027
Temp
2021-04-21 18:40:54 +10:00
compiling
30baec65af
Merge remote-tracking branch 'remotes/origin/Dev-owg' into DoorDevUnstable
2021-04-18 14:28:29 +10:00
StructuralMike
06357f5f21
minor cleanup
2021-03-19 17:35:09 +01:00
StructuralMike
d9d664f7ba
minor cleanup
2021-03-19 17:29:45 +01:00
StructuralMike
16ba877e86
Merge branch 'DoorDevUnstable' into BombSwitchDevUnstable
2021-03-18 17:19:52 +01:00
randall.rupper
27ed4ecd04
Small Shopsanity price adjustments
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Fixed a subtle error with shop shields and progressive shields - should result in more successful generation
2021-03-17 14:37:39 -06:00
randall.rupper
7b9deb2190
Merge branch 'DoorDevUnstable' of https://github.com/Fouton/ALttPDoorRandomizer into Fouton-DoorDevUnstable
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some refinements too
# Conflicts:
# ItemList.py
2021-03-16 15:15:48 -06:00
StructuralMike
13c2022bc9
BombSwitchDev
2021-03-16 22:05:10 +01:00
randall.rupper
3c81e377e5
Fix for intensity 3 inverted lobbies if lobbies are chosen to be vanilla
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Flooded pots not actually able to be flooded in some potshuffles
2021-03-16 14:23:52 -06:00
StructuralMike
77e4102ab6
Small error
2021-03-13 14:00:14 +01:00
Fouton
c47090ce61
Add files via upload
2021-03-12 22:15:27 -05:00
Fouton
6526d1b877
Add files via upload
2021-03-12 21:48:51 -05:00
Fouton
08a5e2f27f
Add files via upload
2021-03-12 21:22:35 -05:00
Fouton
2a1eb07d73
Add files via upload
2021-03-12 16:51:16 -05:00
Fouton
8d933b82de
TFH Futures
2021-03-12 16:41:35 -05:00
StructuralMike
8689bd6a4c
Crystals that can be hit with pots
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Moved the can_hit_crystal() function to rules where it belongs, and applied it to all instances of crystals in rooms that don't have pots.
2021-03-12 17:07:17 +01:00
krelbel
5210bbe4e0
Fix chaos boss/enemy shuffle
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Update BaseClasses.py to make make_code()'s byte 6 handle "chaos" boss/enemy shuffle the same as "random".
2021-03-09 22:10:30 -08:00
StructuralMike
b68eff5b77
Update BaseClasses.py
2021-03-09 10:23:05 +01:00
StructuralMike
f33d8a5279
Refined crystal rules
2021-03-09 09:40:50 +01:00
StructuralMike
6f62c41ec3
Removed futuro-stuff
2021-03-08 22:07:01 +01:00
StructuralMike
5ef1ceb136
ToH Crystal Switch Region WIP
2021-03-06 17:56:45 +01:00
StructuralMike
aeda137498
Simple switch rules
2021-03-05 21:43:41 +01:00
StructuralMike
06b172ee32
Initial full rules commit
2021-03-05 20:10:21 +01:00
randall.rupper
dc5cd2b744
Merge branch 'DoorDev' into DoorDevUnstable
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# Conflicts:
# Main.py
# RELEASENOTES.md
2021-03-05 10:43:05 -07:00
StructuralMike
a21423ee9c
Small boss rule
2021-03-04 23:46:19 +01:00
StructuralMike
8a203c3158
All futuro code - apart from logic
2021-03-03 13:38:37 +01:00
StructuralMike
6f39648666
Initial futuro settings implementation
2021-03-03 12:34:59 +01:00
aerinon
8d22dd1a3d
Bringing in Unstable2 changes
2021-02-18 13:19:08 -07:00
aerinon
b36c03a8b4
Pot shuffle repair
2021-02-16 13:34:00 -07:00
aerinon
f83b28adb6
-Disallowed Swamp Lobby in Hyrule Castle in Standard mode
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-Prevent defeating Aga 1 before Zelda is delivered to the Sanctuary. (He can't take damage)
-Fix for Ice Jelly room when going backward and enemizer is on
-Fix for inverted - don't start as a bunny in Dark Sanctuary
-Fix for non-ER Inverted with Lobby shuffle. Aga Tower's exit works properly now.
2021-02-13 21:08:06 -07:00
aerinon
2765f9bec0
- Settings code added (prototype)
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- Mystery.py updates
- Blind maiden sequence restored if Blind is shuffled to TT
- Spoiler updated
- Fix for standard in vanilla ER
- Minor shopsanity discount
2021-02-09 16:31:12 -07:00
aerinon
7a22db5dd4
-Disallowed Swamp Lobby in Hyrule Castle in Standard mode
...
-Prevent defeating Aga 1 before Zelda is delivered to the Sanctuary. (He can't take damage)
-Fix for Ice Jelly room when going backward and enemizer is on
-Fix for inverted - don't start as a bunny in Dark Sanctuary
-Fix for non-ER Inverted with Lobby shuffle. Aga Tower's exit works properly now.
2021-02-05 15:05:16 -07:00
aerinon
1faf8c168c
Only print lobbies if shuffling doors
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Couple shopsanity bugs
2021-02-03 16:29:14 -07:00
aerinon
f8a0ba1816
merge in inroom staircases
2021-02-01 10:07:53 -07:00
aerinon
b5f3c752e6
Shop work:
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- Potion shop
- Cap Fairy blacklist
- Item counter increased over 255
- Inverted work
- Static sram for shops
- Price adjustments (and discounts)
2021-02-01 09:57:20 -07:00
Catobat
43b0f95877
Shuffle in-room stairs
2021-01-30 00:35:41 +01:00
aerinon
f143e0d166
Merge in unstable
2021-01-28 21:20:32 -07:00
aerinon
d64a4e63a2
A lot of generation improvements and bug squashing
2021-01-08 16:31:33 -07:00
aerinon
e834fd85a1
Initial Shopsanity
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Retro work
2020-12-03 16:25:51 -07:00
aerinon
32e7544775
Generation improvements
2020-12-01 15:00:53 -07:00
aerinon
90fc60a9f0
Compiling pot shuffle
2020-11-25 23:03:49 -07:00
aerinon
ef3bc0aee0
Spoiler log improvements
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Fix multi-entrance checks
Tower lobby door pairing fixed
2020-11-25 23:00:54 -07:00