aerinon
f5327bc0e6
Fix trock entrances when intensity >= 3
...
Keysanity menu countdowns
Standard rain state
Multi-entrance dungeon bosses
This dungeon/universl key drops skip pose
More rupee candidates to remove for retro
2020-11-19 16:26:45 -07:00
aerinon
b8dc174f87
(Merge)
...
Fix trock entrances when intensity < 3
Fix outputpath setting in settings.json
2020-11-16 13:20:39 -07:00
aerinon
7756528da3
Fix trock entrances when intensity < 3
...
Fix outputpath setting in settings.json
2020-11-16 13:15:23 -07:00
aerinon
4dda394a90
Added option to keep original palettes in crossed dungeon mode
...
If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form
Mirroring from sanc to the portal is now in logic
Another fix for animated tiles (fairy fountains)
GT Big Key stat changed on credits
Some standard logic fixes for lobbies (more outstanding)
2020-11-16 10:51:26 -07:00
aerinon
11154e1544
Crossed dungeon palette refinement
...
Fixed some entrances that require reset otherwise
Fixed TR lobbies that need to be bombed
Fixed animated tiles in lobbies
Fixed wallmaster+lamp problem
Fixed some key rules that caused item requirements to be ignored
Fixed Old Man cave to be properly one-way in the graph
Fixed some odd key logic issues
2020-11-12 12:18:00 -07:00
aerinon
d3cde6c901
Messing around with HC/Sewer ID
...
Compass code uses original addresses
2020-11-09 16:13:29 -07:00
aerinon
6162fddf47
Lots of bugfixes - see notes
2020-11-09 13:54:03 -07:00
aerinon
f62ba51469
Baserom re-factor of compass code
...
Scrolling fix
2020-11-03 10:17:46 -07:00
aerinon
d3e643b9c6
Finish bps work
...
Fixing a couple bugs
2020-10-29 15:46:27 -06:00
aerinon
a02dcd0ba4
Basic Bps work
2020-10-29 12:11:27 -06:00
aerinon
abb59308ef
Merge in some PRs (Ganon hint and Vanilla key logic edit)
2020-10-27 11:52:19 -06:00
aerinon
471ab3d50e
Hint work (Lobby, Ganon, Keydropshuffle)
...
Preliminary multiworld work
2020-10-27 11:37:47 -06:00
aerinon
8c73947ad7
Bug fix for vanilla BK at Ball n Chain guard
...
Bug fix for camera unlock
Bug fix for bad pseudo layer at PoD Map Balcony
Minor fix for non-retro key hud info
2020-10-26 11:46:52 -06:00
compiling
138f047636
Create base2current.json from the bps patch for enemizer.
2020-10-26 18:38:55 +11:00
compiling
8f2b068313
Refine hints for crossed dungeon shuffle regardless of the hints setting, since they are also used for the Ganon silvers hint.
...
Move Hera Basement to the list of inconvenient dungeon locations to exclude it from crossed shuffle.
2020-10-26 18:02:42 +11:00
aerinon
c0f6c3fd52
Bug fix for intensity 3 + enemizer (just taking it out for now)
...
Lobbies added to spoiler
2020-10-23 15:07:55 -06:00
aerinon
d89801c72c
Key Hud redesign continued
...
Keydropshuffle prototype
2020-10-23 12:59:18 -06:00
compiling
2a2f72a360
Bps patching
2020-10-17 22:03:02 +11:00
aerinon
7aca24b10f
Standard + Crossed bug with Hyrule Castle
...
Big Key logic for standard
Some generation issues with ER
Redesigned Map/Compass section of Keysanity menu
2020-10-09 16:02:39 -06:00
aerinon
38be9e6ec0
Generation improvements
...
Hera Lobby fix
Added gauntlet 3 to cut carpet
2020-10-07 16:33:43 -06:00
aerinon
99f262cc72
Lobby logic improvements
...
Cutoff entrance rug re-work
2020-09-21 16:38:15 -06:00
aerinon
d2ea578df8
Merge in door dev unstable
2020-09-17 15:23:06 -06:00
aerinon
357a09d5b7
Added intensity parameter. Clean up for next alpha release
2020-09-16 15:01:01 -06:00
aerinon
7653c95fd7
Minor fixes for a few lobbies
2020-09-15 16:13:54 -06:00
aerinon
309dc40f08
Minor ASM reorg
...
Fix for bonking across the TR chest gap
2020-09-09 16:03:43 -06:00
aerinon
973bf02b1d
Palette refinement
...
Sanctuary starting dungeon and mirror target
Sanctuary limited to LW in open mode (non-crossed/insanity ER)
2020-09-09 15:49:00 -06:00
aerinon
804309565b
Bulk of Lobby randomization work
2020-08-28 12:42:20 -06:00
aerinon
18447cfe3e
Torch+ChestKey counter bug fixed
...
Total Keys on keysanity menu fixed
Changed X and grayish circular symbol for new O character
Fixed a key logic error
Fixed unplaced items bug to remove red rupees
2020-08-18 15:21:35 -06:00
aerinon
53a5d6a98f
Incorporating CrossGenWork2 branch again
2020-08-14 16:27:37 -06:00
aerinon
b4fd8f6bdc
Bug fix for attic blind
...
Bug fix for simple dungeon shuffles making HC your DW access with door shuffle on
Bug fix for accessibility: none
Moved bk/key info to keysanity screen
Added chest total to keysanity screen
2020-07-13 17:11:36 -06:00
aerinon
6574b5708a
Merge remote-tracking branch 'origin/DoorDevUnstable' into DoorDevUnstable
2020-06-25 16:17:13 -06:00
aerinon
ed20ff5f63
Bug fixes for crashes involving new baserom
2020-06-25 16:16:56 -06:00
aerinon
b5d18c4b4d
Merge pull request #53 from CaitSith2/patch-3
...
player names moved in new basepatch
2020-06-23 16:45:06 -06:00
aerinon
50f55b8008
New baserom (31.0.5)
...
Updated release notes
2020-06-23 16:43:15 -06:00
CaitSith2
db88e6bd3e
player names moved in new basepatch
2020-06-13 13:29:59 -07:00
aerinon
a51820e2cf
New baserom
...
Asar compatibility
Potential SRAM fix
2020-06-12 16:01:11 -06:00
aerinon
6f94ca5bee
Potential fix for bottle issues
2020-06-08 13:07:11 -06:00
aerinon
d9d497ba62
Merge branch 'DoorPerf' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorPerf
2020-05-26 14:35:12 -06:00
aerinon
2b441134fe
Fixed a problem with edges when those are turned off (experimental not on)
...
Fixed a problem with standard requiring you to go through the tapestry backwards to save Zelda
Added debugging features to help figure out some bugs
2020-05-26 14:34:24 -06:00
aerinon
2d8d4ebf4a
Added the stz $047a for pod eg glitch
...
Standard generation improvements (Bomb escape rework)
Vanilla+ER generation improvements
2020-05-22 13:45:00 -06:00
aerinon
ae7ce076af
Open edges math fix (indices corrected in tables)
...
Spoiler lists bosses
Enemizer settings fix
Swamp flooded ladder's fix (Crossed mostly)
Spoiler encoding issue fixed
2020-05-20 10:51:56 -06:00
compiling
1217236621
Replace world exploration with a faster algorithm - use BFS and keep track of all entrances that are currently blocked by progression items.
...
New algorithm also obsoletes sweep_for_crystal_access
Set up door and entrance caches in advance
Replace CrystalBarrier with FastEnum for bitfield arithmetic
2020-05-12 21:03:35 +10:00
aerinon
0705ccaeda
Edge rom changes and minor mystery defensive coding
2020-05-02 15:09:23 -06:00
aerinon
45016ed5ce
Merge Unstable into EdgeWork
2020-04-24 14:02:47 -06:00
aerinon
810942cf69
DungeonGen bug
...
Animated tiles fix
2020-04-23 16:18:56 -06:00
aerinon
bc06b86311
Multiworld torch key fix
2020-04-16 15:52:19 -06:00
aerinon
d02cc2bb15
Fix compassshuffle/mapshuffle menu flags
2020-04-13 14:49:04 -06:00
aerinon
09bd392fd0
Bugfix to map info
...
Bugfix to dungeon reminder on death
2020-04-10 11:19:05 -06:00
aerinon
acd430378d
Minor fix to vanilla doors
2020-04-09 17:32:06 -06:00
aerinon
8e7ed89723
Formatting
...
Json spoiler tied to jsonout arg
Fixed Default Link sprite button again
Removed odd return from local_path (need to test this with bundle)
2020-04-09 17:02:40 -06:00