Commit Graph

2113 Commits

Author SHA1 Message Date
PatR
dd8a95eec4 fix #H5188 - getting an artifact break illiterate
To-be-3.6.1 bug, caused by a patch (of mine...) incorporated about
a week after 3.6.0 was released that was intended to be for naming
Sting or Orcist.  Any artifact creation ended up breaking illiterate
conduct whether user-assigned naming was involved or not (because
oname() is always used to apply the name, not just when do_name() is
executing).

This should be handled differently but I don't want to go through
the dozen and half or so calls to oname() to add an extra argument.
2017-03-14 05:27:45 -07:00
Pasi Kallinen
f9438f6e53 Document explicitly what m-prefix does to each command 2017-03-13 17:17:58 +02:00
PatR
ed300e5fa8 dumplog fixes: genocide list, survivor's tombstone
The dumplog data was including a final tombstone unconditionally,
which looked awfully strange for characters who didn't die.  Make
it conditional, like actual end-of-game tombstone.  (One difference
though:  dumplog has a tombstone for hero who died from genocide,
end-of-game does not.  I think the latter should display one even
though no grave gets generated.)  [Potential for future enhancement:
add some alternate ascii art in place of tombstone for survivors.]

The list of genocided and/or extincted species was never shown
since caller passed 'a' to list_genocided() and it expected 'y'.
Also, once shown, the list entries were lacking indentation that
other sections of the dump generally have.

Both vanquished monsters and genocided/extinct monsters included
a blank line separator even when there was no feedback, making a
noticeable gap in the dumplog text.  Have them report "no creatures
vanquished" and "no species genocided", when applicable, so that
their separator lines always have something to separate.

When dumping, omit a couple of blank lines each from vanquished
creatures list, genocided species list, and tombstone so the
relevant sections of the dump are more compact.
2017-03-06 00:22:00 -08:00
Pasi Kallinen
7d8b4d4f97 Add end-of-game dumplogs
This is based on the "new" dumplog patch for 3.6.0, by Maxime Bacoux.

Define DUMPLOG to enable. By default only enabled for the TTY linux.
2017-02-19 15:33:27 +02:00
PatR
8c92d2921f fix #H5082 - growing into opposite sex monster
When a female dwarf grows (via level gain) into a dwarf lord, it
changes sex as well as base monster form because all dwarf lords
are male.  The earlier fix for #H4276 (16-Mar-2016, to give an
alternate grow-up message acknowledging the change) used the wrong
monster form (monst's old one instead of new one).
2017-02-17 12:24:24 -08:00
PatR
bfab1aa5b6 some fixes36.1 fixes
Fix a couple of typos, change one entry which referenced internal
coding issues to a more general description for end-users, and remove
a duplicate about color handling for status hilites and menucolors.

(I've only skimmed through the first section.  There are likely more
inconsistencies in the file.)
2017-02-12 00:24:29 -08:00
PatR
1151ec19a1 fix rumors.tru typo
"They say that an ooze will bite your boots and a rockmole will eat them."

'rockmole' should be two words.  Also, rock moles won't eat leather
boots, so change 'will eat' to 'might eat'.
2017-02-08 13:23:00 -08:00
PatR
440d9d74bd fix g.cubes eating green slime
Back when dead green slime left a corpse, gelatinous cubes wouldn't
eat that, but they would eat globs of green slime without being
affected.  Add the missing glob check so g.cubes will engulf globs
of green slime instead of eating those.
2017-02-08 13:10:15 -08:00
Pasi Kallinen
76d7044872 Fix #H5056/bz1086: Bug in Achievement Recording
Bug report was:

> "Completed sokoban" achievement was logged when picking up
> a randomly generated bag of holding in the gnomish mines.

The picking-up code was missing checks for the branches, so
you could get the achievements outside the correct branches.
2017-02-06 16:52:40 +02:00
Pasi Kallinen
569a14488c Document paranoid_confirm:all 2017-01-23 17:14:04 +02:00
Pasi Kallinen
c6f26c05d7 Accessibility: option to prevent status line updates
Apparently some screen readers keep reading the status lines
at the bottom of the screen when parts of those change.
Add an option to prevent updates to those lines.
2017-01-10 22:19:03 +02:00
Pasi Kallinen
3ea12fe048 Show all statusline info in #attributes 2017-01-10 20:45:16 +02:00
PatR
2655910a0f fix #H4597 - sitting on level teleport trap
During #sit:  "You sit down.  You step on a level teleporter."
Switch to alternate phrasing for #sit.

Webs and polymorph traps had similar issues.
2016-12-08 17:22:59 -08:00
PatR
9b725218bb fix #H4706 - non-zero hit points for poison death
For "the poison was deadly" against hero, hit points were set to -1
(which gets displayed as 0 when shown) but the status lines weren't
being updated, so stale positive HP value was visible during final
disclosure.
2016-12-08 16:39:55 -08:00
Pasi Kallinen
daff7653f8 Add missing symbols to Blank symset and Guidebook 2016-12-04 21:38:59 +02:00
Alex Smith
52457be911 Merge branch 'ais523-movespeed' into NetHack-3.6.0 2016-12-02 17:10:37 +00:00
Pasi Kallinen
b0c68714ce Make Ogresmasher grant 25 constitution 2016-11-14 20:22:33 +02:00
Pasi Kallinen
06bd0d426b Make Dragonbane confer reflection when wielded 2016-11-14 19:34:20 +02:00
Pasi Kallinen
84dc214e5c Fix wrong material for novels
HI_PAPER is color, PAPER is material - the novel object definition
was using the wrong one. The caused the novel material to be gold.
2016-11-13 15:25:43 +02:00
Alex Smith
ec2beee61f Changelog for movement speed changes 2016-11-12 01:28:47 +00:00
Alex Smith
f715224b9c Merge branch 'ais523-elbereth' into NetHack-3.6.0 2016-10-21 23:30:09 +01:00
Alex Smith
9c5cfc4153 Changelog for the Elbereth changes 2016-10-18 16:52:30 +01:00
Pasi Kallinen
f106b578a2 Wielding Demonbane prevents demons summoning friends 2016-10-18 18:07:53 +03:00
Pasi Kallinen
14bd550481 Wielding Trollsbane prevents trolls from reviving 2016-10-15 19:47:04 +03:00
Pasi Kallinen
35f46a0149 Put throne room gold in the chest 2016-10-15 10:26:20 +03:00
Pasi Kallinen
abb4f0fab2 Allow toggling menu for any travel target list 2016-10-13 20:16:21 +03:00
Pasi Kallinen
4af4fc1143 Occasionally remove maze dead ends, creating loops 2016-10-12 18:39:24 +03:00
Pasi Kallinen
56e51b9b6b Add wizmode command to recreate current level 2016-10-11 17:26:32 +03:00
Pasi Kallinen
710f5ed235 Give quest guardians some equipment 2016-10-08 21:17:58 +03:00
Pasi Kallinen
f95747e3ef win32: Save and load map colors from registry 2016-10-06 21:00:15 +03:00
Pasi Kallinen
580c18bb7e Fixes entry for cursor positioning via menu 2016-10-06 13:38:09 +03:00
Pasi Kallinen
efd7526194 Accessibility: Pick travel/cursor targets from a menu
Adds two new configurable keys to the cursor targeting: 'A' (getpos.menu)
and 'a' (getpos.menu.cansee). First one shows a menu of all interesting
glyphs on the map, second one shows only those in sight.

Travel command also now obeys the "request menu" -prefix, showing
the menu with interesting targets in sight, and then traveling there.

Idea via the NetHack accessibility research by Alexei Pepers.
2016-10-06 13:10:13 +03:00
Pasi Kallinen
680c8a542c Add key rebinding
This is a modified version of Jason Dorje Short's key rebinding
patch, and allows also binding special keys, such as the ones
used in getloc and getpos.

One of the ways to play NetHack on nethack.alt.org is via a HTML
terminal in browser. Unfortunately this means several ctrl-key
combinations cannot be entered, because the browser intercepts
those. Similar thing applies to some international keyboard layouts
on Windows. With this patch, the user can just rebind the command
to a key that works best for them.

I've tested this on Linux TTY, X11, and Windows TTY and GUI.
2016-10-05 20:04:56 +03:00
PatR
d0783facdc tribute: The Shepherd's Crown 2016-10-04 17:08:16 -07:00
Pasi Kallinen
f07c5570ca Add configurable symbol entry for strange object 2016-10-03 09:36:28 +03:00
Pasi Kallinen
60b4e5528e Show some timed properties in #timeout
Also simplify the levitation_dialogue a bit
2016-09-29 18:48:56 +03:00
Pasi Kallinen
ea94100e9d Give feedback just before timed levitation runs out 2016-09-24 20:59:59 +03:00
Pasi Kallinen
b30a4d86c4 Add missing dark room symbol to the Guidebook 2016-09-24 19:51:43 +03:00
Pasi Kallinen
28e36b3136 Add full compass coordinate mode for screen readers 2016-09-20 18:36:06 +03:00
Pasi Kallinen
723edd9af9 fixes entry 2016-09-19 15:47:12 +03:00
Pasi Kallinen
1cec86763e Fixes entries 2016-09-16 22:05:32 +03:00
PatR
b9a6f07c14 fix #H4521 - distant squeak
Vary the message about hearing a squeak when it is close.
2016-09-12 00:24:14 -07:00
PatR
ff817b55e1 fix bz623 - 'D' when not carrying anything
With menustyle set to "full" or "partial", using 'D' when not
carrying anything gave no feedback.  (Modes "traditional" and
"combination" give "you have nothing to drop" via ggetobj().)

Also, there's no need to reset in-progress armor removal, lock
picking, or trap setting if you don't actually drop anything.
The inventory they're set to operate on or with stays intact.
2016-09-02 02:38:10 -07:00
Pasi Kallinen
05ca204ae4 Expand blind/accessibility section in the Guidebook 2016-09-02 09:24:22 +03:00
Pasi Kallinen
f82205c232 For travel target location, report if no known travel path
Yet another accessibility feature.  When asked for a location
to travel, and autodescribe is on, the location description
has "(no travel path)" appended, if there is no known path
to that location.
2016-08-31 22:08:15 +03:00
PatR
6fc21bfaa0 fix #H4492 - ing_suffix("throw") gave "throwwing"
The bug report assumed "you mime throwwing something" feedback
from 't-' was a typo, but 'throwwing' gets generated from 'throw'.
Change ing_suffix() not to double final 'w'.  Presumeably 'w' and 'y'
are exceptions because they're sometimes used as vowels.

Change 'strrchr()' to 'rindex()' like the rest of nethack.  Someday
those will need to be switched the other way around.

Add some missing bounds checking, although since ing_suffix() isn't
used for user-supplied strings, that's probably superfluous.
2016-08-23 19:37:42 -07:00
Pasi Kallinen
01fd5dcbb1 Fix Guidebook typos 2016-08-21 10:05:45 +03:00
PatR
a16000d80a fix #H4482 - "a some <foo> corpses"
farlook was changed (end of December) to use doname instead of xname
to yield more info for items which had already been seen up close,
but it gave away info about ones which hadn't.  So doname was changed
(end of April) to use "some" instead of precise quantity (when the
quantity is greater than 1) for the latter, but that doesn't work
well with corpse_xname() when the hero is blind, yielding "a some
<foo> corpses".  While testing the first fix attempt, I noticed that
pickup gave "you can only lift some of the some <foo> corpses".

This fix is far from perfect.  farlook can still say "some <item>s"
but lookhere and pickup always say "N <item>s".  Picking up a stack
while blind will show "N <item>s" in inventory display, but dropping
it while still blind will revert to "some <item>s" for farlook.
2016-08-13 11:17:32 -07:00
PatR
b848f2732d fix #H4476 - monster class via member of class
Blessed genocide of "titans" wiped out all quadrupeds because
"titan" is a prefix of "titanothere".  After class letters and
class descriptions have been rejected, Have name_to_monclass()
resort to name_to_mon() instead of doing its own less detailed
name matching.
2016-08-11 18:53:52 -07:00
PatR
a72d19b905 fix #H4475 - shop message about disenchanted item
drain_item() always assumed player was responsible, so called
costly_alteration() to adjust shop price of disenchanted item.
If it was unpaid and the effect was caused by a disenchanter
attack rather than by the hero, the feedback was nonsensical.

This also lets a disenchanter hit worn rings, amulet, or blindfold
if no armor gets targetted.  Amulets, blindfolds, and most rings
have no charge to be drained, but several types of rings do.
2016-08-10 02:04:09 -07:00